Afterfall Ruined Streets / Afterfall Compatibility 1.0.112
Minecraft 1.20.1 - Forge - Java 17

- Added seven action-driven stats, starting professions (Doctor, Thief, Police Officer and Miner), an XP overview and branching stat trees. Professions affect starting stats; progression follows the actions you perform. Agility integrates with ParCool.
- Added stat-training books and magazines, read by right-clicking. Loot inspection grants personal once-per-container XP, including supported Doomsday containers. Running awards matching base Conditioning and Agility XP. Learn tree nodes by double-clicking; all seven stats fit on one overview.
- Expanded regional loot and bandit/underground base variety with weapons, ammunition, medical supplies, vehicle parts, attachments, explosives and resources.
- Added friendly PMC barter caravans with specialty traders, two guards and a working group medic. Four specialty pools contain 64 goods-for-goods trades; each merchant has eight stable offers and persistent shared stock. Metals no longer function as currency.
- Caravans defend against nearby threats instead of acquiring distant zombies. Caravan sound sources are excluded from zombie hearing while remaining audible to players. Includes the 1.0.110 repair for the Sound Physics startup conflict introduced during caravan revision 1.0.109.
- Updated firearm/knife interaction priority for supported storage and manually openable doors, parkour input handling, bandit base balance, and vehicle/decor compatibility.
- Highlighted stat XP bars in yellow while skill points are available, including when XP resets after a level-up. Spending the remaining points restores the normal bar colors.
- Reduced walking and sprinting sound radii to 2 and 4 blocks. New normal zombies ignore sound traces and gunshot trails created before their birth; newly emitted sounds, blood/scent tracking, direct sight and horde pursuit remain active. Zombie growls no longer call additional zombies. The 45-second population scan is unchanged.
- Includes the current scripts, city assets, controls, tutorial settings and gameplay configurations from the development instance.

Validation includes native compilation, actual Mixin transformation regressions with installed Sound Physics in both application orders, caravan/merchant persistence and barter consumption checks, installed item/NBT validation, stat UI and runtime checks, and archive verification. Multiplayer balance and dense-horde performance testing remain ongoing.
Back up existing worlds before updating. Previously generated structures and populated inventories are not automatically regenerated.
Import the ZIP through CurseForge. Afterfall Compatibility is referenced through the manifest rather than bundled as a duplicate JAR. The standalone compatibility mod is intended for this modpack and its listed dependencies.
Third-party mods and assets remain credited to their respective authors; unchanged CurseForge-hosted files are referenced by project/file ID.
