YunMeng Shaders - 0.1.0 Alpha 4

Added
- Optional Temporal anti-aliasing to reduce distant shimmer.
- Foliage motion blur, with estimated entity motion in Smooth mode.
- Independent strength control for atmospheric light shafts.

Changed
- Renamed the lighting setting to Light Shafts, with Off, Soft, and Full modes.
- Refined the Guofeng Ink sun artwork.

Fixed
- Fixed an error that prevented the shader pack from loading.
- Restored visible sunlight and moonlight shafts around foliage, cave openings, and clear glass windows, including side views without the sun or moon on screen.
- Prevented player shadows and held items from creating streaks or bright beams in atmospheric shafts while keeping normal ground shadows intact.
- Kept opaque walls blocking light shafts while allowing direct light transmission through clear glass.

Known limitations
- Narrow beams can still show minor softness or dither grain at close range, especially in Soft mode.
- Temporal anti-aliasing can soften fine detail or leave trails in difficult motion.
- Estimated entity motion blur can miss hidden or visually ambiguous movement.
- Final atmospheric shaft balance across diverse biomes and builds still benefits from in-game tuning.
