#Static Hollow preset for Hysteria Shaders v1.2.2 by ElocinDev (settings only - Hysteria itself is downloaded unchanged by CurseForge)
#Hysteria's own eerie look (dark nights, grey mist, drained colours) with the Static Hollow touches: a red-tinged sun
#and a blood-red dusk, heavier cloud, thicker dusk and rain mist, murky black-green water, warm orange torchlight,
#darker caves, and the mod's own bump/gloss maps (StaticHollow-Shader-PBR) switched on.
#(This is for Hysteria as downloaded. The mod makes a copy next to it,
#Hysteria-Shaders-Universal-v1.2.2-StaticHollow.zip, with grass and flowers that sway as one piece
#and the mod's garden blocks and newer blocks known to it.)
#Change anything in Options -> Video Settings -> Shader Packs -> Shader Pack Settings.
#Performance (made for a steady 60+ FPS on a laptop RTX card at 1080p): 2048 shadows out to 128 blocks, no ray-traced
#screen-space shadows or sky reflections, fewer reflection rays and cloud steps, no parallax depth (bump maps stay), no motion blur.
#For more FPS: lower the shadow resolution to 1024, or your render distance to 10.
NORMAL_MAPPING=true
SPECULAR_MAPPING=true
TEXTURE_FORMAT=TEXTURE_FORMAT_LAB
POM=false
POM_DEPTH=0.20
DIRECTIONAL_LIGHTMAPS=true
EMISSION_STRENGTH=1.25
COLORED_LIGHTS=false
HANDHELD_LIGHTING=true
HANDHELD_LIGHTING_INTENSITY=0.60
BLOCKLIGHT_R=1.00
BLOCKLIGHT_G=0.62
BLOCKLIGHT_B=0.40
BLOCKLIGHT_I=1.10
SKYLIGHT_I=0.80
CAVE_LIGHTING_I=0.50
SUN_MR=0.90
SUN_MG=0.55
SUN_MB=0.45
SUN_NR=0.80
SUN_NG=0.62
SUN_NB=0.58
SUN_ER=0.45
SUN_EG=0.16
SUN_EB=0.12
SUN_I=0.85
MOON_R=0.72
MOON_G=0.76
MOON_B=0.92
MOON_I=0.25
MOON_PHASE_AFFECTS_BRIGHTNESS=false
VANILLA_SUN=true
VANILLA_MOON=true
STARS_INTENSITY=0.30
STARS_COVERAGE=0.25
AURORA_SNOW=AURORA_NEVER
CLOUD_SHADOWS_INTENSITY=0.90
CLOUDS_CUMULUS_COVERAGE=1.40
CLOUDS_CUMULUS_WIND_SPEED=15.0
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=0.6
AIR_FOG_RAYLEIGH_R=0.55
AIR_FOG_RAYLEIGH_G=0.60
AIR_FOG_RAYLEIGH_B=0.68
AIR_FOG_MIE_DENSITY_MORNING=0.0100
AIR_FOG_MIE_DENSITY_EVENING=0.0100
AIR_FOG_MIE_DENSITY_RAIN=0.060
WATER_ABSORPTION_R=0.55
WATER_ABSORPTION_G=0.20
WATER_ABSORPTION_B=0.25
WATER_SCATTERING=0.03
WATER_ABSORPTION_R_UNDERWATER=0.30
WATER_ABSORPTION_G_UNDERWATER=0.12
WATER_ABSORPTION_B_UNDERWATER=0.16
WATER_SCATTERING_UNDERWATER=0.05
GRADE_BRIGHTNESS=0.85
GRADE_CONTRAST=1.12
GRADE_SATURATION=0.70
GRADE_ORANGE_SAT_BOOST=0.10
GRADE_GREEN_SAT_BOOST=-0.25
VIGNETTE_INTENSITY=1.60
BLOOM_INTENSITY=1.20
shadowMapResolution=2048
shadowDistance=128.0
ENVIRONMENT_REFLECTIONS=false
SSR_RAY_COUNT=2
WATER_CAUSTICS=false
BLOCK_ENTITY_SHADOWS=false
ENTITY_SHADOWS=true
MOTION_BLUR=false
CLOUDS_CUMULUS_PRIMARY_STEPS_H=10
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=5
CLOUDS_CUMULUS_LIGHTING_STEPS=2
CLOUDS_CUMULUS_AMBIENT_STEPS=1
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_H=8
CLOUDS_ALTOCUMULUS_LIGHTING_STEPS=2
POM_SAMPLES=24
POM_DISTANCE=16
SHADOW_PCF_STEPS_MAX=8
VL=true
VL_QUALITY=1
VL_RENDER_SCALE=0.50
POM_SHADOW=false
SSR_INTERSECTION_STEPS_SMOOTH=12
SSR_INTERSECTION_STEPS_ROUGH=6
CLOUDS_CUMULUS_CONGESTUS_PRIMARY_STEPS=8
GRADE_TEAL_SAT_BOOST=0.05
AIR_FOG_MIE_DENSITY_NOON=0.0060
VIGNETTE=true
PURKINJE_SHIFT=true
PURKINJE_SHIFT_INTENSITY=1.00
GRADE_WHITE_BALANCE=6300
CAVE_FOG=true
SKY_SATURATION=0.30
AIR_FOG_COLORED_LIGHT_SHAFTS=false
