HASTE SHADERS V1.1.4 — V46 GARGANTUA ACCRETION-FLOW REBUILD

This version replaces the V45 black-hole visual composition in shaders/final.fsh.

Changes:
- Removes the explicit bright photon-ring / orange-outline treatment.
- Replaces the smooth, broad orange plane glow with a turbulent, warped accretion band.
- Adds irregular upper and lower lensed-flow arches with cloudy plasma texture rather than a closed graphic ring.
- Keeps the existing event-horizon mask, world-pinned direction, apparent-size control, and disk orientation.
- Reduces ambient spill so the accretion structure remains readable and does not wash the whole sky white.
- Leaves terrain, water, End world-lighting, and Distant Horizons code untouched.

This is an artistic screen-space lensing approximation, not a full relativistic ray tracer. It has not been compiled in Minecraft in this environment. Please test in-game and share a screenshot or complete compile log for the next tuning pass.
