Royal Azshurite armor references and adapted crown

Crown base and inventory silhouette adapted from Crowned by NoahOnFyre (MIT).
https://github.com/noahonfyre/crowned
Original source textures: assets/crowned/textures/entity/crown.png and textures/item/crown.png.
Extra Equipment adds its own silver setting, blue gem and emissive mask.

Armor study references: More Armor, original asset designs by AverageTaTeMan (MIT).
https://github.com/elijah-farrell/More-Armor
Gilded and quartz armor sheets were imported into Blockbench and retained as hidden study layers in the Aseprite sources. Runtime plate sheets are newly painted for Extra Equipment.

Armor inventory icons:
Selected armor icons: crown from the previous pass; chestplate silhouette from option B; leggings and boots from option A.

Crown: Crowned by NoahOnFyre, MIT. https://github.com/noahonfyre/crowned
Chestplate: adapted from Twilight Forest knightmetal, by Twilight Forest team and contributors, CC BY-NC-SA 4.0. https://github.com/TeamTwilight/twilightforest
Leggings and boots: adapted from Immersive Armors heavy armor, by Luke100000 and contributors, GPL-3.0. https://github.com/Luke100000/ImmersiveArmors

Changes: blue/silver/gold recolor; crown center gem; dense staggered steel mesh on chestplate ribs with transparent gaps, steel seams and small gold rivets. The editable Blockbench Image project embeds the preferred editable pixels. Licenses apply to the respective image assets.

The four armor inventory icons are now native 16x16 PNGs, reduced from the selected 32x32 artwork in Blockbench with crown gem and chainmail clarified on the 16-pixel grid. The achievement palette updates worn armor colors while preserving geometry, crown placement, and chainmail transparency.


Native 16x tools and weapons:
Extra Equipment - 16x tool and weapon artwork

MoreVanillaTools by MelanX / ChaoticTrials (Apache-2.0): prismarine pickaxe, axe, shovel and hoe base-frame silhouettes, recolored for Azshurite, Blessed Azshurite and Tanzanite.
https://github.com/ChaoticTrials/MoreVanillaTools

Vanilla Hammers by Draylar and Contributors (MIT): diamond hammer base, recolored for Azshurite.
https://github.com/Draylar/vanilla-hammers

Ready For Battle Axes by AgentVen (MIT): diamond battleaxe base, recolored for Azshurite.
https://github.com/AgentVen/ResourcePack-ReadyForBattleAxes

Sword Selection by SneK152 (MIT): diamond longsword base, recolored for Tanzanite.
https://github.com/snek152/SwordSelection

Fel-Iron Katana: newly painted curved single-edged sprite with dark core and luminous fel-green coating. No rejected KatanaMod or PracticalTools pixels are used. The texture suggests luminous coating; no new emissive renderer or block-light source has been added.

All exported tool icons are static 16x16 transparent PNGs. Azshurite gold fittings and Blessed Pickaxe gem/bindings were repainted in Blockbench. The katana model retains vanilla sword rotations, scales only held views by 25%, and adjusts translation to retain the grip anchor; GUI size stays unchanged.


Obsidian rod: original 16x16 charcoal/violet artwork with provisional contrasting bands. This component supplies the visual material of the katana grip; no second material or recipe was invented.
