		[tools_and_abilities.ignitium_armor.armor_config]
			#Armor_Multiplier
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			armor_multiplier = 1.0
			#Toughness
			# Default: 4.0
			# Range: 0.0 ~ 1000000.0
			toughness = 4.0
			#Knockback Resistance
			# Default: 0.15
			# Range: 0.0 ~ 1000000.0
			knockback_resistance = 0.15

		[tools_and_abilities.cursium_armor.armor_config]
			#Armor_Multiplier
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			armor_multiplier = 1.0
			#Toughness
			# Default: 4.0
			# Range: 0.0 ~ 1000000.0
			toughness = 4.0
			#Knockback Resistance
			# Default: 0.05
			# Range: 0.0 ~ 1000000.0
			knockback_resistance = 0.05

		[tools_and_abilities.bone_reptile_armor.armor_config]
			#Armor_Multiplier
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			armor_multiplier = 1.0
			#Toughness
			# Default: 2.5
			# Range: 0.0 ~ 1000000.0
			toughness = 2.5
			#Knockback Resistance
			# Default: 0.15
			# Range: 0.0 ~ 1000000.0
			knockback_resistance = 0.15

		[tools_and_abilities.bloom_stone_armor.armor_config]
			#Armor_Multiplier
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			armor_multiplier = 1.0
			#Toughness
			# Default: 2.0
			# Range: 0.0 ~ 1000000.0
			toughness = 2.0
			#Knockback Resistance
			# Default: 0.1
			# Range: 0.0 ~ 1000000.0
			knockback_resistance = 0.1

	[tools_and_abilities.incinerator]
		#Incinerator Cooldown
		# Default: 400
		# Range: 0 ~ 1000
		incinerator_cooldown = 400

		[tools_and_abilities.incinerator.tool_config]
			#Tool attack damage
			# Default: 14.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 23.0
			#Tool attack speed
			# Default: 1.4
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.4

	[tools_and_abilities.bulwark_of_the_flame]
		#Bulwark Of The Flame Cooldown
		# Default: 80
		# Range: 0 ~ 1000
		bulwark_of_the_flame_cooldown = 80

		[tools_and_abilities.gauntlet_of_guard.tool_config]
			#Tool attack damage
			# Default: 11.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 11.0
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

	[tools_and_abilities.gauntlet_of_bulwark]
		#Gauntlet Of Bulwark Cooldown
		# Default: 80
		# Range: 0 ~ 1000
		gauntlet_of_bulwark_cooldown = 80

		[tools_and_abilities.gauntlet_of_bulwark.tool_config]
			#Tool attack damage
			# Default: 11.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 11.0
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

	[tools_and_abilities.gauntlet_of_maelstrom]
		#Maelstrom Cooldown
		# Default: 180
		# Range: 0 ~ 1000
		maelstrom_cooldown = 180

		[tools_and_abilities.gauntlet_of_maelstrom.tool_config]
			#Tool attack damage
			# Default: 11.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 11.0
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

	[tools_and_abilities.infernal_forge]
		#Infernal Forge Cooldown
		# Default: 80
		# Range: 0 ~ 1000
		infernal_forge_cooldown = 80

		[tools_and_abilities.infernal_forge.tool_config]
			#Tool attack damage
			# Default: 13.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 13.0
			#Tool attack speed
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.0

	[tools_and_abilities.void_forge]
		#Void Forge Cooldown
		# Default: 100
		# Range: 0 ~ 1000
		void_forge_cooldown = 100
		#Void Forge Rune Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		void_forge_rune_damage = 7.0

		[tools_and_abilities.void_forge.tool_config]
			#Tool attack damage
			# Default: 13.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 13.0
			#Tool attack speed
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.0

	[tools_and_abilities.brontes]
		#Brontes Storm Damage
		# Default: 10.0
		# Range: 0.0 ~ 1000000.0
		brontes_storm_damage = 10.0
		#Brontes Storm Area Damage
		# Default: 1.0
		# Range: 0.0 ~ 1000000.0
		brontes_storm_area_damage = 1.0

		[tools_and_abilities.brontes.tool_config]
			#Tool attack damage
			# Default: 13.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 13.0
			#Tool attack speed
			# Default: 1.0
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.0

	[tools_and_abilities.wither_assault_shoulder_weapon]
		#Missile Cooldown
		# Default: 40
		# Range: 0 ~ 1000
		missile_cooldown = 40
		#Missile Damage
		# Default: 16.0
		# Range: 0.0 ~ 100000.0
		missile_damage = 16.0
		#Howitzer Cooldown
		# Default: 100
		# Range: 0 ~ 1000
		howitzer_cooldown = 100

	[tools_and_abilities.void_assault_shoulder_weapon]
		#Howitzer Cooldown
		# Default: 160
		# Range: 0 ~ 1000
		howitzer_cooldown = 160
		#VASW Rune Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		vasw_rune_damage = 7.0

	[tools_and_abilities.void_core]
		#Cooldown
		# Default: 160
		# Range: 0 ~ 1000
		void_core_cooldown = 160
		#Void Core Rune Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		void_core_rune_damage = 7.0

	[tools_and_abilities.sandstorm]
		#Cooldown
		# Default: 300
		# Range: 0 ~ 1000
		sandstorm_cooldown = 300

	[tools_and_abilities.soul_render]
		#Soul Render Cooldown
		# Default: 100
		# Range: 0 ~ 1000
		soul_render_cooldown = 100
		#Phantom Halberd Damage
		# Default: 12.0
		# Range: 0.0 ~ 1000000.0
		phantom_halberd_damage = 12.0

		[tools_and_abilities.soul_render.tool_config]
			#Tool attack damage
			# Default: 15.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 26.0
			#Tool attack speed
			# Default: 1.05
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.05

	[tools_and_abilities.immolator]
		#Immolator Cooldown
		# Default: 250
		# Range: 0 ~ 1000
		immolator_cooldown = 250

		[tools_and_abilities.immolator.tool_config]
			#Tool attack damage
			# Default: 8.5
			# Range: 0.0 ~ 1000000.0
			attack_damage = 14.5
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

		[tools_and_abilities.tidal_claws.tool_config]
			#Tool attack damage
			# Default: 8.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 8.0
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

	[tools_and_abilities.ceraunus]
		#Ceraunus Wave Damage
		# Default: 6.0
		# Range: 0.0 ~ 1000000.0
		ceraunus_wave_damage = 40.0
		#Ceraunus Cooldown
		# Default: 150
		# Range: 0 ~ 1000000
		ceraunus_cooldown = 150

		[tools_and_abilities.ceraunus.tool_config]
			#Tool attack damage
			# Default: 16.0
			# Range: 0.0 ~ 1000000.0
			attack_damage = 30.0
			#Tool attack speed
			# Default: 0.7
			# Range: 0.0 ~ 1000000.0
			attack_speed = 0.7

	[tools_and_abilities.astrape]
		#Astrape Damage
		# Default: 11.0
		# Range: 0.0 ~ 1000000.0
		astrape_damage = 50.0
		#Astrape Area Damage
		# Default: 2.0
		# Range: 0.0 ~ 1000000.0
		astrape_area_damage = 40.0
		#Astrape Cooldown
		# Default: 60
		# Range: 0 ~ 1000000
		astrape_cooldown = 60

		[tools_and_abilities.astrape.tool_config]
			#Tool attack damage
			# Default: 10.5
			# Range: 0.0 ~ 1000000.0
			attack_damage = 18.5
			#Tool attack speed
			# Default: 1.4
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.4

		[tools_and_abilities.meat_shredder.tool_config]
			#Tool attack damage
			# Default: 8.5
			# Range: 0.0 ~ 1000000.0
			attack_damage = 18.5
			#Tool attack speed
			# Default: 1.4
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.4

		[tools_and_abilities.annihilator.tool_config]
			#Tool attack damage
			# Default: 8.5
			# Range: 0.0 ~ 1000000.0
			attack_damage = 12.5
			#Tool attack speed
			# Default: 1.6
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.6

	[tools_and_abilities.cursed_bow]
		#Cursed Bow Damage
		# Default: 8.0
		# Range: 0.0 ~ 1000000.0
		cursed_bow_damage = 8.0

	[tools_and_abilities.wrath_of_the_desert]
		#Wrath Of The Desert Damage
		# Default: 7.5
		# Range: 0.0 ~ 1000000.0
		wrath_of_the_desert_damage = 7.5

	[tools_and_abilities.laser_gatling]
		#Laser Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		laser_damage = 7.0

	[tools_and_abilities.ancient_spear]
		#SandStorm
		# Default: 6.0
		# Range: 0.0 ~ 1000000.0
		sand_storm_damage = 6.0

		[tools_and_abilities.ancient_spear.tool_config]
			#Tool attack damage
			# Default: 9.5
			# Range: 0.0 ~ 1000000.0
			attack_damage = 9.5
			#Tool attack speed
			# Default: 1.4
			# Range: 0.0 ~ 1000000.0
			attack_speed = 1.4

	[mobs.etc]
		#Return Home
		# Default: 20
		# Range: 0 ~ 200
		return_home = 20

	[mobs.ender_guardian]
		#Gravity Punch Hp Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		gravity_punch_hp_damage = 0.05
		#Teleport Attack Hp Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		teleport_attack_hp_damage = 0.05
		#Knockback Hp Damage
		# Default: 0.06
		# Range: 0.0 ~ 1.0
		knockback_hp_damage = 0.06
		#Uppercut Hp Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		uppercut_hp_damage = 0.1
		#Rocket Punch Hp Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		rocket_punch_hp_damage = 0.1
		#Area Attack Hp Damage
		# Default: 0.08
		# Range: 0.0 ~ 1.0
		area_attack_hp_damage = 0.08
		#Block Breaking X
		# Default: 15
		# Range: 0 ~ 20
		block_break_x = 15
		#Block Breaking Y
		# Default: 2
		# Range: 0 ~ 10
		block_break_y = 2
		#Block Breaking Z
		# Default: 15
		# Range: 0 ~ 20
		block_break_z = 15
		#Void Rune Damage
		# Default: 9.0
		# Range: 0.0 ~ 1000000.0
		void_rune_damage = 9.0
		#Enable separate music per boss phase
		separate_phase_music = true

		[mobs.ender_guardian.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.ender_guardian.cap_config]
			#Damage Cap
			# Default: 22.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 22.0
			#Dps Cap
			# Default: 13.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 13.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 12.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 12.0

		[mobs.ender_guardian.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.ender_guardian.respawner_config]
			#Respawner
			respawner = true

		[mobs.ender_guardian.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

	[mobs.ender_golem]
		#Void Rune Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		void_rune_damage = 7.0

		[mobs.ender_golem.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.ender_golem.cap_config]
			#Damage Cap
			# Default: 999999.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 999999.0
			#Dps Cap
			# Default: 999999.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 999999.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 8.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 8.0

		[mobs.ender_golem.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.ender_golem.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = false

	[mobs.netherite_monstrosity]
		#Lava bomb Magazine
		# Default: 3
		# Range: 0 ~ 20
		lava_bomb_magazine = 3
		#Lava bomb Amount
		# Default: 3
		# Range: 1 ~ 1000
		lava_bomb_amount = 3
		#Lava bomb Duration
		# Default: 350
		# Range: 1 ~ 10000
		lava_bomb_duration = 350
		#Lava bomb Random Duration
		# Default: 150
		# Range: 1 ~ 10000
		lava_bomb_random_duration = 150
		#Body collide like shulker
		body_collided = true
		#Smash Hp Damage
		# Default: 0.08
		# Range: 0.0 ~ 1.0
		smash_hp_damage = 0.08
		#Flame Jet Damage
		# Default: 7.0
		# Range: 0.0 ~ 1000000.0
		flame_jet_damage = 7.0
		#Flare Bomb Damage
		# Default: 10.0
		# Range: 0.0 ~ 1000000.0
		flare_bomb_damage = 10.0

		[mobs.netherite_monstrosity.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.netherite_monstrosity.cap_config]
			#Damage Cap
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 25.0
			#Dps Cap
			# Default: 20.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 20.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 18.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 18.0

		[mobs.netherite_monstrosity.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.netherite_monstrosity.respawner_config]
			#Respawner
			respawner = true

		[mobs.netherite_monstrosity.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

		[mobs.netherite_ministrosity.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.ignis]
		#Ignis's Life steal Multiplier
		# Default: 1.0
		# Range: 0.0 ~ 1000000.0
		healing_multiplier = 1.0
		#Enable separate music per boss phase
		separate_phase_music = true

		[mobs.ignis.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 4.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.3

		[mobs.ignis.cap_config]
			#Damage Cap
			# Default: 20.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 20000.0
			#Dps Cap
			# Default: 14.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 10004.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 15.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 15.0

		[mobs.ignis.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.ignis.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

	[mobs.ignited_revenant]
		#Ashen Breath Damage
		# Default: 4.0
		# Range: 0.0 ~ 1000000.0
		ashen_breath_damage = 4.0
		#Blazing Bone Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		blazing_bone_damage = 5.0

		[mobs.ignited_revenant.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.harbinger]
		#Harbinger Auto Heal
		# Default: 2.0
		# Range: 0.0 ~ 1000000.0
		harbinger_auto_heal = 2.0
		#Harbinger Life Steal
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		harbinger_life_steal = 5.0
		#Wither Missile Damage
		# Default: 8.0
		# Range: 0.0 ~ 1000000.0
		wither_missile_damage = 8.0
		#Laser Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		laser_damage = 5.0
		#Death Laser Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		death_laser_damage = 5.0
		#Death Laser HP Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		death_laser_hp_damage = 0.05
		#Charge Attack Hp Damage
		# Default: 0.06
		# Range: 0.0 ~ 1.0
		charge_hp_damage = 0.06

		[mobs.harbinger.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 4.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.harbinger.cap_config]
			#Damage Cap
			# Default: 22.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 20002.0
			#Dps Cap
			# Default: 14.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 10004.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 35.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 35.0

		[mobs.harbinger.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.harbinger.respawner_config]
			#Respawner
			respawner = true

		[mobs.harbinger.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

	[mobs.prowler]
		#Range Cap
		# Default: 15.0
		# Range: 1.0 ~ 1000000.0
		range_cap = 15.0
		#Wither Homing Missile
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		homing_missile = 5.0
		#Death Laser Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		death_laser_damage = 5.0
		#Death Laser HP Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		death_laser_hp_damage = 0.05

		[mobs.prowler.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.amethyst_crab]
		#Earth Quake Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		earth_quake_damage = 5.0
		#Amethyst Cluster Damage
		# Default: 12.0
		# Range: 0.0 ~ 1000000.0
		amethyst_cluster_damage = 12.0

		[mobs.amethyst_crab.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 3.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.1

	[mobs.leviathan]
		#Bite Hp Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		bite_hp_damage = 0.1
		#Rush Hp Damge
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		rush_hp_damage = 0.05
		#Tail Swing Hp Damage
		# Default: 0.06
		# Range: 0.0 ~ 1.0
		tail_swing_hp_damage = 0.06
		#Tentacle Hp Damage
		# Default: 0.06
		# Range: 0.0 ~ 1.0
		tentacle_hp_damage = 0.06
		#Dimensional Rift Damage
		# Default: 10.0
		# Range: 0.0 ~ 1000000.0
		dimensional_rift_damage = 10.0
		#Abyss Blast Damage
		# Default: 10.0
		# Range: 0.0 ~ 1000000.0
		abyss_blast_damage = 10.0
		#Abyss Blast HP Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		abyss_blast_hp_damage = 0.1
		#Abyss Orb Damage
		# Default: 4.0
		# Range: 0.0 ~ 1000000.0
		abyss_orb_damage = 4.0
		#Leviathan Immune Out of Water.
		immune_out_of_water = true
		#Enable separate music per boss phase
		separate_phase_music = true

		[mobs.leviathan.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

		[mobs.leviathan.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.leviathan.cap_config]
			#Damage Cap
			# Default: 20.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 20.0
			#Dps Cap
			# Default: 15.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 15.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 38.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 38.0

		[mobs.leviathan.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.baby_leviathan.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.ancient_remnant]
		#Charge Hp Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		charge_hp_damage = 0.1
		#Hp Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		hp_damage = 0.05
		#Stomp Hp Damage
		# Default: 0.03
		# Range: 0.0 ~ 1.0
		stomp_hp_damage = 0.03
		#EarthQuake Damage
		# Default: 11.0
		# Range: 0.0 ~ 1000000.0
		earthquake_damage = 11.0
		#Ancient Desert Stele Damage
		# Default: 11.0
		# Range: 0.0 ~ 1000000.0
		ancient_desert_stele_damage = 11.0

		[mobs.ancient_remnant.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.ancient_remnant.cap_config]
			#Damage Cap
			# Default: 21.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 21.0
			#Dps Cap
			# Default: 14.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 14.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 14.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 14.0

		[mobs.ancient_remnant.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.ancient_remnant.respawner_config]
			#Respawner
			respawner = true

		[mobs.ancient_remnant.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

		[mobs.modern_remnant.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.koboleton]
		#CauseKoboletontoDropItemInHandPercent
		# Default: 5.0
		# Range: 0.0 ~ 100.0
		drop_hand = 5.0

		[mobs.kobolediator.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.kobolediator.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = false

	[mobs.wadjet]
		#Sandstorm Damage
		# Default: 6.0
		# Range: 0.0 ~ 1000000.0
		sandstorm_damage = 6.0
		#Ancient Desert Stele Damage
		# Default: 11.0
		# Range: 0.0 ~ 1000000.0
		ancient_desert_stele_damage = 11.0

		[mobs.wadjet.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

	[mobs.maledictus]
		#Phantom Halberd Damage
		# Default: 11.0
		# Range: 0.0 ~ 1000000.0
		phantom_halberd_damage = 11.0
		#Hp Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		hp_damage = 0.05
		#Shock Wave Hp Damage
		# Default: 0.03
		# Range: 0.0 ~ 1.0
		shock_wave_hp_damage = 0.03
		#AOE Hp Damage
		# Default: 0.15
		# Range: 0.0 ~ 1.0
		aoe_hp_damage = 0.15
		#Flying Smash Hp Damage
		# Default: 0.1
		# Range: 0.0 ~ 1.0
		flying_smash_hp_damage = 0.1
		#Smash Hp Damage
		# Default: 0.08
		# Range: 0.0 ~ 1.0
		smash_hp_damage = 0.08
		#Phantom Arrow Damage
		# Default: 5.0
		# Range: 0.0 ~ 1000000.0
		phantom_arrow_damage = 5.0

		[mobs.maledictus.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 9.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.5

		[mobs.maledictus.cap_config]
			#Damage Cap
			# Default: 20.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 20000.0
			#Dps Cap
			# Default: 13.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 1000000.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 14.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 14.0

		[mobs.maledictus.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.maledictus.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

	[mobs.aptrgangr]
		#Axe Blade Damage
		# Default: 8.0
		# Range: 0.0 ~ 1000000.0
		axe_blade_damage = 8.0

		[mobs.aptrgangr.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.aptrgangr.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

	[mobs.scylla]
		#Spear Damage
		# Default: 14.0
		# Range: 0.0 ~ 1000000.0
		spear_damage = 14.0
		#Lightning Storm Damage
		# Default: 10.0
		# Range: 0.0 ~ 1000000.0
		lightning_storm_damage = 10.0
		#Lightning Area Damage
		# Default: 4.0
		# Range: 0.0 ~ 1000000.0
		lightning_area_damage = 4.0
		#Snake Damage
		# Default: 16.0
		# Range: 0.0 ~ 1000000.0
		snake_damage = 16.0
		#Anchor Damage
		# Default: 16.0
		# Range: 0.0 ~ 1000000.0
		anchor_damage = 16.0
		#Weather Change
		weather_change = true
		#Hp Damage
		# Default: 0.05
		# Range: 0.0 ~ 1.0
		hp_damage = 0.05
		#Spin Hp Damage
		# Default: 0.07
		# Range: 0.0 ~ 1.0
		spin_hp_damage = 0.07
		#Lightning Storm Hp Damage
		# Default: 0.04
		# Range: 0.0 ~ 1.0
		lightning_storm_hp_damage = 0.04

		[mobs.scylla.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 9.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.35

		[mobs.scylla.cap_config]
			#Damage Cap
			# Default: 21.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 200001.0
			#Dps Cap
			# Default: 13.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 100003.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 12.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 12.0

		[mobs.scylla.respawner_config]
			#Respawner
			respawner = true

		[mobs.scylla.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

		[mobs.scylla.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = true

		[mobs.clawdian.combat_config]
			#Scale mob health by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			health_multiplier = 3.0
			#Scale mob attack damage by this value
			# Default: 1.0
			# Range: 0.1 ~ 1000000.0
			attack_multiplier = 1.0

		[mobs.clawdian.cap_config]
			#Damage Cap
			# Default: 21.0
			# Range: 0.0 ~ 1000000.0
			damage_cap = 21.0
			#Dps Cap
			# Default: 12.0
			# Range: 1.0 ~ 1000000.0
			dps_cap = 12.0
			#DPS Limit Time
			# Default: 20
			# Range: 1 ~ 100
			dps_limit_time = 20
			#Range Cap
			# Default: 12.0
			# Range: 1.0 ~ 1000000.0
			range_cap = 12.0

		[mobs.clawdian.ignore_mobgriefing_config]
			#Ignore MobGriefing
			ignore_mobgriefing = false

		[mobs.clawdian.nature_heal_config]
			#Nature Heal
			# Default: 25.0
			# Range: 0.0 ~ 1000000.0
			nature_heal = 25.0

	[blocks.cursed_tombstone]
		#Cursed Tombstone Cooldown
		# Default: 1
		# Range: 0 ~ 30
		cursed_tombstone_cooldown = 1

[spawning]
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 2
	# Range: 0 ~ 1000
	deepling_spawn_weight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 30
	# Range: > 0
	deepling_spawn_rolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	deepling_brute_spawn_weight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 50
	# Range: > 0
	deepling_brute_spawn_rolls = 50
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 2
	# Range: 0 ~ 1000
	deepling_angler_spawn_weight = 2
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 30
	# Range: > 0
	deepling_angler_spawn_rolls = 30
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	deepling_priest_spawn_weight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	deepling_priest_spawn_rolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	deepling_warlock_spawn_weight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	deepling_warlock_spawn_rolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	coral_golem_spawn_weight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 70
	# Range: > 0
	coral_golem_spawn_rolls = 70
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 1
	# Range: 0 ~ 1000
	amethyst_crab_spawn_weight = 1
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 20
	# Range: > 0
	amethyst_crab_spawn_rolls = 20
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 15
	# Range: 0 ~ 1000
	koboleton_spawn_weight = 15
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 1
	# Range: > 0
	koboleton_spawn_rolls = 1
	#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
	# Default: 7
	# Range: 0 ~ 1000
	ignited_berserker_spawn_weight = 7
	#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
	# Default: 2
	# Range: > 0
	ignited_berserker_spawn_rolls = 2
