Enhanced Annoying Villagers / Epic Fight combat patch (Upgraded)

Changes in this version:
- Only armor_negation + max_strikes are boosted
- Increased dodge (step/roll) frequency for ALL mobs (~+10% overall usage by raising dodge series weights)
- Added Guard / Parry behavior series for all weapon-holding mobs (weight ~55, random_chance 0.75) → roughly 25-35% chance to use guard when appropriate
  Uses proper guard animations: guard_sword, guard_longsword, guard_greatsword, guard_spear, guard_uchigatana...
 (impact, chasing_speed, scale = pure game defaults: 0.5 / 1.0 / 1.0)
- Enhanced fist combat: more combos, dash, airslash, relentless combo, steps, rolls
- Enhanced ranged (skeleton/stray/pillager): proper bow_aim/bow_shot + close-range melee
- Enhanced axe combat for Vindicator (higher priority axe moves + finishers)
- Pillager: multi-weapon support + proper living motions (idle/walk/chase) per weapon category for correct animations when holding weapons
- NEW: Wither Skeleton full combat patch
  - Boosted armor_negation 28 + max_strikes 6 (impact/chasing_speed/scale = game defaults)
  - Multi-weapon support: sword, longsword, axe, greatsword, spear, trident, dagger, tachi, uchigatana, shield, fist, ranged
  - Proper humanoid_weapon_motions so holding different weapons uses correct hold/walk animations
  - Finisher / execution-style moves: uses blade_rush_execute, the_guillotine, heartpiercer, eviscerate, biped_execute (from Nightfall) when in close range
- All major humanoid mobs now have chance to perform high-damage "execution-like" finishers (thrust / slam / pull style) using animations from Epic Fight + Nightfall when close to target
- Vindicator prioritizes axe, can also use greatsword/sword with proper animations

Mobs covered:
- zombie, husk, drown, zombie_villager (enhanced)
- skeleton, stray (enhanced)
- pillager, vindicator (enhanced + weapon motion compatibility)
- wither_skeleton (NEW - full multi-weapon + finishers)

Install: put the ZIP in world/datapacks, /reload
Requires:
- Epic Fight 20.14.x
- Epic Fight Nightfall (for biped_execute and extra moves)
- Recommended: epicfight-extra, WOM+, falchionmoveset for extra weapon types & movesets

Note about the special player execution (icon near stunned enemy + right click):
That is a player-only skill (Blade Rush Execute / Nightfall Execute / Combat Evolution execution).
Mobs cannot use the exact same UI skill system, but they now have high-priority close-range finisher animations
(blade_rush_execute, biped_execute, the_guillotine, heartpiercer...) that deal heavy damage with thrust/slam style,
giving a similar "punish stunned target" feel.
