1.8 sounds:
AMBIENCE_CAVE 
AMBIENCE_RAIN 
AMBIENCE_THUNDER 
ANVIL_BREAK 
ANVIL_LAND 
ANVIL_USE 
ARROW_HIT 
BAT_DEATH 
BAT_HURT 
BAT_IDLE 
BAT_LOOP 
BAT_TAKEOFF 
BLAZE_BREATH 
BLAZE_DEATH 
BLAZE_HIT 
BURP 
CAT_HISS 
CAT_HIT 
CAT_MEOW 
CAT_PURR 
CAT_PURREOW 
CHEST_CLOSE 
CHEST_OPEN 
CHICKEN_EGG_POP 
CHICKEN_HURT 
CHICKEN_IDLE 
CHICKEN_WALK 
CLICK 
COW_HURT 
COW_IDLE 
COW_WALK 
CREEPER_DEATH 
CREEPER_HISS 
DIG_GRASS 
DIG_GRAVEL 
DIG_SAND 
DIG_SNOW 
DIG_STONE 
DIG_WOOD 
DIG_WOOL 
DONKEY_ANGRY 
DONKEY_DEATH 
DONKEY_HIT 
DONKEY_IDLE 
DOOR_CLOSE 
DOOR_OPEN 
DRINK 
EAT 
ENDERDRAGON_DEATH 
ENDERDRAGON_GROWL 
ENDERDRAGON_HIT 
ENDERDRAGON_WINGS 
ENDERMAN_DEATH 
ENDERMAN_HIT 
ENDERMAN_IDLE 
ENDERMAN_SCREAM 
ENDERMAN_STARE 
ENDERMAN_TELEPORT 
EXPLODE 
FALL_BIG 
FALL_SMALL 
FIRE 
FIRE_IGNITE 
FIREWORK_BLAST 
FIREWORK_BLAST2 
FIREWORK_LARGE_BLAST 
FIREWORK_LARGE_BLAST2 
FIREWORK_LAUNCH 
FIREWORK_TWINKLE 
FIREWORK_TWINKLE2 
FIZZ 
FUSE 
GHAST_CHARGE 
GHAST_DEATH 
GHAST_FIREBALL 
GHAST_MOAN 
GHAST_SCREAM 
GHAST_SCREAM2 
GLASS 
HORSE_ANGRY 
HORSE_ARMOR 
HORSE_BREATHE 
HORSE_DEATH 
HORSE_GALLOP 
HORSE_HIT 
HORSE_IDLE 
HORSE_JUMP 
HORSE_LAND 
HORSE_SADDLE 
HORSE_SKELETON_DEATH 
HORSE_SKELETON_HIT 
HORSE_SKELETON_IDLE 
HORSE_SOFT 
HORSE_WOOD 
HORSE_ZOMBIE_DEATH 
HORSE_ZOMBIE_HIT 
HORSE_ZOMBIE_IDLE 
HURT_FLESH 
IRONGOLEM_DEATH 
IRONGOLEM_HIT 
IRONGOLEM_THROW 
IRONGOLEM_WALK 
ITEM_BREAK 
ITEM_PICKUP 
LAVA 
LAVA_POP 
LEVEL_UP 
MAGMACUBE_JUMP 
MAGMACUBE_WALK 
MAGMACUBE_WALK2 
MINECART_BASE 
MINECART_INSIDE 
NOTE_BASS 
NOTE_BASS_DRUM 
NOTE_BASS_GUITAR 
NOTE_PIANO 
NOTE_PLING 
NOTE_SNARE_DRUM 
NOTE_STICKS 
ORB_PICKUP 
PIG_DEATH 
PIG_IDLE 
PIG_WALK 
PISTON_EXTEND 
PISTON_RETRACT 
PORTAL 
PORTAL_TRAVEL 
PORTAL_TRIGGER 
SHEEP_IDLE 
SHEEP_SHEAR 
SHEEP_WALK 
SHOOT_ARROW 
SILVERFISH_HIT 
SILVERFISH_IDLE 
SILVERFISH_KILL 
SILVERFISH_WALK 
SKELETON_DEATH 
SKELETON_HURT 
SKELETON_IDLE 
SKELETON_WALK 
SLIME_ATTACK 
SLIME_WALK 
SLIME_WALK2 
SPIDER_DEATH 
SPIDER_IDLE 
SPIDER_WALK 
SPLASH 
SPLASH2 
STEP_GRASS 
STEP_GRAVEL 
STEP_LADDER 
STEP_SAND 
STEP_SNOW 
STEP_STONE 
STEP_WOOD 
STEP_WOOL 
SUCCESSFUL_HIT 
SWIM 
VILLAGER_DEATH 
VILLAGER_HAGGLE 
VILLAGER_HIT 
VILLAGER_IDLE 
VILLAGER_NO 
VILLAGER_YES 
WATER 
WITHER_DEATH 
WITHER_HURT 
WITHER_IDLE 
WITHER_SHOOT 
WITHER_SPAWN 
WOLF_BARK 
WOLF_DEATH 
WOLF_GROWL 
WOLF_HOWL 
WOLF_HURT 
WOLF_PANT 
WOLF_SHAKE 
WOLF_WALK 
WOLF_WHINE 
WOOD_CLICK 
ZOMBIE_DEATH 
ZOMBIE_HURT 
ZOMBIE_IDLE 
ZOMBIE_INFECT 
ZOMBIE_METAL 
ZOMBIE_PIG_ANGRY 
ZOMBIE_PIG_DEATH 
ZOMBIE_PIG_HURT 
ZOMBIE_PIG_IDLE 
ZOMBIE_REMEDY 
ZOMBIE_UNFECT 
ZOMBIE_WALK 
ZOMBIE_WOOD 
ZOMBIE_WOODBREAK

1.9 sounds: 
AMBIENT_CAVE 
BLOCK_ANVIL_BREAK 
BLOCK_ANVIL_DESTROY 
BLOCK_ANVIL_FALL 
BLOCK_ANVIL_HIT 
BLOCK_ANVIL_LAND 
BLOCK_ANVIL_PLACE 
BLOCK_ANVIL_STEP 
BLOCK_ANVIL_USE 
BLOCK_BREWING_STAND_BREW 
BLOCK_CHEST_CLOSE 
BLOCK_CHEST_LOCKED 
BLOCK_CHEST_OPEN 
BLOCK_CHORUS_FLOWER_DEATH 
BLOCK_CHORUS_FLOWER_GROW 
BLOCK_CLOTH_BREAK 
BLOCK_CLOTH_FALL 
BLOCK_CLOTH_HIT 
BLOCK_CLOTH_PLACE 
BLOCK_CLOTH_STEP 
BLOCK_COMPARATOR_CLICK 
BLOCK_DISPENSER_DISPENSE 
BLOCK_DISPENSER_FAIL 
BLOCK_DISPENSER_LAUNCH 
BLOCK_END_GATEWAY_SPAWN 
BLOCK_ENDERCHEST_CLOSE 
BLOCK_ENDERCHEST_OPEN 
BLOCK_FENCE_GATE_CLOSE 
BLOCK_FENCE_GATE_OPEN 
BLOCK_FIRE_AMBIENT 
BLOCK_FIRE_EXTINGUISH 
BLOCK_FURNACE_FIRE_CRACKLE 
BLOCK_GLASS_BREAK 
BLOCK_GLASS_FALL 
BLOCK_GLASS_HIT 
BLOCK_GLASS_PLACE 
BLOCK_GLASS_STEP 
BLOCK_GRASS_BREAK 
BLOCK_GRASS_FALL 
BLOCK_GRASS_HIT 
BLOCK_GRASS_PLACE 
BLOCK_GRASS_STEP 
BLOCK_GRAVEL_BREAK 
BLOCK_GRAVEL_FALL 
BLOCK_GRAVEL_HIT 
BLOCK_GRAVEL_PLACE 
BLOCK_GRAVEL_STEP 
BLOCK_IRON_DOOR_CLOSE 
BLOCK_IRON_DOOR_OPEN 
BLOCK_IRON_TRAPDOOR_CLOSE 
BLOCK_IRON_TRAPDOOR_OPEN 
BLOCK_LADDER_BREAK 
BLOCK_LADDER_FALL 
BLOCK_LADDER_HIT 
BLOCK_LADDER_PLACE 
BLOCK_LADDER_STEP 
BLOCK_LAVA_AMBIENT 
BLOCK_LAVA_EXTINGUISH 
BLOCK_LAVA_POP 
BLOCK_LEVER_CLICK 
BLOCK_METAL_BREAK 
BLOCK_METAL_FALL 
BLOCK_METAL_HIT 
BLOCK_METAL_PLACE 
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF 
BLOCK_METAL_PRESSUREPLATE_CLICK_ON 
BLOCK_METAL_STEP 
BLOCK_NOTE_BASEDRUM 
BLOCK_NOTE_BASS 
BLOCK_NOTE_HARP 
BLOCK_NOTE_HAT 
BLOCK_NOTE_PLING 
BLOCK_NOTE_SNARE 
BLOCK_PISTON_CONTRACT 
BLOCK_PISTON_EXTEND 
BLOCK_PORTAL_AMBIENT 
BLOCK_PORTAL_TRAVEL 
BLOCK_PORTAL_TRIGGER 
BLOCK_REDSTONE_TORCH_BURNOUT 
BLOCK_SAND_BREAK 
BLOCK_SAND_FALL 
BLOCK_SAND_HIT 
BLOCK_SAND_PLACE 
BLOCK_SAND_STEP 
BLOCK_SLIME_BREAK 
BLOCK_SLIME_FALL 
BLOCK_SLIME_HIT 
BLOCK_SLIME_PLACE 
BLOCK_SLIME_STEP 
BLOCK_SNOW_BREAK 
BLOCK_SNOW_FALL 
BLOCK_SNOW_HIT 
BLOCK_SNOW_PLACE 
BLOCK_SNOW_STEP 
BLOCK_STONE_BREAK 
BLOCK_STONE_BUTTON_CLICK_OFF 
BLOCK_STONE_BUTTON_CLICK_ON 
BLOCK_STONE_FALL 
BLOCK_STONE_HIT 
BLOCK_STONE_PLACE 
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF 
BLOCK_STONE_PRESSUREPLATE_CLICK_ON 
BLOCK_STONE_STEP 
BLOCK_TRIPWIRE_ATTACH 
BLOCK_TRIPWIRE_CLICK_OFF 
BLOCK_TRIPWIRE_CLICK_ON 
BLOCK_TRIPWIRE_DETACH 
BLOCK_WATER_AMBIENT 
BLOCK_WATERLILY_PLACE 
BLOCK_WOOD_BREAK 
BLOCK_WOOD_BUTTON_CLICK_OFF 
BLOCK_WOOD_BUTTON_CLICK_ON 
BLOCK_WOOD_FALL 
BLOCK_WOOD_HIT 
BLOCK_WOOD_PLACE 
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF 
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON 
BLOCK_WOOD_STEP 
BLOCK_WOODEN_DOOR_CLOSE 
BLOCK_WOODEN_DOOR_OPEN 
BLOCK_WOODEN_TRAPDOOR_CLOSE 
BLOCK_WOODEN_TRAPDOOR_OPEN 
ENCHANT_THORNS_HIT 
ENTITY_ARMORSTAND_BREAK 
ENTITY_ARMORSTAND_FALL 
ENTITY_ARMORSTAND_HIT 
ENTITY_ARMORSTAND_PLACE 
ENTITY_ARROW_HIT 
ENTITY_ARROW_HIT_PLAYER 
ENTITY_ARROW_SHOOT 
ENTITY_BAT_AMBIENT 
ENTITY_BAT_DEATH 
ENTITY_BAT_HURT 
ENTITY_BAT_LOOP 
ENTITY_BAT_TAKEOFF 
ENTITY_BLAZE_AMBIENT 
ENTITY_BLAZE_BURN 
ENTITY_BLAZE_DEATH 
ENTITY_BLAZE_HURT 
ENTITY_BLAZE_SHOOT 
ENTITY_BOBBER_SPLASH 
ENTITY_BOBBER_THROW 
ENTITY_CAT_AMBIENT 
ENTITY_CAT_DEATH 
ENTITY_CAT_HISS 
ENTITY_CAT_HURT 
ENTITY_CAT_PURR 
ENTITY_CAT_PURREOW 
ENTITY_CHICKEN_AMBIENT 
ENTITY_CHICKEN_DEATH 
ENTITY_CHICKEN_EGG 
ENTITY_CHICKEN_HURT 
ENTITY_CHICKEN_STEP 
ENTITY_COW_AMBIENT 
ENTITY_COW_DEATH 
ENTITY_COW_HURT 
ENTITY_COW_MILK 
ENTITY_COW_STEP 
ENTITY_CREEPER_DEATH 
ENTITY_CREEPER_HURT 
ENTITY_CREEPER_PRIMED 
ENTITY_DONKEY_AMBIENT 
ENTITY_DONKEY_ANGRY 
ENTITY_DONKEY_CHEST 
ENTITY_DONKEY_DEATH 
ENTITY_DONKEY_HURT 
ENTITY_EGG_THROW 
ENTITY_ELDER_GUARDIAN_AMBIENT 
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND 
ENTITY_ELDER_GUARDIAN_CURSE 
ENTITY_ELDER_GUARDIAN_DEATH 
ENTITY_ELDER_GUARDIAN_DEATH_LAND 
ENTITY_ELDER_GUARDIAN_HURT 
ENTITY_ELDER_GUARDIAN_HURT_LAND 
ENTITY_ENDERDRAGON_AMBIENT 
ENTITY_ENDERDRAGON_DEATH 
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE 
ENTITY_ENDERDRAGON_FLAP 
ENTITY_ENDERDRAGON_GROWL 
ENTITY_ENDERDRAGON_HURT 
ENTITY_ENDERDRAGON_SHOOT 
ENTITY_ENDEREYE_LAUNCH 
ENTITY_ENDERMEN_AMBIENT 
ENTITY_ENDERMEN_DEATH 
ENTITY_ENDERMEN_HURT 
ENTITY_ENDERMEN_SCREAM 
ENTITY_ENDERMEN_STARE 
ENTITY_ENDERMEN_TELEPORT 
ENTITY_ENDERMITE_AMBIENT 
ENTITY_ENDERMITE_DEATH 
ENTITY_ENDERMITE_HURT 
ENTITY_ENDERMITE_STEP 
ENTITY_ENDERPEARL_THROW 
ENTITY_EXPERIENCE_BOTTLE_THROW 
ENTITY_EXPERIENCE_ORB_PICKUP 
ENTITY_EXPERIENCE_ORB_TOUCH 
ENTITY_FIREWORK_BLAST 
ENTITY_FIREWORK_BLAST_FAR 
ENTITY_FIREWORK_LARGE_BLAST 
ENTITY_FIREWORK_LARGE_BLAST_FAR 
ENTITY_FIREWORK_LAUNCH 
ENTITY_FIREWORK_SHOOT 
ENTITY_FIREWORK_TWINKLE 
ENTITY_FIREWORK_TWINKLE_FAR 
ENTITY_GENERIC_BIG_FALL 
ENTITY_GENERIC_BURN 
ENTITY_GENERIC_DEATH 
ENTITY_GENERIC_DRINK 
ENTITY_GENERIC_EAT 
ENTITY_GENERIC_EXPLODE 
ENTITY_GENERIC_EXTINGUISH_FIRE 
ENTITY_GENERIC_HURT 
ENTITY_GENERIC_SMALL_FALL 
ENTITY_GENERIC_SPLASH 
ENTITY_GENERIC_SWIM 
ENTITY_GHAST_AMBIENT 
ENTITY_GHAST_DEATH 
ENTITY_GHAST_HURT 
ENTITY_GHAST_SCREAM 
ENTITY_GHAST_SHOOT 
ENTITY_GHAST_WARN 
ENTITY_GUARDIAN_AMBIENT 
ENTITY_GUARDIAN_AMBIENT_LAND 
ENTITY_GUARDIAN_ATTACK 
ENTITY_GUARDIAN_DEATH 
ENTITY_GUARDIAN_DEATH_LAND 
ENTITY_GUARDIAN_FLOP 
ENTITY_GUARDIAN_HURT 
ENTITY_GUARDIAN_HURT_LAND 
ENTITY_HORSE_AMBIENT 
ENTITY_HORSE_ANGRY 
ENTITY_HORSE_ARMOR 
ENTITY_HORSE_BREATHE 
ENTITY_HORSE_DEATH 
ENTITY_HORSE_EAT 
ENTITY_HORSE_GALLOP 
ENTITY_HORSE_HURT 
ENTITY_HORSE_JUMP 
ENTITY_HORSE_LAND 
ENTITY_HORSE_SADDLE 
ENTITY_HORSE_STEP 
ENTITY_HORSE_STEP_WOOD 
ENTITY_HOSTILE_BIG_FALL 
ENTITY_HOSTILE_DEATH 
ENTITY_HOSTILE_HURT 
ENTITY_HOSTILE_SMALL_FALL 
ENTITY_HOSTILE_SPLASH 
ENTITY_HOSTILE_SWIM 
ENTITY_IRONGOLEM_ATTACK 
ENTITY_IRONGOLEM_DEATH 
ENTITY_IRONGOLEM_HURT 
ENTITY_IRONGOLEM_STEP 
ENTITY_ITEM_BREAK 
ENTITY_ITEM_PICKUP 
ENTITY_ITEMFRAME_ADD_ITEM 
ENTITY_ITEMFRAME_BREAK 
ENTITY_ITEMFRAME_PLACE 
ENTITY_ITEMFRAME_REMOVE_ITEM 
ENTITY_ITEMFRAME_ROTATE_ITEM 
ENTITY_LEASHKNOT_BREAK 
ENTITY_LEASHKNOT_PLACE 
ENTITY_LIGHTNING_IMPACT 
ENTITY_LIGHTNING_THUNDER 
ENTITY_LINGERINGPOTION_THROW 
ENTITY_MAGMACUBE_DEATH 
ENTITY_MAGMACUBE_HURT 
ENTITY_MAGMACUBE_JUMP 
ENTITY_MAGMACUBE_SQUISH 
ENTITY_MINECART_INSIDE 
ENTITY_MINECART_RIDING 
ENTITY_MOOSHROOM_SHEAR 
ENTITY_MULE_AMBIENT 
ENTITY_MULE_DEATH 
ENTITY_MULE_HURT 
ENTITY_PAINTING_BREAK 
ENTITY_PAINTING_PLACE 
ENTITY_PIG_AMBIENT 
ENTITY_PIG_DEATH 
ENTITY_PIG_HURT 
ENTITY_PIG_SADDLE 
ENTITY_PIG_STEP 
ENTITY_PLAYER_ATTACK_CRIT 
ENTITY_PLAYER_ATTACK_KNOCKBACK 
ENTITY_PLAYER_ATTACK_NODAMAGE 
ENTITY_PLAYER_ATTACK_STRONG 
ENTITY_PLAYER_ATTACK_SWEEP 
ENTITY_PLAYER_ATTACK_WEAK 
ENTITY_PLAYER_BIG_FALL 
ENTITY_PLAYER_BREATH 
ENTITY_PLAYER_BURP 
ENTITY_PLAYER_DEATH 
ENTITY_PLAYER_HURT 
ENTITY_PLAYER_LEVELUP 
ENTITY_PLAYER_SMALL_FALL 
ENTITY_PLAYER_SPLASH 
ENTITY_PLAYER_SWIM 
ENTITY_RABBIT_AMBIENT 
ENTITY_RABBIT_ATTACK 
ENTITY_RABBIT_DEATH 
ENTITY_RABBIT_HURT 
ENTITY_RABBIT_JUMP 
ENTITY_SHEEP_AMBIENT 
ENTITY_SHEEP_DEATH 
ENTITY_SHEEP_HURT 
ENTITY_SHEEP_SHEAR 
ENTITY_SHEEP_STEP 
ENTITY_SHULKER_AMBIENT 
ENTITY_SHULKER_BULLET_HIT 
ENTITY_SHULKER_BULLET_HURT 
ENTITY_SHULKER_CLOSE 
ENTITY_SHULKER_DEATH 
ENTITY_SHULKER_HURT 
ENTITY_SHULKER_HURT_CLOSED 
ENTITY_SHULKER_OPEN 
ENTITY_SHULKER_SHOOT 
ENTITY_SHULKER_TELEPORT 
ENTITY_SILVERFISH_AMBIENT 
ENTITY_SILVERFISH_DEATH 
ENTITY_SILVERFISH_HURT 
ENTITY_SILVERFISH_STEP 
ENTITY_SKELETON_AMBIENT 
ENTITY_SKELETON_DEATH 
ENTITY_SKELETON_HORSE_AMBIENT 
ENTITY_SKELETON_HORSE_DEATH 
ENTITY_SKELETON_HORSE_HURT 
ENTITY_SKELETON_HURT 
ENTITY_SKELETON_SHOOT 
ENTITY_SKELETON_STEP 
ENTITY_SLIME_ATTACK 
ENTITY_SLIME_DEATH 
ENTITY_SLIME_HURT 
ENTITY_SLIME_JUMP 
ENTITY_SLIME_SQUISH 
ENTITY_SMALL_MAGMACUBE_DEATH 
ENTITY_SMALL_MAGMACUBE_HURT 
ENTITY_SMALL_MAGMACUBE_SQUISH 
ENTITY_SMALL_SLIME_DEATH 
ENTITY_SMALL_SLIME_HURT 
ENTITY_SMALL_SLIME_JUMP 
ENTITY_SMALL_SLIME_SQUISH 
ENTITY_SNOWBALL_THROW 
ENTITY_SNOWMAN_AMBIENT 
ENTITY_SNOWMAN_DEATH 
ENTITY_SNOWMAN_HURT 
ENTITY_SNOWMAN_SHOOT 
ENTITY_SPIDER_AMBIENT 
ENTITY_SPIDER_DEATH 
ENTITY_SPIDER_HURT 
ENTITY_SPIDER_STEP 
ENTITY_SPLASH_POTION_BREAK 
ENTITY_SPLASH_POTION_THROW 
ENTITY_SQUID_AMBIENT 
ENTITY_SQUID_DEATH 
ENTITY_SQUID_HURT 
ENTITY_TNT_PRIMED 
ENTITY_VILLAGER_AMBIENT 
ENTITY_VILLAGER_DEATH 
ENTITY_VILLAGER_HURT 
ENTITY_VILLAGER_NO 
ENTITY_VILLAGER_TRADING 
ENTITY_VILLAGER_YES 
ENTITY_WITCH_AMBIENT 
ENTITY_WITCH_DEATH 
ENTITY_WITCH_DRINK 
ENTITY_WITCH_HURT 
ENTITY_WITCH_THROW 
ENTITY_WITHER_AMBIENT 
ENTITY_WITHER_BREAK_BLOCK 
ENTITY_WITHER_DEATH 
ENTITY_WITHER_HURT 
ENTITY_WITHER_SHOOT 
ENTITY_WITHER_SPAWN 
ENTITY_WOLF_AMBIENT 
ENTITY_WOLF_DEATH 
ENTITY_WOLF_GROWL 
ENTITY_WOLF_HOWL 
ENTITY_WOLF_HURT 
ENTITY_WOLF_PANT 
ENTITY_WOLF_SHAKE 
ENTITY_WOLF_STEP 
ENTITY_WOLF_WHINE 
ENTITY_ZOMBIE_AMBIENT 
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD 
ENTITY_ZOMBIE_ATTACK_IRON_DOOR 
ENTITY_ZOMBIE_BREAK_DOOR_WOOD 
ENTITY_ZOMBIE_DEATH 
ENTITY_ZOMBIE_HORSE_AMBIENT 
ENTITY_ZOMBIE_HORSE_DEATH 
ENTITY_ZOMBIE_HORSE_HURT 
ENTITY_ZOMBIE_HURT 
ENTITY_ZOMBIE_INFECT 
ENTITY_ZOMBIE_PIG_AMBIENT 
ENTITY_ZOMBIE_PIG_ANGRY 
ENTITY_ZOMBIE_PIG_DEATH 
ENTITY_ZOMBIE_PIG_HURT 
ENTITY_ZOMBIE_STEP 
ENTITY_ZOMBIE_VILLAGER_AMBIENT 
ENTITY_ZOMBIE_VILLAGER_CONVERTED 
ENTITY_ZOMBIE_VILLAGER_CURE 
ENTITY_ZOMBIE_VILLAGER_DEATH 
ENTITY_ZOMBIE_VILLAGER_HURT 
ENTITY_ZOMBIE_VILLAGER_STEP 
ITEM_ARMOR_EQUIP_CHAIN 
ITEM_ARMOR_EQUIP_DIAMOND 
ITEM_ARMOR_EQUIP_GENERIC 
ITEM_ARMOR_EQUIP_GOLD 
ITEM_ARMOR_EQUIP_IRON 
ITEM_ARMOR_EQUIP_LEATHER 
ITEM_BOTTLE_FILL 
ITEM_BOTTLE_FILL_DRAGONBREATH 
ITEM_BUCKET_EMPTY 
ITEM_BUCKET_EMPTY_LAVA 
ITEM_BUCKET_FILL 
ITEM_BUCKET_FILL_LAVA 
ITEM_CHORUS_FRUIT_TELEPORT 
ITEM_ELYTRA_FLYING 
ITEM_FIRECHARGE_USE 
ITEM_FLINTANDSTEEL_USE 
ITEM_HOE_TILL 
ITEM_SHIELD_BLOCK 
ITEM_SHIELD_BREAK 
ITEM_SHOVEL_FLATTEN 
MUSIC_CREATIVE 
MUSIC_CREDITS 
MUSIC_DRAGON 
MUSIC_END 
MUSIC_GAME 
MUSIC_MENU 
MUSIC_NETHER 
RECORD_11 
RECORD_13 
RECORD_BLOCKS 
RECORD_CAT 
RECORD_CHIRP 
RECORD_FAR 
RECORD_MALL 
RECORD_MELLOHI 
RECORD_STAL 
RECORD_STRAD 
RECORD_WAIT 
RECORD_WARD 
UI_BUTTON_CLICK 
WEATHER_RAIN 
WEATHER_RAIN_ABOVE 