Mine Piece: New Era 1.86.0 - Loki reference moveset
Build: NE-1860-LOKI-VIDEO | Forge 1.20.1

REFERENCE
The supplied 23.65-second recording shows three distinct attacks, each shown
in two arenas. Their windups, strikes, recovery and lingering lightning have
been recreated on the existing cuboid Loki model. The recording does not
display skill names, so the names below describe the recreated attacks.

THE THREE NEW SKILLS
1. Ragnir: Leaping Thunder Slam
   Reference: 0.0-3.4 / 3.4-6.8 seconds.
   Crouch, leap with bent knees, raise the Haki-coated hammer, smash downward,
   and recover through an upright one-handed stance. White pressure waves,
   red-black lightning and temporary ground fissures accompany the impact.
   Base energy 140; cooldown 7 seconds; base damage cap 42; damage radius 28.
   Unlocked immediately in Loki style.

2. Ragnir: Conqueror's Eruption
   Reference: 7.0-9.7 / 10.2-13.7 seconds.
   Draw the hammer across the head with two hands, slam it forward, and send
   two staggered fields of red Haki eruptions out of the ground. Both palms
   remain on the same rigid handle through the two-handed part of the move.
   Base energy 240; cooldown 7 seconds; base damage 36 + three pulses of 9
   (63 maximum per target); radius 34; bounty unlock 1 billion.

3. Ragnir: Ragnarok Shockwave
   Reference: 14.0-17.6 / 18.0-23.1 seconds.
   Gather white charge effects, draw the hammer back with a body twist, and
   drive it down into an expanding red-white shockwave. White lightning
   continues striking around the impact after the main blow, as in the clip.
   Base energy 360; cooldown 8 seconds; base damage 44 + four pulses of 9
   (80 maximum per target); radius 40; bounty unlock 3 billion.

COMBAT / REPLACEMENT
- Replaced the six old humanoid Loki special slots and removed their active
  animation clips. The old combo special, ground/double slam, lightning
  hammer barrage, Ice Prison and Thor Bullet are no longer selected or cast.
- NPC Loki repeatedly chooses from the new moves with random weights,
  cooldown checks, target distance/line of sight and an attack-history bag.
  All three participate before the history resets; their order is random.
- NPC Loki approaches and uses normal MinePiece attacks between specials.
  The previous random humanoid special/automatic transformation rotation is
  replaced. The separately registered Nidhogg fruit and its abilities remain.
- The player Loki selector uses the same three attacks and existing native
  energy/bounty/cooldown systems. Ragnir must still be held.
- Damage goes through the existing MinePiece-compatible damage pipeline.
  Listed caps are inputs before Haki, resistance, blocking and other defense
  calculations. Each target is claimed once per permitted damage stage.
- Allies, including Ragnir, are excluded. Interrupted casts stop their later
  damage. Death, loss of the target or loss of the weapon cancels the cast.
- Ground destruction uses the existing immediate bounded explosion system,
  mobGriefing and the existing explosionsBreakBlocks option.

MODEL / PERFORMANCE
- Baked the arm/weapon bind rotations into a coherent rig and corrected the
  resting hammer angle. Existing face, clothing, texture and character stats
  remain. Native basic combat/backstep/guard clips remain available.
- Added fixed-length arm constraints after pose interpolation, including
  both palms during the two-handed strike. No arm/hand/hammer scaling.
- Checked the hammer shaft against the skull/torso and weapon-head cuboids
  against the actual head cuboids through all three attacks.
- Effects use bounded client-side geometry, with a measured maximum of 6,816
  vertices per frame. They create no lightning-bolt or physical-debris entities.
  No live client FPS benchmark was performed.

VALIDATION
- Production classes compiled against real Forge/Minecraft/MinePiece APIs.
- 485,359 compiled pose/effect checks and 98,649 model checks passed.
- Sampled 1,263 final poses at 120 samples/second; both grips stayed attached,
  limb lengths stayed fixed and the checked weapon/body regions did not clip.
- Eight actual Forge server GameTests passed: all three attacks damage
  enemies and spare Ragnir; removed attacks are rejected; target-loss cleanup
  preserves cooldown; real partial-tick rig sampling holds both grips; the
  player selector spends native energy once and synchronizes the new action;
  real NPC combat used all three moves repeatedly; real MinePiece emperor
  Shanks took damage through his defensive damage calculation.
- In the live NPC test Loki cast the new moves 2 / 2 / 1 times in 610 ticks.
  The eruption dealt 37.8 observed health damage to the tested Shanks from
  63 base damage; this is a fixture observation, not a guaranteed damage value.
- GIFs render the actual model, sampled runtime constraints and shared effect
  vertices. They are animation previews, not a Minecraft gameplay recording.
  No graphical Minecraft client or multiplayer visual playtest was performed.
- This is a complete cumulative JAR built on 1.85.0. All previous updates,
  including the circular Galaxy Impact backdrop, remain included.

INSTALL
Replace the previous New Era/Demonic Legends JAR on client and server. Keep
the existing MinePiece, GeckoLib and other animation dependencies. Install
only one New Era JAR. /newerabuild reports 1.86.0 / NE-1860-LOKI-VIDEO.
