Mine Piece: New Era 1.65.0

- Removed Bounceman and Snakeman transformations from Onigashima and Elbaph Luffy NPCs. Their progression goes from Gear 3 directly to Gear 5, and NPCs saved in either removed form migrate safely to Gear 5.
- Kraken Gatling now has one shared target. A player's crosshair acquires the lock; aiming at a different enemy switches it. An empty reticle keeps an existing valid lock, and empty-space casts do not pick unrelated nearby mobs. NPCs use their combat target.
- Rebuilt Kraken's black fists with four separate curled fingers, knuckles, a folded thumb and pale Haki highlights, using the provided reference. Alternate fists mirror left/right. Eight wide curved arm lanes replace the crowded 24-arm spread.
- Kraken punches arrive one after another, four ticks apart, during the five-second held cast. Releasing the button cancels the cast. The existing 70% per-hit damage reduction remains.
- Bajrang Gatling fists are uniformly reduced to two thirds of their previous size (1.5 times smaller). Six-tick launch intervals and faster separated descents prevent the large fists and forearms from stacking together. All 16 strikes remain, with a ten-second reuse cooldown.
- Joyboy rises for 12 ticks and then hovers for 100 ticks (five seconds). Every fist arrives during that hover. Collision checks respect ceilings; gravity is restored on completion, cancellation or interruption.
- Bajrang impact damage follows the locked enemy, while bounded, terrain-only explosions strike the loaded ground beneath that enemy. Every landing retains Conqueror's Haki. Ordinary terrain permissions and destruction budgets remain in force.
- Kraken uses cached batched fist geometry; fewer arms and one synchronized aim vector reduce rendering/network work. The existing shader-pack fallback remains available. No new dependencies are added.
- Previous Harald/Elder/Garling fixes, Luffy lightning immunity, Joyboy damage boost and Elbaph Gear 5 accessories remain in the baseline.

Validation: native Forge/Minecraft bindings and MinePiece 14/15 linkage; production controller/effect tests with explicit engine, ray and imported-attack fixtures; native GeckoLib model baking and spacing checks; actual headless OpenGL fist rendering. No full Minecraft client playtest or FPS benchmark was performed.
