PASS garling_randomly_reuses_charge
PASS ram_and_shockwave_once
PASS five_transformed_elders_fight_together
PASS elder_path_entries_are_bounded_without_resizing
PASS wall_stops_charge_without_terrain_damage
PASS player_can_hold_aim_then_release
PASS native_resistance_and_haki
PASS giant_hitbox_is_read_not_changed
PASS player_energy_form_and_cooldown
PASS stun_cancels_and_cleans_visual_state
