Third-party material committed to this repository
==================================================

Each entry names the files, their author, where they came from and the licence they are under. A
file listed here is NOT covered by the licence this repository states for its own work; its own
licence governs it. Which licence covers which file is REUSE.toml's to say; this list is the
credits for what was copied in.

Void Siphon sprite
------------------

Files:   data/art/part_rod_infernal.png
         data/art/part_rod_obsidian.png
         data/art/artifact_bound_crystal.png
         src/main/resources/assets/voidworks/textures/item/void_siphon.png
         src/main/resources/assets/voidworks/textures/item/resonant_void_siphon.png
         src/main/resources/assets/voidworks/textures/item/draconic_void_siphon.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         items/part_rod_infernal.png, part_rod_obsidian.png and artifact_bound_crystal.png at commit
         9218cb8997bf1dc83617bd7748acf44a16c19c42. The files under data/art/ are the unmodified
         copies. void_siphon.png is built from them by scripts/build-textures.py, which joins the
         infernal rod's lower end to the obsidian rod's upper end and shrinks the bound crystal onto
         the tip. resonant_void_siphon.png and draconic_void_siphon.png are the same wand with the
         crystal recoloured, into an echo shard's teals and dragon's breath's pinks.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Overworld Void Displacer sprites
--------------------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_brooding_forge_side_on.png and its .mcmeta
         data/art/device_brooding_forge_up_on.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/overworld_void_displacer_side.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/overworld_void_displacer_top.png and its .mcmeta
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png, device_brooding_forge_side_on.png and
         device_brooding_forge_up_on.png, with their .mcmeta files, at commit
         9218cb8997bf1dc83617bd7748acf44a16c19c42. The files under data/art/ are the unmodified
         copies. The Displacer's sprites are built from them by scripts/build-textures.py, which lets
         each frame of the lit brooding forge's flame into the abyssium block for the side and of its
         eye for the top, and copies the forge's animations beside them.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

End Void Displacer sprites
--------------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_brooding_forge_side_on.png and its .mcmeta
         data/art/device_brooding_forge_side_off.png
         src/main/resources/assets/voidworks/textures/block/end_void_displacer_front.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/end_void_displacer_front_dormant.png
         src/main/resources/assets/voidworks/textures/block/end_void_displacer_casing.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png, device_brooding_forge_side_on.png with its .mcmeta file,
         and device_brooding_forge_side_off.png at commit 9218cb8997bf1dc83617bd7748acf44a16c19c42.
         The files under data/art/ are the unmodified copies. The Displacer's sprites are built from
         them by scripts/build-textures.py, which recolours the abyssium block into end stone's
         yellows for its casing, and lets the lit brooding forge's flame into it, frame by frame, for
         the working Displacer's front, and the unlit forge's for the Dormant one's, copying the lit
         forge's animation beside its sprite.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Nether Void Displacer sprites
-----------------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_brooding_forge_side_on.png and its .mcmeta
         data/art/device_brooding_forge_up_on.png and its .mcmeta
         data/art/device_brooding_forge_side_off.png
         data/art/device_brooding_forge_up_off.png
         src/main/resources/assets/voidworks/textures/block/nether_void_displacer_side.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/nether_void_displacer_top.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/nether_void_displacer_side_dormant.png
         src/main/resources/assets/voidworks/textures/block/nether_void_displacer_top_dormant.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png, device_brooding_forge_side_on.png and
         device_brooding_forge_up_on.png, with their .mcmeta files, device_brooding_forge_side_off.png
         and device_brooding_forge_up_off.png at commit 9218cb8997bf1dc83617bd7748acf44a16c19c42.
         The files under data/art/ are the unmodified copies. The Displacer's sprites are built from
         them by scripts/build-textures.py, which recolours the abyssium block into nether bricks'
         reds and lets the lit brooding forge's flame and eye into it, frame by frame, for the working
         Displacer, and the unlit forge's for the Dormant one, copying the lit forge's animations
         beside its sprites.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Voidstone sprite
----------------

Files:   data/art/sand_obsidian.png
         src/main/resources/assets/voidworks/textures/block/voidstone.png
         src/main/resources/assets/voidworks/textures/block/end_voidstone.png
         src/main/resources/assets/voidworks/textures/block/nether_voidstone.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/sand_obsidian.png at commit 9218cb8997bf1dc83617bd7748acf44a16c19c42. The file
         under data/art/ is the unmodified copy. voidstone.png is built from it by
         scripts/build-textures.py, which recolours it into the abyssium block's dark purples,
         end_voidstone.png into the End Void Displacer's casing yellows, and nether_voidstone.png
         into the Nether Void Displacer's casing reds.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Mutation Chamber sprites
------------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_workbench_top.png
         src/main/resources/assets/voidworks/textures/block/mutation_chamber_side.png
         src/main/resources/assets/voidworks/textures/block/mutation_chamber_side_dormant.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png and device_workbench_top.png at commit
         9218cb8997bf1dc83617bd7748acf44a16c19c42. The files under data/art/ are the unmodified
         copies. The Chamber's sprites are built from them by scripts/build-textures.py, which
         recolours the workbench's crafting grid into the abyssium block's purples and lets it into
         the abyssium casing, and for the awake sprite turns the grid's cells amethyst.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Unmaking Chamber sprites
------------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_gearbox_clutch_off.png
         data/art/device_gearbox_clutch_on.png
         src/main/resources/assets/voidworks/textures/block/unmaking_chamber_side.png
         src/main/resources/assets/voidworks/textures/block/unmaking_chamber_side_dormant.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png, device_gearbox_clutch_off.png and
         device_gearbox_clutch_on.png at commit 9218cb8997bf1dc83617bd7748acf44a16c19c42. The files
         under data/art/ are the unmodified copies. The Chamber's sprites are built from them by
         scripts/build-textures.py, which recolours the unlit clutch into the abyssium block's
         purples and lets it into the abyssium casing, and for the awake sprite turns the lit
         clutch's engaged lights amethyst.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Void Crucible sprites
---------------------

Files:   data/art/block_metal_abyssium.png
         data/art/device_urn_bottom.png
         data/art/glass_crystal_2.png
         src/main/resources/assets/voidworks/textures/block/void_crucible_side.png
         src/main/resources/assets/voidworks/textures/block/void_crucible_top.png
         src/main/resources/assets/voidworks/textures/block/void_crucible_top_working.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/block_metal_abyssium.png, device_urn_bottom.png and glass_crystal_2.png at commit
         9218cb8997bf1dc83617bd7748acf44a16c19c42. The files under data/art/ are the unmodified
         copies. The Crucible's sprites are built from them by scripts/build-textures.py, which
         recolours the urn's base into the abyssium block's purples and lets it into the abyssium
         casing for its sides, and lays the crystal glass's rim over the casing for its top,
         recoloured into the abyssium's purples while idle and into amethyst while it works.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Void Well sprites
-----------------

Files:   data/art/brooding_brick_large.png
         data/art/stone_tiles_small.png
         data/art/fluid_roiling_plasma.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/void_well_casing.png
         src/main/resources/assets/voidworks/textures/block/void_well_rim.png
         src/main/resources/assets/voidworks/textures/block/void_well_front.png and its .mcmeta
         src/main/resources/assets/voidworks/textures/block/void_well_front_dormant.png
         src/main/resources/assets/voidworks/textures/block/well_hatch_front.png
         src/main/resources/assets/voidworks/textures/block/well_hatch_requester_front.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/brooding_brick_large.png, blocks/stone_tiles_small.png and
         fluids/fluid_roiling_plasma.png with its .mcmeta file, at commit
         9218cb8997bf1dc83617bd7748acf44a16c19c42. The files under data/art/ are the unmodified
         copies. The Well's sprites are built from them by scripts/build-textures.py, which recolours
         the large brooding brick into obsidian's shades for its casing and the small stone tiles
         into purpur's for its rim, and for its core's front lets a window framed in the rim's tiles
         into the casing, the roiling plasma behind it frame by frame in the void's purples while it
         works and still dark while it is Dormant, copying the plasma's animation beside its sprite.
         A Well hatch's front is the same window framing the small stone tiles in an orange
         shulker's shades, crossed by a lid's seam and latch; a requester's, in a blue shulker's.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/

Drained Dragon Egg sprites
--------------------------

Files:   data/art/log_bonetree_sides.png
         src/main/resources/assets/voidworks/textures/block/drained_dragon_egg.png
         src/main/resources/assets/voidworks/textures/block/drained_dragon_egg_cracks_*.png
Author:  Malcolm Riley
Source:  https://github.com/malcolmriley/unused-textures
         blocks/log_bonetree_sides.png at commit 9218cb8997bf1dc83617bd7748acf44a16c19c42. The file
         under data/art/ is the unmodified copy. The egg's shell is built from it by
         scripts/build-textures.py, which recolours the bonetree's bark into a washed-out end stone
         white, shades it darker toward its foot and draws its first crack in; the cracks of each of
         its four soaking stages are drawn by the script alone.
Licence: Creative Commons Attribution 4.0 International
         https://creativecommons.org/licenses/by/4.0/
