Third-party material committed to this repository
==================================================

Each entry names the files, their author, where they came from and the licence they are under. A
file listed here is NOT covered by the licence this repository states for its own work; its own
licence governs it. Which licence covers which file is REUSE.toml's to say; this list is the
credits for what was copied in.

Ore sprites
-----------

Files:   data/art/ore_slade_coal.png
         data/art/ore_stone_copper_2.png
         data/art/ore_slade_iron.png
         data/art/ore_stone_brimstone.png
         data/art/ore_stone_soul.png
         data/art/ore_slade_diamond.png
         data/art/ore_slade_gold.png
         data/art/ore_slade_glowstone.png
         data/art/ore_stone_saltpeter.png
         data/art/ore_slade_lapis.png
         data/art/ore_stone_anthracite.png
         src/main/resources/assets/fieldworks/textures/block/ore/{coal,copper,iron,sulfur,uranium}_stage{0..7}.png
         src/main/resources/assets/fieldworks/textures/block/ore/{diamond,gold,glowstone,quartz}_stage{0..7}.png
         src/main/resources/assets/fieldworks/textures/block/ore/{redstone,netherite}_stage{0..7}.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/ore_slade_coal.png, ore_stone_copper_2.png, ore_slade_iron.png, ore_stone_brimstone.png,
         ore_stone_soul.png, ore_slade_diamond.png, ore_slade_gold.png, ore_slade_glowstone.png,
         ore_stone_saltpeter.png, ore_slade_lapis.png and ore_stone_anthracite.png at commit
         c89604ea49c0fc5470c5849f39cd5df1d497b0fb. The files under data/art/ are the unmodified copies.
         The stage sprites are derived from them by scripts/build-textures.py, which removes ore pixels per
         stage. The quartz sprites are ore_stone_saltpeter.png, white as quartz is; the redstone sprites are
         ore_slade_lapis.png with its ore turned red, and the netherite sprites ore_stone_anthracite.png with
         its ore turned brown, since the collection has no sprite for either.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Item sprites
------------

Files:   data/art/material_crystal_sulfur_fancy.png
         data/art/material_crystal_greenish.png
         data/art/ingot_lead.png
         src/main/resources/assets/fieldworks/textures/item/{sulfur,raw_uranium,uranium_ingot}.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         items/material_crystal_sulfur_fancy.png, material_crystal_greenish.png and ingot_lead.png at
         commit c89604ea49c0fc5470c5849f39cd5df1d497b0fb. The files under data/art/ are the unmodified
         copies. sulfur.png and raw_uranium.png are written from them unchanged; uranium_ingot.png is
         ingot_lead.png recoloured by scripts/build-textures.py to the green of the uranium ore's
         crystals, keeping each pixel's brightness.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Harvester sprites
-----------------

Files:   data/art/industrial_metal_duct_flat_1.png
         data/art/industrial_metal_duct_vent.png
         data/art/industrial_metal_duct_intake.png
         data/art/device_gearbox_ends.png
         data/art/space-plating-square.png
         data/art/space-plating-stripe-light-gray-horizontal-undamaged.png
         data/art/space-plating-stripe-light-gray-vertical-undamaged.png
         data/art/space-plating-stripe-yellow-horizontal-undamaged.png
         data/art/space-plating-stripe-yellow-vertical-undamaged.png
         data/art/device_smelter_front.png
         data/art/device_smelter_front_lit.png
         data/art/copper_coil_side.png
         data/art/steel_block.png
         data/art/metal_pipes_copper.png
         src/main/resources/assets/fieldworks/textures/block/harvester/*.png
         src/main/resources/assets/fieldworks/textures/block/harvester/*.png.mcmeta
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/ at commit c89604ea49c0fc5470c5849f39cd5df1d497b0fb, the files named above. The files
         under data/art/ are the unmodified copies. scripts/build-textures.py writes them unchanged as
         duct.png, vent.png, intake.png, gearbox.png, brace.png, band_1.png, band_1_vertical.png,
         band_2.png and band_2_vertical.png, and steel_block.png and metal_pipes_copper.png as drill_body.png
         and drill_leg.png, the drill heads' housing and the drill legs. firebox.png is the smelter's front with the brick round
         its rim painted over with the duct; coil.png is the copper coil's side turned and mirrored so
         its dark band runs down both edges.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Crude oil sprite
----------------

Files:   src/main/resources/assets/fieldworks/textures/block/fluid/crude_oil.png
         src/main/resources/assets/fieldworks/textures/block/fluid/crude_oil.png.mcmeta
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         fluids/fluid_gas_dark.png and its .mcmeta at commit c89604ea49c0fc5470c5849f39cd5df1d497b0fb,
         copied unmodified and renamed. The game tints it.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/
