MINE PIECE: NEW ERA — 1.87.0
Build: NE-1870-ANIME-COMBAT
Forge 1.20.1 / MinePiece ver15
Cumulative update built on the completed 1.86.0 release.

GALAXY IMPACT
- Rebuilt the native Garp/Garp 2 casting pose: coiled right fist, shoulder-led
  downward punch and a smooth recovery, based on the uploaded anime recording.
- Added a three-dimensional white-gold pressure comet, successive gold-white
  ground shockwaves, a bright vertical impact core, red-black Haki branches,
  raised pressure rings and temporary flying debris geometry.
- The star-filled backdrop remains circular, with its existing reduced scale.
  Its artwork retains equal horizontal/vertical scale and linear filtering.
  Centered the field behind the airborne caster, removing the extra upward lift.
- Replaced slow excavation with one immediate bounded TNT-style terrain blast.
  Existing terrain configuration, gamerules and shared explosion budgets apply.
  Visual debris does not create physical debris or lightning entities.
- Retained the existing native damage calculation and single-impact hit claims;
  the larger explosion presentation does not add a second damage calculation.

NEW GEAR FIVE ATTACKS — ELBAPH AND ONIGASHIMA LUFFY
- Dawn Heel Drop: airborne tuck, connected extending leg, heel-first impact
  and ground shockwave. Maximum raw damage 64; individual cooldown 13 seconds.
- Dawn Whirlwind Whip: connected rubber arms extend outward while Luffy spins,
  surrounded by layered air ribbons. Four contacts of 15 raw damage, capped at
  60 per victim per cast; individual cooldown 17 seconds.
- Dawn Rocket Rush: forward rolling whirlwind with limited steering and swept
  block collision. Up to five contacts of 11 raw damage, capped at 55 per victim
  per cast; individual cooldown 15 seconds. Maximum travel 22 blocks.
- These are descriptive move names for the three observed sequences. The video
  does not display canonical move names.
- Both NPCs select the attacks repeatedly with cooldowns and recent-use history.
  Ordinary MinePiece techniques, Giant Step, Dawn Cymbal and barrages continue
  between their new attack windows.
- Damage uses the existing MinePiece-compatible damage path, including Haki,
  resistance, blocking and alliance checks. The numbers above precede those
  calculations. Knockback applies only after a successful hit.
- Server-tracked cast clocks synchronize the visible poses. Interrupted casts,
  death, target loss and unloading clear the state and restore original gravity.
- The animation adapter restores previous bone transforms and visibility before
  each model render, preventing poses from leaking into another NPC or form.

LOKI / RAGNIR HOLD
- Loki rests the hammer across his left shoulder while his right hand grips the
  handle. Idle, walking, sprinting and the new attacks share this resting pose.
- Authored forward paths carry the hammer around his head during wind-up and
  recovery. Limb lengths remain fixed; the handle stays rigid.
- Retained the three reference specials and the live two-hand eruption grip.

VALIDATION
- 20 real Forge server GameTests passed against MinePiece ver15. These include
  all three new attacks on both Luffy NPCs, damage caps, allied damage exclusion,
  interruption cleanup, gravity restoration, cooldowns and solid-wall collision.
- Both Luffy NPCs used all three new attacks, Giant Step and Dawn Cymbal in real
  server combat. Tests keep the fight inside the loaded test arena.
- The actual native Galaxy Impact procedure created one tagged projectile and
  reached its grounded native impact phase. Immediate terrain damage was tested
  separately: 4,096 blocks in the bounded test blast, with no duplicate blast.
- Loki's existing combat, defensive Shanks damage, player selector/energy and
  real partial-frame grip tests all passed.
- 1,015,040 checks on real GeckoLib-baked assets, render matrices and shared FX.
  Heel contact is within 0.02 blocks of the ground on both Luffy rigs. Recovery
  returns to the initial pose, and the spinning arms extend away from the torso.
- 485,359 Loki pose/effect checks, 98,649 additional rig checks, and exact
  cuboid intersection checks across 1,263 poses at 120 Hz. No hammer/head or
  shaft/head/torso intersection was found in the revised attacks.
- The final package's production content matches the tested server package.
- GIFs show rendered assets/animations/effects. A graphical Minecraft client
  playtest and live multiplayer playtest were not performed.

INSTALL
Replace the previous New Era/Demonic Legends JAR on both client and server.
Keep the existing MinePiece and animation dependencies. Use one New Era JAR.
/newerabuild must report 1.87.0 and NE-1870-ANIME-COMBAT.
