Mine Piece: New Era 1.72.0 — Kid reference remodels and NPC giant moves

• Punk Gibson now uses an open, downward-facing mechanical hand with four spread,
  articulated fingers, a separate thumb, scrap plates, gears, wrist struts and pistons.
  The existing server-timed downward slam and its damage/ground impact are retained.
• Punk Rotten's Vise hands are now massive inward-facing palms with individual
  fingers and heavy detached wrists. Their rendered bones use the same closing
  points as the server's crush event; the target is damaged when the hands meet.
• Damned Punk now has the reference's rectangular cannon housing, circular open
  muzzle, gold side gears, silver pipe loops, vents, rivets, B17 lettering and warning
  markings. Its full charge fires a continuous violet/white beam for exactly five
  seconds, dealing 10 raw damage once per second (50 total before native defenses).
  Early release retains proportional energy costs and weaker damage.
• The beam follows a locked target or the caster's aim, pushes enemies back, and
  explodes terrain at contact. Explosion effects add no extra entity damage. Its
  edges collide with terrain, walls block it, and it never requests unloaded chunks.
  Contact explosions obey existing terrain settings and protection checks, create
  no item drops, and share the existing explosion budget; one beam mesh replaces
  a stream of independently simulated projectiles.
• Cerberus's homing blade heads deal 26 health damage each instead of 40, a 35%
  reduction. Three landed heads total 78. Target lock and covenant protection remain.
• Gear 5 Elbaph and Onigashima Luffy NPCs reserve time to approach for the giant
  grab, spin and throw, then alternate to Giant Step's five rapid stomps. Scheduled
  Kraken Gatling no longer interrupts the approach or the recovery between moves.
  Failed paths and insufficient headroom leave their other attacks available.
• Interrupted beams and cannons clean up on stun, death, target loss, dimension
  change, logout and cancellation. Original Kid stats/model and unrelated updates
  are preserved.

Validation: production controller tests, native MinePiece 14/15 and Forge 1.20.1
member checks, complete cuboid/animation validation and runtime mesh previews.
No live Minecraft client, multiplayer session, or measured in-game FPS test was
available in this environment. Automated world/network boundaries are explicit.
