Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
speed
Float
Flight speed while projecting
false
0.6
range_limit
Integer
0 = unlimited range, otherwise max distance from body
false
0
stand_distance
Float
Distance in front of the player to place the armor stand
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
padding
Integer
Extra blocks cleared beyond player hitbox on every face
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
multiplier
Float
Higher = slower air loss (1.0 = normal, 2.0 = 2x longer breath)
false
2.0
interval
Integer
How often (in ticks) air is restored
false
5
sustain
Boolean
If true, air is fully refilled while submerged even after it has run out
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Summons lightning that chains between the nearest entities.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 lightning_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Copies a Palladium property from the user to the nearest entity of a specified type within range.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 name_tag}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Items in a specified Curios slot lose durability when the player takes damage, like armor.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 shield}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slot
String
Curios slot ID to watch (e.g. "ring", "belt", "fsang_outerwear")
false
ring
items
String[]
Item IDs that should lose durability (e.g. ["fsang:my_ring"]). Leave empty to affect every damageable item in the slot.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Divides incoming damage from a specified source by a specified amount.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 shield}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
energy
Integer
Amount of energy to add/withdraw per tick
false
10
curios_slot
String
Curios slot ID (set to "null" to skip)
false
null
trinket_slot
String
Trinket slot ID (set to "null" to skip)
false
null
armor_or_hand_slot
String
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Shake loose nearby ground blocks into the air with an outward delay, then restore them.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 lodestone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Ability to create a GUI for opening / closing an ender chest.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_chest}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
The amount of damage the ability does
false
0.0
damage_type
String
The type of damage that is done
false
minecraft:player_attack
effect
String
The effect that is give to the entity if used
false
null
fire_seconds
Float
How many seconds the entity should be on fire
false
0.0
potion_seconds
Integer
How many seconds the entity should have the effect
false
0
potion_amplifier
Integer
What level the effect is
false
0
hide_particles
Boolean
If potion particles should be visable
false
false
range
Float
The amount of range the ability has
false
0.0
at
String
Where the damage is(by and from will not work if this is not null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Launches the targeted entity upward based on motion_scale.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
duration
Integer
How long the fire lasts in ticks before the original block is restored
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
duration
Integer
How long in ticks after deactivation before fire is removed and blocks are restored
false
100
radius
String
Radius of the fire ring — enter a number, or the name of a Palladium property that holds the integer radius (divided by radius_divisor for the effective radius)
false
3
radius_divisor
Float
Divides the radius value to get the effective radius (e.g. radius 10 / divisor 2.0 = radius 5.0). Defaults to 1.0 (no division).
false
1.0
scan_range
Integer
How many blocks above and below the player's Y level to scan for valid fire positions
false
1
no_restore_tag
String
Block tag; blocks in this tag are replaced by fire and not restored
false
damage
Float
Damage dealt to entities on activation (0 = disabled). Outermost ring gets damage-1; each ring inward adds +1.
false
0.0
damage_type
String
Minecraft damage type resource location.
false
minecraft:player_attack
living_only
Boolean
When true, only living entities are damaged; items, projectiles, etc. are ignored.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
Search radius for nearest target
false
16.0
speed
Float
Movement speed toward target
false
0.25
exclude_power
String
Superpower to ignore targets with
false
required_property
String
Only target entities with this Palladium property
false
required_value
String
Required value of the property
false
target_power
String
Only target entities with this power
false
target_ability
String
Only target entities with this ability enabled
false
force_look
Boolean
Forces the player camera to face the target
false
true
look_offset_y
Float
Vertical offset for where the player looks on the target
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
Namespace for your storage location
false
fsang
identity
String
Additional name for your storage location
false
store
target
String
Storage target: all, mainhand, or offhand
false
all
curios_slots
String[]
Curios slot IDs to also retrieve (e.g. ["ring", "belt"]). Leave empty to skip.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
elytra_glide
Boolean
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing.
false
true
glide_speed
Float
How fast you glide horizontally, acts as a multiplier
false
0.99
drop_speed
Float
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
Maximum distance for ray trace
false
30.0
particle
String
Particle type to spawn
false
minecraft:spit
particle_amount
Integer
Number of particles to spawn in the line
false
30
segment_multiplier
Float
The amount to multiple the segments of the Particle line.
false
5.0
effects
String[]
List of effect IDs to apply to the target on hit (e.g. ["minecraft:slowness", "minecraft:weakness"])
false
[]
effect_durations
String[]
Ticks each effect lasts, index-matched to effects. Default 100 if omitted (e.g. ["200", "60"]).
false
[]
effect_amplifiers
String[]
Amplifier (level-1) for each effect, index-matched to effects. Default 0 if omitted (e.g. ["1", "0"]).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
NBT key to read/write on the item
false
fsang_smoke
value
Integer
Amount to add or subtract from the NBT value each tick
false
1
mode
String
Operation mode: "add" increases value, "subtract" decreases value
false
add
curios_slot
String
Curios slot ID to modify (example: belt, charm). Use "null" to disable
false
null
trinket_slot
String
Trinkets slot ID to modify. Use "null" to disable
false
null
armor_or_hand_slot
String
Slot to modify: mainhand, offhand, head, chest, legs, feet, or null
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
NBT key to write on the item
false
fsang_cape_hood
value
String
String value to write into the NBT key each tick
false
None
curios_slot
String
Curios slot ID to modify (example: belt, charm). Use "null" to disable
false
null
trinket_slot
String
Trinkets slot ID to modify. Use "null" to disable
false
null
armor_or_hand_slot
String
Slot to modify: mainhand, offhand, head, chest, legs, feet, or null
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
container_slot
String
Slot key of the item holding the stored NBT. Supports the same keys as source_slots.
false
0
preserve_worn
Boolean
If true, saves items currently in the target slots to player data before restoring stored contents, so they are not lost. Pair with restore_displaced on item_storage_save to put them back. Default: false.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
source_slots
String[]
Slot keys to save from. Example: ["9", "weapon:mainhand", "curios:back:0", "offhand", "armor:head"]
false
[]
container_slot
String
Slot key of the item that will hold the stored NBT. Supports the same keys as source_slots.
false
0
show_slot_and_count
Boolean
If true, the tooltip shows the slot key and item count alongside the item name. Default: false.
false
false
durability_percentage
Boolean
If true, the tooltip shows the remaining durability percentage for damageable items. Default: false.
false
false
restore_displaced
Boolean
If true, after storing items into the container, restores any items previously saved to player data by item_storage_retrieve with preserve_worn enabled. Default: false.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
source_slot
String
Slot containing the item whose stored data will be extracted and equipped.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slots
String[]
Curios slot IDs to lock. Example: ["ring", "belt"]
false
[]
lock_id
String
Identifier stored alongside saved data so the external restore tick can recognise this lock. Required for race-condition-safe restoration. Example: "inhibitor_collar_genetic"
false
item_filter
String[]
If non-empty, only these item IDs get stashed/restored in the locked slots; other items are left alone. Leave empty to lock any item (previous behaviour).
Mines the block the player is looking at within a set range (excluding air and bedrock).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_pickaxe}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
attributes
String[]
List of attributes Example ["minecraft:generic.max_health", "minecraft:generic.attack_damage"].
false
[]
amounts
String[]
List of values Example ["10", "5"].
false
[]
operations
String[]
List of operations. Example ["addition", "multiply_base", "multiply_total"].
Fires multiple projectiles, each at an individual yaw/pitch offset. projectile_offsets is a string_array where each entry is "yaw,pitch" in degrees — one projectile fires per entry (e.g. ["-10,0", "0,0", "10,0"] fires three spread horizontally). per_projectile_entity_data is a matching string_array of SNBT applied to each projectile individually, merged on top of entity_data.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
Base NBT data applied to all spawned projectiles
false
/
projectile_offsets
String[]
Array of "yaw,pitch" offset pairs in degrees. One projectile fires per entry. If empty, one projectile fires with no offset.
false
[]
per_projectile_entity_data
String[]
SNBT strings applied per-projectile on top of entity_data. Index matches projectile_offsets. Empty strings or missing entries are skipped.
false
[]
yaw_inaccuracy
Float
Maximum random yaw deviation applied independently to each projectile
false
0.0
pitch_inaccuracy
Float
Maximum random pitch deviation applied independently to each projectile
false
0.0
speed
Float
Speed of each projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, each projectile's velocity is calculated from its own offset rotation instead of the entity's look angle
false
false
source_property
String[]
Palladium property keys to read from the player. Order matches projectile_property.
false
[]
projectile_property
String[]
Palladium property keys to write onto every spawned projectile. Order matches source_property.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
nbt_key
String
NBT key containing decimal color
false
color
property
String
Property to write hex value to
false
fsang_color_hex
curios_slot
String
Curios slot ID
false
null
trinket_slot
String
Trinkets slot ID
false
null
armor_or_hand_slot
String
mainhand, offhand, head, chest, legs, feet, or null
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
adds / subtracts from a palladium property
false
your_pp
auto_increase_per_tick
Integer
Amount the ability will add per tick
false
1
max
Integer
Max amount it can be.
false
1500
min
Integer
Min amount it can be.
false
0
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
max_distance
Integer
Maximum distance at which the shield logic can affect entities
false
8
grip_distance
Integer
Internal spacing reference used for shield control calculations
false
5
distance
Integer
Base forward distance from the player where the shield begins
false
3
ring_count
Integer
Total number of particle rings forming the shield
false
4
ring_spacing
Float
Distance between each ring layer
false
0.6
particle_count
Integer
Number of particles used to form each ring
false
20
particles
Boolean
Whether particles are rendered for the shield
false
true
particletype
String
Particle type or full particle data string (supports dust, dust_color_transition, etc.)
false
minecraft:soul_fire_flame
baseRadius
Float
Base radius of the shield ring closest to the player
false
1.05
random_particles
Boolean
Whether random particles are spawned within the shield volume
false
false
push_away
Boolean
If true, entities touching the shield are pushed outward
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
Maximum distance the storage can be placed from where the player is looking.
false
10.0
particles
String
Particle to display at the storage location. Set to 'null' to disable.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yaw_offset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitch_offset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
speed
Float
The speed of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
false
false
source_property
String[]
Palladium property keys to read from the player. Order matches projectile_property.
false
[]
projectile_property
String[]
Palladium property keys to write onto the spawned projectile. Order matches source_property.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property_value
String
Palladium property used as base value
false
Palladium.Property
attributes
String[]
Example ["minecraft:generic.max_health","minecraft:generic.attack_damage"]
false
[]
division_amounts
String[]
Divides property value per attribute Example ["1","2"]
false
[]
operations
String[]
Example ["addition","multiply_total","multiply_base"]
false
[]
uuids
String[]
Example ["UUID-1","UUID-2"]
false
[]
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property_value
String
Palladium property used as base value
false
Palladium.Property
attributes
String[]
Example ["minecraft:generic.max_health","minecraft:generic.attack_damage"]
false
[]
division_amounts
String[]
Divides property value per attribute Example ["1","2"]
false
[]
operations
String[]
Example ["addition","multiply_total","multiply_base"]
false
[]
uuids
String[]
Example ["UUID-1","UUID-2"]
false
[]
power_id
String
Power ID for tier checking
false
fsang:power
tier_abilities
String[]
List of ability keys to check. Checks from last to first.
false
[]
tier_values
String[]
List of ability keys to check. Checks from last to first.
false
[]
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property_value
String
Name of the Palladium property to use for value
false
Palladium.Property
Division_Amount
String
The amount the scoreboard value will be divided by
Damages nearby entities in concentric rings on the first tick it is enabled. Ring 0 = 0 to distances[0], Ring 1 = distances[0] to distances[1], etc. Each ring applies the matching entry in damages[].
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 barrier}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damages
String[]
Damage per ring, innermost first. e.g. ["10", "5", "2"]
false
[]
distances
String[]
Outer boundary (blocks) per ring, innermost first. e.g. ["5", "10", "15"]
false
[]
damage_type
String
Minecraft damage type resource location. e.g. "minecraft:generic", "fsang:psychic"
false
minecraft:player_attack
living_only
Boolean
When true, only living entities (mobs, players) are damaged; items, projectiles, etc. are ignored.
false
true
excluded_tag
String
Scoreboard tag that exempts an entity from damage. Leave empty to disable.
Applies a random potion effect from a configurable list at set intervals.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 potion}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
NBT key to read from item
false
fsang_smoke
property
String
Palladium property to write the value into
false
fsang_smoke_property
curios_slot
String
Curios slot ID to read from. Use "null" to disable
false
null
trinket_slot
String
Trinkets slot ID to read from. Use "null" to disable
false
null
armor_or_hand_slot
String
Slot to read from: mainhand, offhand, head, chest, legs, feet, or null
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
hand
String
Which hand to remove the item from: "mainhand", "offhand", or "both"
false
mainhand
item
String
If set, only this item id is removed, from whichever hand holds it (main hand first). Other items are never touched.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slots
String[]
Curios slots (e.g. "curios:body") kept empty while this is enabled. Items in them are stored in the player NBT and returned when no restriction applies any more. Entries that are not curios slots are ignored.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Launches the user horizontally based on motion_scale.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 arrow}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slot
String
Curios slot ID (set to "null" to skip)
false
null
trinket_slot
String
Trinket slot ID (set to "null" to skip)
false
null
armor_or_hand_slot
String
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slot
String
Curios slot ID (set to "null" to skip)
false
null
trinket_slot
String
Trinket slot ID (set to "null" to skip)
false
null
armor_or_hand_slot
String
Armor or hand slot (head, chest, legs, feet, mainhand, offhand, null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
score_value
String
Scoreboard Name
false
Score.Board
Division_Amount
String
The amount the scoreboard value will be divided by
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
Namespace for your storage location
false
fsang
identity
String
Additional name for your storage location
false
store
target
String
Storage target: all, mainhand, or offhand
false
all
curios_slots
String[]
Curios slot IDs to also store (e.g. ["ring", "belt"]). Leave empty to skip.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
source_slots
String[]
Slots whose items will be serialised into the target. Accepted values: head, chest, legs, feet, mainhand, offhand, or any curios slot name.
false
[]
target_slot
String
Slot containing the item that will receive the stored data. Same accepted values as source_slots.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
container_slot
String
Slot key of the item holding the stored NBT.
false
weapon:mainhand
nbt_key
String
NBT key on the container whose stored items will have durability restored.
false
fsang_stored
restore_amount
Integer
Durability points to restore per interval.
false
1
interval
Integer
Ticks between each restoration.
false
20
update_lore
Boolean
If true, refreshes the tooltip durability percentages after each restoration. Only takes effect if the container was saved with durability_percentage enabled.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Telekinesis that grants a superpower to the held entity and removes it on release
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 nether_star}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range_property
String
Range property
false
fsang_telekinesis_range
strength
Float
Strength
false
0.8
superpower
String
Superpower ID to grant while held (e.g. fsang:telekinetic_hold)
false
use_armor_stand
Boolean
If true, spawns an invisible armor stand at the target and grants the power to that instead (useful for render layers)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Telekinesis with optional block/entity tag filters
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 player_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range_property
String
Range property
false
fsang_telekinesis_range
strength
Float
Strength
false
0.8
block_tag
String
Block tag filter — e.g. #minecraft:logs (empty = any block)
false
entity_tag
String
Entity type tag filter — e.g. #minecraft:undead (empty = any entity)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
teleportation_distance
Float
the max distance to allow the player to teleport to.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
item
String
Item to display as the activation visual
false
minecraft:totem_of_undying
flag_id
String
PersistentData flag used to prevent repeat triggering
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Transfers a specified amount of a numeric Palladium property from a raycasted living target within range to the player, if the target has at least the configured minimum.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 experience_bottle}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Palladium property key to transfer
false
fsang_property
amount
Integer
Amount to transfer per tick
false
1
range
Float
Raycast range in blocks
false
8.0
min_required
Integer
Minimum value the target must have to allow transfer
false
1
respect_minimum
Boolean
If true, the target will not be reduced below min_required
false
true
player_max
Integer
Maximum value the player may hold for this property
Transfers a specified amount of a numeric Palladium property from the player to a raycasted living target within range, if the player meets the configured minimum.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 experience_bottle}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Palladium property key to transfer
false
fsang_property
amount
Integer
Amount to transfer per tick
false
1
range
Float
Raycast range in blocks
false
8.0
min_required
Integer
Minimum value the player must retain/meet to allow transfer
false
1
respect_minimum
Boolean
If true, the player will not be reduced below min_required
false
true
target_max
Integer
Maximum value the target may hold for this property
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reach
Integer
Max rope length.
false
60
swing_speed
Float
Constant velocity magnitude.
false
1.5
use_swing_assist
Boolean
Allow steering with crosshair.
false
true
steering_power
Float
Strength of the steering assist.
false
0.2
particle_type
String
Particle ID.
false
minecraft:cloud
particle_amount
Integer
Number of particles in the web line.
false
30
exit_boost
Float
Final launch power.
false
1.4
segment_multiplier
Float
The amount to multiple the segments of the Particle line.
Pull your named Mjolnir toward you if it is dropped nearby.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_pearl}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
block_tag
String
Block tag to check before placing
false
#afomni:no_hitbox_2
max_range
Float
Maximum placement range in blocks from starting position (3.2 blocks away)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yaw_offset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitch_offset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
speed
Float
The speed of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
block_tag
String
Block tag to check before placing
false
#afomni:no_hitbox_2
max_range
Float
Maximum placement range in blocks from starting position (3.2 blocks away)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
attributes
String[]
List of attributes Example ["minecraft:generic.max_health", "minecraft:generic.attack_damage"].
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Internal property key for the Omnitrix cycle
false
omnitrix_cycle
transform_sound
String
The primary sound set to use during transformation (e.g., 'prototype')
false
omniverse
use_multiple_sounds
Boolean
Whether to randomize between multiple transformation sounds
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Radius in which surrounding entities will be damaged
false
10.0
height
Float
Height in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
block_tag
String
Block tag to check before placing
false
#afomni:no_hitbox_2
max_range
Float
Maximum placement range in blocks from starting position (3.2 blocks away)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
bounce_power
Float
How much of the fall velocity is converted to upward bounce (0.0 - 1.0)
false
0.8
min_fall_distance
Float
Minimum fall distance required to trigger a bounce
false
2.0
max_bounces
Integer
Maximum number of consecutive bounces before stopping
false
5
energy_loss
Float
Energy retained after each bounce (0.0 - 1.0)
false
0.9
forward_boost
Float
Forward momentum boost on bounce (0.0 - 1.0)
false
0.3
maintain_momentum
Boolean
Whether to maintain horizontal momentum through bounces
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
score_value
String
Scoreboard Name
false
Motion.Score
division_amount
Float
The amount the scoreboard value will be divided by
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yaw_offset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitch_offset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
speed
Float
The speed of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
elytra_glide
Boolean
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing.
false
true
glide_speed
Float
How fast you glide horizontally, acts as a multiplier
false
0.99
drop_speed
Float
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
The amount of damage the ability does
false
0.0
damage_type
String
The type of damage that is done
false
minecraft:player_attack
effect
String
The effect that is give to the entity if used
false
null
fire_seconds
Float
How many seconds the entity should be on fire
false
0.0
potion_seconds
Integer
How many seconds the entity should have the effect
false
0
potion_amplifier
Integer
What level the effect is
false
0
hide_particles
Boolean
If potion particles should be visable
false
false
range
Float
The amount of range the ability has
false
0.0
at
String
Where the damage is(by and from will not work if this is not null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Creates a concentrated beam of flame particles in the direction the entity is looking.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
particle_id
String
Particle type to spawn for the bridge
false
flame
search_radius
Float
Horizontal radius to search for fire blocks
false
8.0
vertical_search_radius
Float
Vertical radius to search for fire blocks (Y-axis)
false
4.0
use_spherical_search
Boolean
Use spherical search instead of cubic (more efficient)
false
true
max_targets
Integer
Maximum number of entities to connect to per fire block
false
1
max_fire_blocks
Integer
Maximum number of fire blocks to use as sources
false
5
density
Float
Density of particles (higher = more particles, lower recommended with motion)
false
0.5
particle_speed
Float
Speed multiplier for particle motion
false
0.4
use_motion
Boolean
Give particles velocity toward the player
false
true
particle_lifetime_ticks
Float
Expected particle lifetime in ticks (lower = faster particles)
false
10.0
speed_multiplier
Float
Additional speed multiplier (higher = faster)
false
1.0
dynamic_speed
Boolean
Calculate motion speed based on distance and lifetime
false
true
manual_motion_magnitude
Float
Manual motion magnitude (used when dynamic_speed is false)
false
1.0
motion_spread
Float
Random spread applied to motion direction (0 = no spread)
false
0.0
spawn_spread
Float
Random spread applied to particle spawn positions
false
0.2
y_offset
Float
Y-offset from fire block position
false
0.5
debug_mode
Boolean
Enable debug messages
false
true
target_player
Boolean
If true, fire blocks target the player instead of other entities
false
true
search_interval
Integer
Ticks between fire block searches (20 = 1 second)
false
20
extinguish_fire
Boolean
Automatically extinguish fire blocks after delay
false
true
extinguish_delay_ticks
Integer
Ticks before extinguishing fire (40 = 2 seconds)
false
40
extinguish_with_water
Boolean
Replace fire with water instead of air
false
false
extinguish_sound
String
Sound to play when extinguishing fire
false
minecraft:block.fire.extinguish
extinguish_sound_volume
Float
Volume of extinguish sound (0.0 to 1.0)
false
1.0
extinguish_sound_pitch
Float
Pitch of extinguish sound (0.5 to 2.0)
false
1.0
extinguish_particles
String
Particle effect when extinguishing
false
minecraft:large_smoke
extinguish_particle_count
Integer
Number of particles to spawn when extinguishing
false
15
extinguish_effects_enabled
Boolean
Enable sound and particle effects on extinguish
false
true
scoreboard_objective
String
Scoreboard objective to add score when absorbing fire
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
motion_strength
Float
Motion strength toward the target
false
0.5
search_radius
Float
Radius to search for entities
false
20.0
vertical_motion
Boolean
Include vertical motion (Y-axis)
false
true
face_target
Boolean
Make player look at the target entity
false
true
switch_distance
Float
Distance to switch to next target
false
2.0
cooldown_time
Integer
Ticks before retargeting same entity (60 = 3 seconds)
false
60
debug_mode
Boolean
Enable debug messages
false
true
require_line_of_sight
Boolean
Only target entities with clear line of sight
false
true
stuck_timeout
Integer
Ticks before switching target if no progress (40 = 2 seconds)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
watch
String
The name of the Omnitrix (e.g., prototype, omnitrix, ultimatrix)
false
prototype
watch_namespace
String
The namespace for the watch resource location
false
alienevo
use_timeout_bubble
Boolean
Whether to show the timeout bubble on detransform
false
true
uniform
String
The appearance variant/uniform to apply to transformed aliens
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Do not change this property
false
omnitrix_cycle
next_property
String
Property for next alien in cycle
false
omnitrix_next_alien
next_next_property
String
Property for alien two ahead in cycle
false
omnitrix_next_next_alien
prev_property
String
Property for previous alien in cycle
false
omnitrix_prev_alien
prev_prev_property
String
Property for alien two behind in cycle
false
omnitrix_prev_prev_alien
use_multiple_sounds
Boolean
Whether to randomize between multiple cycling sounds
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Do not change this property
false
omnitrix_cycle
next_property
String
Property for next alien in cycle
false
omnitrix_next_alien
next_next_property
String
Property for alien two ahead in cycle
false
omnitrix_next_next_alien
prev_property
String
Property for previous alien in cycle
false
omnitrix_prev_alien
prev_prev_property
String
Property for alien two behind in cycle
false
omnitrix_prev_prev_alien
use_multiple_sounds
Boolean
Whether to randomize between multiple cycling sounds
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
use_multiple_sounds
Boolean
Whether to randomize between multiple cycling sounds
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Internal property key for the Omnitrix cycle
false
omnitrix_cycle
transform_sound
String
The primary sound set to use during transformation (e.g., 'prototype')
false
prototype
use_multiple_sounds
Boolean
Whether to randomize between multiple transformation sounds
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
Internal property key for the Omnitrix cycle
false
omnitrix_cycle
target_slot
Integer
Specific slot to transform into (0 = current slot, 1-10 = specific slot)
false
0
remove_alien
Boolean
Whether to remove the current alien instead of transforming
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
search_radius
Integer
Radius to search for ores
false
9
display_visibility_range
Float
Range within which ore highlights remain visible
false
24.0
proximity_removal
Float
Distance at which ore highlights disappear when approached
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
particle_id
String
Particle type to spawn for the bridge
false
end_rod
search_radius
Float
Radius to search for entities
false
20.0
max_targets
Integer
Maximum number of entities to connect to (use 0 for unlimited)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
particle_id
String
Particle type to spawn
false
end_rod
mode
String
Ring mode (static/spread/gather)
false
static
particle_count
Integer
Number of particles in the ring
false
36
spawn_delay
Integer
Ticks between each particle spawn
false
1
ring_distance
Float
Base distance of particles from center
false
3.0
ring_height
Float
Base height offset from player
false
0.0
layer_count
Integer
Number of ring layers
false
3
layer_height
Float
Height between each ring layer
false
0.5
distance_decrease
Float
How much to decrease ring distance per layer
false
0.5
particle_speed
Float
Speed of particles (for spread/gather)
false
1.0
rotation_speed
Float
Speed of ring rotation
false
2.0
particle_spread
Float
Random spread of particles from their spawn position
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reduction_factor
Float
How much hunger is reduced (lower = slower hunger)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
score_value
String
Scoreboard Name
false
Score.Board
Division_Amount
String
The amount the scoreboard value will be divided by
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Allows you to run on walls, including moving up and down.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 barrier}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Sets which absorbing ability right-click uses: matter, dna or none.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 cobblestone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Sets which body parts the next absorbed block covers.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 armor_stand}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
target
String
whole, head, torso, arms, legs, right_arm, left_arm, right_leg or left_leg
Switches into an Alien Evo alien model (wheel option). The models are Alien Evo's own render layers, enabled with the osmosian:alien_form condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 player_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
alien
String
Key of the alien form to switch to (matches osmosian:alien_form conditions), or none to turn back
Scans the player you look at: if they're transformed (AlienEvo.Transformation tag) with an alien power, you copy it and turn into that alien.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 spyglass}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the player you scan can be
Absorbs the DNA of the mob you're looking at onto the targeted body parts (whole body = transform into the mob).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 fermented_spider_eye}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Uses the active power of your absorbed DNA, if it has one.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_powder}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Spends stored energy: shoot lightning, charge a creeper, power redstone, or charge FE items and machines.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 lightning_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
power
String
lightning, charge_creeper, power_redstone or charge_fe
false
lightning
cost
Integer
Energy each use costs (charge_fe: the most it can use at once)
With the whole body turned to glass, right click toggles full invisibility.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 glass}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
alien
String
The half alien whose right click this is (half_pyronite...)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Absorbs the block you're looking at onto the body parts picked with the Absorb Target wheel (whole body by default). Right-clicking with an item absorbs that item into the arm holding it instead.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 cobblestone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reach
Float
How far away (in blocks) you can absorb a block from
Gives armor, toughness, damage, knockback resistance and weight based on the matter you're coated in. Tagged blocks (osmosian:tier/) use tuned stats; anything else is scaled from its hardness.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_chestplate}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
armor_multiplier
Float
Multiplies the armor bonus
false
1.0
toughness_multiplier
Float
Multiplies the armor toughness bonus
false
1.0
damage_multiplier
Float
Multiplies the attack damage bonus
false
1.0
knockback_resistance_multiplier
Float
Multiplies the knockback resistance bonus
false
1.0
speed_multiplier
Float
Multiplies the movement speed penalty
false
1.0
fusion_falloff
Float
How much each extra fused material adds: the strongest counts 100%, the next this much, the next this squared, ...
Reshapes your main arm into a weapon made of your absorbed matter (mace, hammer, blade, pickaxe, shovel, axe). Use with the palladium:ability_wheel condition and osmosian:can_form as an unlocking condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 cobblestone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
form
String
Form to make: mace, hammer, blade, pickaxe, shovel, axe, or none to reform your hand
Picks one of an Osmosian's matter powers for the Matter Power key: repair gear made of your material, camouflage into it, coat another entity in it, transmute blocks into it, burst a patch of it into spikes, or entomb an enemy in it.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 anvil}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
power
String
Which power: wall, repair, camouflage, coat, transmute, spikes or entomb
Passive effects of material traits (osmosian:traits/ block tags) and absorbed DNA (osmosian:dna/ entity type tags).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 slime_block}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Builds a wall in front of you out of one of your absorbed materials, removing it from your coating. Walls crumble after 'duration' seconds and never drop items.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 cobblestone_wall}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
width
Integer
Wall width in blocks
false
3
height
Integer
Wall height in blocks
false
3
distance
Integer
How many blocks in front of you the wall goes up
false
2
duration
Integer
Seconds before the wall crumbles. Walls never drop items. 0 = permanent (and drops like normal blocks)
Gives damage and attack speed for the current Osmosian weapon form, scaled by the arm's material.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_sword}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
The Mob Mutant's mob powers: creeper blast, ender blink, blaze volley or golem slam.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 creeper_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
mob
String
Which mob's power: creeper, ender, blaze, bone or golem
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Turns an Osmosian back to normal from any state: alien forms, absorbed matter, DNA, morphs and camouflage.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 milk_bucket}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
decrease_amount
Integer
the speed your oxygen decreases.
false
5
sea_breath
Boolean
decides if the player can breathe underwater just fine
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
the range of which enemies can be damaged.
false
10
damage
Float
the amount of damage delt per tick.
false
1.0
fire_ticks
Integer
the amount of ticks targeted entities are set on fire.
false
0
damage_type
ResourceLocation
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be knocked back.
false
10
knockback
Float
the strength of the knockback.
false
1.0
invert
Boolean
Invert the knockback direction
false
false
cone
Boolean
only knockback entities in front of you
false
false
crush
Boolean
Crush the target if they are pressed up against a wall
false
false
is_charged
Boolean
decides if the ability uses knockback to define strength or charges the strength using scoreboards
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Adds an attribute modifier to the entity while the ability is enabled that is entirely configurable via a scoreboard.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_chestplate}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
makes a forcefeild around the player that deflects damage.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_chestplate}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
sound
ResourceLocation
Sound ID that is played when a block is successful
false
minecraft:item.shield.block
max_health
Integer
sets the max health of the shield.
false
100
scoreboard
String
optional output for shield health to a scoreboard.
false
/
regen_rate
Integer
how many ticks it takes to regenerate 1 health.
false
20
damage_sources
List
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons]
false
[minecraft:is_lightning, minecraft:is_fall]
thorns
Boolean
Decides of the power deals damage back to the opponent
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
velocity
Float
Speed of the velocity at which you fall.
false
1.0
fall_damage
Boolean
Determines if the entity takes fall damage or not.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
motion_scale
Double
the speed you move.
false
1.1
direction
String
[ backward, left, right, up, down, forward, facing ]. pick the direction you are going.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
count
Integer
controls the amount of particles that are summoned
false
8
start_hex
String
controls the main colour of the particle
false
#ff17c6
end_hex
String
controls what the particle will fade into at the end of its lifetime
false
#ff17c6
property_start_hex
String
controls the main colour of the particle via a palladium string property
false
null
property_end_hex
String
controls what the particle will fade into at the end of its lifetime via a palladium string property
false
null
aura_type
String
[ aura, wave, column, scream, inner_aura ]. pick the type of particle aura you want.
anything the player hits is given a desired potion effect for a configurable time.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_chestplate}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
effect
MobEffect
name of the potion effect.
false
minecraft:poison
time
Integer
the length of time that the potion lasts (in seconds).
Prevents the player from creating particles when sprinting on blocks. - Alkanphel
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 leather_boots}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
EntityType
Entity type ID for the projectile entity
false
minecraft:snowball
entity_data
CompoundTag
Entity NBT data
false
/
inaccuracy
Float
Determines the inaccuracy when shooting the projectile
false
0.0
velocity
Float
Determines the velocity when shooting the projectile
false
1.5
yawOffset
Float
the value offset for the yaw from the body
false
-20.0
pitchOffset
Float
the value offset for the pitch from the body
false
25.0
swinging_arm
ArmType
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
false
MAIN_ARM
damage_from_player
Boolean
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value
false
false
ignore_player_movement
Boolean
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour
false
false
read_mainhand_item
Boolean
reads the players mainhand and sets the projectiles appearance to that - WIP
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
intensity
Integer
sets the intensity of the screenshake.
false
1
duration
Integer
sets the duration of the screenshake from the first tick of the ability (in ticks).
false
10
distance
Float
sets the distance people are effected by screenshake.
Allows taking a screenshot like you would with the keybind. - Alkanphel
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 map}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
file_name
String
Allows you to set a custom name for the screenshot. Available placeholders: {date}, {time}
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Teleports the player to either their spawn point or world spawn.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 red_bed}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
mode
Mode
Spawn type the ability uses. Possible values: [local, global]
false
LOCAL
reset_fall
Boolean
If the fall distance of the player is reset or not.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
fall_speed
Float
Speed at which you fall off the block.
false
1.0
fall_distance
Float
Fall distance it will enable at.
false
1.0
safety_checks
Boolean
If false, checks for if the ability SHOULD be enabled such as the entity being in spectator, fall flying, swimming, or on the ground will be disabled.
false
true
allow_vehicles
Boolean
If true, it will work for living entity vehicles.
false
false
allow_fluids
Boolean
If true, it will work in fluids.
false
false
allowed_fluids
TagKey
Tag for the fluid(s) you can walk down. You need tag because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tag are: minecraft:water & minecraft:lava
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
swinging_arm
ArmType
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
spider-man, spider-man, does whatever a spider can.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 fire_charge}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
motion_scale
Double
the speed you move.
false
1.0
crouching_inverts
Boolean
enabling allows for crouching to make a player go down instead of up
deals damage around the ability user has options to exclude things and or do fire damage if desired as well as give damage credit to the ability user. - thanks nexo
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be knockedback
false
10
knockback
Float
the strength of the knockback
false
2.0
tag_ex
String
Tag that exlcudes entities if desired
false
exclusion_tag
invert
Boolean
Invert the knockback direction
false
false
crush
Boolean
Crush the target if they are pressed up against a wall
aoe knockback ability with variable knockback strength based off a score - VenWhoVian
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be damaged
false
10
score
String
what scoreboard to use for knockback strength
false
grave.biot.shove
scoreMax
String
what scoreboard to use for max possible knockback strength
drain an accessory by a certain amount per tick - thank you awesomebossdj7
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 redstone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slot
String
Curios Slot Id
false
body
trinket_slot
String
Trinket Slot Id
false
chest/cape
energy_drain
Integer
The amount of energy to drain (per tick, which is 20 per second.)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
lets the player tie a scoreboard to any scale type or just set any scale type normally.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius in which surrounding entities will be knockedback
false
10
knockback
Float
the strength of the knockback
false
2.0
tag_ex
String
Tag that exlcudes entities if desired
false
exclusion_tag
invert
Boolean
Invert the knockback direction
false
false
crush
Boolean
Crush the target if they are pressed up against a wall
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
the player is unable to set on fire, via cores burning effect and actual fire
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
amazing new projectile script. - thanks phantompig
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
velocity
Float
Determines the velocity when shooting the projectile
false
5.0
yawOverride
Float
Locks the calculated yaw value to this (setting this to -999 will make it ignored
false
-999.0
pitchOverride
Float
Locks the calculated pitch value to this (setting this to -999 will make it ignored
false
-999.0
yawOffset
Float
the value offset for the yaw from the body
false
-20.0
pitchOffset
Float
the value offset for the pitch from the body
false
25.0
yawInaccuracy
Float
how inaccurate the projectiles yaw value is going to be
false
0.0
pitchInaccuracy
Float
how inaccurate the projectiles pitch value is going to be
false
0.0
entity_type
String
Entity type ID for the projectile entity
false
palladium:custom_projectile
entity_data
CompoundTag
Entity NBT data; works the same as the projectile ability
false
/
count
Float
how many fire when the ability is activated
false
1.0
swinging_arm
String
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Deprecated, please switch to 'gravecore:dynamic_attribute_modifier'
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
score_value
String
Scoreboard Name
false
Score.Board
Division_Amount
String
The amount the scoreboard value will be divided by
detects the most common block from the stone index in a BLANK radius
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
store your armour away for when you need it most. tags: grave.armour.store stores the amour, grave.armour.add returns the armour to the player
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
namespace
String
unique namespace for your storage location
false
minecraft
identity
String
unique extra name for your storage location "namespace:username_identity"
Entity Targeter/Falling Block Generator inspired by Hazender - VenWhoVian
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
allowed_blocks
String
block tags for allowed blocks
false
grave.ht:magnetic
banned_entities
String
entity tags for banned entities
false
grave.ht:magnetic_entities
distance
Integer
Distance in which the player can target entities or blocks
false
10
grip_score
String
score used to control the distance of the held entity/block
Dynamically rewinds time around the player with using either scoreboards, energy bars, palladium properties, experience/xp levels, or experience/xp progress (xp points).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
dynamic_property
String
What kind of dynamic property to use. Dynamic Properties: [scoreboard, energy_bar, palladium_property, xp_level, xp]
false
scoreboard
property
String
The name of the property to get. Depends on what "dynamic_property" is set to. Example: {scoreboard -> Rewind.Score}. For 'palladium_property' use a number property.
false
Rewind.Score
multiplier
String
What type of multiplier to use. Multipliers: [add, multiply, divide]
false
add
seconds
Double
How far back to rewind time. 0.1 through 100 only!
Dynamically controls the tick rate (speed) around the player with using either scoreboards, energy bars, palladium properties, experience/xp levels, or experience/xp progress (xp points).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
dynamic_property
String
What kind of dynamic property to use. Dynamic Properties: [scoreboard, energy_bar, palladium_property, xp_level, xp]
false
scoreboard
property
String
The name of the property to get. Depends on what "dynamic_property" is set to. Example: {scoreboard -> Tick.Score}. For 'palladium_property' use a number property.
false
Tick.Score
multiplier
String
What type of multiplier to use. Multipliers: [add, multiply, divide]
false
add
rate
Float
Rate of ticks per second.
false
20.0
radius
Double
The radius of the tick control. Set to -1 to disable.
false
-1.0
whitelist
String[]
List of entity UUIDS that won't be effected by the tick control.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
seconds
Double
How far back to rewind time. 0.1 through 100 only!
Stops time around the player within a customizable radius.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Double
The radius of the time stop. Set to -1 to disable.
false
-1.0
whitelist
String[]
List of entity UUIDS that won't be effected by time stop.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
rate
Float
Rate of ticks per second.
false
20.0
radius
Double
The radius of the tick control. Set to -1 to disable.
false
-1.0
whitelist
String[]
List of entity UUIDS that won't be effected by the tick control.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Let's you change the values of the telekinesis ability. (Does nothing on it's own)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 stick}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
What property you want to change. (Values: range, strength, both, reset)
false
both
max_range
Integer
The maximum distance away from the player for this ability to work.
false
10
max_strength
Float
The maximum strength for this ability.
false
1.0
min_range
Integer
The minimum distance away from the player for this ability to work.
false
3
min_strength
Float
The minimum strength for this ability.
false
0.3
range
Integer
The value to change by every time this ability is activated.
false
1
strength
Float
The value to change by every time this ability is activated.
false
-0.1
power
String
ID of the power where the desired ability is located, leave null for current power.
false
/
ability
String
ID of the desired ability
false
null
reset
Boolean
Whether or not to the range after the ability ends. (Not the same as the reset property)
Telekinesis: grab blocks and entities and float them in front of you.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 player_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
scrollable
Boolean
For if you intend to use the tele_valchange ability to make this scrollable.
false
false
damage
Float
The damage to apply when hitting an entity with a block via telekinesis.
false
2.0
range
Integer
The default range of the ability.
false
8
strength
Float
The default strength/speed of the telekinesis.
false
0.8
particle
String
The ID of the particle you want to summon around the entity.
false
minecraft:enchant
dust
Boolean
Whether or not you'd like to have dust particles around the grabbed entity.
false
true
other_rgbs
String
The rgbs values for the other particle if it is colorable. Values are: red, green, blue, size. (Leave null if not colorable)
false
null
other_count
Integer
The number of particles to spawn.
false
1
other_speed
Integer
The speed of the particles.
false
1
dust_rgbs
String
The rgbs values for the dust particle if enabled. Values are: red, green, blue, size
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
item
ResourceLocation
ID of the gecko armor item that must be worn currently.
false
test:example_item
controller
String
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
render_layer
ResourceLocation
Determines the ID of the render layer receiving the animation. Must be a gecko render layer!
false
test:example_layer
controller
String
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Add a specific power to the player when the ability is active and remove it when the ability is no longer active
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bread}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Aplica un efecto de estado en área a todas las entidades cercanas excepto al usuario.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 potion}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Items in a specified Curios slot lose durability when the player takes damage, like armor.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 shield}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
curios_slot
String
Curios slot ID to watch (e.g. "ring", "belt", "satsu_iron_man_addon_outerwear")
false
ring
items
String[]
Item IDs that should lose durability (e.g. ["satsu_iron_man_addon:my_ring"]). Leave empty to affect every damageable item in the slot.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
The amount of damage the ability does
false
0.0
damage_type
String
The type of damage that is done
false
minecraft:player_attack
effect
String
The effect that is give to the entity if used
false
null
fire_seconds
Float
How many seconds the entity should be on fire
false
0.0
potion_seconds
Integer
How many seconds the entity should have the effect
false
0
potion_amplifier
Integer
What level the effect is
false
0
hide_particles
Boolean
If potion particles should be visable
false
false
range
Float
The amount of range the ability has
false
0.0
at
String
Where the damage is(by and from will not work if this is not null)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
item
String
The item you wish to summon when the ability is activated.
false
minecraft:stick
stay
Boolean
Whether or not you wish for the item to stay in the players inventory after the ability ends.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to sync (mainhand, offhand, feet, legs, chest, head, curios:slot)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
Automatically repairs or damages the item in the specified slot over time.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 anvil}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
false
mainhand
repair_amount
Integer
Amount of durability to change per tick (negative values damage)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
prop
String
the name of the mastery property
false
posthuman.flameMastery
amount
Integer
amount to adjust by
false
1
power
String
the name of the power to check for affinity tags
false
flame
pos_mult
Float
multiplier if positive tag is present
false
1.5
neg_mult
Float
multiplier if negative tag is present
false
2.0
lvl_mult
Float
multiplier based on current level
false
0.1
forgiveness
String
nice = increase exp gain for higher levels, hard = decrease exp gain for higher levels
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
mastery
String
the name of the mastery property
false
posthuman.flameMastery
level
String
the name of the level property
false
posthuman.flameLevel
max
String
the name of the max property
false
posthuman.flameMax
amount
Integer
amount to add for the first level increase
false
100
modifier
Float
multiplier for each subsequent level
false
1.5
max_level
Integer
the maximum level attainable
false
100
colour
Integer
the colour of the level up message. Refer to Minecraft formatting codes
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Apply multiple attribute modifiers to the player when active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 golden_apple}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Apply multiple status effects to the player when active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 potion}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Modify an item's NBT value by add, subtract or set.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 command_block}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
Modify a Palladium property by add, subtract or set.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 command_block}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Modifica la escala de defensa de Pehkui basándose en una propiedad de Palladium.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Modifica la escala de ataque de Pehkui basándose en una propiedad de Palladium.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
item
String
The item you wish to summon when the ability is activated.
false
minecraft:stick
stay
Boolean
Whether or not you wish for the item to stay in the players inventory after the ability ends.
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yawOffset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitchOffset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
velocity
Float
The velocity of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
false
false
source_property
String
Palladium property key to read from the player
false
projectile_property
String
Palladium property key to write onto the spawned projectile
false
source_property_2
String
Second Palladium property key to read from the player
false
projectile_property_2
String
Second Palladium property key to write onto the spawned projectile
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
prop
String
the name of the property to check
false
posthuman.flameLevel
message
String
the message to display before the property value
false
Your flame level is:
Example:
{"type":"satsu_iron_man_addon:prop_tell","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"posthuman.flameLevel","message":"Your flame level is: "}
property_stat_modifier
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property_value
String
Name of the Palladium property to use for value
false
Palladium.Property
Division_Amount
String
The amount the scoreboard value will be divided by
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Add,set or remove a specific power to the player when the ability is active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bread}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
name
String
Name of the Custom property, you need them in assets and addon folder
Add,set or remove a specific power to the player when the ability is active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bread}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
name
String
Name of the Custom property, you need them in assets and addon folder
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
enabled
Boolean
Whether the silk touch effect is currently active.
Add, set or remove a specific power to the player when the ability is active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bread}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slot
String
Slot to check (mainhand, offhand, feet, legs, chest, head, curios:slot)
false
mainhand
nbtKey
String
The NBT key to modify
false
player_main
usePlayerUUID
String
Set to true to use the player's UUID, or enter a custom value
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Radius in which surrounding entities will be damaged
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
abilities
String[]
List of ability keys to be used in the ability wheel.
false
[example_ability]
texture
TextureReference
Lets you use a custom texture for the wheel. If left null it will use the default rendering.
false
/
disable_mouse_scrolling
Boolean
Disables the ability to use the mouse wheel to scroll between the options.
false
false
disable_center_icon
Boolean
Disables the rendering of the icon in the middle of the wheel.
false
false
hide_locked
Boolean
Hides ability slots for locked abilities, reducing the wheel size dynamically.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
time
Integer
Determines how many ticks it takes until the arm is fully aimed
false
10
arm
ArmType
Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
start_value
Integer
The value for the integer when the ability is disabled
false
0
max_value
Integer
The value for the integer when the ability is enabled
Adds an attribute modifier to the entity while the ability is enabled.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 iron_chestplate}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
first_tick_commands
CommandFunctionParsing
Sets the commands which get executed when gaining/activating the ability
false
[]
last_tick_commands
CommandFunctionParsing
Sets the commands which get executed when losing/deactivating the ability
false
[]
commands
CommandFunctionParsing
Sets the commands which get executed when using the ability
Makes the entity immune against certain damage source tags.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 potion}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage_sources
List
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons]
When enabled, the player will not be able to scroll through the hotbar anymore.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
energy_beam
ResourceLocation
Configuration for the look of the beam. Check wiki for information.
false
example:energy_beam
damage_type
ResourceLocation
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged.
false
/
damage
Float
The damage dealt with aiming for entities (per tick)
false
5.0
max_distance
Float
The maximum distance you can reach with your heat vision
false
30.0
speed
Float
Speed at which the energy beam extends from the player. Use 0 for instant extension.
false
0.5
set_on_fire_seconds
Integer
You can use this to set targeted entities on fire. If set to 0 it will not cause any.
false
0
cause_fire
Boolean
If enabled, targeted blocks will start to burn (fire will be placed).
false
false
smelt_blocks
Boolean
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass).
false
false
commands_on_block_hit
CommandFunctionParsing
Sets the commands which get executed when the beam hits an object
false
[]
commands_on_entity_hit
CommandFunctionParsing
Sets the commands which get executed when the beam hits an object
Deprecated, please switch to 'palladium:energy_beam'
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
origin
String
Defines the origin point of the energy blast
false
eyes
color
Color
Defines the color of the blast
false
java.awt.Color[r=255,g=0,b=0]
damage
Float
The damage dealt with aiming for entities (per tick)
false
1.0
max_distance
Float
The maximum distance you can reach with your heat vision
Makes the entity, the entities visible for you, glow.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 glow_berries}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
mode
Mode
Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others]
false
SELF
color
Color
Determines the color of the glow effect. If left empty, it will use the default team color.
false
/
distance
Double
The distance at which the glow effect is visible. If left empty, it will behave normally.
false
0.0
property_key
String
If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify.
false
/
property_value
String
If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify.
Makes this entity's attacks light targets on fire as if fire aspect was used.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 flint_and_steel}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
time
Integer
The amount of time, in seconds, that the victim entity will be set on fire for
false
5
should_stack_time
Boolean
If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it
false
false
max_time
Integer
If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
fluid_tag
TagKey
Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
texture
TextureReference
Texture path for the gui overlay
false
minecraft:textures/gui/presets/isles.png
texture_width
Integer
Width of the texture file
false
256
texture_height
Integer
Width of the texture file
false
256
translate
Vec3
Translation of the rendered object
false
[0.0 / 0.0 / 0.0]
rotate
Vec3
Rotation of the rendered object
false
[0.0 / 0.0 / 0.0]
scale
Vec3
Scale of the rendered object
false
[1.0 / 1.0 / 1.0]
alignment
TextureAlignment
Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch]
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
body_parts
List
Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape]
false
[right_arm, left_arm]
affects_first_person
Boolean
Determines if your first person arm should disappear aswell (if it's disabled)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
vertical
Boolean
Makes the player vertically intangible aswell
false
false
whitelist
TagKey
Tag which includes the block the player can phase through. Leave null for all blocks.
false
/
blacklist
TagKey
Tag which includes the block the player can phase through. Leave null for all blocks.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Lets you change the name of the player (in chat, tablist, above head).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
emitter
List
Configuration for where the particle spawns at. Check wiki for information.
false
[example:emitter]
particle_type
ParticleType
ID of the particle you want to spawn.
false
minecraft:dust
options
String
Additional options for the particle (like color of a dust particle)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
sound
ResourceLocation
Sound ID that is being played
false
minecraft:item.elytra.flying
volume
Float
Volume for the played sound
false
1.0
pitch
Float
Pitch for the played sound
false
1.0
looping
Boolean
Whether or not the sound should loop during the time the ability is enabled
false
false
play_self
Boolean
Whether or not the sound should be played to just the player executing the ability, or to all players
false
false
play_others
Boolean
If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability
Allows you to change a player's skin to a MC profile one.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
username
String
Name of the player you want to change into
false
Steve
property
String
In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property.
false
priority
Integer
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
EntityType
Entity type ID for the projectile entity
false
minecraft:snowball
entity_data
CompoundTag
Entity NBT data
false
/
inaccuracy
Float
Determines the inaccuracy when shooting the projectile
false
0.0
velocity
Float
Determines the velocity when shooting the projectile
false
1.5
swinging_arm
ArmType
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
false
MAIN_ARM
damage_from_player
Boolean
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value
false
false
ignore_player_movement
Boolean
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
body_parts
List
Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape]
false
[right_arm, left_arm]
affects_first_person
Boolean
Determines if your first person arm should disappear aswell (if it's disabled)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
default_layer
ResourceLocation
ID of the render layer that will be used if none is specified in the accessory slot. Can be null.
false
namespace:render_layer_id
accessory_slot
AccessorySlot
ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from.
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
start_value
Integer
The value for the integer when the ability is disabled
false
0
max_value
Integer
The value for the integer when the ability is enabled
Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
slots
List
Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace]
When enabled, the player will not cause any walk-related sculk vibrations anymore.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 sculk}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
start_value
Integer
The value for the integer when the ability is disabled
false
0
max_value
Integer
The value for the integer when the ability is enabled
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim]
false
KEEP
priority
Integer
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
text
Component
Text component that will be displayed
false
literal{Hello World}
property
String
If given, the value of this property will be appened to the text
false
/
translate
Vec3
Translation of the rendered object
false
[0.0 / 0.0 / 0.0]
rotate
Vec3
Rotation of the rendered object
false
[0.0 / 0.0 / 0.0]
scale
Vec3
Scale of the rendered object
false
[1.0 / 1.0 / 1.0]
text_alignment
TextAlignment
Determines how the texture is aligned at the position. Possible values: [left, center, right]
false
LEFT
alignment
TextureAlignment
Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch]
Allows the player to mine a block and receive its drops as if a tool were used
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 wooden_pickaxe}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
trail
ResourceLocation
ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json'
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
intensity
Integer
Determines how many re-renders the game does per tick. Higher values may cause performance issues.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
How many blocks in each direction to scan.
false
4
objective
String
The scoreboard objective.
false
absorbed_fire
blocks_to_absorb
String
Comma-separated list of blocks to absorb.
false
minecraft:fire,minecraft:soul_fire
show_particles
Boolean
If true, particles will fly from the block to the entity.
false
true
reset_on_finish
Boolean
If true, resets the scoreboard to 0 when the ability ends.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
How many blocks in each direction to scan.
false
4
directions
String
The direction (all, above, below, north, south, east, west, look).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Adjusts an NBT integer property on a player every tick.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
prop
String
The name of the NBT property to modify
false
color
amount
Integer
Amount to adjust by
false
1
mode
String
Modes: add, subtract, multiply, divide, set, power
Mines blocks in a radius around the player based on block tags.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
The radius of the mining area.
false
3
interval
Integer
How often (in ticks) the ability checks for blocks. 20 = 1 second.
false
20
blocks_per_interval
Integer
Max blocks to break per interval. Set to -1 to instantly break all valid blocks in radius.
false
-1
drop_items
Boolean
If true, drops items. If false, voids the block entirely.
false
true
whitelist
TagKey
Tag of blocks the player can mine (e.g., minecraft:mineable/pickaxe). Leave null for all blocks.
false
/
blacklist
TagKey
Tag of blocks to explicitly exclude from being mined.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
distance
Integer
The distance affected.
false
10
speed
Float
The strength of the motion.
false
1.0
is_pull
Boolean
If true, pulls entities. If false, pushes them away.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
beam_id
String
The ID of the JSON beam to apply (e.g. 'yourbeam').
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
How many blocks in each direction to scan.
false
4
directions
String
The direction of where you are charging fe (all, above, below, north, south, east, west, look).
false
all
objective
String
The scoreboard objective.
false
absorbed_fe
item_fe
Boolean
Lets you charge fe items you hold.
false
false
dropped_items_fe
Boolean
Lets you charge fe dropped items.
false
true
block_fe
Boolean
Lets you charge fe blocks near you.
false
true
particles
String
What vanilla particle(s) shoot when you charge fe.
false
null
reset_on_finish
Boolean
If true, resets the scoreboard to 0 when the ability ends.
false
true
play_sound
Boolean
If true, plays a sound when fe is charged.
false
true
sound_event
String
The sound event to play when charging.
false
minecraft:block.fire.extinguish
show_particles
Boolean
Toggle custom aura particles and vanilla flying particles.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Warps the player to a specified dimension and handles returning safely.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
target_dimension
String
The ID of the destination dimension.
false
minecraft:the_nether
manual_y
Integer
The precise Y coordinate to land at if Safe Landing is disabled.
false
100
use_safe_y
Boolean
Automatically finds the highest solid block to land on.
false
true
enable_return
Boolean
If true, using the ability in the target dimension warps you back.
false
true
display_text
String
The message displayed to the player upon activation.
Dynamically scales an attribute modifier based on a specified scoreboard value.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
shape
String
Attack pattern: "straight", "spiral", "wave", or "vortex"
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
use_texture
Boolean
True to use a texture, False to use a solid color.
Controls the player's hunger over time. Can add/remove literal food points, saturation, or cause exhaustion.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
interval
Integer
How often (in ticks) to apply the hunger effect. 20 ticks = 1 second.
false
20
food_change
Integer
Amount of food points to add (positive) or remove (negative).
false
0
saturation_change
Float
Amount of saturation to add or remove (hidden buffer before food drains).
false
0.0
exhaustion_change
Float
Amount of natural exhaustion to add (positive makes food drain naturally).
Grants complete invulnerability to all sources of damage.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Places the player in a stasis like state where they cannot take damage or interact with the world.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
aura_id
String
Unique identifier for this aura layer (e.g., fire_wings)
false
default_aura
particle_type
String
Type of particle (bounce, float, glitch, implode, orbit, rain, spark, sparkle, spiral, star, twinkle, wisp, smoke, flame)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
offset_x
Double
Horizontal offset (left/right).
false
0.0
offset_y
Double
Vertical offset for the passenger (0 is default).
false
2.0
offset_z
Double
Depth offset (forward/backward).
false
0.0
force_ride
Boolean
If true, clicking a player forces them to ride you.
Possesses the entity you are looking at. Deactivating the ability releases your host.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Configures the scoreboard name for power slots and saves it to the player's NBT data.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Opens a GUI to copy powers from the looked-at entity (target keeps theirs).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Opens a GUI to give one of your powers to the looked-at entity (you lose it).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Opens a GUI to view and delete your current powers.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
use_blacklist
Boolean
Enable deletion blacklist
false
false
blacklist
String
Powers that cannot be deleted (comma-separated ResourceLocation IDs)
Scans the entity the player is looking at and shows their powers (name + ID) in the action bar.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Opens a GUI to steal powers from the looked-at entity (they lose it).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
EntityType
Entity type ID for the projectile entity
false
minecraft:snowball
entity_data
CompoundTag
Entity NBT data
false
/
inaccuracy
Float
Determines the inaccuracy when shooting
false
0.0
velocity
Float
Determines the velocity when shooting
false
1.5
swinging_arm
ArmType
Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both]
false
MAIN_ARM
damage_from_player
Boolean
Sets damage to player damage
false
false
ignore_player_movement
Boolean
Ignores player momentum
false
false
command_on_entity_hit
String
Command to execute when the projectile hits an entity
false
command_on_block_hit
String
Command to execute when the projectile hits a block
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
prop
String
The name of the property to check
false
breakdown.Lightning.Color
message
String
The message to display before the property value
false
Your Color is:
Example:
{"type":"corewithstuff:prop_tell","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"breakdown.Lightning.Color","message":"Your Color is: "}
remote_swap
Select two entities to instantly swap their positions. Sneak while using to cancel selection.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
distance
Double
Range to pick targets
false
32.0
play_sound
Boolean
Play sound on swap?
false
true
sound_id
String
Sound to play
false
minecraft:entity.enderman.teleport
show_messages
Boolean
Show chat feedback?
false
true
msg_first_selected
String
Message when picking target 1
false
First target selected:
msg_no_entity
String
Message when raytrace miss
false
No entity found. Look at a mob.
msg_complete
String
Message when swap succeeds
false
Swap Complete!
msg_invalid
String
Message on failure
false
Target 1 lost or invalid.
msg_cancelled
String
Message when reset
false
Swap cancelled. Selection cleared.
Example:
{"type":"corewithstuff:remote_swap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":32.0,"play_sound":true,"sound_id":"minecraft:entity.enderman.teleport","show_messages":true,"msg_first_selected":"First target selected: ","msg_no_entity":"No entity found. Look at a mob.","msg_complete":"Swap Complete!","msg_invalid":"Target 1 lost or invalid.","msg_cancelled":"Swap cancelled. Selection cleared."}
rng_roll
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
min_roll
Integer
The lowest number you can roll
false
1
max_roll
Integer
The highest number you can roll
false
8
scoreboard_name
String
The name of the scoreboard objective to update
false
rng
display_text
String
The text displayed with the number
false
Rolled:
show_text
Boolean
If set to false the result will be hidden from the screen
false
true
text_after_number
Boolean
If true text appears after the number. If false before.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
objective
String
The scoreboard objective to read from.
false
absorbed_fire
reset_score
Boolean
If true, sets the scoreboard to 0 after.
false
true
power_name
String
The power ID for the energybar command.
false
my_power
energybar_name
String
The energybar ID for the command.
false
my_energybar
energy_type
String
Usually "value" or "max".
false
value
action
String
Usually "add", "set", or "remove".
false
add
multiplier
Double
Multiplies the score (e.g., 2.0 turns 10 score into 20 energy).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Double
Max distance to initially grab an entity.
false
15.0
strength
Double
How fast the entity is pulled to the target point.
false
0.8
damage
Double
Damage to apply to the entity while held.
false
2.0
reset
Boolean
Reset distance to default when grabbing a new target?
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Displays a highly customizable text overlay on the screen, capable of tracking scoreboard values and player NBT data.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
text
String
The text to display on screen
false
Overlay Text
color
String
Text color in Hex (e.g., '#FFFFFF' or '#FFFF0000')
false
#FFFFFF
shadow
Boolean
Whether the text should have a drop shadow
false
true
translate
Vec3
Translation (X, Y, Z) of the text. Z determines layering.
false
[0.0 / 0.0 / 0.0]
scale
Float
Scale multiplier for the text size
false
1.0
center_x
Boolean
If true, centers the text horizontally (X translate acts as an offset)
false
false
center_y
Boolean
If true, centers the text vertically (Y translate acts as an offset)
false
false
show_scoreboard
Boolean
Enable scoreboard tracking
false
false
scoreboard_obj
String
The name of the scoreboard objective to track
false
show_property
Boolean
Enable player NBT data tracking
false
false
property_key
String
The NBT key to read from the player's persistent data
false
values_first
Boolean
If true, value appear BEFORE the text. If false, AFTER.
false
false
separator
String
String to put between the text and the tracked values (e.g., ': ' or ' - ')
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
trail_id
String
The ID of the JSON trail to apply (e.g. 'yourtrail').
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
max_reach
Double
Max raycast distance for shooting web (Default 80.0)
false
80.0
scroll_speed
Double
Speed of scrolling up/down the web (Default 1.2)
false
1.2
pendulum_pull
Double
Strength of the pendulum tension/correction (Default 0.35)
false
0.35
flip_boost
Double
Momentum gained when pressing jump to flip (Default 1.2)
false
1.2
max_speed
Double
Maximum swing velocity (Default 4.5)
false
4.5
gravity_pull
Double
Downward pull while swinging (Default 0.07)
false
0.07
rope_color_hex
String
Hex color code for the web (Default #FFFFFF)
false
#FFFFFF
rope_segments
Integer
Number of segments for physics rendering (Default 15)
false
15
shoot_sound_id
String
Sound played when web attaches (Default slime_block_place)
false
minecraft:block.slime_block.place
flip_sound_id
String
Sound played when flipping off web (Default phantom_flap)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Allows walking on fluids defined by the configured fluid tag.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
fluid_tag
TagKey
Determines the tag for the fluid(s) you can walk on.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Runs commands in an AOE with execution modes + filters + team/pet rules
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Strikes lightning in an AOE using advanced anchor-based logic
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
AOE radius in blocks
false
10.0
ignore_same_team
Boolean
Ignore entities on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
only_same_team
Boolean
Only affect entities on the same team as the caster
false
false
execution_mode
String
Mode: "as", "at", or "both"
false
as
include_caster
Boolean
Include the caster as a target when execution_mode is "as"
AOE Property Sync: Copies one Palladium property from you to another on nearby entities
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Applies bonemeal to blocks around the player within a radius
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bone_meal}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Destroys blocks around the player within a radius (scales with player size)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 netherite_pickaxe}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Sets blocks around the player on fire within a radius
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 flint_and_steel}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Slowly smelts the currently held item if it has a valid furnace recipe, with a progress bar shown in the action bar.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 furnace}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
spawn_delay
Integer
Ticks to wait before spawning the armor stand
false
0
spawn_behind_distance
Integer
Distance behind the player to spawn the armor stand
false
0
lifetime
Integer
Failsafe ticks before the armor stand despawns
false
5000
stand_power
String
Power given to armor stand
false
eop:models/giant_torna
stand_first_tick_commands
String[]
Commands to run on first tick (as the stand)
false
[]
stand_commands
String[]
Commands to run each interval tick (as the stand)
false
[]
stand_last_tick_commands
String[]
Commands to run on last tick (as the stand)
false
[]
despawn_if_too_far
Boolean
If true, kill the stand when the caster is too far away
false
false
despawn_distance
Float
Max distance caster can be from the stand before it despawns
false
16.0
aoe_radius
Float
AOE horizontal radius around the stand
false
3.0
aoe_first_tick_commands
String[]
AOE commands on first tick (targets near the stand)
false
[]
aoe_commands
String[]
AOE commands each interval tick (targets near the stand)
false
[]
aoe_last_tick_commands
String[]
AOE commands on last tick (targets near the stand)
false
[]
ignore_same_team
Boolean
Ignore entities on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
only_same_team
Boolean
Only affect entities on the same team as the caster
false
false
include_caster
Boolean
Also run AOE commands as the player caster at the stand position
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
replace_block
String
Block to place
false
minecraft:stone
radius
Integer
Final radius
false
5
depth
Integer
How many blocks below the caster to affect for the floor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Applies enchantments from an enchanted book in the offhand to the item in the mainhand.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 enchanted_book}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Radius to check for fire
false
4
score
String
Scoreboard to increase
false
Fire.Amount
score_gain
Integer
Points gained per fire removed
false
2
cleanse_lava
Boolean
Also remove nearby lava
false
false
show_particles
Boolean
Whether to show fire absorption particles and effects
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Raycasts an entity. If mob: grants eop:dna_change/ (blocks undead/artificial/humanoid). If player: copies their EOP power to the caster. If crouching: scans self.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Allows the player to breathe underwater, but suffocates them on land (not working)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 prismarine_crystals}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Gives items to hands if empty (or inventory if allowed); can toggle remove, or repeat-summon; supports optional SNBT on the summoned item; can also give an extra inventory-only item; with sound, particles, and score deduction/refund.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
enable_mainhand
Boolean
Give item to mainhand?
false
true
mainhand_item
String
Item for mainhand
false
minecraft:diamond
enable_offhand
Boolean
Give item to offhand?
false
false
offhand_item
String
Item for offhand
false
minecraft:stick
item_amount
Integer
Amount of items to give
false
1
allow_full_hands
Boolean
If hands are full, give items to inventory instead of requiring empty hands
false
false
repeat_summon
Boolean
Repeat summon mode: keep giving on each use unless mainhand holds the summoned item; if it does, remove instead.
false
false
give_nbt
String
SNBT for summoned item(s). Example: {CustomModelData:1,display:{Name:'{"text":"Summoned"}'}}
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
elytra_glide
Boolean
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing.
false
true
glide_speed
Float
How fast you glide horizontally, acts as a multiplier
false
0.99
drop_speed
Float
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Places a landmine that explodes when enemies approach
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 armor_stand}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
trigger_radius
Float
Detection radius
false
2.5
damage
Float
Explosion damage
false
6.0
damage_radius
Float
Damage radius
false
4.0
damage_type
String
Damage type
false
minecraft:explosion
ignore_pets
Boolean
Ignore tamed pets
false
true
create_explosion
Boolean
Mimic explosion visuals
false
true
explosion_radius
Integer
Block explosion radius
false
3
destroy_blocks
Boolean
Break blocks
false
true
explosion_drop_items
Boolean
Drop destroyed blocks
false
false
explode_after_seconds
Integer
Explode after X seconds (0 = disabled)
false
0
landmine_superpower
String
Palladium superpower assigned to the landmine
false
eop:models/shagaru_boom
arming_delay_ticks
Integer
Ticks before the landmine becomes active
false
20
explosion_particle
String
Particle used for the explosion
false
minecraft:explosion
explosion_particle_amount
Integer
Particle amount used for the explosion
false
20
command_on_explosion
String[]
Commands to run AS each valid target when the mine explodes
The player emits light while the ability is active.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 light}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Makes the entity constantly teleport to the nearest wolf
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 piglin_spawn_egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Constantly propels you in the direction you are facing
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
attributes
String[]
Attributes to modify.
false
[]
amounts
String[]
Modifier amounts.
false
[]
operations
String[]
Operations for each modifier (addition, multiplty_base, multiply_total).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Claims the nearest piglin. If the claimed piglin no longer exists, the caster is killed.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 piglin_spawn_egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Creates an infinite rising, thick, imperfect pillar beneath the caster.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lifetime
Integer
Ticks before the armor stand despawns
false
5000
damage
Float
Damage dealt
false
6.0
damage_radius
Float
Horizontal hit radius
false
3.0
damage_type
String
Damage type
false
minecraft:player_attack
ignore_same_team
Boolean
Ignore players on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
stand_power
String
Power given to armor stand
false
eop:models/giant_tornado
orbit_enabled
Boolean
If true, the stand orbits the player. If false, it stays where spawned
false
true
orbit_radius
Float
Orbit radius around the player
false
3.0
first_tick_commands
String[]
Commands to run on first tick (targets)
false
[]
commands
String[]
Commands to run each damage interval tick (targets)
false
[]
last_tick_commands
String[]
Commands to run on last tick (targets)
false
[]
execution_mode
String
Execution mode: "as", "at", or "both"
false
as
include_caster
Boolean
Include the caster as a target when execution_mode is "as"
false
false
only_same_team
Boolean
Only affect entities on the same team as the caster
false
false
stand_first_tick_commands
String[]
Commands to run on first tick (as the stand)
false
[]
stand_commands
String[]
Commands to run each damage interval tick (as the stand)
false
[]
stand_last_tick_commands
String[]
Commands to run on last tick (as the stand)
false
[]
destroy_blocks
Boolean
If true, the stand randomly breaks blocks in a radius
false
false
block_break_radius
Integer
Block break radius around the stand
false
3
block_break_interval
Integer
Ticks between block-break attempts (use 10 to match damage interval)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lifetime
Integer
Ticks before the entity despawns
false
5000
damage
Float
Damage dealt
false
6.0
damage_radius
Float
Horizontal hit radius
false
3.0
damage_type
String
Damage type
false
minecraft:player_attack
ignore_same_team
Boolean
Ignore players on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
only_same_team
Boolean
Only affect entities on the same team as the caster
false
false
stand_power
String
Power given to entity
false
eop:models/floor_mirror
first_tick_commands
String[]
Commands to run on first tick (targets)
false
[]
commands
String[]
Commands to run each damage interval tick (targets)
false
[]
last_tick_commands
String[]
Commands to run on last tick (targets)
false
[]
execution_mode
String
Execution mode: "as", "at", or "both"
false
as
include_caster
Boolean
Include the caster as a target when execution_mode is "as"
false
false
stand_first_tick_commands
String[]
Commands to run on first tick (as the entity)
false
[]
stand_commands
String[]
Commands to run each damage interval tick (as the entity)
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yaw_offset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitch_offset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
ignore_pitch
Boolean
If true, projectile will always fire horizontally, ignoring player pitch
false
false
spawn_height_offset
Float
Vertical offset added to the projectile spawn height (relative to eye height)
false
0.0
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
speed
Float
The speed of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
false
false
source_property
String
Palladium property key to read from the player
false
projectile_property
String
Palladium property key to write onto the spawned projectile
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
prop
String
the name of the property to check
false
posthuman.flameLevel
message
String
the message to display before the property value
false
Your flame level is:
Example:
{"type":"eop:prop_tell","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","prop":"posthuman.flameLevel","message":"Your flame level is: "}
pulse_hit
On hit: damages entities around the hit target
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Float
Pulse radius around the entity you hit
false
4.0
damage
Float
Damage dealt to nearby entities
false
2.0
set_on_fire_seconds
Float
Seconds on fire
false
0.0
damage_type
String
Damage type
false
minecraft:player_attack
ignore_same_team
Boolean
Ignore players on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
cooldown_ticks
Integer
Min ticks between pulses (0 = none)
false
0
max_hit_distance
Float
Only pulse if attacker is within this distance of the hit target
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Raycasts and executes commands at hit position as the caster, with optional damage and fire
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lifetime
Integer
Ticks before the armor stand despawns
false
5000
damage
Float
Damage dealt
false
6.0
damage_radius
Float
Horizontal hit radius
false
3.0
damage_type
String
Damage type
false
minecraft:player_attack
ignore_same_team
Boolean
Ignore players on same team
false
true
ignore_pets
Boolean
Ignore tamed pets
false
true
stand_power
String
Power given to armor stand
false
eop:models/giant_tornado
range
Float
Raycast range for stand spawn
false
10.0
first_tick_commands
String[]
Commands to run on first tick (targets)
false
[]
commands
String[]
Commands to run each damage interval tick (targets)
false
[]
last_tick_commands
String[]
Commands to run on last tick (targets)
false
[]
execution_mode
String
Execution mode: "as", "at", or "both"
false
as
include_caster
Boolean
Include the caster as a target when execution_mode is "as"
false
false
only_same_team
Boolean
Only affect entities on the same team as the caster
false
false
stand_first_tick_commands
String[]
Commands to run on first tick (as the stand)
false
[]
stand_commands
String[]
Commands to run each damage interval tick (as the stand)
false
[]
stand_last_tick_commands
String[]
Commands to run on last tick (as the stand)
false
[]
destroy_blocks
Boolean
If true, the stand randomly breaks blocks in a radius
false
false
block_break_radius
Integer
Block break radius around the stand
false
3
block_break_interval
Integer
Ticks between block-break attempts (use 10 to match damage interval)
Copies one Palladium property from you to the first entity hit by the raycast
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Teleports the caster to the block or entity they are looking at
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_pearl}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Recalls and destroys all summoned minions belonging to the caster
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 bone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Slightly repairs the currently held item if it has durability and is not fully repaired.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 anvil}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Swaps 1 held item to its mapped counterpart (both directions).
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 hopper}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
from_items
String[]
List of input item IDs
false
[]
to_items
String[]
List of output item IDs. Must match indexes with from_items
false
[]
extra_items
String[]
One-way item TAGs that convert ONLY to from_items (index-matched).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Integer
Inner safe radius (no effect inside)
false
10
ring_width
Integer
Ring thickness (how far outside radius is affected)
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Sets a scoreboard value ONLY the first time this ability is used for the selected scoreboard. Each scoreboard uses its own persistent flag.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 paper}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Makes the player sink in water as if too heavy to swim.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reduction_factor
Float
How much hunger is reduced (lower = slower hunger)
Spawns armor stands in an AOE circle around the player
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 armor_stand}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lifetime
Integer
Ticks before the entity despawns
false
5000
stand_power
String
Power given to entity
false
eop:models/floor_mirror
teleport_enabled
Boolean
Whether the player should teleport back to the clone
Changes the material for geokinetic rocks or armor
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the material for geokinetic rocks or armor
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Gives mapped items while the entity has mapped tags
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 name_tag}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Gives the player a tag on activation. On second activation, removes tag
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 name_tag}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Stores and restores health with double-buffer swapping, sets health to max on first activation, logs buffer values
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 golden_apple}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Destroys blocks in a rough wall shape in front of the player (scales with player size)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 netherite_pickaxe}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
width
Integer
Base wall width (blocks) at normal size
false
7
height
Integer
Base wall height (blocks) at normal size
false
5
distance
Integer
Base forward distance (layers) at normal size
false
3
cooldown
Integer
Ticks between destruction pulses
false
5
drop_items
Boolean
Whether destroyed blocks drop items
false
false
min_break_chance
Float
Do not break if chance falls below this (edge cutoff)
false
0.15
randomness
Float
How noisy the edge is (higher = rougher)
false
0.8
max_hardness
Float
Only break blocks with destroy speed (hardness) <= this
false
30.0
spawn_particles
Boolean
Spawn particles when breaking blocks
false
true
particle_count
Integer
Particle count per pulse (scaled by blocks broken)
Sneak to save a waypoint. Teleport back and forth between saved and last position. Optional one-way travel, entity carry, and interdim travel.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=0 air}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
particle1
String
1st particle used when teleporting
false
minecraft:sonic_boom
particle2
String
2nd particle used when teleporting
false
minecraft:poof
sound1
String
1st sound used when teleporting
false
minecraft:entity.warden.sonic_boom
sound2
String
2nd sound used when teleporting
false
minecraft:entity.generic.explode
one_way
Boolean
Only teleport to the saved waypoint
false
false
carry_entities
Boolean
Nearby entities within 4 blocks teleport with you
false
false
allow_interdim
Boolean
If true, allows teleporting to a waypoint in another dimension
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
scrollable
Boolean
For if you intend to use the tele_valchange ability to make this scrollable.
false
false
damage
Float
The damage to apply when hitting an entity via telekinesis.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 egg}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
entity_type
String
The entity ID for the projectile to be fired
false
minecraft:snowball
entity_data
CompoundTag
NBT data for the projectile entity
false
/
yaw_offset
Float
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
pitch_offset
Float
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power)
false
0.0
yaw_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect)
false
0.0
pitch_inaccuracy
Float
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect)
false
0.0
yaw_override
Float
Locks the calculated yaw value to this (setting this to null will make it ignored
false
/
pitch_override
Float
Locks the calculated pitch value to this (setting this to null will make it ignored
false
/
count
Integer
The number of projectiles to be fired each tick the ability is active
false
1
speed
Float
The speed of the projectile
false
5.0
align_velocity_with_calculated_rotation
Boolean
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Exhales a gust of freezing wind that throws back anything without knockback immunity, leaves a light frostbite on what it catches, and turns the water, lava and fire it passes over to ice, stone and nothing.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 snowball}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Double
How far the gust reaches, in blocks
false
12.0
spread
Double
Cone tightness of the visible plume, from 0 (very wide) to 1 (laser thin)
false
0.9
beam_radius
Double
How far from the gust's centre line an entity can be and still be pushed, in blocks
false
1.25
knockback
Double
Strength of each shove, on the same scale as a vanilla knockback enchantment level
false
0.85
lift
Double
How much of the shove is turned upward for a target that is already airborne
false
0.35
push_interval
Integer
Ticks between shoves. Every tick reads as a rocket rather than as wind
false
4
damage
Float
Damage dealt by each shove. Zero by default -- the gust is meant to move things, not kill them
false
0.0
particle_density
Float
Multiplier on how much smoke the gust throws, from 0 (none) upward
false
1.0
snuff_fire
Boolean
Whether the gust blows out fires and candles it passes over
false
true
freeze_blocks
Boolean
Whether the gust turns water to brittle ice and lava to stone along its path
false
true
frostbite_ticks
Integer
Duration of the frostbite effect applied to shoved entities
false
100
frostbite_amplifier
Integer
Amplifier of the frostbite effect applied to shoved entities. Zero is Frostbite I
Freezes any entity the user passes through while intangible, chilling them solid instead of harming them directly.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 powder_snow_bucket}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Double
How close an entity must be to be frozen
false
1.8
damage
Float
Damage dealt each time the touch lands
false
2.0
interval
Integer
Ticks between applications
false
10
freeze_ticks
Integer
Most frost the touch will leave on a target. Reaching FrozenShell.FULL (280) is a completely encased mob
false
320
freeze_rate
Integer
Frost added by each application. This lands once per interval, not once a tick, so it is much larger than the breath's
false
160
frostbite_ticks
Integer
Duration of the frostbite effect applied to touched entities
false
200
frostbite_amplifier
Integer
Amplifier of the frostbite effect applied to touched entities
Exhales a freezing cone that damages and freezes entities, turns water to brittle ice, snuffs out fires and frosts over the ground it touches.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 powder_snow_bucket}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Double
How far the breath reaches, in blocks
false
14.0
spread
Double
Cone tightness of the visible plume, from 0 (very wide) to 1 (laser thin)
false
0.965
beam_radius
Double
How far from the beam's centre line an entity can be and still be hit, in blocks
false
0.75
damage
Float
Freeze damage dealt per damage interval
false
2.0
damage_interval
Integer
Ticks between damage applications
false
5
freeze_ticks
Integer
Most frost the breath will leave on a target. Reaching FrozenShell.FULL (280) is a completely encased mob
false
320
freeze_rate
Integer
Frost added per tick a target is held in the beam. Vanilla thaws two a tick, so the net climb is this minus two
false
12
frostbite_ticks
Integer
Duration of the frostbite effect applied to hit entities
false
120
frostbite_amplifier
Integer
Amplifier of the frostbite effect applied to hit entities
false
0
freeze_blocks
Boolean
Whether the breath freezes water, extinguishes fire and frosts over surfaces
false
true
frost_chance
Float
Chance per tick for the impact point to gain a layer of snow
false
0.5
particle_density
Float
Multiplier on how many breath particles are drawn, from 0 (none) upward
false
1.0
vapour_density
Float
Multiplier on the vapour puffs specifically, on top of particle_density. 0 leaves only the glints
Freezes the water the user drifts through while intangible, leaving the ice in their wake rather than under their feet.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ice}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Double
How far past the user's own hitbox the frozen wake reaches, in blocks
false
0.35
trail
Double
How far behind the user the ice forms, in blocks. Keep this above one so the ice never appears under the user and stops their flight
false
2.0
clearance
Double
Safety margin around the user that is never frozen, in blocks, whatever the trail distance works out to
false
1.0
min_speed
Double
Blocks per tick the user must be moving before a wake is left at all
false
0.03
freeze_lava
Boolean
Whether lava passed through is turned to stone as well as water to ice
false
false
particles
Integer
Particles spawned on the exposed face of each block that freezes. Zero draws none
Picks up whatever the user is looking at and carries it in their right hand until they either let go of it or close their fist on it.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 redstone_block}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reach
Double
How far in front of the user an entity can be plucked off the ground, in blocks
Drives a shockwave outwards along the ground from where the user slammed it, throwing up dust and hurling everything it reaches into the air.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 coarse_dirt}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Double
How far the shockwave travels from the point it was slammed into, in blocks
false
9.0
damage
Double
Damage dealt at the centre of the wave. What is left of it at the far edge is set by falloff
false
14.0
falloff
Double
Share of the damage still dealt at the outer edge of the wave, from zero to one
false
0.4
speed
Double
Blocks the wave front travels outwards per tick
false
1.1
launch
Double
Upwards velocity given to everything the wave front passes through
false
0.75
push
Double
Outwards knockback given to everything the wave front passes through
false
0.9
particles
Integer
How many points around the wave front throw up ground dust. Zero draws none
Throws the user forwards in the direction they are looking and cracks the ground open again where they come down.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 piston}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
reach
Double
Horizontal velocity of the leap, in blocks per tick
false
1.55
lift
Double
Vertical velocity of the leap, in blocks per tick
false
0.95
impact_radius
Double
How far the landing throws entities around, in blocks. Zero lands silently
false
5.0
impact_damage
Double
Damage dealt by the landing
false
8.0
impact_launch
Double
Upwards velocity given to everything caught by the landing
false
0.5
impact_push
Double
Outwards knockback given to everything caught by the landing
false
0.7
particles
Integer
How many points around the landing throw up ground dust. Zero draws none
Swings the user's tail all the way round after a short wind-up, battering everything within reach away from them.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 netherite_sword}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
radius
Double
How far the tail reaches around the user, in blocks
false
5.0
damage
Double
Damage dealt to everything the sweep catches
false
11.0
launch
Double
Upwards velocity given to everything the sweep catches
false
0.42
push
Double
Outwards knockback given to everything the sweep catches
false
1.35
delay
Integer
Ticks the wind-up runs for before the tail actually lands
false
7
particles
Integer
How many points around the user throw up ground dust. Zero draws none
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
element
String
The name of the lanterns mastery LEVEL scoreboard
false
lantern.Level
mastery
String
The name of the lanterns mastery SCORE scoreboard
false
lantern.Mastery
masteryMax
String
The name of the lanterns mastery MAX SCORE scoreboard
false
lantern.MasteryMax
base_value
Integer
The base value of this mastery
false
500
modifier
Integer
Modifier for how much the experience cap increases per level
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
distance
Integer
the distance affected
false
10
speed
Float
the speed. positive values pull, negative values push
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Let's you change the values of the telekinesis ability. (Does nothing on it's own)
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 stick}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
property
String
What property you want to change. (Values: range, strength, both, reset)
false
both
max_range
Integer
The maximum distance away from the player for this ability to work.
false
10
max_strength
Float
The maximum strength for this ability.
false
1.0
min_range
Integer
The minimum distance away from the player for this ability to work.
false
3
min_strength
Float
The minimum strength for this ability.
false
0.3
range
Integer
The value to change by every time this ability is activated.
false
1
strength
Float
The value to change by every time this ability is activated.
false
-0.1
power
String
ID of the power where the desired ability is located, leave null for current power.
Telekinesis: grab blocks and entities and float them in front of you.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 player_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
scrollable
Boolean
For if you intend to use the tele_valchange ability to make this scrollable.
false
false
damage
Float
The damage to apply when hitting an entity with a block via telekinesis.
false
2.0
range
Integer
The default range of the ability.
false
8
strength
Float
The default strength/speed of the telekinesis.
false
0.8
particle
String
The ID of the particle you want to summon around the entity.
false
minecraft:enchant
dust
Boolean
Whether or not you'd like to have dust particles around the grabbed entity.
false
true
other_rgbs
String
The rgbs values for the other particle if it is colorable. Values are: red, green, blue, size. (Leave null if not colorable)
false
null
other_count
Integer
The number of particles to spawn.
false
1
other_speed
Integer
The speed of the particles.
false
1
dust_rgbs
String
The rgbs values for the dust particle if enabled. Values are: red, green, blue, size
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
(Made by Fsang18) Ability to create a GUI for opening / closing an ender chest.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_chest}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. Use with a palladium:toggle enabling condition. Turning it on summons a growing black hole in front of the player that follows their aim and pulls in entities and blocks; attacking throws it, and it collapses on its own later. Turning it off before throwing collapses it. The toggle switches itself off once the black hole is thrown.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. When enabled, replaces the player's clones with new copies of them around them. Each clone looks exactly like the player (skin, armor, held items, power render layers and name tag), follows them like a tamed wolf, defends itself and the player, attacks whatever the player hits, and vanishes after its lifetime or when the player dies. Clones never drop items or experience and are not saved. Use a palladium:action enabling condition (with a cooldown) so one key press casts it once.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
count
Integer
Number of clones created
false
3
lifetime
Integer
Ticks each clone lasts before vanishing
false
1200
spread
Float
Distance in blocks from the player at which the clones appear
false
2.0
health
Float
Max health of each clone
false
20.0
confuse_enemies
Boolean
Whether mobs that target the player pick randomly between the player and their nearby clones
Players only. When enabled, opens a menu where the player types a Minecraft username to wear that player's skin, or presses Reset to wear their own again. The chosen name is saved on the player and shown to everyone, along with that name on their name tag. The skin is worn whenever an infinity:disguise ability is unlocked, so losing the power takes it off and getting it back puts it on again. Use a palladium:action enabling condition so the key opens the menu.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 player_head}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Dynamically scales the entity using Pehkui with either a scoreboard, an energy bar, a Palladium property, experience levels or experience progress. Sizes glide over 'duration' ticks, and back to normal when the ability is disabled. With 'steps', each whole value picks its own scale from the table. Needs Pehkui; does nothing without it. Based on DynamicPehkuiScale from Chrono Palladium, made by Ender/Nox
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
scale_types
String[]
What types of scale to modify: base, width, height, hitbox, hitbox_width, hitbox_height, eye_height, model, model_width, model_height, third_person, motion, view_bobbing, jump_height, visibility, reach, block_reach, entity_reach, item, held_item/held, drops/item_drop, projectiles, explosions, mining_speed/mining, or any Pehkui scale type ID (e.g. pehkui:flight)
false
[base]
dynamic_property
String
Where the value comes from: scoreboard, energy_bar, palladium_property, xp_level or xp
false
scoreboard
property
String
The name of what is read, depending on dynamic_property: the scoreboard objective, the energy bar, or a number property of this ability
false
Scale.Score
multiplier
String
How amount is applied to the value: add, multiply or divide. Not used with steps
false
add
amount
Float
The amount added to, multiplied with or divided into the value
false
1.0
steps
Float[]
Instead of multiplier and amount: the scale for each whole value, starting at first_step (values outside the table use its first or last scale)
false
[]
first_step
Integer
The value that the first of the steps is for
false
0
duration
Integer
Ticks each size change (and the return to normal size) takes
While enabled, the effects listed in 'effects' can't be given to the entity (they are refused as they are applied, by potions, mobs or commands), and any of them it already has are removed when it starts.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
effects
String[]
IDs of the effects it can't be given, e.g. minecraft:poison
When enabled, fires a glowing energy blast towards where the entity looks that damages the first entity it hits. It leaves from the hand the stone is on (infinity:gauntlet_arm), the top of a held Cosmi-Rod's staff or the middle of an open Orb, and players raise that arm. Use a palladium:action enabling condition so one key press fires one blast.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
Damage dealt by the blast
false
3.0
color
Color
Color of the blast
false
java.awt.Color[r=255,g=0,b=255]
speed
Float
Blocks the blast travels per tick
false
1.5
scale_with_power_level
Boolean
Multiplies the damage by 2^level of the entity's infinity:power_level (infinite when maxed)
Players only. Acts on the Eye of Agamotto worn on the chest or in the Curios necklace slot: opens or closes it, or takes its Time Stone out / puts a held one back in while it is open. Use with a palladium:action enabling condition and the infinity:eye_of_agamotto condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 eye_of_agamotto}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
action
String
open, close, remove_stone (take the Time Stone out of the open Eye) or insert_stone (put a held Time Stone into the open, empty Eye)
While enabled, blocks hits from entities (melee, projectiles and other attacks with an attacker) that deal less than damage_threshold, and every hit from the always_blocked entity types. Damage without an attacker (falling, fire, etc.) still goes through. Pair it with a palladium:ability_enabled condition to tie it to a visible toggle, as the Space Stone does. render_layer draws any Palladium render layer (data//palladium/render_layers) while it is up, e.g. a shield bubble or glow.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage_threshold
Float
Hits from entities dealing less than this much damage are blocked
false
23.0
always_blocked
List
Entity types whose hits are blocked no matter how strong
Renders the skin of the gauntlet at the given position, as defined in data/[namespace]/infinity/gauntlet_skins, or the normal gauntlet when it has no skin. Worn and mainhand models swap arms for left-handed players. See infinity/gauntlet_skins.html.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
position
String
Which gauntlet's skin to render: worn (offhand/Curios), mainhand or ground (armor stand head)
Renders the stones of the gauntlet at the given position, each in the slot it occupies, as defined in data/[namespace]/infinity/gauntlet_stones. See infinity/gauntlet_stones.html.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
position
String
Which gauntlet's stones to render: worn (offhand/Curios), mainhand, ground (armor stand head) or custom (the worn custom gauntlet, see infinity/custom_gauntlets.html); or head, for the stones with 'head': true worn in the Curios head slot
Cancels all damage the entity takes while enabled, from every damage type (including other mods' damage types), unlike palladium:damage_immunity which only blocks the listed damage tags. Combine it with an enabling condition, e.g. palladium:ability_enabled pointing at a toggle ability, to protect the entity only while that ability is on (the Mind Stone uses it during Intangibility, the Soul Stone with negate_hits and soul particles).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
invulnerable_ticks
Integer
Hurt cooldown (in ticks) given each time a hit is blocked, so knockback and hurt effects don't stack up; 0 leaves the normal cooldown
false
20
min_damage
Float
Hits weaker than this still go through
false
0.0
negate_hits
Boolean
Stops hits before they land at all: no knockback, red flash or hurt sound (invulnerable_ticks is then unused)
false
false
particle
ParticleType
Simple particle type shown around the entity when a hit is blocked (none if left out)
Players only. When enabled, opens a pair of short-lived Space Stone portals: one in front of the player and one on safe ground at the block they look at, and jumps the player there. With Immersive Portals installed they are real portals instead, seen through and walked through from both sides, and the player walks through the near one themselves before they close. Use a palladium:action enabling condition.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the looked-at block can be
false
256.0
color
Color
Color of the portals' ring and surface
false
java.awt.Color[r=77,g=179,b=255]
size
Float
Size of the portals; 1 is the normal 2.5 block tall portal. Bigger ones are easier to walk through
false
1.0
style
String
'default' for a portal in color, or 'fire' for an orange portal in a spinning ring of flames throwing off sparks, like Doctor Strange's sling ring portals (color is then not used)
Players only. While enabled, the player can use /infinity soul locateentity to get the coordinates of the online player with that name, or else the closest entity with that name (e.g. a mob named with a name tag). While unlocked, infinity:mind_reading also shows where its target is and can read minds by name from afar. Entities with infinity:soul_immunity can't be located. Usually always enabled once unlocked.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 recovery_compass}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
While enabled, other entities' abilities can't affect this entity: infinity:mind_reading, the Mind Stone's pacifying, and infinity:disguise (it sees the real skin and name). The entity also carries the scoreboard tag 'infinity_mental_immune', so commands can skip it with @e[tag=!infinity_mental_immune]. Other mods can check it with net.pugmeowla.infinity.api.InfinityImmunity, and powers with the matching infinity:is_..._immune condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_eye}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. When enabled, pulls a moon of the given size out of the sky onto the spot the player is looking at, breaking apart into meteors on the way down. Only one storm per player runs at a time.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
size
Integer
Size of the moon in blocks
false
1
scale_with_power_level
Boolean
Adds the level of the player's infinity:power_level to the size
Players only. When enabled, opens a read-only snapshot of the living entity the player is looking at. Row 1: a name tag whose tooltip lists type, health, absorption, armor, owner, current target, drained soul, and for players food and level, followed by one potion per active effect (up to 8). Row 2: head, chest, legs, feet, main hand and off hand. Rows 3-6: the inventory of a player, of a mob that carries items (villagers, allays, piglins) or the chest of a chested horse. Items in it can't be moved or taken. While the player has an infinity:locate_player ability unlocked (the Soul Stone's), the card also shows where the entity is, and with nothing in sight a menu opens to read a mind by name from anywhere: the online player with that name, or else the closest entity with it (e.g. a mob named with a name tag). Entities with infinity:mental_immunity can't be read, and infinity:soul_immunity hides their location. Use a palladium:action enabling condition so one key press reads one mind.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 ender_eye}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the looked-at entity can be
false
32.0
show_inventory
Boolean
Whether the entity's inventory is shown below its equipment
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lock_hotbar
Boolean
Whether the selected hotbar slot is locked too (never in creative)
Players only. When enabled, takes the player and every entity within range to the given dimension, remembering where each came from, so infinity:pocket_dimension_exit can send them back. Use a palladium:action enabling condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 soul_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
dimension
ResourceLocation
Dimension to take everyone to
false
infinity:soulworld
range
Float
Entities within this many blocks of the player are taken along
false
5.0
arrival_y
Float
Height everyone arrives at (same X and Z)
false
72.0
tag
String
Scoreboard tag added to the player, e.g. for a has_tag condition (empty for none)
Players only. When enabled in the given dimension, sends the player and every entity within range back to where each was before infinity:pocket_dimension_enter (or to arrival_y in the overworld, with slow falling, if it never came that way). Use a palladium:action enabling condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 barrier}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
dimension
ResourceLocation
Dimension to leave; nothing is sent back when the player is somewhere else
false
infinity:soulworld
range
Float
Entities within this many blocks of the player are sent back too
false
5.0
arrival_y
Float
Height in the overworld for entities with no remembered origin
false
72.0
tag
String
Scoreboard tag removed from the player (empty for none)
Players only. When enabled, opens the Space Stone portal menu, where the player picks a dimension (with suggestions) and coordinates. Opening it creates a linked pair of portals: one in front of the player and one at the destination. The menu only works while an infinity:portal ability is unlocked. With Immersive Portals installed, each portal is seen and walked through from both sides: its back leads out of the other portal's back. Use a palladium:action enabling condition.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
texture
ResourceLocation
Background of the portal menu: a square image drawn in the 172x172 layout of infinity:textures/gui/portal.png (the dimension field sits at y 49, the coordinates at y 75 and the button at y 104)
false
infinity:textures/gui/portal.png
color
Color
Color of the portals' ring and surface
false
java.awt.Color[r=77,g=179,b=255]
size
Float
Size of the portals; 1 is the normal 2.5 block tall portal. Bigger ones are easier to walk through
false
1.0
style
String
'default' for a portal in color, or 'fire' for an orange portal in a spinning ring of flames throwing off sparks, like Doctor Strange's sling ring portals (color is then not used)
Keeps a potion effect applied while enabled, refreshing it only shortly before it expires.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
effect
MobEffect
Effect to keep applied
false
minecraft:slowness
amplifier
Integer
Effect amplifier (0 = level I)
false
0
duration
Integer
Ticks applied each time; the effect lingers up to this long after disabling
palladium:energy_beam whose damage is 2^level of the entity's infinity:power_level. When that level is maxed it switches to max_energy_beam, runs max_commands_on_block_hit and explodes where it hits blocks. When the gauntlet's arm (infinity:gauntlet_arm) is the right one, the beam's _mainhand version is used. damage, energy_beam and commands_on_block_hit are set by the ability itself.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
energy_beam
ResourceLocation
Configuration for the look of the beam. Check wiki for information.
false
example:energy_beam
damage_type
ResourceLocation
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged.
false
/
damage
Float
The damage dealt with aiming for entities (per tick)
false
5.0
max_distance
Float
The maximum distance you can reach with your heat vision
false
30.0
speed
Float
Speed at which the energy beam extends from the player. Use 0 for instant extension.
false
0.5
set_on_fire_seconds
Integer
You can use this to set targeted entities on fire. If set to 0 it will not cause any.
false
0
cause_fire
Boolean
If enabled, targeted blocks will start to burn (fire will be placed).
false
false
smelt_blocks
Boolean
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass).
false
false
commands_on_block_hit
CommandFunctionParsing
Sets the commands which get executed when the beam hits an object
false
[]
commands_on_entity_hit
CommandFunctionParsing
Sets the commands which get executed when the beam hits an object
false
[]
max_energy_beam
ResourceLocation
Beam used at max level with all six stones
false
infinity:gauntlet_beam_rainbow
max_commands_on_block_hit
CommandFunctionParsing
Commands run when the max-level beam hits a block
false
[]
max_explosion_power
Float
Power of the explosion where the max-level beam hits a block, every tick it hits (0 for none). Like TNT, it hurts everyone in range
Star Tech's Power Stone cyclone: rings of particles that grow upward around the entity while it is enabled, and a Power Stone rocket every rocket_interval ticks.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
rockets
Boolean
Whether the cyclone launches Power Stone rockets
false
true
rocket_interval
Integer
Ticks between rockets
false
20
rocket_type
String
Look of the rockets' trail: 'default' (smoke with a colored puff), 'smoke', 'dust', 'firework', 'flame', 'soul_flame' or 'end_rod'
false
default
rocket_color
Color
Color of the rockets' trail (not used by 'smoke' and 'flame' rockets)
false
java.awt.Color[r=255,g=0,b=255]
particle
String
Particles of the cyclone: 'default' (dark explosion puffs, some in particle_color), 'dust' (dust in particle_color), or the ID of any simple particle such as 'minecraft:flame'
false
default
particle_color
Color
Color of 'default' and 'dust' particles
false
java.awt.Color[r=255,g=0,b=255]
particle_spread
Float
How far particles stray from the cyclone's rings, as a multiple of the original spread
false
1.0
particle_speed
Float
Speed particles are thrown outward from the cyclone at (0 = still)
false
0.0
cyclone_speed
Float
How fast the cyclone spins, in degrees per tick
false
6.0
radius
Float
Radius of the cyclone's widest (bottom) ring, in blocks
false
9.0
height
Integer
Number of rings, one per block upward; one ring appears every 10 ticks
Players only. Gives the power a level from 0 to max_level, stored in a scoreboard objective so an energy_bars entry with a score synced_value can show it and objective_score conditions can check it, or with 'storage': 'energy_bar' directly in an energy bar of the same power. Change it with infinity:power_level_change. Infinity's damage abilities (infinity:energy_blast, infinity:rocket_burst, infinity:meteor_storm, infinity:power_blast) scale with the level of the first enabled power_level ability the player has. Usually hidden and always enabled.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
storage
String
Where the value is kept: 'scoreboard' (in the objective) or 'energy_bar' (in the energy bar named by energy_bar, which must belong to the same power)
false
scoreboard
objective
String
Scoreboard objective the level is stored in (created when first needed)
false
DamageCycle
energy_bar
String
Name of the power's energy bar the value is kept in when storage is 'energy_bar'; the bar should have no synced_value or auto_increase, and its max caps the value
false
power_level
max_level
Integer
Highest level
false
11
unlock_abilities
String[]
Abilities of the same power that unlock each level, in order: level n can be reached once the first n are enabled. With none listed, every level up to max_level is available
false
[]
scale_attack_damage
Boolean
Whether the player's base attack damage is set to 2^level
false
true
max_requires_powers
List
Powers the player must also have for max_level to count as maxed (infinite damage)
Players only. Each time it is enabled, changes the level of the player's infinity:power_level ability by amount, staying between 0 and the highest unlocked level. Pair a +1 and a -1 copy with palladium:action conditions using the scroll_up and scroll_down key types.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
amount
Integer
Levels added each time it is enabled (negative to lower the level)
Client render effect from Star Tech's Power Stone radiation: glowing cracks spreading over the skin as the palladium:animation_timer ability named in timer_ability counts up. Hidden by default.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
timer_ability
String
Key of the animation timer ability in the same power; its value is the radiation's age in ticks
false
timer
stone
String
Item ID of the gauntlet stone whose color the cracks take (see infinity/gauntlet_stones.html)
While enabled, every projectile that comes within range of the entity (anything in the infinity:projectiles entity type tag, and any other projectile but fishing bobbers) freezes in the air: it can't move, fall, speed up or hit anything. Once it is out of range or the ability turns off, it hangs for release_delay more ticks, then carries on with its original motion (or flies back with reverse). Stopped projectiles stay stopped through a world reload.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
Projectiles closer than this (in blocks) are stopped
false
6.0
release_delay
Integer
Ticks a stopped projectile keeps hanging after it is out of range or the ability turns off
false
40
duration
Integer
Most ticks one projectile is held, even while still in range; 0 holds it as long as it is in range. A projectile let go after this isn't caught again
false
0
reverse
Boolean
Whether released projectiles fly back the way they came instead of carrying on
false
false
stop_own
Boolean
Whether the user's own projectiles are stopped too
Players only. When enabled, saves the full block the player looks at, seen through plants and other partial blocks (not unbreakable blocks) as their Reality block, for infinity:reality_paste. The saved block is kept through death and relogging, and shown by the infinity:reality_saved_block icon type. Use a palladium:action enabling condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 reality_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the looked-at block can be
While enabled, other entities' abilities can't affect this entity: none of the built-in Reality Stone abilities target other entities yet, so this is for addon abilities and commands. The entity also carries the scoreboard tag 'infinity_reality_immune', so commands can skip it with @e[tag=!infinity_reality_immune]. Other mods can check it with net.pugmeowla.infinity.api.InfinityImmunity, and powers with the matching infinity:is_..._immune condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 reality_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. When enabled, turns the block the player looks at into their saved Reality block (see infinity:reality_copy), or every non-air block within sneak_radius while sneaking. Respects build permissions and protection, and never changes unbreakable blocks. Use a palladium:action enabling condition.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the looked-at block can be
false
30.0
sneak_radius
Integer
Radius of the sphere of blocks changed while sneaking (1 changes only the looked-at block)
When enabled, launches a burst of homing rockets from the hand the power comes from (the off hand when an Infinity Gauntlet is worn). Rockets explode on impact and never hurt their shooter. With scale_with_power_level, rockets deal no damage at power level 0.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
rockets
Integer
Number of rockets launched at once
false
5
scale_with_power_level
Boolean
Scales rocket damage by level / max_level of the entity's infinity:power_level; full damage when false
false
true
rocket_type
String
Look of the rockets' trail: 'default' (smoke with a colored puff), 'smoke', 'dust', 'firework', 'flame', 'soul_flame' or 'end_rod'
false
default
rocket_color
Color
Color of the rockets' trail (not used by 'smoke' and 'flame' rockets)
Each time it is enabled (usually by a palladium:action condition, e.g. scrolling), adds 'amount' to the player's score in 'objective', kept between 'min' and 'max', and plays 'sound'.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
objective
String
The scoreboard objective (created when first written)
false
amount
Integer
How much it adds; negative to take away
false
1
min
Integer
Lowest score
false
-2147483648
max
Integer
Highest score
false
2147483647
sound
String
Sound played to the player on each step (empty for none)
Applies 'skin' to the held or worn gauntlet (or, with an empty 'skin', removes its skin and gives the unlock item back), then runs 'commands' like palladium:command. The gauntlet skin files generate these abilities; use it in your own powers to change skins from the skill tree.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 command_block}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
first_tick_commands
CommandFunctionParsing
Sets the commands which get executed when gaining/activating the ability
false
[]
last_tick_commands
CommandFunctionParsing
Sets the commands which get executed when losing/deactivating the ability
false
[]
commands
CommandFunctionParsing
Sets the commands which get executed when using the ability
false
[]
skin
String
The skin to apply; empty removes the gauntlet's skin and gives its unlock item back
Star Tech's Concussive Blast. When enabled, fires rings of energy from the hand for the given number of ticks: everything in front of the user, in a box around them that grows each tick (up to 4 blocks), is flung along their look and hurt every tick. Use a palladium:action enabling condition with a cooldown (Star Tech's was 100 ticks).
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
Damage done to everything in front, every tick of the blast
false
5.0
duration
Integer
How many ticks the blast is fired for
false
7
speed
Float
Speed (blocks per tick) added along the user's look to everything in front, every tick
Players only, needs an enabled infinity:soul_storage. When enabled, drains the soul of the mob the player looks at: its AI turns off (it stands still, drawn in greyscale) and the player gains souls. Used while sneaking, it gives a drained mob its soul back for the same number of souls. Players, bosses (forge:bosses tag), clones and mobs that already have no AI can't be drained. The drained state is saved on the mob. Use a palladium:action enabling condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 soul_lantern}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the looked-at mob can be
false
32.0
souls
Integer
Souls gained by draining a mob, and spent to restore one
Players only. When enabled, spends cost souls from the player's infinity:soul_storage to restore heal health. Does nothing (with a message) at full health or without enough souls. Use a palladium:action enabling condition.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
While enabled, other entities' abilities can't affect this entity: infinity:soul_drain, being taken along by infinity:pocket_dimension_enter, and being found with /infinity soul locateentity. The entity also carries the scoreboard tag 'infinity_soul_immune', so commands can skip it with @e[tag=!infinity_soul_immune]. Other mods can check it with net.pugmeowla.infinity.api.InfinityImmunity, and powers with the matching infinity:is_..._immune condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 soul_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. While enabled, every entity the player kills stores one soul, up to max (clones and mobs whose soul was already drained don't count). Souls are kept in a scoreboard objective (which an energy_bars entry with a score synced_value can show) or, with 'storage': 'energy_bar', directly in an energy bar of the same power. infinity:soul_heal and infinity:soul_drain spend and gain souls from the first enabled storage.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 soul_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
storage
String
Where the value is kept: 'scoreboard' (in the objective) or 'energy_bar' (in the energy bar named by energy_bar, which must belong to the same power)
false
scoreboard
objective
String
Scoreboard objective the souls are stored in (created when first needed)
false
SoulStorage
energy_bar
String
Name of the power's energy bar the value is kept in when storage is 'energy_bar'; the bar should have no synced_value or auto_increase, and its max caps the value
While enabled, other entities' abilities can't affect this entity: infinity:telekinesis and infinity:spatial_lock can't grab or lock it (it is let go of when it becomes immune), and infinity:black_hole doesn't pull it. The entity also carries the scoreboard tag 'infinity_spatial_immune', so commands can skip it with @e[tag=!infinity_spatial_immune]. Other mods can check it with net.pugmeowla.infinity.api.InfinityImmunity, and powers with the matching infinity:is_..._immune condition.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 space_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Locks entities and blocks in space where they are: a locked object can't move, fall or be knocked back (a block floats) until it is picked up with telekinesis or clicked again the same way. The lock is kept when the world is saved. With 'lock_through': 'telekinesis' (players only) it works while unlocked, so use it as a skill tree unlock with 'hidden_in_bar': true and no enabling conditions: using while holding something with infinity:telekinesis locks it. With 'right_click' or 'left_click' the player clicks the entity or block they look at while this ability is enabled; give it enabling conditions (e.g. a palladium:toggle) unless every such click should lock. Unbreakable blocks and blocks with block entities (chests etc.) can never be locked.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 space_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
lock_through
String
How things are locked: 'telekinesis' (using while holding something with infinity:telekinesis), 'right_click' or 'left_click' (clicking the looked-at entity or block while this ability is enabled)
false
telekinesis
range
Float
How far away (in blocks) a clicked entity or block can be; not used with 'telekinesis'
false
32.0
lock_entities
Boolean
Whether entities can be locked
false
true
lock_blocks
Boolean
Whether blocks can be locked
false
true
entity_whitelist
String[]
Entity type IDs or #tags that can be locked; empty allows all
false
[]
entity_blacklist
String[]
Entity type IDs or #tags that can never be locked
false
[]
block_whitelist
String[]
Block IDs or #tags that can be locked; empty allows all
false
[]
block_blacklist
String[]
Block IDs or #tags that can never be locked
false
[]
color
Color
Color of the particles around a locked entity or block
When enabled, punches a shockwave forward from the hand: it travels range blocks at speed, hurting and flinging every entity within size of its path once, and breaking the blocks it passes through when blocks is true. The user is pushed back by recoil. Use a palladium:action enabling condition (e.g. the right_click key type) with a cooldown so one press is one punch. To allow it only while another ability is on (the Power Stone's Damage Control), give it a palladium:ability_enabled unlocking condition.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
damage
Float
Damage dealt to each entity the punch hits
false
3.0
damage_type
String
ID of the damage type dealt, e.g. 'minecraft:explosion'; 'null' for a normal player/mob attack
false
null
color
Color
Color of the punch's shockwave
false
java.awt.Color[r=255,g=0,b=255]
speed
Float
Blocks the punch travels per tick
false
1.5
range
Float
How far (in blocks) the punch travels
false
12.0
size
Float
Width (in blocks) of the punch: entities and blocks this close to its path are hit
false
2.0
knockback
Float
Speed entities that are hit are flung along the punch at
false
1.5
recoil
Float
Speed the user is pushed back at when punching; 0 for none
false
0.5
blocks
Boolean
Whether the punch breaks the blocks it passes through (never unbreakable ones)
false
true
whitelist
String[]
Block IDs or #tags that can be broken, when blocks is true; empty allows all
false
[]
blacklist
String[]
Block IDs or #tags that are never broken
false
[]
scale_with_power_level
Boolean
Whether the properties in power_level_scales follow the entity's infinity:power_level
false
true
power_level_scales
String[]
Which of damage, speed, range, size, knockback and recoil scale with the power level: damage is multiplied by 2^level (infinite when maxed), the others grow evenly up to max_multiplier
false
[damage, recoil]
max_multiplier
Float
What the scaled properties other than damage are multiplied by at the maximum power level
Players only. Use with a palladium:toggle enabling condition. Turning it on picks up the entity or solid block the player looks at and holds it in front of them; scrolling moves it closer or further and attacking throws it, damaging what it hits. Turning it off sets it down (blocks are placed back). The toggle switches itself off when there is nothing to pick up or the target is thrown or lost. Entities or blocks that aren't allowed are ignored, so the player can reach past them. Unbreakable blocks and blocks with block entities (chests etc.) can never be picked up.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 space_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
range
Float
How far away (in blocks) the entity or block to pick up can be
false
32.0
launch_speed
Float
Speed the held target is thrown at with the attack key
false
2.5
pick_up_entities
Boolean
Whether entities can be picked up
false
true
pick_up_blocks
Boolean
Whether blocks can be picked up
false
true
entity_whitelist
String[]
Entity type IDs or #tags that can be picked up; empty allows all
false
[]
entity_blacklist
String[]
Entity type IDs or #tags that can never be picked up
false
[]
block_whitelist
String[]
Block IDs or #tags that can be picked up; empty allows all
Players only. Requires Chrono API. Use with a palladium:toggle enabling condition. While on, the whole server runs at the tick rate of the player's current step (kept in a scoreboard objective, so it is remembered between uses); turning it off returns the server to 20 TPS. Change the step with infinity:time_flow_change. Give the user infinity:time_immunity so they move at normal speed.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
objective
String
Scoreboard objective the current step is stored in
false
tickrateCycle
display_objective
String
Scoreboard objective set to step + 6 (1 to 11), for an energy bar
false
timestonesidebar
min_step
Integer
Fastest step; each step below 0 adds 4 ticks per second (-5 = 40 TPS)
false
-5
max_step
Integer
Slowest step; each step above 0 removes 4 ticks per second, and 5 or more is 2 TPS
false
5
compensate
Boolean
Whether the user gets hidden Speed and Haste while time is slowed, to keep up with it
Players only. Each time it is enabled while the player's infinity:time_flow is on, moves its step by amount and applies the new tick rate. Pair a +1 and a -1 copy with palladium:action conditions using the scroll_down and scroll_up key types.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
amount
Integer
Steps added each time it is enabled: positive slows time down, negative speeds it up
Requires Chrono API. Use with a palladium:toggle enabling condition. While on, time is frozen for the whole server; give the user infinity:time_immunity so they can still move.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Requires Chrono API. While enabled, the entity keeps moving at normal speed when the tick rate is changed or time is frozen (by infinity:time_flow, infinity:time_freeze or Chrono API itself), and players are whitelisted from those changes. Hidden by default.
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
true
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
true
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
Players only. While enabled, the player can use /infinity time set
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 time_stone}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
A switch in the skill tree. Give it a palladium:experience_level_buyable unlocking condition with 0 levels: buying it switches 'setting' (a player setting, on until first switched, read by the infinity:setting condition) or 'gamerule' (a boolean game rule) over, shows the new state, and locks it again for the next click. Settings are saved with the player and synced to every client.
Settings:
Setting
Type
Description
Required
Fallback Value
icon
IIcon
Icon for the ability
false
ItemIcon{stack=1 blaze_rod}
title
Component
Allows you to set a custom title for this ability
false
/
bar_color
AbilityColor
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black]
false
LIGHT_GRAY
hidden
Boolean
Determines if the ability is visible in the powers screen
false
false
hidden_in_bar
Boolean
Determines if the ability is visible in the ability bar on your screen
false
false
list_index
Integer
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities.
false
-1
gui_position
Vec2
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center
false
/
gui_frame_type
FrameType
Frame to use in the ability menu. Possible values: [task, challenge, goal]
false
TASK
description
AbilityDescription
Description of the ability. Visible in ability menu
false
/
setting
String
The player setting it switches, read by the infinity:setting condition (e.g. space_stone.speed)
false
gamerule
String
Instead, a boolean game rule it switches for the whole world (e.g. doDaylightCycle)