# Core Colony - a grown room's shape: the Bulb, the storage room (the designer's storage.schem of Oct 12, finished; swollen since R4).
# Written by art/rooms/grown_rooms.py (the design and its reasons are there); read by colony/GrownRoomShapes.java.
# The Core grows it bottom layer first. Each layer is drawn from above: a row a line, north at the top, west on the
# left; '.' is a cell the room leaves as it is. 'centre' is the column and row of the room's middle (its floor's or
# bed's middle), and each layer's y is counted from that floor (0). 'entrance' is the side of the drawing that
# faces the Core: the grower turns the room so it does ('all': a room open on four sides, never turned).
# 'door' is the cell a unit walks in by and 'way' the end of the room's road, each from the centre, per side.
# 'key' gives each letter's block (with its state, as in /setblock) and its part (RoomPlacement.Role).
room storage
size 14 18 13
centre 7 6
entrance west
door west -4 1 0
way west -7 -1 0
key C core_colony:infested_ground FLOOR
key M core_colony:core_mesh[facing=west] GATE
key L core_colony:glow_pod LIGHT
key R core_colony:infested_ground ROAD
key A core_colony:infested_ground_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] STEP
key B core_colony:infested_ground_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] STEP
key D core_colony:infested_ground_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] STEP
key G core_colony:infested_ground_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] STEP
key H core_colony:infested_ground_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] STEP
key I core_colony:infested_chest[facing=north,type=left] STORAGE
key J core_colony:infested_chest[facing=north,type=right] STORAGE
key K core_colony:infested_chest[facing=south,type=left] STORAGE
key N core_colony:infested_chest[facing=south,type=right] STORAGE
key O core_colony:infested_chest[facing=west,type=left] STORAGE
key P core_colony:infested_chest[facing=west,type=right] STORAGE
key F core_colony:infested_ground SUPPORT
key v core_colony:infested_ground VEIN
key S core_colony:core_shell WALL
layer -4
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