[21/10] [survie] [06:00] Behind Mob P1 spawned (Guaranteed once)
[21/10] [survie] [07:30] Tree Watcher spawned
[21/10] [survie] [11:18] Outside Watcher spawned
[21/10] [survie] [12:05] Spider spawned
[21/10] [survie] [13:48] Stone Watcher spawned
[21/10] [survie] [16:03] Furnace Event: SLAM
[21/10] [survie] [18:26] Distant Sound Event (block.sculk_shrieker.shriek)
[21/10] [survie] [19:21] Hide Mob (High) spawned (Left)
[21/10] [survie] [20:56] Bed Event: SLOW_STEPS
[21/10] [survie] [06:50] Random Footsteps Event (Type 2)
[21/10] [survie] [07:08] Button Event
[21/10] [survie] [07:37] Outside Watcher spawned
[21/10] [survie] [10:03] Stone Watcher spawned
[21/10] [survie] [11:44] Stone Watcher spawned
[21/10] [survie] [12:21] Ceiling ambience triggered (Type 3)
[21/10] [survie] [16:59] Distant Sound Event (entity.warden.nearby_closer)
[21/10] [survie] [17:13] ArmorStand Event: HEAD_TWITCH
[21/10] [survie] [18:00] Random Footsteps Event (Type 3)
[21/10] [survie] [21:00] PhaseBlock Event
[21/10] [survie] [21:00] Ceiling ambience triggered (Type 2)
[21/10] [survie] [00:16] Watcher Jumpscare Out
[21/10] [survie] [01:58] Door Event: DOOR_OPEN_CLOSE
[21/10] [survie] [03:55] Door Event: DOOR_REPETITIVE_BANG
[21/10] [survie] [04:07] Window Event: BROKEN_GLASS
[21/10] [survie] [04:33] Trapdoor Event: TRAPDOOR_REPETITIVE_KNOCKING
[21/10] [survie] [18:15] Random Footsteps Event (Type 2)
[21/10] [survie] [19:00] Trapdoor Event: TRAPDOOR_REPETITIVE_KNOCKING
[21/10] [survie] [19:05] Watcher Jumpscare Out
[21/10] [survie] [19:35] Bed Event: ERRATIC_STEPS
[21/10] [survie] [08:33] Button Event
[21/10] [survie] [10:27] Outside Watcher spawned
[21/10] [survie] [11:12] Sign Event: SPIN_COUNTERCLOCKWISE
[21/10] [survie] [11:19] Door Event: DOOR_VIOLENT_KNOCKING
[21/10] [survie] [12:13] Chest Event: CHEST_SLAM
[21/10] [survie] [14:28] Distant Hit Sound Event (Metal Bang - 19 hits)
[21/10] [survie] [19:26] Bed Event: SLOW_STEPS
[21/10] [survie] [09:14] Outside Watcher spawned
[21/10] [survie] [10:24] BoatGuy Event: Escape
[21/10] [survie] [14:32] PhaseBlock Event
[21/10] [survie] [18:11] Distant Hit Sound Event (Block Mining - 14 hits)
[21/10] [survie] [18:45] Doppelganger Event: STORAGE_INTERACT
[21/10] [survie] [19:12] Bed Event: SLOW_STEPS
[21/10] [survie] [07:00] Distant Hit Sound Event (Block Mining - 10 hits)
[21/10] [survie] [07:00] Random Footsteps Event (Type 3)
[21/10] [survie] [07:00] Water Block Event: FISH_PARTICLES
[21/10] [survie] [07:00] Tree Watcher spawned
[21/10] [survie] [00:00] Random Footsteps Event (Type 5)
[21/10] [survie] [00:00] Distant Hit Sound Event (Block Mining - 17 hits)
[21/10] [survie] [00:00] PhaseBlock Event
[21/10] [survie] [00:00] BoatGuy Event: Stalker
[21/10] [survie] [00:00] Furnace Event: SOUL_SMOKE
[21/10] [survie] [18:42] Bed Event: RUNNING_STEPS
[21/10] [survie] [18:42] ItemEntity Event: PULL_TO_PLAYER
[21/10] [survie] [18:42] Distant Hit Sound Event (Block Mining - 10 hits)
[21/10] [survie] [18:42] CraftingTable Event: CRAFTING_SOUNDS
[21/10] [survie] [18:42] Utility Event: CAULDRON_SPLASH
[21/10] [survie] [18:42] Ceiling ambience triggered (Type 1)
[21/10] [survie] [18:42] Random Footsteps Event (Type 2)
[21/10] [survie] [18:42] PhaseBlock Event
[21/10] [survie] [18:42] CraftingTable Event: CRAFTING_SOUNDS
[21/10] [survie] [18:42] BoatGuy Event: Escape
[21/10] [survie] [18:42] Hostile Mob Event: ZOMBIE_SILENT_STARE
[21/10] [survie 2] [06:00] Behind Mob P1 spawned (Guaranteed once)
[21/10] [survie 2] [07:29] Tree Watcher spawned
[21/10] [survie 2] [07:29] Trapdoor Event: TRAPDOOR_PROXIMITY_SLAM_OPEN_CLOSE
[21/10] [survie 2] [08:35] CampFire Event: CAMPFIRE_EXTINGUISH
[21/10] [survie 2] [01:49] Utility Event: COMPOSTER_NEST
[21/10] [survie 2] [02:27] Door Event: DOOR_JUMPSCARE_SLAM
[21/10] [survie] [18:42] Stone Watcher spawned
[21/10] [survie] [18:42] Outside Watcher spawned
