AE MonitorNet (modid: ae_monitornet) - third party notices
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This mod is a derivative work. The ME throughput monitor parts are ported from
AdvancedAE (its 1.20.1 line) down to Minecraft 1.19.2, and the same parts are
used by the 1.20.1 build. The "advanced" throughput monitor (its sampling
history, unit derivation, chart and the terminal UI) is our own implementation.

1. AdvancedAE  (https://github.com/pedroksl/AdvancedAE)
   Author: Pedroksl
   License: GNU LGPL-3.0
   Used for: the ME throughput monitor part (ThroughputMonitorPart), its
   sliding-window rate cache (ThroughputCache) and the per-tick sampling
   behaviour, which this mod ports from the 1.20.1 line down to 1.19.2. The
   rate unit cycling (per tick / second / minute / 10 minutes) and the "monitor
   a configured item/fluid and draw an icon + amount + rate on the part face"
   behaviour come from that implementation.

2. Applied Energistics 2  (https://github.com/AppliedEnergistics/Applied-Energistics-2)
   License: GNU LGPL-3.0
   Used as: required dependency and API surface (parts, grid services, menus,
   screens, widgets, storage watchers). No AE2 source file is copied into this
   mod; AE2 is compiled against, never bundled.
   Also: every part and item face is referenced straight out of AE2's own
   resources (ae2:part/..., ae2:item/...); none of AE2's textures is copied into
   this jar. Every texture this jar ships is this project's own art: the three
   terminal light layers it draws itself (part/terminal_front_medium.png,
   part/terminal_front_bright.png, part/terminal_front_dark.png), the optional
   part front plate (part/panel_front_base.png, kept for later use and not
   referenced by any model yet), the configurator icon
   (item/throughput_monitor_configurator), and the three GUI backgrounds under
   assets/ae2/textures/guis/ (ae_monitornet_monitor.png,
   ae_monitornet_terminal.png, ae_monitornet_window.png), which sit in the ae2
   namespace because AE2 resolves style textures from there only.

Original work in this mod (not derived from the projects above):
  - ThroughputHistory: discontinuity-aware sampling history, per-window series
    derivation (amount / rate / acceleration) with Tukey-fence trimming and
    bucket downsampling.
  - ThroughputChart: the in-GUI line chart renderer.
  - AdvancedThroughputMonitorPart, the storage monitor terminal (part + item),
    the draggable per-target chart windows, the block highlight ("locate")
    feature, the terminal row merging/sync protocol and all of this mod's own
    textures (the three part light layers, the optional front plate, the
    configurator icon and the GUI backgrounds).

All trademarks and copyrights remain with their respective owners.
