⚔️ Armor & Tools :
- Every armor material now has its own medieval design, while staying close to vanilla
- Clear quality progression from one material to the next
- Tools and weapons redrawn to match

🖼️ Paintings :
- 51 original paintings in the spirit of 15th-16th century Flemish masters: landscapes, seascapes, village scenes and still lifes
- Painted in pixel art at 32 px per block, in a dark oak frame

🍎 Eating Animation support :
- 38 vanilla foods are now bitten step by step in the hand until they disappear.
- Bite frames made from the Everwild textures, so food keeps its look while being eaten.
- Stews and soups empty from the bowl instead of being bitten.

🧱 Overgrowth :
- Now includes the latest version of my Overgrowth resource pack (v1.3)
- Broken branches now actually grow on tree trunks (they were never placed before)
- Fruits and bird nests no longer appear on leaves placed by players
- Fewer fruits in the trees (about a third less)
- Every Overgrowth detail is now a real 3D model: fruits, broken branches, twigs, roots, icicles, cattails, rushes, shells, straw and more
- New low poly style: fruits, branches, roots, icicles and cattails use far fewer cubes, cleaner and lighter
- Bird nests keep their detailed 3D model
- Mushrooms and shelf fungus are now 3D models, with the same species and colours as before
- Shelf fungus redone in 3D with more detail: rounded shape, growth rings, thinner edge

🖼️ Interface :
- Hotbar selection frame fixed: stray yellow dots removed, matching gold corners top-left and bottom-right
