HASTE V1.1.6 BETA 1 - WEATHER & ATMOSPHERE
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NEW: LIGHTNING 2.0
- Uses Iris lightningBoltPosition and thunderStrength to react to actual Minecraft lightning events.
- Adds a restrained cool-white scene flash with stronger influence near the bolt.
- No synthetic random flashing, no temporal light buffer, and no edits to dynamic/coloured lighting.

NEW: DESERT HEAT HAZE
- Slow, subtle refraction over distant ground in desert, badlands/mesa, and savanna biomes.
- Strongest in daylight and reduced by rain.
- All scene colour/depth/transparency/fog buffers share the same small UV shift.

NEW: ATMOSPHERIC DUST
- Sparse moving warm dust motes in dry-biome air near the horizon.
- Daylight- and weather-gated; deliberately avoids a full-screen grain effect.

NEW: SNOWSTORM ATMOSPHERE
- Cold, distance-weighted whiteout haze in icy biomes during snowfall.
- Distant procedural flurries complement, rather than replace, Minecraft's real weather particles.
- Existing snow particles receive a restrained cool/brightness enhancement.

PRESET BALANCE
- All six presets receive the features with progressively stronger values.
- Hasteful uses only lightweight screen-space work; no new raymarch, shadow pass, compute image, or lighting buffer.
- New toggles and strengths are in the Weather settings page.

COMPATIBILITY / TEST STATUS
- Designed for Iris; lightning response uses Iris lightning uniforms.
- No OptiFine or Oculus support is claimed.
- Static source checks performed; in-game compilation and visual testing are still required.
