Settings imported from TaCZ Armed Mobs (config/taczarmedmobs/).
The old files were not changed. Delete this file and common.toml to import them again.
Settings that only exist with a certain mod (guns.toml: gun mod, magic.toml: Iron's Spells, [guards]: Guard Villagers) are kept in their file, but are only used while that mod is installed.

guards.enabled -> guns.toml
guards.gun_chance -> guns.toml
guards.drop_chance -> guns.toml
guards.extra_spread_degrees -> guns.toml
guards.resupply.enabled -> guns.toml
guards.resupply.interval_seconds -> guns.toml
guards.resupply.magazines_per_resupply -> guns.toml
guards.resupply.max_magazines -> guns.toml
guards.resupply.anywhere -> guns.toml
guards.resupply.structures -> guns.toml
guards.resupply.bell_radius -> guns.toml
guards.resupply.guard_scope -> guns.toml
guards.resupply.walk_to_bell -> guns.toml
guards.resupply.walk_below_magazines -> guns.toml
guards.resupply.bell_search_radius -> guns.toml
guards.diplomacy.warning_seconds
guards.diplomacy.lower_weapon_stands_down
guards.diplomacy.attack_disguised_players
guards.pouch.enabled
guards.pouch.rows
guards.pouch.start_magazines -> guns.toml
guards.pouch.food_item
guards.pouch.food_count
guards.pouch.eat_below_health
extra_mobs.entities -> guns.toml
extra_mobs.gun_chance -> guns.toml
extra_mobs.drop_chance -> guns.toml
extra_mobs.ai_enabled -> guns.toml
extra_mobs.ai_excluded -> guns.toml
extra_mobs.extra_spread_degrees -> guns.toml
weapons.allowed_types -> guns.toml
weapons.whitelist -> guns.toml
weapons.blacklist -> guns.toml
ammo.min_magazines -> guns.toml
ammo.max_magazines -> guns.toml
ai.enabled -> guns.toml
ai.headshot_chance -> guns.toml
ai.reload_time_multiplier -> guns.toml
ai.friendly_fire_width -> guns.toml
ai.out_of_ammo -> guns.toml
ai.endermen_dodge_bullets -> guns.toml
ai.smart_fire.enabled -> guns.toml
ai.smart_fire.auto_shots_per_second -> guns.toml
ai.smart_fire.burst_shots -> guns.toml
ai.smart_fire.burst_pause_seconds -> guns.toml
ai.smart_fire.semi_shots_per_second -> guns.toml
ai.smart_fire.sniper_shots_per_second -> guns.toml
profiles.fallback -> guns.toml
profiles.gun_overrides -> guns.toml
profiles.melee_bullet_range -> guns.toml
profiles.sniper.types -> guns.toml
profiles.sniper.max_range -> guns.toml
profiles.sniper.preferred_distance -> guns.toml
profiles.sniper.retreat_distance -> guns.toml
profiles.sniper.move_speed -> guns.toml
profiles.sniper.spread_degrees -> guns.toml
profiles.rifle.types -> guns.toml
profiles.rifle.max_range -> guns.toml
profiles.rifle.preferred_distance -> guns.toml
profiles.rifle.retreat_distance -> guns.toml
profiles.rifle.move_speed -> guns.toml
profiles.rifle.spread_degrees -> guns.toml
profiles.pistol.types -> guns.toml
profiles.pistol.max_range -> guns.toml
profiles.pistol.preferred_distance -> guns.toml
profiles.pistol.retreat_distance -> guns.toml
profiles.pistol.move_speed -> guns.toml
profiles.pistol.spread_degrees -> guns.toml
profiles.heavy.types -> guns.toml
profiles.heavy.max_range -> guns.toml
profiles.heavy.preferred_distance -> guns.toml
profiles.heavy.retreat_distance -> guns.toml
profiles.heavy.move_speed -> guns.toml
profiles.heavy.spread_degrees -> guns.toml
suppression.enabled -> guns.toml
suppression.types -> guns.toml
suppression.targets -> guns.toml
suppression.duration_seconds -> guns.toml
suppression.level -> guns.toml
suppression.max_level -> guns.toml
suppression.radius -> guns.toml
diplomacy.messages
diplomacy.message_display
diplomacy.stand_down_seconds
diplomacy.aggression_memory_seconds
diplomacy.strikes_before_aggression
diplomacy.truce.enabled
diplomacy.truce.items
diplomacy.truce.break_cooldown_seconds
diplomacy.truce.surrender_in_events
diplomacy.truce.surrender_grace_seconds
diplomacy.truce.plunder_share
diplomacy.truce.plunder_max_stacks
diplomacy.truce.plunder_tacz_share
diplomacy.disguise.enabled
diplomacy.disguise.break_cooldown_seconds
diplomacy.reputation.enabled
diplomacy.reputation.kill_loss
diplomacy.reputation.kill_bonus_enemies_total
diplomacy.reputation.kill_loss_allies
diplomacy.reputation.arch_enemy_multiplier
diplomacy.reputation.caravan_escorted
diplomacy.reputation.caravan_robbed_loss
diplomacy.reputation.caravan_robbed_bonus
diplomacy.reputation.escort_surrender_loss
diplomacy.reputation.caravan_trade
diplomacy.reputation.siege_won
diplomacy.reputation.discount_friendly
diplomacy.reputation.discount_allied
diplomacy.reputation.buyout_limit
diplomacy.reputation.fixer_seconds
diplomacy.reputation.ally_reinforcements
diplomacy.mercenaries.enabled
diplomacy.mercenaries.max_per_player
diplomacy.mercenaries.contract_reward_chance
diplomacy.mercenaries.start_magazines -> guns.toml mercenaries.start_magazines
diplomacy.mercenaries.teleport_distance
diplomacy.mercenaries.guard_radius
diplomacy.mercenaries.work_radius
diplomacy.mercenaries.rest_radius
diplomacy.mercenaries.engage_radius
diplomacy.mercenaries.animal_target
diplomacy.mercenaries.max_containers
diplomacy.mercenaries.craft_seconds
diplomacy.mercenaries.kills_count_for_reputation
diplomacy.teams.enabled
diplomacy.teams.max_members
diplomacy.teams.friendly_fire
diplomacy.teams.members_command_mercs
resupply.enabled -> guns.toml extra_mobs.resupply.enabled
resupply.interval_seconds -> guns.toml extra_mobs.resupply.interval_seconds
resupply.magazines_per_resupply -> guns.toml extra_mobs.resupply.magazines_per_resupply
resupply.max_magazines -> guns.toml extra_mobs.resupply.max_magazines
resupply.anywhere -> guns.toml extra_mobs.resupply.anywhere
resupply.structures -> guns.toml extra_mobs.resupply.structures
resupply.bell_radius -> guns.toml extra_mobs.resupply.bell_radius
faction_wars.enabled
faction_wars.gun_chance -> guns.toml
faction_wars.player_damage_multiplier
faction_wars.factions.relations_outside_events
faction_wars.factions.friendly_fire
faction_wars.factions.nameplates
faction_wars.factions.natural_mobs.enabled
faction_wars.factions.natural_mobs.grouping
faction_wars.factions.natural_mobs.group_radius
faction_wars.factions.natural_mobs.settlement_families
faction_wars.factions.natural_mobs.settlement_radius
faction_wars.factions.natural_mobs.territory_size
faction_wars.factions.natural_mobs.nameplate
faction_wars.factions.natural_mobs.kills_change_reputation
faction_wars.rules.max_alive_per_side
faction_wars.rules.cleanup_seconds
faction_wars.rules.restore_world
faction_wars.rules.restore_delay_seconds
faction_wars.rules.event_fire
faction_wars.rules.sun_protection
faction_wars.rules.bonus_health
faction_wars.rules.bonus_armor
faction_wars.rules.bonus_armor_toughness
faction_wars.rules.mob_damage_multiplier
faction_wars.rules.resupply_seconds
faction_wars.rules.resupply_magazines
faction_wars.rules.resupply_max_magazines
faction_wars.rules.squad_size
faction_wars.rules.spread_width
faction_wars.rules.events.enabled
faction_wars.rules.events.check_interval_seconds
faction_wars.rules.events.min_minutes_between_events
faction_wars.rules.events.max_active_events
faction_wars.rules.events.dimensions
faction_wars.rules.events.skip_creative
faction_wars.rules.events.min_distance_from_players
faction_wars.rules.events.despawn_distance
faction_wars.rules.events.hunt_max_seconds
faction_wars.rules.events.ambush_max_seconds
faction_wars.rules.events.battle.enabled
faction_wars.rules.events.battle.chance
faction_wars.rules.events.battle.size
faction_wars.rules.events.battle.min_distance
faction_wars.rules.events.battle.max_distance
faction_wars.rules.events.battle.factions
faction_wars.rules.events.battle.min_gear_score
faction_wars.rules.events.hunt.enabled
faction_wars.rules.events.hunt.chance
faction_wars.rules.events.hunt.size
faction_wars.rules.events.hunt.min_distance
faction_wars.rules.events.hunt.max_distance
faction_wars.rules.events.hunt.factions
faction_wars.rules.events.hunt.min_gear_score
faction_wars.rules.events.ambush.enabled
faction_wars.rules.events.ambush.chance
faction_wars.rules.events.ambush.size
faction_wars.rules.events.ambush.min_distance
faction_wars.rules.events.ambush.max_distance
faction_wars.rules.events.ambush.factions
faction_wars.rules.events.ambush.min_gear_score
faction_wars.rules.events.siege.enabled
faction_wars.rules.events.siege.chance
faction_wars.rules.events.siege.size
faction_wars.rules.events.siege.min_distance
faction_wars.rules.events.siege.max_distance
faction_wars.rules.events.siege.factions
faction_wars.rules.events.siege.min_gear_score
faction_wars.rules.events.caravan.enabled
faction_wars.rules.events.caravan.chance
faction_wars.rules.events.caravan.size
faction_wars.rules.events.caravan.min_distance
faction_wars.rules.events.caravan.max_distance
faction_wars.rules.events.caravan.factions
faction_wars.rules.events.caravan.min_gear_score
faction_wars.rules.base.radius
faction_wars.rules.base.ftb_chunks
faction_wars.rules.adaptive.enabled
faction_wars.rules.adaptive.apply_to_commands
faction_wars.rules.adaptive.group_radius
faction_wars.rules.adaptive.weaken_when_players_leave
faction_wars.rules.adaptive.max_score
faction_wars.rules.adaptive.normal_score
faction_wars.rules.adaptive.scoring.armor_per_point
faction_wars.rules.adaptive.scoring.protection_per_level
faction_wars.rules.adaptive.scoring.health_per_heart
faction_wars.rules.adaptive.scoring.melee_per_damage
faction_wars.rules.adaptive.ranged_ratings.type_ratings -> guns.toml gear_score.type_ratings
faction_wars.rules.adaptive.ranged_ratings.gun_ratings -> guns.toml gear_score.gun_ratings
faction_wars.rules.adaptive.ranged_ratings.no_ammo_needed -> guns.toml gear_score.no_ammo_needed
faction_wars.rules.adaptive.ranged_ratings.explosive_min_rating -> guns.toml gear_score.explosive_min_rating
faction_wars.rules.adaptive.ranged_ratings.extended_mag_bonus -> guns.toml gear_score.extended_mag_bonus
faction_wars.rules.adaptive.ranged_ratings.no_ammo_factor -> guns.toml gear_score.no_ammo_factor
faction_wars.rules.adaptive.ranged_ratings.ammo_memory_seconds -> guns.toml gear_score.ammo_memory_seconds
faction_wars.rules.adaptive.ranged_ratings.bow_rating
faction_wars.rules.adaptive.ranged_ratings.crossbow_rating
faction_wars.rules.adaptive.effects.size_at_zero
faction_wars.rules.adaptive.effects.size_at_max
faction_wars.rules.adaptive.effects.bonus_health_at_zero
faction_wars.rules.adaptive.effects.bonus_health_at_max
faction_wars.rules.adaptive.effects.bonus_health_at_max_large
faction_wars.rules.adaptive.effects.large_mob_health
faction_wars.rules.adaptive.effects.large_mobs
faction_wars.rules.adaptive.effects.bonus_armor_at_zero
faction_wars.rules.adaptive.effects.bonus_armor_at_max
faction_wars.rules.adaptive.effects.toughness_start_score
faction_wars.rules.adaptive.effects.toughness_step_score
faction_wars.rules.adaptive.effects.toughness_per_step
faction_wars.rules.adaptive.effects.gun_chance_at_zero -> guns.toml faction_wars.gun_chance_at_zero
faction_wars.rules.adaptive.effects.gun_chance_full_score -> guns.toml faction_wars.gun_chance_full_score
faction_wars.rules.adaptive.effects.player_damage_at_zero
faction_wars.rules.adaptive.effects.player_damage_at_max
faction_wars.war.default_size
faction_wars.war.spawn_distance
faction_wars.war.side_gap
faction_wars.war.max_duration_seconds
faction_wars.siege.commander_health
faction_wars.siege.commander_player_damage
faction_wars.siege.first_wave_delay_seconds
faction_wars.siege.wave_pause_seconds
faction_wars.siege.max_wave_seconds
faction_wars.siege.scouts
faction_wars.siege.main_wave_size
faction_wars.siege.leader_escort
faction_wars.siege.leader_reinforcement_seconds
faction_wars.siege.leader_reinforcement_size
faction_wars.siege.leader_health
faction_wars.siege.leader_armor
faction_wars.siege.wave_distance
faction_wars.siege.morale_threshold
faction_wars.siege.breakers
faction_wars.siege.max_block_hardness
faction_wars.siege.block_health_per_hardness
faction_wars.siege.break_interval_ticks
faction_wars.siege.build_interval_ticks
faction_wars.siege.ladders
faction_wars.siege.climb_method
faction_wars.siege.climb_distance
faction_wars.siege.max_build_blocks_per_wave
faction_wars.siege.engineers_per_wave
faction_wars.siege.engineer_breach
faction_wars.siege.breach_radius
faction_wars.siege.breach_range
faction_wars.siege.breach_cooldown_seconds
faction_wars.siege.engineer_respawn_seconds
faction_wars.siege.explode_at_commander
faction_wars.siege.engineer_fuse_seconds
faction_wars.siege.engineer_commander_damage
faction_wars.siege.unreachable_action
faction_wars.siege.stuck_seconds
faction_wars.siege.give_up_seconds
faction_wars.siege.radio_messages
faction_wars.siege.reward_chest
faction_wars.siege.max_duration_seconds
faction_wars.caravan.types
faction_wars.caravan.pack_animals
faction_wars.caravan.pack_bonus_health
faction_wars.caravan.trader_health_at_zero
faction_wars.caravan.trader_health
faction_wars.caravan.trader_health_at_max
faction_wars.caravan.trader_regen_percent
faction_wars.caravan.shield_below_health
faction_wars.caravan.shield_seconds
faction_wars.caravan.shield_cooldown_seconds
faction_wars.caravan.guard_respawn_seconds
faction_wars.caravan.waves_at_zero
faction_wars.caravan.waves
faction_wars.caravan.waves_at_max
faction_wars.caravan.blocks_per_wave
faction_wars.caravan.extra_blocks
faction_wars.caravan.raider_factions
faction_wars.caravan.wave_size
faction_wars.caravan.max_wave_size
faction_wars.caravan.wave_spawn_distance
faction_wars.caravan.choice_seconds
faction_wars.caravan.countdown_seconds
faction_wars.caravan.raid_pause_seconds
faction_wars.caravan.wave_max_seconds
faction_wars.caravan.escort_radius
faction_wars.caravan.escort_grace_seconds
faction_wars.caravan.cargo_seconds
faction_wars.caravan.despawn_after_arrival_seconds
faction_wars.caravan.chest_despawn_seconds
faction_wars.caravan.max_duration_seconds
faction_wars.notice.radius
faction_wars.notice.sound
faction_wars.notice.faction_war.enabled
faction_wars.notice.faction_war.display
faction_wars.notice.siege.enabled
faction_wars.notice.siege.display
faction_wars.notice.hunt.enabled
faction_wars.notice.hunt.display
faction_wars.notice.ambush.enabled
faction_wars.notice.ambush.display
faction_wars.notice.caravan.enabled
faction_wars.notice.caravan.display
guide.give_on_first_join
armed_guard.inventory_access
armed_guard.resupply.anywhere -> guns.toml
armed_guard.resupply.structures -> guns.toml
armed_guard.resupply.bell_radius -> guns.toml
armed_guard.resupply.enabled -> guns.toml
armed_guard.resupply.interval_seconds -> guns.toml
armed_guard.resupply.magazines_per_resupply -> guns.toml
armed_guard.resupply.max_magazines -> guns.toml
armed_guard.resupply.walk_to_bell -> guns.toml
armed_guard.resupply.walk_below_magazines -> guns.toml
armed_guard.resupply.bell_search_radius -> guns.toml
armed_guard.combat.attack_monsters
armed_guard.combat.monsters_attack_guards
armed_guard.combat.extra_spread_degrees -> guns.toml armed_guard.extra_spread_degrees
armed_guard.diplomacy.retaliate_against_players
armed_guard.diplomacy.warning_seconds
armed_guard.diplomacy.lower_weapon_stands_down
armed_guard.diplomacy.respect_white_flag
armed_guard.diplomacy.attack_disguised_players
armed_guard.pouch.start_magazines -> guns.toml armed_guard.start_magazines
armed_guard.pouch.food_item
armed_guard.pouch.food_count
armed_guard.pouch.eat_below_health
armed_guard.village.enabled
armed_guard.village.villagers_per_guard
armed_guard.village.min_guards
armed_guard.village.max_guards
armed_guard.village.replace_minutes
armed_guard.village.village_radius
armed_guard.village.count_guard_villagers_guards
armed_guard.village.structures
armed_guard.village.structures_need_villagers
armed_guard.village.patrol_workstations
armed_guard.village.max_distance_from_bell
armed_guard.village.structure_pieces
armed_guard.village.guards_per_piece
armed_guard.village.structure_pieces_with_guard_villagers
armed_guard.recruit.enabled
armed_guard.recruit.require_hero_of_the_village
armed_guard.recruit.require_friendly
armed_guard.recruit.reputation_cost
armed_guard.recruit.cooldown_minutes
client gear_score.display
client gear_score.offset_x
client gear_score.offset_y
client notices.guard_villagers_shown
file factions.json
file skins/README.txt
