OUVINTE 4.11.1 BETA — FOCUSED REGRESSION VALIDATION

This release follows actual player reports and a screenshot from 4.11.0.
The issues were traced through the rendering, interaction and generation
boundaries that the previous terrain/model-only checks did not cover.

LISTENER
The old renderer installed an additive, fullbright eyes layer over the whole
model. The face sampled an opaque area of its glow atlas, making the skull
glow brightly in darkness. The patch removes only that Listener layer;
the shared atlas and other creature renderers are preserved byte for byte.
Focused checks examine the native shader, actual model UVs, original JAR,
patched constructor and preserved renderer methods. Anatomy is reviewed
through baked native model geometry and texture-mapped pose previews.

LOOP HOUSE
RightClickBlock runs on both logical sides. The old ownership guard required
ServerPlayer even on the client, so LocalPlayer interaction was canceled.
Regression adapters exercise both logical sides,
door halves, scene phases, ownership and preexisting cancellation. The native
Forge interaction path is reviewed separately; vanilla DoorBlock geometry
alone cannot detect this failure. Actual client control-flow replay shows
PASS continues to the other hand: two server toggles leave the door closed;
a consumed door interaction returns after one use and leaves it open.

VILLAGE
The old sign setter called sendBlockUpdated while the generation-time sign
block entity had no Level. That interrupted placement before its completion
signature. Tests must include that native lifecycle, evidence initialization
and locator completion, rather than only terrain eligibility. Existing
sign-only interrupted sites are recognized through read-only geometry and
evidence checks; edited sites and unrelated containers are not accepted.

DELIVERY
build.py validates packaged resources and bytecode. Focused test logs, native
evidence and final package differences are retained under reports/release531
and reports/listener531-audit. Earlier release logs are historical evidence,
not a claim that the new JAR was tested before it existed.

LIMIT
No complete interactive Forge client/server session was run here. The model
previews use actual baked geometry and atlas UVs, but are not game captures.
