Urushi MOD asset attribution

Source: https://github.com/iwaliner/Urushi-MOD-1.20.1
Revision: 3dbbf1a45e813e88c7811c5356e7b7d7944750e7
Copyright (c) 2023 iwaliner
License: MIT (see Urushi-MIT.txt in this directory)

The following textures are copied without pixel modifications.
Paths below are relative to each mod's textures directory.
Local (the_four_primitives_and_weapons) <- Upstream (urushi):
block/urushi_log.png <- block/urushi_log.png
block/urushi_log_top.png <- block/urushi_log_top.png
block/urushi_leaves.png <- block/leaves_lacquer.png
block/urushi_sapling.png <- block/urushi_sapling.png
item/raw_urushi.png <- item/urushi_raw.png
item/urushi_black.png <- item/urushi_black.png
item/urushi_red.png <- item/urushi_red.png
block/stripped_urushi_log.png <- block/stripped_black_urushi_log.png
block/stripped_urushi_log_top.png <- block/stripped_black_urushi_log_top.png
block/urushi_planks.png <- block/black_urushi_planks.png

The local urushi_wood model also uses the imported urushi_log texture.
The local stripped_urushi_wood model also uses the imported stripped log
side texture. Local stripped logs, stripped wood, and planks use the upstream
black lacquer appearance.

Tree generation configuration:
Local: data/the_four_primitives_and_weapons/worldgen/configured_feature/urushi_tree.json
Upstream: src/main/resources/data/urushi/worldgen/configured_feature/lacquer.json
Adaptation: only the trunk and foliage block IDs are changed to local IDs.
All generation parameters are preserved from the upstream revision above.
