NITWIT EXTREME ADAPTIVE STABILITY — 1.3.0

This build keeps frame-time spikes, including multi-hundred-millisecond and multi-second stalls, in the pressure signal instead of discarding samples above 250 ms. Severe stalls select maximum adaptive pressure immediately. Sustained pressure responds faster, render/entity distance are reduced more aggressively, particles reach Minimal at the highest pressure level, and heap-pressure escalation begins earlier. Settings are staggered over four client ticks. Recovery is deliberately slower to avoid quality bouncing.

The mod controls only supported local client options and integrated-server simulation-distance settings. It cannot change a remote Paper server's tick loop/TPS, network ping, packet round-trip time, or server-side plugins/world generation. It does not guarantee zero input delay or Sodium-equivalent renderer performance. Test in the exact game version/modpack and back up config/nitwit.properties before installation.
