THE LISTENER — THE CONSUMED WORLD
4.10.0 BETA — THE FORGOTTEN VALLEY
Minecraft Java 1.20.1 | Forge 47 | Java 17

THE HOUSE THAT WILL NOT LET YOU LEAVE
The home loop already took place in its own dimension. This update fixes the
copied terrain and scene boundaries that could leave escape holes.
- Added continuous physical backing beneath, above and around each dream
  home and the chest room, with opaque scenery hiding the enclosure.
- Existing saved scenes receive bounded repairs while active.
- Leaving the assigned scene through an opening or external teleport returns
  the player to that scene, without awarding completion or restoring items.
- Protected the dream from explosions, pistons, fluid placement, portals and
  teleport commands. Internal scene transitions and recovery remain allowed.
- Prevented participants from interacting with another player's copied house.
- Neutralized copied blocks that could ignite, explode, fall or operate a
  second portal. The original home is never rebuilt or altered by this work.

PLACES FROM JULIO'S JOURNAL
- Added a naturally generated Overworld site connecting the ruined village,
  Julio's woodland cabin and the abandoned mine from the existing story.
- The village has an empty square, a bell tower, an old well with a red root,
  ruined homes, the baker's cold oven and neglected fields.
- Julio's cabin contains his journal. Other surviving belongings and written
  fragments are found where people actually lived and worked.
- The boarded mine leads down a supported passage into branching workings,
  a collapsed heading and flesh growing beneath the village.
- Evidence is discovered through the buildings, objects and optional reading;
  entering the area does not launch a tutorial or explain the entire mystery.
- New generation owns only its current chunk. The locator uses ordinary
  world generation and checks the site before moving the player.
- New valleys replace the older scattered ruined-village generator. Existing
  ruins and standalone Julio cabins remain in saved worlds.

LESS EXPLANATION, MORE LISTENING
- Removed the Listener's side signal meter and numeric approach-distance
  panel. Its approach, sound, camera atmosphere and encounter logic remain.
- Removed repeated exploration instructions, combat tutorial messages and
  automatic directions to the worm nest.
- The nest compass still updates its real target as the player travels.
- The Flesh Mother's boss bar now displays her name and health without
  explaining her current move.
- Kept deliberate item-use feedback, trade prices, recovery messages and
  explicit test-command responses. Major story changes use shorter text.

THE LISTENER
- Replaced the visible pupil and decorative crown with a sealed, uneven brow,
  a crooked neck and asymmetric shoulders. The jaw and arms are more uneven.
- Long listening holds are interrupted by a short, abrupt head movement.
- The attack warning follows its remembered sound instead of tracking the
  victim's current position. A low positional inhalation precedes pursuit.
- Preserved the fifty-tick bone-crack warning, blindness, native combat,
  counterplay and the reduced spawn frequency. Protected scenes stay isolated.

TEST COMMANDS
/ouvinte vila          Locate a generated ruined village.
/ouvinte mina          Locate the abandoned mine belonging to a village.
/ouvinte casa_loop     Start a home loop near a valid remembered home.
/ouvinte sair_loop     Recover the original position.
/ouvinte caverna       Find a garden cavern with an unfinished story.

Commands require cheats or operator permission level 2. Use Survival for the
story scenes. New village generation requires unexplored Overworld chunks.
The earlier boss, garden and horror test commands remain available.

INSTALLATION AND VALIDATION
Replace the old mod JAR with ouvinte-4.10.0-beta-mc1.20.1.jar. Both client and
server need this version. Do not keep two versions in the mods folder.
The build and focused automated checks include native Minecraft metadata and
official Forge event declarations. They do not replace a complete Forge
playthrough; terrain integration, rendering and multiplayer pacing still need
in-game testing. See VALIDACAO-4.10.txt in the project for the exact scope.
