MOD CREATOR: FolkMinishakk

USER-SUPPLIED AUDIO / RIGHTS

127625191680070.ogg — approved main looping ambience, replaces Hum A.
113166889841146.ogg — rare one-shot ambience.
120727602193353.ogg — noclip transition.

All three uploaded OGG files are preserved byte-for-byte. The user described
the noclip as Roblox audio. Original creators/licenses were not supplied or
verified. No claim of CC0 or permission for public game redistribution.
Verify author/provenance and redistribution rights before public release.
Hum A and other previously auditioned sources are not included in this pack.


SOUND CREDITS — BACTERIA V4

Footsteps: Mihacappy, steps_carpet.wav, CC0
https://freesound.org/people/Mihacappy/sounds/848210/
Public HQ preview: https://cdn.freesound.org/previews/848/848210_10594370-hq.mp3
Actual carpet footsteps recorded on a phone. Three isolated contacts,
light 70Hz high-pass/3500Hz low-pass, fades, reduced gain. No pitch shift,
no metal clicks, added grit, sine tones, subway source or synthetic thumps.
No model training was performed with this recording.

Swing: user-supplied 70999983727267.ogg, described as Roblox.
Author/license unknown. Original OGG preserved. Replaces Jofae sample entirely.
No claim this uploaded sound is CC0. Reuse rights need verification.

Alert / hurt voices: edits of BlackAKay, Bacteria backrooms Scream, CC0
https://freesound.org/people/BlackAKay/sounds/691939/
Public HQ preview: https://cdn.freesound.org/previews/691/691939_15067437-hq.mp3
Retained V3 alert/hurt edits. No voice cues in walking or running.
Fan recreation, NOT official movie audio. Source author credited as requested.

The linked carpet and fan-scream source pages list Creative Commons Zero:
https://creativecommons.org/publicdomain/zero/1.0/
Publicly playable previews used, not login-only original download files.

V6 addition: run_scream_1/2 are short faded excerpts of the same credited
BlackAKay CC0 fan-scream edits. They play occasionally during pursuit.

Bacteria model/texture/animation assets: recovered user-approved asset set.
No claim of official movie affiliation. Geometry, texture and animation JSON
were copied byte-for-byte from the approved recovered model.

GeckoLib 4.8.4: separate required dependency, not bundled.
https://modrinth.com/mod/geckolib
Forge MDK notices retained in FORGE_MDK_CREDITS.txt and LICENSE.txt.

BETA.2 ADDITIONS / USER-SUPPLIED MATERIAL
Music: user-uploaded “A1 - It's just a burning memory_spotdown.org.mp3”.
Converted to Vorbis OGG, without pitch changes. Played quietly on MUSIC.
No license supplied or verified; this is not clearance for public release.
Wall warnings, sketches and full scribble-board artwork: supplied reference
images, including 122710668016197.png. Transparent decal extraction/tiling.
No claim of official affiliation or public-redistribution permission.

Original six animation bone channels retained; extra masked action clips
and contact sound keys added for gameplay. Geometry/texture bytes unchanged.

AI BEHAVIOR REFERENCE
User-supplied The Fog Is Coming 2.9.3 by FolkMinishakk. Its mods.toml declares
MIT; no standalone project MIT license/copyright text was present in the
supplied archive. Backrooms uses an independently integrated adaptation of
route-first chase scheduling, closer-target margin, last-seen search and
stuck recovery. No Fog binary, assets, breaking, tree/teleport ambush, fake
player or permanent-death systems are bundled. Verify the original license
notice requirements before public redistribution.

Release 1 additions:
Original approved field-torch geometry/pixel texture, camera and almond-water drafts made for this project. Preview arms/hands/sleeves excluded. Shape references only: liltoba PSX flashlight and Adventure Dude low-poly flashlight on Sketchfab; no meshes/textures imported. User-supplied flashlight_toggle.ogg copied unchanged; redistribution rights not independently verified. No public release upload authorized.

RC2 camera right-click: community-labelled FNAF Camera Change sfx, https://tuna.voicemod.net/sound/82585241-4bef-42ef-bc66-875b81e79fbb ; decoded excerpt 0.300–0.490s with 1ms/15ms edge fades, converted to mono Vorbis. Rights unverified: private test candidate, not public-release clearance.
RC2 scroll zoom: Zoom Camera by sheepfilms, https://freesound.org/people/sheepfilms/sounds/154795/ , CC0 1.0 https://creativecommons.org/publicdomain/zero/1.0/ . Freesound HQ MP3 preview; excerpt 0.00–1.00s with 15dB gain and fades, mono Vorbis.

Backrooms 1.1 additions: original distorted menu lettering supplied by user, extracted without redrawing; wallpaper infill from existing Level 0 texture. Menu Bacteria portrait: uploaded bacteria.glb rendered facing forward, then AI-assisted surface/lighting treatment; not a change to gameplay geometry. Menu soundtrack space_6.ogg supplied by user, copied unchanged; public redistribution rights not independently verified.

Backrooms 1.2 pause visual revision: AI-assisted surface and lighting pass of the user-supplied Bacteria GLB in the corrected raised-arm pose. Static pause art only; gameplay assets unchanged.

Supply-crate revision: original 32px pixel-art wooden crate faces, paper arrow
label and metal details authored for this mod; editable source recipe and SVG
masters included in art/crates/. No vanilla chest/barrel textures copied.

KV31-style threshold preview: original custom Forge portal pairing, block-window
renderer, models and procedural steel/housing/control textures authored for this
mod. Inspired by the user-provided Minecraft threshold reference; not extracted
from Kane Pixels footage. The block-window renderer is independent; attributed upstream transition
adaptations are listed below. No Immersive Portals dependency is included.

KV31 transition: portions of ThresholdTransition.java, ThresholdClientTransition.java
and ThresholdClientWorlds.java adapted from
Immersive Portals TeleportationUtil.java, McHelper.java, ClientWorldLoader.java and ClientTeleportationManager.java,
qouteall and contributors, Apache-2.0.
No Immersive Portals binary or complete engine is included or required. Full license and
source attribution: third_party/immersive-portals/.
