Golden Seeds archaeology EMI correction:
Jungle fossiliferous dirt and rare banana archaeology: nested choices flattened into probability-equivalent item weights; seeds remain 1% each. Artifact config-disabled slots yield zero items rather than redistributing their chance. All existing filler and artifact probabilities retained.
Trail ruins: hide standalone Artifact Delight injection table (its internal guaranteed drop omitted the modifier chance); add viewer-only 1% seed preview on minecraft:archaeology/trail_ruins_rare. Gameplay modifier remains unchanged.
Internal ptp_loot archaeology tables hidden as standalone sources, but still used when referenced.
Mature crop Fortune restoration and every previous approved change preserved. Exact fractional probability audit, JSON and ZIP checks passed; no running Minecraft test.
