BOMD & Nouveau
Copyright (c) 2026 EndXiom
Licensed under GNU LGPL version 3. See LICENSE and licenses/GPL-3.0.txt.

Uses Bosses of Mass Destruction, by barribob (miyo6032), and its Forge/NeoForge
port by CerbonXD. Both projects publish GNU LGPL version 3 license texts.
https://github.com/barribob/bosses-of-mass-destruction
https://github.com/CERBON-MODS/Bosses-of-Mass-Destruction-FORGE

Native projectile callbacks are adapted for Ars invocation in
dev.bomdnouveau.casting.NativePayloads. GroundEffects additionally adapts
Obsidilith BurstAction, WaveAction and SpikeAction timing and placement,
and invokes native RiftBurst / WallTeleport. Changes: caller/target geometry,
fixed hard-mode damage, Ars amplification, payment and world lifecycle.
GauntletLaser additionally adapts LaserAction timing and line intersections.
LaserVisuals adapts GauntletClientLaserHandler / LaserParticleRenderer geometry
and invokes native VanillaCopies.renderBeam with the original beam texture.
The native mod is a separately installed dependency, not bundled here.
Its textures/models/sounds are referenced at runtime, not redistributed.

Additional modifications (2026-10-12): Opt-in Ars equipment damage attributes and spell damage events for native payloads, explosions, ground attacks and laser hits; platform behavior generated for Forge. Native source types, effects and ordinary Boss attacks retained.

Additional modifications (2026-10-12, dev.10): Native Ars damage processing delegates to the separately installed Ars Conflux 0.1.18 API; removed duplicated damage helper and explosion hook. Native adapter hooks and existing combat values retained.
