# The mixins of this epoch (versions/README.md), in ai.rrw.kine.mixin.<subpackage>: applied only on its releases.
# This epoch's own (ai.rrw.kine.mixin.v1_21_2). Against 1.21.11's list: the fog environments' mixins (atmospheric,
# lava, powder snow, water, mob effect) are FogRendererMixin, LevelRendererFogMixin and CloudFogMixin here (no fog
# environments before 1.21.6); EntityRendererMixin is ProjectileGlowMixin (the outline colour is read in
# LevelRenderer.renderEntities); there is no PiercingAttackMixin (no spear); GuiHudMixin draws kine's HUD elements.
v1_21_2.AfterRotationSentMixin
v1_21_2.GuiOverlayMixin
v1_21_2.GuiHudMixin
v1_21_2.ScreenEffectMixin
v1_21_2.FreecamCullMixin
v1_21_2.FreecamCameraMixin
v1_21_2.LightmapMixin
v1_21_2.CameraSkyMixin
v1_21_2.LevelRendererSkyMixin
v1_21_2.LevelRendererFogMixin
v1_21_2.FogRendererMixin
v1_21_2.CloudFogMixin
v1_21_2.ProjectileGlowMixin
v1_21_2.KeyboardInputMixin
v1_21_2.SprintKeyMixin
v1_21_2.ClientPacketListenerMixin
v1_21_2.GameRendererFovInvoker
# the server's fall distance for the local player on 1.21.4 (compat.v1_21_2.ServerFall; nothing on 1.21.2 and 1.21.3)
v1_21_2.ServerFallMixin
v1_21_2.ServerFallAttackMixin
v1_21_2.ServerFallTeleportMixin
v1_21_2.ServerFallChorusMixin
