HASTE SHADERS V1.1.4 — V45 GARGANTUA RENDER REBUILD

This version replaces the prior black-hole drawing functions in shaders/final.fsh with a new procedural rendering model.

Changes:
- Retains the V44 world direction and BLACKHOLE_SIZE value to preserve the object placement and current apparent scale.
- Replaces the old spiral-arm disk texture with advected multi-scale plasma turbulence.
- Adds a revised temperature gradient and radial emission profile.
- Uses separate direct and higher-order lensed disk images to suggest the far-side disk bending over and under the shadow.
- Rebuilds the photon shell and restrained halo around a near-black event horizon.

This is a screen-space artistic approximation of relativistic lensing, not a full physical ray tracer. It has not been compiled or tested in Minecraft in this environment; please test in-game and share any shader compile log.
