S jp.yusei.sandevistan.city.CityGen HCACHE
S jp.yusei.sandevistan.city.CityGen PENDING
S jp.yusei.sandevistan.city.MegaLayout NETS
S jp.yusei.sandevistan.city.MegaLayout LIGHT
S jp.yusei.sandevistan.MantisLogic LEAPS
S jp.yusei.sandevistan.AdamFx LAST_PHASE
S jp.yusei.sandevistan.HurtingProjectileTimeDilation ACTIVE
S jp.yusei.sandevistan.NewSandevistanRuntime ENERGY
S jp.yusei.sandevistan.NewSandevistanRuntime LAST_RECHARGE_NANOS
S jp.yusei.sandevistan.NewSandevistanRuntime LAST_SYNC_NANOS
S jp.yusei.sandevistan.NewSandevistanRuntime ACTIVE
S jp.yusei.sandevistan.hack.TimeSkip SLOWED
S jp.yusei.sandevistan.hack.TimeSkip PRE
S jp.yusei.sandevistan.hack.TimeSkip SELF
S jp.yusei.sandevistan.hack.QuickhackExtras CANTO_CD
S jp.yusei.sandevistan.hack.PsychoFrenzy ACTIVE
S jp.yusei.sandevistan.hack.PsychoFrenzy LAST
S jp.yusei.sandevistan.hack.HackLogic UPLOADS
S jp.yusei.sandevistan.hack.HackLogic BREACHES
S jp.yusei.sandevistan.hack.HackLogic READY
S jp.yusei.sandevistan.hack.HackLogic TRACE
S jp.yusei.sandevistan.hack.HackLogic ICE_PICK_UNTIL
S jp.yusei.sandevistan.hack.HackLogic VULNERABLE_UNTIL
S jp.yusei.sandevistan.hack.HackLogic AFFECTED_UNTIL
S jp.yusei.sandevistan.hack.HackLogic AI_OFF
S jp.yusei.sandevistan.hack.HackLogic SCANNING
S jp.yusei.sandevistan.hack.HackLogic LOCAL_SLOW
S jp.yusei.sandevistan.hack.HackLogic QUEUES
S jp.yusei.sandevistan.eddies.Shop OPEN
S jp.yusei.sandevistan.PlayerCyberpsychoArmorAddon ADAM_LAST_COMBAT_TICK
S jp.yusei.sandevistan.PlayerCyberpsychoArmorAddon RANDOM_CYBERPSYCHO_ARMOR
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities BERSERK_UNTIL
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities BERSERK_NEXT
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities BERSERK_KILLS
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities DYNALAR_UNTIL
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities DYNALAR_NEXT
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities GORILLA_THROWS
S jp.yusei.sandevistan.PlayerCyberpsychoAbilities GORILLA_THROW_NEXT
S jp.yusei.sandevistan.PsychoArsenal STATE
S jp.yusei.sandevistan.BloodPumpAbility COOLDOWNS
S jp.yusei.sandevistan.LexingtonAbility RELOADING
S jp.yusei.sandevistan.NewTimeCore ENDS
S jp.yusei.sandevistan.NewTimeCore SCALES
S jp.yusei.sandevistan.SandevistanAbility ACTIVE
S jp.yusei.sandevistan.SandevistanAbility CAMO_ACTIVE
S jp.yusei.sandevistan.SandevistanAbility CHARGE
S jp.yusei.sandevistan.SandevistanAbility CAMO_CHARGE
S jp.yusei.sandevistan.SandevistanAbility ACTIVE_DURATION
S jp.yusei.sandevistan.SandevistanAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.SandevistanAbility CAMO_DURATION
S jp.yusei.sandevistan.SandevistanAbility APOGEE_HP_FLOOR
S jp.yusei.sandevistan.extra.MaxTacHunt CALLED_FOR
S jp.yusei.sandevistan.extra.MaxTacHunt SQUAD
S jp.yusei.sandevistan.extra.MaxTacHunt SHIPS
S jp.yusei.sandevistan.extra.MaxTacHunt RETRIES
S jp.yusei.sandevistan.extra.BulletHoles MINE
S jp.yusei.sandevistan.ReflexTunerAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.ReflexTunerAbility COOLDOWN_UNTIL
S jp.yusei.sandevistan.wanted.WantedDirector LAST_WAVE
S jp.yusei.sandevistan.wanted.WantedDirector LAST_CAR
S jp.yusei.sandevistan.wanted.WantedDirector LAST_VAN
S jp.yusei.sandevistan.MonowireLogic BINDS
S jp.yusei.sandevistan.MonowireLogic BOUND
S jp.yusei.sandevistan.progress.HackPerks APPLIED
S jp.yusei.sandevistan.progress.HackPerks MONO_NEXT
S jp.yusei.sandevistan.progress.PerkCombat TACKLED
S jp.yusei.sandevistan.progress.ProgressXp LAST_HEADSHOT
S jp.yusei.sandevistan.progress.PerkGear UNUSED
S jp.yusei.sandevistan.progress.PerkState STATE
S jp.yusei.sandevistan.progress.SmartLink LOCKS
S jp.yusei.sandevistan.progress.PerkEffects CORRODE
S jp.yusei.sandevistan.progress.PerkEffects SPOTTED
S jp.yusei.sandevistan.progress.PerkEffects MONO_HACK
S jp.yusei.sandevistan.HammerDelay CLICK
S jp.yusei.sandevistan.HammerDelay LAST
S jp.yusei.sandevistan.cyberdeck.CyberdeckLogic LAST_REGEN_MS
S jp.yusei.sandevistan.VillageFinder CACHE
S jp.yusei.sandevistan.VillageFinder CHECKED
S jp.yusei.sandevistan.ReinforcedTendonAbility USED_DOUBLE_JUMPS
S jp.yusei.sandevistan.ReinforcedTendonAbility SAFE_LANDINGS
S jp.yusei.sandevistan.WorldTimeDilation FUSES
S jp.yusei.sandevistan.WorldTimeDilation GOAL_TIMERS
S jp.yusei.sandevistan.AiasMobCombat SUMMON_BATCHES
S jp.yusei.sandevistan.GunLogic NEXT_SHOT
S jp.yusei.sandevistan.GunLogic RELOAD_END
S jp.yusei.sandevistan.GunLogic RELOAD_START
S jp.yusei.sandevistan.GunLogic AIMING
S jp.yusei.sandevistan.GunLogic BLOOM
S jp.yusei.sandevistan.AiasAbility RELOADING
S jp.yusei.sandevistan.AiasAbility NEXT_SHOT
S jp.yusei.sandevistan.GorillaArmsAbility HELD
S jp.yusei.sandevistan.GorillaArmsAbility THROWN
S jp.yusei.sandevistan.BerserkAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.BerserkAbility COOLDOWN_UNTIL
S jp.yusei.sandevistan.BerserkAbility REUSE_AVAILABLE_AT
S jp.yusei.sandevistan.BerserkAbility NEUTRALIZED_ENEMIES
S jp.yusei.sandevistan.BerserkAbility ACTIVE_TYPE
S jp.yusei.sandevistan.TimeDilationManager CONTROLLED
S jp.yusei.sandevistan.SpareHeartAbility REVIVE_UNTIL
S jp.yusei.sandevistan.SpareHeartAbility PRE_REVIVE_SLEEPING_POS
S jp.yusei.sandevistan.SpareHeartAbility PRE_REVIVE_FORCED_POSE
S jp.yusei.sandevistan.SpareHeartAbility PRE_REVIVE_POSE
S jp.yusei.sandevistan.SpareHeartAbility REVIVE_STAGE
S jp.yusei.sandevistan.NekomataLogic SCOPE
S jp.yusei.sandevistan.NekomataLogic RELOAD_END
S jp.yusei.sandevistan.NekomataLogic NEXT_SHOT
S jp.yusei.sandevistan.AiasScopeAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.CyberpsychosisManager TRANSFORM_DEATH_UNTIL
S jp.yusei.sandevistan.ImmunoblockerSystem LAST_SYNCED_BONUS
S jp.yusei.sandevistan.KiroshiAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.KiroshiAbility OWNED_NIGHT_VISION
C jp.yusei.sandevistan.client.CarClient PLAYING
R jp.yusei.sandevistan.client.CarClient lastVehicle
C jp.yusei.sandevistan.client.KiroshiOreVisionRenderer ORES
C jp.yusei.sandevistan.client.KiroshiOreVisionRenderer DROPPED_ITEMS
R jp.yusei.sandevistan.client.KiroshiOreVisionRenderer nextOreScanTick
R jp.yusei.sandevistan.client.KiroshiOreVisionRenderer nextItemScanTick
R jp.yusei.sandevistan.client.KiroshiOreVisionRenderer scanUntilTick
R jp.yusei.sandevistan.client.TutorialHud lastWp
R jp.yusei.sandevistan.client.Waypoint x
R jp.yusei.sandevistan.client.Waypoint z
R jp.yusei.sandevistan.client.Waypoint label
R jp.yusei.sandevistan.client.Waypoint on
R jp.yusei.sandevistan.client.PsychoSkinClient drawing
R jp.yusei.sandevistan.client.CyberwareStatusScreen tab
R jp.yusei.sandevistan.client.CyberwareStatusScreen page
R jp.yusei.sandevistan.client.CyberwareStatusScreen tree
R jp.yusei.sandevistan.client.CyberwareStatusScreen skillSel
R jp.yusei.sandevistan.client.CyberwareStatusScreen chipTarget
R jp.yusei.sandevistan.client.MaxTacAfterimageRenderer colorSequence
R jp.yusei.sandevistan.client.CyberpsychoAfterimageRenderer adamColorSequence
R jp.yusei.sandevistan.client.DeckHud deckId
R jp.yusei.sandevistan.client.DeckHud ram
R jp.yusei.sandevistan.client.DeckHud maxRam
R jp.yusei.sandevistan.client.DeckHud regenPerSecond
R jp.yusei.sandevistan.client.DeckHud syncedAt
C jp.yusei.sandevistan.client.CyberMaskClient MASKS
R jp.yusei.sandevistan.client.PhoneClient state
R jp.yusei.sandevistan.client.PhoneClient version
R jp.yusei.sandevistan.client.GunAnim inspect
R jp.yusei.sandevistan.client.GunAnim inspectGun
C jp.yusei.sandevistan.client.MonowireClient SWINGS
C jp.yusei.sandevistan.client.MonowireClient BINDS
C jp.yusei.sandevistan.client.MonowireClient ROPES
C jp.yusei.sandevistan.client.MonowireClient LAST_SWING
R jp.yusei.sandevistan.client.MonowireClient nextBind
R jp.yusei.sandevistan.client.MonowireClient nextLocalSwing
R jp.yusei.sandevistan.client.MonowireClient lastLocalSwing
R jp.yusei.sandevistan.client.MonowireClient localCombo
R jp.yusei.sandevistan.client.MonowireClient predictedAt
R jp.yusei.sandevistan.client.MonowireClient fpTip
R jp.yusei.sandevistan.client.MonowireClient fpTipNanos
R jp.yusei.sandevistan.client.MonowireClient fpDangle
R jp.yusei.sandevistan.client.MonowireClient fpLastSwing
R jp.yusei.sandevistan.client.ProjectileLauncherPose animTick
R jp.yusei.sandevistan.client.ProjectileLauncherPose keyWasDown
C jp.yusei.sandevistan.client.HammerPose START
R jp.yusei.sandevistan.client.PerkClient state
R jp.yusei.sandevistan.client.PerkClient lastReported
R jp.yusei.sandevistan.client.PerkClient reportClock
R jp.yusei.sandevistan.client.PerkClient crouchSprintSent
R jp.yusei.sandevistan.client.PerkClient sneakWasDown
R jp.yusei.sandevistan.client.PerkClient slideNext
R jp.yusei.sandevistan.client.PerkClient dashUntil
R jp.yusei.sandevistan.client.PerkClient airDashUsed
R jp.yusei.sandevistan.client.PerkClient swapAt
R jp.yusei.sandevistan.client.PerkClient lastHeld
R jp.yusei.sandevistan.client.PerkClient staminaMirror
R jp.yusei.sandevistan.client.PerkClient lastUploadMs
R jp.yusei.sandevistan.client.PerkClient hammerStart
R jp.yusei.sandevistan.client.NorrisClient seq
C jp.yusei.sandevistan.client.PsychoGearClient MASKS
C jp.yusei.sandevistan.client.TimeSkipClient SCALES
C jp.yusei.sandevistan.client.TimeSkipClient PRE
C jp.yusei.sandevistan.client.TimeSkipClient STRETCHED
R jp.yusei.sandevistan.client.TimeSkipClient clientTicks
R jp.yusei.sandevistan.client.NekomataClient lastGun
R jp.yusei.sandevistan.client.NekomataClient scope
R jp.yusei.sandevistan.client.NekomataClient charge
R jp.yusei.sandevistan.client.NekomataClient attackWasDown
R jp.yusei.sandevistan.client.NekomataClient ads
R jp.yusei.sandevistan.client.NekomataClient adsO
R jp.yusei.sandevistan.client.NekomataClient ADS_YAW
R jp.yusei.sandevistan.client.NekomataClient ADS_PITCH
R jp.yusei.sandevistan.client.NekomataClient ADS_X
R jp.yusei.sandevistan.client.NekomataClient ADS_XP
R jp.yusei.sandevistan.client.NekomataClient ADS_BASE_X
R jp.yusei.sandevistan.client.NekomataClient ADS_Y
R jp.yusei.sandevistan.client.NekomataClient ADS_Z
R jp.yusei.sandevistan.client.NekomataClient ADS_PISTOL_Z
R jp.yusei.sandevistan.client.NekomataClient recoil
R jp.yusei.sandevistan.client.NekomataClient recoilO
R jp.yusei.sandevistan.client.NekomataClient hitMarker
R jp.yusei.sandevistan.client.NekomataClient markerType
R jp.yusei.sandevistan.client.NekomataClient reloadTicks
R jp.yusei.sandevistan.client.NekomataClient fullChargeChimed
R jp.yusei.sandevistan.client.NekomataClient fireClock
R jp.yusei.sandevistan.client.NekomataClient chargeSound
R jp.yusei.sandevistan.client.NekomataClient fullHold
R jp.yusei.sandevistan.client.NekomataClient kickPitch
R jp.yusei.sandevistan.client.NekomataClient kickYaw
R jp.yusei.sandevistan.client.NekomataClient clickBuffer
R jp.yusei.sandevistan.client.NekomataClient kickNanos
R jp.yusei.sandevistan.client.NekomataClient held
R jp.yusei.sandevistan.client.NekomataClient lastHeld
R jp.yusei.sandevistan.client.NekomataClient techCharge
R jp.yusei.sandevistan.client.SpareHeartClientState stage
R jp.yusei.sandevistan.client.GunAds TX
R jp.yusei.sandevistan.client.GunAds TY
R jp.yusei.sandevistan.client.GunAds TZ
R jp.yusei.sandevistan.client.GunAds LONG
R jp.yusei.sandevistan.client.GunAds SHORT
R jp.yusei.sandevistan.client.GunAds RY
R jp.yusei.sandevistan.client.GunAds RX
R jp.yusei.sandevistan.client.GunAds RZ
R jp.yusei.sandevistan.client.MechAfterimage lastPos
R jp.yusei.sandevistan.client.MechAfterimage seq
R jp.yusei.sandevistan.client.WantedClient stars
R jp.yusei.sandevistan.client.WantedClient blinking
R jp.yusei.sandevistan.client.WantedClient maxtac
R jp.yusei.sandevistan.client.WantedClient maxtacBannerUntil
R jp.yusei.sandevistan.client.SmartLockHud locks
R jp.yusei.sandevistan.client.SmartLockHud cam
R jp.yusei.sandevistan.client.SmartLockHud partial
R jp.yusei.sandevistan.client.SmartLockHud valid
R jp.yusei.sandevistan.client.AfterimageRenderer activeTicks
R jp.yusei.sandevistan.client.AfterimageRenderer lastPosition
R jp.yusei.sandevistan.client.AfterimageRenderer colorSequence
R jp.yusei.sandevistan.client.KatanaClient charge
R jp.yusei.sandevistan.client.KatanaClient guard
R jp.yusei.sandevistan.client.KatanaClient guardO
R jp.yusei.sandevistan.client.KatanaClient chargeAnim
R jp.yusei.sandevistan.client.KatanaClient chargeAnimO
R jp.yusei.sandevistan.client.KatanaClient iWas
R jp.yusei.sandevistan.client.TierTooltip installed
R jp.yusei.sandevistan.client.CyberpsychosisClientState progress
R jp.yusei.sandevistan.client.CyberpsychosisClientState useFlashTicks
R jp.yusei.sandevistan.client.CyberpsychosisClientState lossTicks
R jp.yusei.sandevistan.client.CyberpsychosisClientState lastEffectTick
R jp.yusei.sandevistan.client.CyberpsychosisClientState hallucination
R jp.yusei.sandevistan.client.CyberpsychosisClientState nextHallucinationId
R jp.yusei.sandevistan.client.SandevistanHud sandCharge
R jp.yusei.sandevistan.client.SandevistanHud sandActiveRemaining
R jp.yusei.sandevistan.client.SandevistanHud sandCooldown
R jp.yusei.sandevistan.client.SandevistanHud lastSandMaximum
R jp.yusei.sandevistan.client.SandevistanHud camoCharge
R jp.yusei.sandevistan.client.SandevistanHud berserkCharge
R jp.yusei.sandevistan.client.SandevistanHud pendingAxolotlSandCharge
R jp.yusei.sandevistan.client.SandevistanHud spareHeartCooldown
R jp.yusei.sandevistan.client.SandevistanHud kereznikovCooldown
R jp.yusei.sandevistan.client.SandevistanHud sandActive
R jp.yusei.sandevistan.client.SandevistanHud sandExpiredLocally
R jp.yusei.sandevistan.client.SandevistanHud camoActive
R jp.yusei.sandevistan.client.SandevistanHud berserkActive
R jp.yusei.sandevistan.client.SandevistanHud medicalCharges
R jp.yusei.sandevistan.client.SandevistanHud medicalCooldownTicks
R jp.yusei.sandevistan.client.SandevistanHud lastMedicalSyncNanos
R jp.yusei.sandevistan.client.SandevistanHud lastChargeTick
R jp.yusei.sandevistan.client.SandevistanHud lastSandSyncNanos
R jp.yusei.sandevistan.client.SandevistanHud stamina
R jp.yusei.sandevistan.client.SandevistanHud staminaVisibleTicks
R jp.yusei.sandevistan.client.SandevistanHud staminaRecoveryTicks
R jp.yusei.sandevistan.client.SandevistanHud staminaSpentTick
R jp.yusei.sandevistan.client.SandevistanHud medicalMax
R jp.yusei.sandevistan.client.CamClient idx
R jp.yusei.sandevistan.client.CamClient held
R jp.yusei.sandevistan.client.CamClient eye
R jp.yusei.sandevistan.client.CamClient cur
R jp.yusei.sandevistan.client.CamClient baseYaw
R jp.yusei.sandevistan.client.CamClient basePitch
R jp.yusei.sandevistan.client.CamClient lookYaw
R jp.yusei.sandevistan.client.CamClient lookPitch
R jp.yusei.sandevistan.client.CamClient lastPYaw
R jp.yusei.sandevistan.client.CamClient lastPPitch
R jp.yusei.sandevistan.client.CamClient locked
R jp.yusei.sandevistan.client.CamClient pendingLock
R jp.yusei.sandevistan.client.CamClient rWasDown
R jp.yusei.sandevistan.client.CamClient pick
R jp.yusei.sandevistan.client.CamClient pendingJump
R jp.yusei.sandevistan.client.MechClientEvents triggerWasDown
R jp.yusei.sandevistan.client.MechClientEvents shakeStrength
R jp.yusei.sandevistan.client.MechClientEvents shakeTicks
R jp.yusei.sandevistan.client.MechClientEvents shakeMax
R jp.yusei.sandevistan.client.ScanClient trace
R jp.yusei.sandevistan.client.ScanClient syncedAt
R jp.yusei.sandevistan.client.ScanClient uploadId
R jp.yusei.sandevistan.client.ScanClient uploadTotal
R jp.yusei.sandevistan.client.ScanClient uploadStartMs
R jp.yusei.sandevistan.client.ScanClient scanning
R jp.yusei.sandevistan.client.ScanClient selected
R jp.yusei.sandevistan.client.ScanClient target
R jp.yusei.sandevistan.client.ScanClient glowingId
R jp.yusei.sandevistan.client.ScanClient flashUntilMs
C jp.yusei.sandevistan.client.SmoothProjectileDilation ACTIVE
R jp.yusei.sandevistan.client.StateResetClient inWorld
R jp.yusei.sandevistan.client.StateResetClient world
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents jumpWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents wasGrounded
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents waitingForInitialJumpRelease
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents doubleJumpUsed
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents cyberSkeletonJumpWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents cyberSkeletonJumpCharge
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents cyberSkeletonAttackWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents attackWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents useWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents aiasAutoFireCooldown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents aiasScopeWasDown
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents aiasScopeHeartbeat
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents kereznikovDashWindow
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents gorillaArmHoldingMob
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents projectileLauncherArmPoseTicks
R jp.yusei.sandevistan.client.SandevistanClient$ClientEvents launcherHeld
R jp.yusei.sandevistan.client.ShopScreen tier
R jp.yusei.sandevistan.client.EddieClient balance
R jp.yusei.sandevistan.client.ProgressClient current
R jp.yusei.sandevistan.client.ProgressClient gained
R jp.yusei.sandevistan.client.ProgressClient gainedAt
R jp.yusei.sandevistan.client.GunHands SRX
R jp.yusei.sandevistan.client.GunHands SRY
R jp.yusei.sandevistan.client.GunHands SRZ
R jp.yusei.sandevistan.client.GunHands SLX
R jp.yusei.sandevistan.client.GunHands SLY
R jp.yusei.sandevistan.client.GunHands SLZ
R jp.yusei.sandevistan.client.GunHands GZ
R jp.yusei.sandevistan.client.GunHands GY
R jp.yusei.sandevistan.client.GunHands GX
R jp.yusei.sandevistan.client.GunHands FZ
R jp.yusei.sandevistan.client.GunHands FY
R jp.yusei.sandevistan.client.GunHands FX
R jp.yusei.sandevistan.client.GunHands W
R jp.yusei.sandevistan.client.MantisClient nextSlash
R jp.yusei.sandevistan.client.MantisClient nextLeap
R jp.yusei.sandevistan.client.MantisClient leftNext
R jp.yusei.sandevistan.client.MantisClient leapStartT
R jp.yusei.sandevistan.client.MantisClient slamStartT
R jp.yusei.sandevistan.client.MantisClient stabStart
R jp.yusei.sandevistan.client.MantisClient nextStab
R jp.yusei.sandevistan.client.MantisClient combo
R jp.yusei.sandevistan.client.MantisClient lastHit
C jp.yusei.sandevistan.client.MantisClient DEP
R jp.yusei.sandevistan.client.MantisClient localCombat
S jp.yusei.sandevistan.QuantumTunerAbility NEXT_TRIGGER
S jp.yusei.sandevistan.QuantumTunerAbility NEXT_SANDEVISTAN_TRIGGER
S jp.yusei.sandevistan.EnemyBuffs PENDING
S jp.yusei.sandevistan.CyberwareData SENT_ARM_MASK
S jp.yusei.sandevistan.phone.PhoneNet VIEW
S jp.yusei.sandevistan.EnemyParity ROUND_HIT
S jp.yusei.sandevistan.KereznikovAbility ACTIVE_UNTIL
S jp.yusei.sandevistan.KereznikovAbility COOLDOWN_UNTIL
S jp.yusei.sandevistan.norris.JamesNorrisEntity LAUNCHED
S jp.yusei.sandevistan.MooreTechBerserkRuntime ACTIVE_UNTIL
S jp.yusei.sandevistan.MooreTechBerserkRuntime COOLDOWN_UNTIL
S jp.yusei.sandevistan.MedicalSystem LAST_SYNC_TICK
S jp.yusei.sandevistan.psycho.Sasquatch BARS
S jp.yusei.sandevistan.psycho.Songbird BARS
S jp.yusei.sandevistan.psycho.NamedPsychos BARS
R jp.yusei.arasakatower.client.FadeOverlay active
R jp.yusei.arasakatower.client.FadeOverlay ticks
R jp.yusei.arasakatower.client.FadeOverlay out
R jp.yusei.arasakatower.client.FadeOverlay hold
R jp.yusei.arasakatower.client.FadeOverlay in
