# en_us. one phrase per line / одна фраза на строку
# [fall], [fire], [mob], [hardcore], [damage:minecraft:lava]
# {player}, {attacker}

[generic]
Something was watching, {player}. Now it isn't alone.
The dark remembers your name, {player}.
You were never really alone down here.
It let you run, {player}. It enjoyed the chase.
Nobody heard. Nobody will.
The silence after you is worse than the scream.
{player} is gone. Something is wearing the pause where they stood.
You felt it behind you. You were right.
Your last thought was a footstep that wasn't yours.
The world exhaled, and {player} went with it.

[fall]
The ground was patient, {player}. It always is.
Something below caught you. It did not let go gently.
You heard the landing a second after you stopped hearing anything.
The drop was longer than it should have been. Something kept digging.
Gravity didn't kill you, {player}. The thing waiting at the bottom did.
Your bones snapped like the cave was laughing.
Down there, the dark was hungry.

[fire]
The flames whispered your name before they took it.
{player} burned, and the smoke wore a face.
The fire didn't spread. It reached for you.
Something stood in the light and watched you cook.
Ash remembers. Ash is still screaming.
The heat was kind compared to what stood behind it.
You smelled your own end long before you felt it.

[drown]
The water was calm, {player}. Something under it wasn't.
You sank, and something sank with you.
Down in the black, a hand was already waiting.
The surface got smaller. The thing below got closer.
Your last breath was a bubble. Something swallowed it.
The deep took you gently. That was the worst part.
Cold fingers wrapped your ankles, {player}, and pulled.

[explosion]
The last thing you heard was a hiss behind you.
{player} was there. Then the world forgot them.
The ringing never stopped, because you never stopped screaming.
You were scattered, and the dark picked up the pieces.
There was no warning. There never is.
The blast opened a door, {player}. Something walked through.

[void]
There was nothing under you, {player}. Then something looked up.
The edge was never empty. It was waiting.
You fell forever, and it fell with you.
The void doesn't take you. It collects you.
Something with no face whispered your name from below.
Down there, nothing is hungry for something.

[frost]
The cold crept in like it had been invited.
{player} stopped shaking. That was when it started breathing.
Frost wrote your name on the glass, one letter at a time.
Your breath froze mid-scream.
The storm isn't weather, {player}. It's patient.
Something stood in the whiteout and counted your heartbeats.
You curled up in the snow. The snow curled back.

[magic]
The air grew thick and knew your name.
Something old noticed you, {player}. That was enough.
The spell wasn't aimed. It was invited.
Your thoughts went quiet, one by one, like candles.
Whatever answered the curse wasn't the one who cast it.
The whispers were never in your head, {player}.

[mob]
{attacker} found you, {player}. It took its time.
{attacker} didn't run. It never had to.
The last thing you saw was {attacker}, smiling wrong.
{attacker} was already behind you.
{player} fought. {attacker} remembered it fondly.
{attacker} wore your fear like a coat.
You heard {attacker} breathing in the dark, and then you didn't hear anything.
{attacker} took you somewhere you won't come back from.

[hardcore]
This was the only life you had, {player}. The dark knew.
There is no respawn. There is only the silence.
{player} will not be coming back. Something else might.
No second chances. Only the sound of the world closing.
It's over. Whatever remains of you is staying down here.
The world didn't end. You just stopped being in it.

[damage:minecraft:lava]
It wasn't water, {player}. It was never water.
The lava pulled you down like it was glad to see you.
Something at the bottom was warm. Something at the bottom was waiting.
You reached for the surface. The surface was molten.

[entity:minecraft:zombie]
{attacker} wasn't hungry, {player}. It just wanted company.
{attacker} had your face before you had your last breath.
The dead don't rest, and {attacker} was done waiting.
You knew {attacker}'s walk. You didn't want to.

[entity:minecraft:creeper]
{attacker} didn't want to hurt you. It wanted to be close.
The hiss was a lullaby, {player}.
{attacker} loved you the only way it knew how.

[entity:minecraft:skeleton]
{attacker} never missed. It just let you hope.
Bones don't forget a trespasser, {player}.
You heard the bowstring in the dark. You never heard the arrow.

[entity:minecraft:enderman]
You looked, {player}. It had been waiting for you to look.
{attacker} blinked, and you were already gone.
Don't meet its eyes. You already did.

[entity:minecraft:spider]
Eight eyes were watching long before you saw them.
{attacker} wrapped you gently. It had all night.
The walls were moving, {player}. The walls were never walls.

[entity:minecraft:warden]
You made one sound. The dark answered.
{attacker} didn't see you, {player}. It heard you.
The ground was shaking before you understood why.
You were never hidden. It was listening to your heart.

[entity:dismemberedhorrors:possessed_golem]
{attacker} stopped guarding the village a long time ago, {player}.
The golem's eyes were wrong. Whatever's inside it is wearing it.
{attacker} was built to protect. Something else moved in.
Iron doesn't scream, {player}. Whatever's in {attacker} does.

[entity:dismemberedhorrors:possessed_villager]
{attacker} hummed to itself while it came for you.
The villager's hands were still. The thing inside them wasn't.
{attacker} smiled the whole way, {player}.
You traded with {attacker} once. It remembers.

[entity:dismemberedhorrors:half_villager]
{attacker} is only half of what it was. It still reached you.
Whatever happened to {attacker} is happening to you now, {player}.
It dragged itself across the floor for you, {player}.
The other half of {attacker} is still looking for you.

[entity:dismemberedhorrors:disembodied_head]
It had no body. It didn't need one.
{attacker} rolled toward you, laughing with no lungs.
{player} was chased down by a head with nothing left to lose.
You heard it giggle before you saw it. By then it was at your feet.

[entity:dismemberedhorrors:disembodied_headflee]
It ran from you until you stopped paying attention. Then it didn't.
{attacker} wasn't fleeing, {player}. It was leading you.
You followed the head. That was the mistake.

[entity:dismemberedhorrors:half_eaten_sheep]
Something took half of it and left the rest to walk. {attacker} found you next.
{attacker} was already dead. That never stopped it.
Whatever ate the first half of {attacker} is still hungry, {player}.

[entity:dismemberedhorrors:half_eaten_pig]
{attacker} came at you with nothing left to squeal with.
It was half a pig, {player}. It was all teeth.
The farm was too quiet. {attacker} was the reason.

[entity:dismemberedhorrors:half_eaten_cow]
{attacker} should have been dead. You should have noticed.
Half a cow, all of the hate. You didn't stand a chance, {player}.
It dragged what was left of itself across the field for you.

[entity:dismemberedhorrors:half_eaten_chicken]
{attacker} is a bad joke until it's the last thing you see.
It clucked, {player}. Something inside it clucked back.
What was left of {attacker} still wanted you.

[entity:dismemberedhorrors:half_eaten_llama]
{attacker} spat, and nothing it spat was alive.
Half a llama stood watching {player} for a long, long time.
The llama's eyes followed you. The rest of it never did.

[entity:dismemberedhorrors:half_eaten_llama_hunting]
{attacker} was hunting, {player}. It was patient.
Half a llama walked you down like you were the last thing in the world.
You ran. {attacker} kept pace without ever hurrying.

[entity:thestairwell:scp_0871]
You went down the stairs, {player}. The stairs went further down.
{attacker} was waiting where the light stops.
Every landing was darker than the last. {attacker} was on the last one.
There's no bottom, {player}. There's only {attacker}.

[entity:thestairwell:scp_0872]
Something was watching from the dark between floors, {player}.
{attacker} watched you climb. It let you think you were getting out.
The stairwell breathes. {attacker} is what's exhaling.

[entity:thestairwell:scp_087_b_1]
Your light flickered. A face looked back from the dark.
{attacker} never blinked, {player}.
The face at the edge of your flashlight was already smiling.
Don't turn around. You already did.

[entity:thestairwell:scp_087_b_2]
The screaming started below you. Then it was above you.
{attacker} had been following the whole way down, {player}.
Another face in the dark. It knew your name.
{attacker} hadn't left, {player}. You just stopped seeing it.

[entity:sea_eater:seaeater]
The water went still. Then the shadow rose.
{attacker} never needed to hurry, {player}. You were already in its water.
The sea doesn't give things back. {attacker} saw to that.
You felt the pull before you saw the mouth.

[entity:click:creeping_entity]
It was closer every time you looked away, {player}.
{attacker} crept, and you never noticed until it was too late.
You heard a click. Then the dark moved.
Every time you blinked, {attacker} was nearer.

[entity:thesmiler:smiler_2]
{attacker} smiled, {player}. It had been smiling for hours.
Too many teeth. Too wide. You saw it too late.
It never stopped grinning while it took you.

[entity:thesmiler:smiler_3]
You looked at the smile and the smile looked back.
{attacker} was grinning the entire time. It enjoyed this.
The grin was the last thing you saw, {player}.

[entity:thesmiler:smiler_6]
{attacker} crept closer with that terrible smile, {player}.
There's no eyes in that smile. There doesn't need to be.
{attacker} has never once stopped smiling.

[entity:thesmiler:smiler_7]
Don't smile back, {player}. It will take that as an invitation.
{attacker} wore a grin you will never forget. Not that you have long.
The smile got wider the closer it came.

[entity:thewitch:stalker_witch]
She was watching from the shadows long before you saw her, {player}.
The torches went out one by one. {attacker} was walking toward you.
{attacker} was a healer once. Not anymore.
The light died, {player}. She was standing right where it used to be.

[entity:anomaly_rephased:a_shadow]
Your shadow moved when you didn't, {player}.
{attacker} is only a shadow, until it isn't.
You saw it out of the corner of your eye. That was enough.

[entity:anomaly_rephased:a_hunt_shadow]
{attacker} had been tracking you since the sun went down, {player}.
A shadow with a purpose. You were the purpose.
You ran from it. It simply walked faster.

[entity:anomaly_rephased:a_haunt]
Something has been haunting this world, {player}. Now it's haunting you personally.
{attacker} was always in the room.
You weren't alone when you thought you were. You never were.

[entity:anomaly_rephased:a_find]
{attacker} found you, {player}. It always does.
It stopped looking. It had found you.
There's nowhere left to hide. {attacker} knows every corner.

[entity:anomaly_rephased:a_peek]
{attacker} was peeking around the corner. You didn't notice. You should have.
A face in the window, {player}. It was there all night.
It only ever showed a little. It saw all of you.

[entity:anomaly_rephased:a_look]
Don't look at {attacker}. Don't look at {attacker}. You looked at {attacker}.
It watched you, {player}. It watched you until it was done.
{attacker} stared. You stared back. You lost.

[entity:anomaly_rephased:a_hunt]
{attacker} hunted you, {player}. It never got tired.
It let you run. That was the game.
The chase was never a chase. It was a walk with a destination.

[entity:anomaly_rephased:a_chase]
You heard footsteps behind you, {player}. They never got slower.
{attacker} didn't speed up. It didn't need to.
You ran until your legs failed. {attacker} was right behind.

[entity:anomaly_rephased:a_fool]
{attacker} was playing with you, {player}. It enjoyed it.
You thought you were safe. {attacker} laughed.
It was never scared of you. It was just waiting to see what you'd do.

[entity:anomaly_rephased:a_statue]
It never moved while you were looking. You couldn't look forever, {player}.
{attacker} stood still, and you blinked.
The statue was closer than it was a second ago.

[entity:anomaly_rephased:a_statue_alt]
It was in a different spot every time you turned around, {player}.
{attacker} didn't need to run. It just waited for you to look away.
Don't blink, {player}. You did.

[entity:anomaly_rephased:a_darkness]
The dark crept in from the edges, {player}. It had a shape.
{attacker} wasn't the dark. It was what lived inside it.
The lights went out, and something took its time.

[entity:anomaly_rephased:a_cow]
It looked like a cow, {player}. It stopped acting like one.
{attacker} stared at you, and you wondered why it was standing so still.
That wasn't a cow. You knew it. You walked closer anyway.

[entity:anomaly_rephased:a_spectator]
{attacker} watched the whole thing, {player}. It had a perfect view.
It never joined in. It just watched you die.
Someone was watching. You never saw who.

[entity:anomaly_rephased:a_happy]
{attacker} was happy to see you, {player}. That was the horrifying part.
It smiled the entire time. That was wrong.
Whatever it was, it was glad you came.

[entity:whisperwoods:hidebehind]
{attacker} was behind you the whole time, {player}.
You looked at the tree. The tree wasn't a tree.
It's never the one you're looking at, {player}. It's the one you're not.
The woods took another traveler. {attacker} was very quiet about it.

[entity:the_amazing_world_of_mobs:playerloses]
You lost, {player}. It wasn't even close.
{attacker} won, and the world didn't even notice.
That was the end of {player}. Nobody saw it happen.