O OUVINTE — THE CONSUMED WORLD
COMPLETE CHANGELOG
From the first version provided (3.2.1) through 4.6.2 beta
Minecraft Java 1.20.1 — Forge

This changelog covers the additions, reworks, and fixes made since the
first file was provided. The mechanics described here reflect the current
version: temporary values and behaviors replaced during development are
not presented as though they were still active.

THE CONSUMED WORLD
- The flesh dimension has been reworked with more varied terrain,
  caves, ruins, consumed structures, a refuge, and places to explore.
- The story now follows a once-normal world overtaken by flesh spreading
  from its depths. Remnants of buildings and old paths reveal what used
  to stand there.
- Added lakes and streams of red water to create blood water.
  This uses Minecraft water tinted by the biome, without a separate fluid
  or bucket.
- The center now has a chamber containing a giant heart, membranes, and
  cores tied to campaign progression.
- The journey to the heart is more difficult, with bends, detours, and
  changes in elevation. The direct path that gave away the destination
  has been removed.
- Removed the barrel that appeared in place of the heart.
- Added loot tables for ruins, the refuge, and locations along the journey.

NEW BLOCKS
Organic and structural blocks have been added to build out the dimension:
- Living Cartilage, Scarred Flesh, World Bone, and Exposed Marrow.
- Nerve Bundle, Rooted Tooth, Consumed Stone, and Rotten Beam.
- Pulsing Tissue, Heart Membrane, Artery Node, and Heart Core.
- Nest Gate, used to seal the Queen's arena.
A temporary light block has also been added to make the lantern work.

ORIGINAL CREATURES
- Added dedicated entities for larvae, adult worms, giant worms,
  Nerve Watchers, Wandering Lungs, Aureliano, and the Queen.
- The creatures now have their own models and animations, replacing the
  initial approach of disguising regular mobs.
- Worms come in different sizes and have different behaviors; smaller
  worms also inhabit underground passages.
- The giant worm is approximately 15 blocks long. It moves across the
  dimension's ground and leaps between patches of flesh, throwing up debris.
- Its presence nearby causes camera shake. The reduced visual effects
  option also reduces this effect.
- The worm checks for enough space for its body and its jump; beneath
  a low ceiling, it moves along the ground.
- The Nerve Watcher is an eye supported by tendons that can blind players
  at close range.
- The Wandering Lung leaps, breathes, and signals before unleashing
  its breath attack.
- The Listener, Released Flesh, and Flesh Mother have had their models
  and animations reworked for a more threatening appearance.

AURELIANO, MAPS, AND STORY
- Aureliano — The Remnant now has his own body, animations, and entity.
- He trades at the refuge: 6 rotten flesh for a filled map of the center
  and a compass. The first trade also includes his book.
- Fixed map delivery. The trade can be repeated if the items are lost,
  and it does not take resources if payment or inventory space is missing.
- The map marks the center and the refuge without solving the route
  for the player.
- Added the Nest Compass: speak to Aureliano while crouching and pay
  6 rotten flesh to receive it.
- The Nest Compass shows direction, distance, coordinates, and route stages:
  the entrance, tunnel bends, gate, and throne.
- Added a notice to guide returning players to the correct entrance.
- Júlio's books have been revised to introduce the story and preserve
  its mystery, without serving as a guide to completing the mod.

PULSE LANTERN AND NEW ITEMS
- Added and fixed the Pulse Lantern, which provides actual level 12 light
  when held in either hand. The light follows the player and then goes out.
- Using the lantern reports the current objective and highlights
  nearby creatures.
- Added the Ventricle Shard to the heart's progression.
- The Containment Needle must now be crafted, with a diamond in its recipe;
  it is no longer given away for free.
- The main recipe uses 2 diamonds, 2 iron ingots, 1 redstone, and 1 stick.
  An alternative recipe uses a Ventricle Shard, a diamond, and iron.
- Added two exclusive rewards with gameplay uses: the Pulsating Heart and
  the Royal Fang, obtained from the bosses.

RELEASED FLESH: HUNTING BY SOUND
- The creature released after destroying the heart is now truly blind.
- It investigates the sounds of footsteps, running, jumping, mining,
  block placement, attacks, and impacts instead of tracking by sight.
- Crouching allows silent footsteps; coming within 3.8 blocks reveals
  your presence even if you make no noise.
- Projectile impacts can distract it.
- Its pursuit and bursts of speed have been adjusted to make escape harder.
- Walls block direct damage; it must reach the player.

INFECTION AND CONTAINMENT
- The infection now works in any dimension, including the Overworld,
  Nether, End, and enclosed spaces, without requiring an open sky.
- It spreads faster and now consumes stone, logs, leaves, and other
  replaceable blocks.
- Removed artificial limits on its radius and the total amount infected.
- Fixed growth that spread almost entirely in a straight line: expansion
  now spreads in all six directions and follows loaded areas.
- The flesh remains in the world when the player moves away; recovery
  requires completing containment and defeating the Flesh Mother.
- Arteries are spread farther apart, with at least 64 blocks between them.
- The current version requires 10 arteries; the Flesh Mother appears
  after the second one is contained.
- Cauterization takes time: 10 seconds per vein and 12 seconds at the focus.
  Taking damage or moving away interrupts the procedure.
- Progress and the history of altered blocks are saved. Restoration
  resumes when areas load again and preserves subsequent changes.
- Worlds with the old 15-artery stage keep their progress when migrating
  to ten objectives; the surplus arteries are handled by restoration.
- Expansion respects loaded chunks, settings, mobGriefing, and difficulty.
  Unbreakable blocks, portals, and containers are protected.

FLESH MOTHER REWORK
- The Flesh Mother already existed in the base version; her fight has
  been extensively reworked.
- She is rooted in place again during attacks, with a persistent position.
- She now has five attacks: a ground wave, marked roots, a frontal sweep,
  creature summons, and a ground rupture, all telegraphed before damage.
- She summons creatures from the flesh world, with limits on living minions.
- Her body grows larger and more grotesque across three phases based on
  her remaining health. Her collision size grows with her body.
- She is now 2.3 times larger, reaching approximately 12.6, 14.9, and 18.2
  blocks in height across her three phases. Her chamber has been enlarged
  to accommodate her.
- When the player moves at least 28 blocks away, she can sink into the
  flesh, travel beneath the ground, and emerge in a safe location nearby.
- Added a 12-second death sequence in which she collapses and is absorbed
  into the ground, accompanied by ending music.
- Fixed boss bars accumulating when leaving and returning to her vicinity.

WORM QUEEN AND NEST
- Added a new boss: the Worm Queen, with 420 health.
- She has a bone crown, mandibles, an egg-filled abdomen, and ten short legs.
- Added a nest with a throne, eggs, burrowing marks, and wide tunnels
  associated with the passage of giant worms.
- The Queen launches six larvae. Her carapace protects her while they live.
- She then enters a vulnerable 12-second hunt with bites and charges,
  before returning to prepare another wave.
- The gate closes when the fight begins and only opens after victory.
  It resists breaking, explosions, and pistons.
- Players who die can return to the arena by interacting with the gate
  from the outside.
- Fixed the nest passage failing to open in older terrain when the player
  was nearby, preventing players from searching for a blocked route.
- In 4.6.2, the Queen gained her own 9-second death sequence: she staggers,
  opens her mandibles, folds her legs, collapses, and gives her final twitches.
- She stops attacking during death; the music, animation, and state remain
  synchronized. The gate opens and drops are released only at the end.

BOSS MUSIC
- Added the Flesh Mother's original theme, Raiz de Dentro, with arrangements
  for all three phases. It has been extended to approximately 3 minutes
  and 33 seconds per phase, with strings, brass, choir, and percussion.
- The music follows the encounter and does not stop just because the
  player moves away.
- The Queen has her own theme, Trono do Enxame, lasting approximately
  2 minutes and 29 seconds, with a different arrangement from the Mother's.
- Added a 12-second coda for the Flesh Mother's death.
- The Queen's encounter theme continues until her death sequence finishes.
- Music volume follows Minecraft's Music setting.

BOSS DROPS
- Flesh Mother: Pulsating Heart, 6 diamonds, and 2 netherite scraps,
  in addition to the previous victory rewards.
- The Pulsating Heart is reusable: Regeneration II for 8 seconds and
  Absorption I for 20 seconds, with a 60-second cooldown.
- Queen: Royal Fang, 4 diamonds, and 1 netherite scrap.
- The Royal Fang has 8 attack damage, 1.6 attack speed, and 2,031 durability;
  it applies Poison I for 4 seconds to susceptible creatures.
- Rewards are granted only once per boss and respect doMobLoot.

ADVANCEMENTS AND PROGRESSION
Added 12 advancements for the journey through the Consumed World:
The World Still Breathes; The Last Address; There Used to Be a Street Here;
Blood on Your Boots; Something Moved Below; Hearing with Your Eyes;
Beneath the Scar; The First Artery; No Way Back Without Blood;
The Last Heartbeat; It Was Also a Prison; Not Everything Stayed Behind.
They follow exploration, discoveries, and events throughout the campaign.

COMPATIBILITY AND VALIDATION
This update remains for Minecraft Java 1.20.1 with Forge.
Replace the previous JAR; do not keep duplicate versions of the mod.
The client and server must both use version 4.6.2.
Code, resource, geometry, and integration tests have been performed;
a complete validation playthrough in Forge is still pending. This is a beta.
