# The mixins of this epoch (versions/README.md), in ai.rrw.kine.mixin.v1_21: applied only on its releases.
# The same jobs as the v1_21_11 epoch's list; where one differs, the line's comment says how.
v1_21.AfterRotationSentMixin
v1_21.GuiOverlayMixin
# kine's HUD elements, after the camera overlays (no HUD element registry in these Fabric APIs)
v1_21.HudMixin
v1_21.ScreenEffectMixin
v1_21.FreecamCullMixin
v1_21.FreecamCameraMixin
v1_21.LightmapMixin
v1_21.CameraSkyMixin
v1_21.LevelRendererSkyMixin
# the Nether's and the boss bar's fog (LevelRenderer.renderLevel), and the clouds' fade
v1_21.AtmosphericFogMixin
# also v1_21_11's LavaFogMixin, PowderSnowFogMixin and WaterFogMixin: every fog is set in FogRenderer.setupFog here
v1_21.FogRendererMixin
v1_21.MobEffectFogMixin
# v1_21_11's EntityRendererMixin: the outline colour is Entity.getTeamColor in LevelRenderer.renderLevel here
v1_21.GlowColorMixin
v1_21.KeyboardInputMixin
# the sprint key, which the input of these releases doesn't carry
v1_21.SprintKeyMixin
v1_21.ClientPacketListenerMixin
v1_21.GameRendererFovInvoker
# no PiercingAttackMixin: no spears before 1.21.11
