Items that hold a stone, like the Scepter or the Tesseract, can glow brighter while the stone is in use, like the stone itself: each goes into a separate file in the 'data/[your mod or pack ID]/infinity/stone_containers' folder. Only the item's own model is changed (held, on the ground and in inventories). Problems are logged as 'Stone container [id]: ...'. Restart the game after changes.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| item | ResourceLocation | The container's item | true | / |
| stone | ResourceLocation | Item of the gauntlet stone inside it, whose glow_color, glow_abilities and power are the defaults for the settings below | false | none |
| glow_abilities | String[] | Abilities that make it glow while one is enabled on whoever holds it: by name for one of power's abilities, or 'power#ability' | false | the stone's |
| power | ResourceLocation | Power whose abilities glow_abilities names without a 'power#' | false | the stone's |
| glow_color | String | #RRGGBB color added over it while it glows | false | the stone's, or #FFFFFF |
| glow_texture | ResourceLocation | Mask texture laid over the item's texture: only its non-transparent pixels glow (their own color doesn't matter). It should match the item's texture layout and proportions. Without it the whole item glows | false | none |
{"item":"infinity:scepter","stone":"infinity:mind_stone","glow_texture":"infinity:textures/item/scepter_e.png"}