Ted:
	- update version numbers for release
	- comments
	- add slash commands (real config gui planned for future)
	- fix anchors when moving frames around
	- don't need savedvar tracking of position anymore
	- set frame user placed on load (might be unnecessary but for now we do it)
	- rework locals again
	- frames moveable (remember position) and clamp to screen (maybe not working? api issue)
	- implement done dragging button
	- adjust references for restructured variables
	- restructure working variables and globals
	- only load dragframe once
	- rename some fake 'self's
	- finish dragframe reset button
	- another bad reference
	- move dragframe buttons around
	- goofed some references
	- missed a reference
	- dragframe center, reset, and done. dragframe now global
	- modify self references (more to come)
	- add reset and done dragging buttons
	- add frame centering function + handler
	- mover frame no longer virtual
	- remove extra lua call
	- Add center horizontal button to mover
	- add mover frame spawn and dragging
	- add mover frame template
	- rework event handling
	- cleanup global
	- restructure for saved variables; register events
	- add savedvariables
zendil:
	- Update warrior spells
	- Update warlock spells
	- Update shaman spells
	- Update rouge spells
	- Update priest spells
	- Set function definitions global
	- Update paladin spells
	- Add save local definition
Ted:
	- Update mage and monk spells
	- add dh, dk, druid, hunter pvp talents; stampeding roar
	- some spell id revisions
	- Update hunter spells
	- update druid spells
	- fix extra spaces (formatting)
	- restructuring for saved variables
zendil:
	- Some comment cleanup
	- Update version numbers
	- Missed bracket
	- Update death knight spells
	- Update death knight spells
	- Add spells for demon hunter
