Abilities


Overview

PantheonSent

Fsang Rangers

GeckoLib 4

Palladium

AlienEvo

Echoes of Power


god_stalked

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"pantheonsent:god_stalked","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

moon_knight_blocking

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"pantheonsent:moon_knight_blocking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

moon_knight_gliding

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"pantheonsent:moon_knight_gliding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

get_armor

Retrieve stored armor or held item.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
namespace String Namespace for your storage location false fsang
identity String Additional name for your storage location false store
target String Storage target: all, mainhand, or offhand false all

Example:

{"type":"fsang_rangers:get_armor","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","namespace":"fsang","identity":"store","target":"all"}

leap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
distance Integer leap factor false 2

Example:

{"type":"fsang_rangers:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","distance":2}

palladium_property_increase

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
property String adds / subtracts from a palladium property false your_pp
auto_increase_per_tick Integer Amount the ability will add per tick false 1
max Integer Max amount it can be. false 1500
min Integer Min amount it can be. false 0
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true

Example:

{"type":"fsang_rangers:palladium_property_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property":"your_pp","auto_increase_per_tick":1,"max":1500,"min":0}

palladium_property_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
property_name String Name of the property to modify false example_property
adjustment_type String add, subtract or set false add
adjustment_amount Integer Amount to adjust false 1

Example:

{"type":"fsang_rangers:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}

palladium_property_string_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
property_name String Name of the property to modify false example_property
adjustment_value String String value to set false minecraft:air

Example:

{"type":"fsang_rangers:palladium_property_string_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_value":"minecraft:air"}

projectile_with_offset

Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
entity_type String The entity ID for the projectile to be fired false minecraft:snowball
entity_data CompoundTag NBT data for the projectile entity false /
yaw_offset Float The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
pitch_offset Float The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
yaw_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) false 0.0
pitch_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) false 0.0
yaw_override Float Locks the calculated yaw value to this (setting this to null will make it ignored false /
pitch_override Float Locks the calculated pitch value to this (setting this to null will make it ignored false /
count Integer The number of projectiles to be fired each tick the ability is active false 1
speed Float The speed of the projectile false 5.0
align_velocity_with_calculated_rotation Boolean If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation false false

Example:

{"type":"fsang_rangers:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false}

property_stat_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
property_value String Name of the Palladium property to use for value false Palladium.Property
Division_Amount String The amount the scoreboard value will be divided by false 1
Attribute_Type String The attribute that will be used false palladium:levitation_speed
UUID String The UUID used for the attribute false cc154bdc-21f8-11ee-be56-0242ac120002
Attribute_Mod String addition , multiply_total , multiply_base false addition

Example:

{"type":"fsang_rangers:property_stat_modifier","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_value":"Palladium.Property","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}

remove_mainhand_item

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"fsang_rangers:remove_mainhand_item","icon":"minecraft:diamond_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

stat_ability

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score_value String Scoreboard Name false Score.Board
Division_Amount String The amount the scoreboard value will be divided by false 1
Attribute_Type String The attribute that will be used false palladium:levitation_speed
UUID String The UUID used for the attribute false cc154bdc-21f8-11ee-be56-0242ac120002
Attribute_Mod String addition , multiply_total , multiply_base false addition

Example:

{"type":"fsang_rangers:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}

store_armor

Store your worn armor or held item.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
namespace String Namespace for your storage location false fsang
identity String Additional name for your storage location false store
target String Storage target: all, mainhand, or offhand false all

Example:

{"type":"fsang_rangers:store_armor","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","namespace":"fsang","identity":"store","target":"all"}

armor_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
item ResourceLocation ID of the gecko armor item that must be worn currently. false test:example_item
controller String Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. false main
animation_trigger String Name of the animation trigger false animation_trigger_name

Example:

{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}

render_layer_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
render_layer ResourceLocation Determines the ID of the render layer receiving the animation. Must be a gecko render layer! false test:example_layer
controller String Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. false main
animation_trigger String Name of the animation trigger false animation_trigger_name

Example:

{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}

ability_wheel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
abilities String[] List of ability keys to be used in the ability wheel. false [example_ability]
texture TextureReference Lets you use a custom texture for the wheel. If left null it will use the default rendering. false /
disable_mouse_scrolling Boolean Disables the ability to use the mouse wheel to scroll between the options. false false
disable_center_icon Boolean Disables the rendering of the icon in the middle of the wheel. false false
hide_locked Boolean Hides ability slots for locked abilities, reducing the wheel size dynamically. false false

Example:

{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}

aim

Allows the player to aim their arms.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
time Integer Determines how many ticks it takes until the arm is fully aimed false 10
arm ArmType Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM

Example:

{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","time":10,"arm":"main_arm"}

animation_timer

This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}

attribute_modifier

Adds an attribute modifier to the entity while the ability is enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
attribute Attribute Determines which attribute should be modified. Possible attributes: alienevo:alien_resistance, alienevo:escort_wave_count, alienevo:escort_wave_size, alienevo:step_down_height, caelus:fall_flying, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage false minecraft:generic.armor
amount Double The amount for the giving attribute modifier false 1.0
operation Integer The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) false 0
uuid UUID Sets the unique identifier for this attribute modifier. If not specified it will generate a random one false 498be4fb-af04-42f2-8948-e6ccdc0d99e1

Example:

{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}

command

Executes commands.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
first_tick_commands CommandFunctionParsing Sets the commands which get executed when gaining/activating the ability false []
last_tick_commands CommandFunctionParsing Sets the commands which get executed when losing/deactivating the ability false []
commands CommandFunctionParsing Sets the commands which get executed when using the ability false [say Hello World]

Example:

{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}

damage_immunity

Makes the entity immune against certain damage source tags.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 potion}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
damage_sources List Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] false [minecraft:is_lightning, minecraft:is_fall]

Example:

{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}

disable_hotbar_scroll

When enabled, the player will not be able to scroll through the hotbar anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:disable_hotbar_scroll","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

dual_wielding

Makes you able to use your second hand to combat.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

dummy

Does nothing.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

energy_beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
energy_beam ResourceLocation Configuration for the look of the beam. Check wiki for information. false example:energy_beam
damage_type ResourceLocation Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. false /
damage Float The damage dealt with aiming for entities (per tick) false 5.0
max_distance Float The maximum distance you can reach with your heat vision false 30.0
speed Float Speed at which the energy beam extends from the player. Use 0 for instant extension. false 0.5
set_on_fire_seconds Integer You can use this to set targeted entities on fire. If set to 0 it will not cause any. false 0
cause_fire Boolean If enabled, targeted blocks will start to burn (fire will be placed). false false
smelt_blocks Boolean If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). false false
commands_on_block_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []
commands_on_entity_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []

Example:

{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}

energy_blast

Deprecated, please switch to 'palladium:energy_beam'

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
origin String Defines the origin point of the energy blast false eyes
color Color Defines the color of the blast false java.awt.Color[r=255,g=0,b=0]
damage Float The damage dealt with aiming for entities (per tick) false 1.0
max_distance Float The maximum distance you can reach with your heat vision false 30.0

Example:

{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}

entity_glow

Makes the entity, the entities visible for you, glow.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 glow_berries}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
mode Mode Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] false SELF
color Color Determines the color of the glow effect. If left empty, it will use the default team color. false /
distance Double The distance at which the glow effect is visible. If left empty, it will behave normally. false 0.0
property_key String If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. false /
property_value String If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. false /

Example:

{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}

fire_aspect

Makes this entity's attacks light targets on fire as if fire aspect was used.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
time Integer The amount of time, in seconds, that the victim entity will be set on fire for false 5
should_stack_time Boolean If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it false false
max_time Integer If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit false 5

Example:

{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","time":5,"should_stack_time":false,"max_time":5}

fluid_walking

Let's you define a fluid you can walk on.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
fluid_tag TagKey Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava false minecraft:lava

Example:

{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","fluid_tag":"minecraft:lava"}

gui_overlay

Displays a gui overlay on the screen.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
texture TextureReference Texture path for the gui overlay false minecraft:textures/gui/presets/isles.png
texture_width Integer Width of the texture file false 256
texture_height Integer Width of the texture file false 256
translate Vec3 Translation of the rendered object false [0.0 / 0.0 / 0.0]
rotate Vec3 Rotation of the rendered object false [0.0 / 0.0 / 0.0]
scale Vec3 Scale of the rendered object false [1.0 / 1.0 / 1.0]
alignment TextureAlignment Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] false STRETCH

Example:

{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}

healing

Heals the entity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
frequency Integer Sets the frequency of healing (in ticks) false 20
amount Float Sets the amount of hearts for each healing false 3.0

Example:

{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","frequency":20,"amount":3.0}

hide_body_part

Allows you to hide an entity's body parts.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
body_parts List Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] false [right_arm, left_arm]
affects_first_person Boolean Determines if your first person arm should disappear aswell (if it's disabled) false true

Example:

{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","body_parts":["right_arm","left_arm"],"affects_first_person":true}

immortality

Makes you unable to die.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 totem_of_undying}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

intangibility

Makes the player go through blocks.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
vertical Boolean Makes the player vertically intangible aswell false false
whitelist TagKey Tag which includes the block the player can phase through. Leave null for all blocks. false /
blacklist TagKey Tag which includes the block the player can phase through. Leave null for all blocks. false palladium:prevents_intangibility

Example:

{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}

invisibility

Makes the player invisible. Also makes mobs not see the player anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

lock_armor

Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

name_change

Lets you change the name of the player (in chat, tablist, above head).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
name Component The name the player's one will turn into false literal{John Doe}

Example:

{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","name":{"text":"John Doe"}}

particles

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
emitter List Configuration for where the particle spawns at. Check wiki for information. false [example:emitter]
particle_type ParticleType ID of the particle you want to spawn. false minecraft:dust
options String Additional options for the particle (like color of a dust particle) false

Example:

{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}

play_sound

Plays a sound when being enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
sound ResourceLocation Sound ID that is being played false minecraft:item.elytra.flying
volume Float Volume for the played sound false 1.0
pitch Float Pitch for the played sound false 1.0
looping Boolean Whether or not the sound should loop during the time the ability is enabled false false
play_self Boolean Whether or not the sound should be played to just the player executing the ability, or to all players false false
play_others Boolean If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability false false

Example:

{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}

player_skin_change

Allows you to change a player's skin to a MC profile one.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
username String Name of the player you want to change into false Steve
property String In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. false
priority Integer Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) false 50

Example:

{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","username":"Steve","property":"","priority":50}

projectile

Allows you to shoot a projectile.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 snowball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
entity_type EntityType Entity type ID for the projectile entity false minecraft:snowball
entity_data CompoundTag Entity NBT data false /
inaccuracy Float Determines the inaccuracy when shooting the projectile false 0.0
velocity Float Determines the velocity when shooting the projectile false 1.5
swinging_arm ArmType Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value false false
ignore_player_movement Boolean If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour false false

Example:

{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}

remove_body_part

Allows you to remove an entity's body parts.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
body_parts List Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] false [right_arm, left_arm]
affects_first_person Boolean Determines if your first person arm should disappear aswell (if it's disabled) false true

Example:

{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","body_parts":["right_arm","left_arm"],"affects_first_person":true}

render_layer

Allows you to add a render layer to the entity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
render_layer ResourceLocation ID of the render layer that will be rendered false namespace:render_layer_id

Example:

{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"namespace:render_layer_id"}

render_layer_by_accessory_slot

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
default_layer ResourceLocation ID of the render layer that will be used if none is specified in the accessory slot. Can be null. false namespace:render_layer_id
accessory_slot AccessorySlot ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. false palladium:chest

Example:

{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}

repeating_animation_timer

This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}

restrict_slots

Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
slots List Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] false [chest]

Example:

{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","slots":["chest"]}

sculk_immunity

When enabled, the player will not cause any walk-related sculk vibrations anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 sculk}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

shader_effect

Allows you to apply a custom shader effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
shader ResourceLocation ID of the shader that shall be applied false minecraft:shaders/post/creeper.json

Example:

{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shader":"minecraft:shaders/post/creeper.json"}

show_both_arms

Enables the rendering of your off-hand.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

shrink_body_overlay

Allows you to shrink the body overlay.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}

size

This ability allows an entity to change it's size using Pehkui.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false TexturedIcon{texture=palladium:textures/icon/size.png, tint=null}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
scale Float Determines the scale as a multiplier false 0.1

Example:

{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":0.1}

skin_change

Allows you to change a player's skin.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
texture SkinTypedValue Texture for the skin change false SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png}
model_type ChangedModelType Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] false KEEP
priority Integer Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) false 50

Example:

{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}

slowfall

Makes the entity fall slower.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

text_overlay

Displays a text overlay on the screen.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
text Component Text component that will be displayed false literal{Hello World}
property String If given, the value of this property will be appened to the text false /
translate Vec3 Translation of the rendered object false [0.0 / 0.0 / 0.0]
rotate Vec3 Rotation of the rendered object false [0.0 / 0.0 / 0.0]
scale Vec3 Scale of the rendered object false [1.0 / 1.0 / 1.0]
text_alignment TextAlignment Determines how the texture is aligned at the position. Possible values: [left, center, right] false LEFT
alignment TextureAlignment Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] false TOP_LEFT

Example:

{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}

tool_hands

Allows the player to mine a block and receive its drops as if a tool were used

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 wooden_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
drop_block_tags List Blocks in these tags will be dropped when mined false [minecraft:mineable/pickaxe, minecraft:needs_iron_tool]

Example:

{"type":"palladium:tool_hands","icon":"minecraft:wooden_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","drop_block_tags":["minecraft:mineable/pickaxe","minecraft:needs_iron_tool"]}

trail

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
trail ResourceLocation ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' false example:trail_renderer_id

Example:

{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trail":"example:trail_renderer_id"}

vibrate

Adds a vibration effect to the player.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
intensity Integer Determines how many re-renders the game does per tick. Higher values may cause performance issues. false 10

Example:

{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","intensity":10}

water_walk

Allows the player to walk on water.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

aerial_grab

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 spider_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float Max lock-on range in blocks false 24.0
aim_tolerance Float Cone half-angle (deg) for the nearest-in-front fallback when the crosshair misses false 25.0
lunge_speed Float Dive speed toward the locked target (blocks/tick) false 3.0
grab_distance Float Distance at which the lunge snaps into the grab (blocks) false 2.4
lunge_timeout Integer Max ticks the lunge lasts before it gives up false 50
carry_height Float How many blocks above the grab point to haul the catch before battering false 6.0
ascend_speed Float Upward speed while hauling the catch into the sky (blocks/tick) false 1.0
ascend_forward Float How fast the upward swoop steers its heading toward your look per tick (0 = keep the dive's heading, 1 = snap to look) false 0.25
handoff_speed Float Speed in blocks/tick the swoop eases down to before flight control is handed back. false 1.3
ascend_timeout Integer Safety: start battering after this many rising ticks even if the carry height isn't reached false 45
total_damage Float Total damage dealt across the whole batter (split across the hits, weighted by final_hit_multiplier) false 20.0
final_hit_multiplier Float Determines how much heavier the last strike is than the others. Use 1 to make them all equal. false 1.5
armor_pierce Float Fraction of each batter hit that ignores armor (0 = none, 1 = fully) false 0.25
drop_speed Float Downward speed the catch is let go at when the tail strike finishes (fall does the rest) false 0.3
invuln_ticks Integer Player invulnerability ticks during the committed pickup (lunge/ascend) false 12

Example:

{"type":"alienevo:aerial_grab","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":24.0,"aim_tolerance":25.0,"lunge_speed":3.0,"grab_distance":2.4,"lunge_timeout":50,"carry_height":6.0,"ascend_speed":1.0,"ascend_forward":0.25,"handoff_speed":1.3,"ascend_timeout":45,"total_damage":20.0,"final_hit_multiplier":1.5,"armor_pierce":0.25,"drop_speed":0.3,"invuln_ticks":12}

alien_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
render_layer ResourceLocation ID of the render layer to animate false alienevo:example_layer
controller String Name of the animation controller false main
start_animation String Animation trigger when enabled false start
stop_animation String Animation trigger when disabled (leave empty to just stop) false
reset_on_stop Boolean Reset animation when stopping false false

Example:

{"type":"alienevo:alien_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","controller":"main","start_animation":"start","stop_animation":"","reset_on_stop":false}

alien_cycle

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 compass}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reverse_direction Boolean If true, cycles backwards through the playlist false false
cycle_sound_1 String First cycle sound false minecraft:ui.button.click
cycle_sound_2 String Second cycle sound false minecraft:block.note_block.bell
cycle_sound_3 String Third cycle sound false minecraft:entity.experience_orb.pickup
randomize_pitch Boolean If true, randomizes the pitch of cycle sounds false false
pitch_min Float Minimum pitch when randomize_pitch is enabled false 1.0
pitch_max Float Maximum pitch when randomize_pitch is enabled false 1.2
activation_delay Integer Ticks to wait after activation before cycling (0 = immediate) false 0

Example:

{"type":"alienevo:alien_cycle","icon":"minecraft:compass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false,"cycle_sound_1":"minecraft:ui.button.click","cycle_sound_2":"minecraft:block.note_block.bell","cycle_sound_3":"minecraft:entity.experience_orb.pickup","randomize_pitch":false,"pitch_min":1.0,"pitch_max":1.2,"activation_delay":0}

alternating_swing

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:alternating_swing","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

anvil_menu

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 anvil}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:anvil_menu","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

aoe_damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius in which surrounding entities will be damaged false 10.0
damage Float Damage the ability will deal false 3.0
fire_seconds Float How many seconds the entity should be on fire false 0.0
tag_exclusion String Tag that excludes entities if desired false exclusion_tag
damage_type String Type of damage (resource location) false minecraft:player_attack
knockback_strength Float Horizontal knockback strength (0 = no knockback) false 0.0
vertical_knockback Float Vertical knockback strength (0 = no vertical knockback) false 0.0

Example:

{"type":"alienevo:aoe_damage","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag_exclusion":"exclusion_tag","damage_type":"minecraft:player_attack","knockback_strength":0.0,"vertical_knockback":0.0}

aoe_projectile

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
projectile_count Integer Number of projectiles to fire in the burst false 16
velocity Float Speed of each projectile false 1.5
y_offset Float Vertical offset for projectile spawn from player position false -1.0
upward_angle Float Upward angle in degrees (0 = horizontal, 45 = angled up) false 10.0
alien_name String The alien whose colors to use false petrosapien
palette_name String The palette to copy false palette_1
bypass_invulnerability Boolean If true, projectiles can hit without invulnerability cooldown false false
splash_radius Float Radius for splash damage on hit (0 = no splash) false 0.0
splash_damage Float Max splash damage at center false 0.0
splash_knockback Float Knockback strength for splash damage false 0.5
hit_sound String Sound to play on hit false
hit_sound_volume Float Volume of the hit sound false 1.0
hit_sound_pitch Float Pitch of the hit sound false 1.0
entity_data CompoundTag NBT data to apply to each projectile false {}
entity_type String Entity type for the projectile false alienevo:colored_projectile
inaccuracy Float Random spread applied to each projectile direction false 0.0

Example:

{"type":"alienevo:aoe_projectile","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","projectile_count":16,"velocity":1.5,"y_offset":-1.0,"upward_angle":10.0,"alien_name":"petrosapien","palette_name":"palette_1","bypass_invulnerability":false,"splash_radius":0.0,"splash_damage":0.0,"splash_knockback":0.5,"hit_sound":"","hit_sound_volume":1.0,"hit_sound_pitch":1.0,"entity_data":{},"entity_type":"alienevo:colored_projectile","inaccuracy":0.0}

aqua_jet

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 prismarine_crystals}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
energy_bar String Name of the power's energy bar used as the charge pool false aqua_jet
energy_cost Integer Energy spent per dash (a 'charge'); the bar's auto_increase_per_tick refills it false 100
dash_speed Float Speed of the dash (blocks/tick) false 3.4
dash_duration Integer How many ticks the dash drives forward false 5
steer_strength Float How sharply the dash curves toward your look each tick (0 = locked straight, 1 = snap) false 0.25
invuln_ticks Integer I-frames (invulnerability ticks) refreshed every tick of the dash false 10
aim_assist Float How strongly the dash curves toward an entity in your path (0 = off, 1 = snap) false 0.08
aim_range Float How far ahead the dash looks for an aim-assist target false 12.0
hit_radius Float Radius around the dash path that catches entities false 2.5
dash_damage Float Damage dealt to each entity the dash passes through false 12.0
root_ticks Integer Ticks a hit entity is pinned in place (stunned) instead of knocked away (0 = off) false 30
debuff_duration Integer Debuff duration in ticks (20 = 1s) applied to hit entities false 80
debuff_amplifier Integer Debuff amplifier (0 = level I) false 0
apply_slowness Boolean Apply Slowness to hit entities false true
apply_weakness Boolean Apply Weakness to hit entities false true
apply_nausea Boolean Apply Nausea to hit entities false true
apply_mining_fatigue Boolean Apply Mining Fatigue to hit entities false false

Example:

{"type":"alienevo:aqua_jet","icon":"minecraft:prismarine_crystals","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","energy_bar":"aqua_jet","energy_cost":100,"dash_speed":3.4,"dash_duration":5,"steer_strength":0.25,"invuln_ticks":10,"aim_assist":0.08,"aim_range":12.0,"hit_radius":2.5,"dash_damage":12.0,"root_ticks":30,"debuff_duration":80,"debuff_amplifier":0,"apply_slowness":true,"apply_weakness":true,"apply_nausea":true,"apply_mining_fatigue":false}

auto_harvest

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 wheat}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Horizontal radius of the harvest (blocks). false 5.0
interval Integer Ticks between harvest sweeps while toggled on. false 20

Example:

{"type":"alienevo:auto_harvest","icon":"minecraft:wheat","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"interval":20}

ball_roll_drive

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 slime_ball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_speed Float Top speed in blocks/tick fully spun up. false 0.95
acceleration Float Spin-up acceleration per tick toward max_speed. false 0.035
brake Float S-key braking deceleration per tick. false 0.05
crouch_brake Float Crouch dig-in deceleration per tick. false 0.1
reverse_speed Float Top reverse speed in blocks/tick. false 0.18
coast_friction Float Per-tick speed multiplier while coasting. false 0.996
steer_rate Float Degrees/tick of steering at full input when SLOW; halves at top speed. false 4.5
grip Float Degrees/tick the velocity heading chases your facing. Lower = more slide. false 6.0
hop_power Float Base upward velocity of the Space hop. false 0.35
speed_launch Float Extra jump velocity from roll speed (x speedFrac^2, boost overspeed reaches 1.5). false 0.55
leap_power Float Extra hop velocity at full speed once leap_unlock is bought. false 0.55
boost_multiplier Float Top-speed multiplier while boosting / after the spin-charge launch. false 1.5
step_height Float Amount of blocks the ball can roll straight up. false 1.1
land_bounce Float Vertical restitution on hard landings (0-1); crouch cancels. false 0.5

Example:

{"type":"alienevo:ball_roll_drive","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":0.95,"acceleration":0.035,"brake":0.05,"crouch_brake":0.1,"reverse_speed":0.18,"coast_friction":0.996,"steer_rate":4.5,"grip":6.0,"hop_power":0.35,"speed_launch":0.55,"leap_power":0.55,"boost_multiplier":1.5,"step_height":1.1,"land_bounce":0.5}

beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
beam ResourceLocation Energy-beam visual config id (assets//palladium/energy_beams/.json) false alienevo:pyronite_beam
damage_type ResourceLocation Damage type applied on hit; defaults to the energy-beam damage type if unset. false /
damage Float Damage dealt per tick to entities the beam hits false 5.0
max_distance Float Maximum beam length in blocks false 30.0
speed Float Speed at which the beam extends (use 0 for instant) false 0.5
impact_ripple Float Radius of the ripple outline drawn where the beam meets a surface. Use 0 for none. false 0.0
gravity Float Determines how far the beam sags per block travelled. Use 0 for a straight beam. false 0.0
deflectable Boolean If enabled, a shield with 'deflect_beams' enabled redirects this beam toward where its holder is aiming. false false
set_on_fire_seconds Integer Seconds to set hit entities on fire (0 = none) false 0
cause_fire Boolean If enabled, places fire where the beam hits flammable blocks false false
drain_objective String Scoreboard objective drained while the beam fires (empty = no drain) false
drain_energy_bar String Energy bar on this power drained while the beam fires (takes precedence over drain_objective) false
drain_amount Integer Score removed per drain interval while the beam fires false 5
drain_interval Integer Ticks between drain deductions false 3
destroy_foliage Boolean Whether the beam vaporizes foliage (grass, flowers, bushes, leaves, vines) along its path. false false
lift_power Float Upward thrust while firing the beam aimed steeply downward (jetpack-style); 0 = off. false 0.0
recoil Float Horizontal backwards push applied to the user while the beam fires. Use 0 for none. false 0.0
screen_shake Float Strength of the screen shake applied to the user while the beam fires. Use 0 for none. false 0.0
screen_shake_duration Integer Amount of ticks each screen shake pulse lasts for. Set it to at least 'screen_shake_interval' for a constant shake. false 4
screen_shake_frequency Float Determines how fast the screen shake oscillates. Higher values are jitterier. false 1.75
screen_shake_interval Integer Amount of ticks between screen shake pulses while the beam fires. false 3
bones String[] GeckoLib bone name(s) to anchor the beam at. One name = one beam from that bone; multiple = see 'midpoint'. false []
midpoint Boolean With multiple bones: true = one beam from their midpoint; false = a separate beam from each bone. false false
straight Boolean If true, each bone fires a beam straight along the aim (parallel) instead of all converging on the crosshair point. false false
alt_bones String[] Alternate bone(s) to anchor the beam at while the 'alt_bones_when' ability is enabled. false []
alt_bones_when String Key of another ability in the SAME power (e.g. 'pyro_surf_anim'); while it is enabled, 'alt_bones' replaces 'bones'. Empty = never switch. false
origin_particles Float Amount of particles spawned per tick at the beam origin. Decimals are allowed. false 0.0
beam_particles Float Amount of particles spawned per tick along the length of the beam. Decimals are allowed. false 0.0
beam_particle_speed Float Speed given to the beam particles along the direction of the beam. Use 0 to let them drift. false 0.0
particle_inherit_motion Float Determines how much of the user's own movement is given to the particles, from 0 to 1. false 0.0
impact_particles Float Amount of particles spawned per tick where the beam hits. Decimals are allowed. false 0.0
impact_smoke Float Amount of smoke spawned per tick where the beam hits. Particle is set by 'impact_smoke_particle'. false 0.0
origin_particle String Particle spawned at the beam origin. Written like a /particle argument, e.g. minecraft:flame or 'minecraft:item minecraft:slime_ball'. false alienevo:pyronite_flame
beam_particle String Particle spawned along the length of the beam. Written like a /particle argument. false alienevo:pyronite_flame
impact_particle String Particle spawned where the beam hits. Written like a /particle argument. false alienevo:pyronite_impact_flame
impact_smoke_particle String Particle used for the impact smoke. Written like a /particle argument. false alienevo:short_smoke
particle_palette String Skin palette key that the pyronite_flame particle family is tinted to. Other particles ignore this. false palette_2_fire
hit_command String Command executed whenever the beam hits a block or an entity. Available placeholders: {player}, {x} {y} {z} for the impact position, {bx} {by} {bz} for the hit block position, and {target} for the hit entity. false
entity_hit_command String Command executed only when the beam hits an entity. Uses the same placeholders as 'hit_command' and runs in addition to it. false
hit_command_interval Integer Minimum amount of ticks between hit command executions. Leave at 1 to run every tick. false 1
first_person_manual Boolean If enabled, the first person origin is placed at 'first_person_offset' instead of being anchored to the arm bone. false false
first_person_offset Vec3 First person offset in blocks, relative to the camera as [right, up, forward]. Third person ignores this. false [0.0 / 0.0 / 0.0]

Example:

{"type":"alienevo:beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","beam":"alienevo:pyronite_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"impact_ripple":0.0,"gravity":0.0,"deflectable":false,"set_on_fire_seconds":0,"cause_fire":false,"drain_objective":"","drain_energy_bar":"","drain_amount":5,"drain_interval":3,"destroy_foliage":false,"lift_power":0.0,"recoil":0.0,"screen_shake":0.0,"screen_shake_duration":4,"screen_shake_frequency":1.75,"screen_shake_interval":3,"bones":[],"midpoint":false,"straight":false,"alt_bones":[],"alt_bones_when":"","origin_particles":0.0,"beam_particles":0.0,"beam_particle_speed":0.0,"particle_inherit_motion":0.0,"impact_particles":0.0,"impact_smoke":0.0,"origin_particle":"alienevo:pyronite_flame","beam_particle":"alienevo:pyronite_flame","impact_particle":"alienevo:pyronite_impact_flame","impact_smoke_particle":"alienevo:short_smoke","particle_palette":"palette_2_fire","hit_command":"","entity_hit_command":"","hit_command_interval":1,"first_person_manual":false,"first_person_offset":[0.0,0.0,0.0]}

bite

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float Max range to find the entity you're looking at false 15.0
aim_tolerance Float How precisely you must look at the entity (degrees) false 22.0
lunge_speed Float Speed of the lunge toward the target (blocks/tick) false 1.6
grab_distance Float Distance at which the lunge grabs the target into the mouth false 0.3
total_damage Float Total damage dealt across the whole chew (split into hits) false 20.0
damage_interval Integer Ticks between chew hits (higher = slower, chunkier hits) false 3
armor_pierce Float Fraction of each chew hit that ignores armor (0 = none, 1 = fully) false 0.3
hold_ticks Integer Ticks the entity is held in the mouth (chewed) before being thrown false 16
throw_strength Float Launch speed the entity is spat out at, along your look direction false 1.6
follow_through Float Speed the lunge slows down to once it reaches the target. false 1.0
lunge_timeout Integer Ticks to give up if the target can't be reached false 40
invuln_ticks Integer I-frames (invulnerability ticks) while biting false 20
lifesteal_fraction Float Fraction of a killed entity's max HP healed back when the bite finishes it off false 0.25
lifesteal_max Float Cap on HP healed from a single bite kill (2 HP = 1 heart); 0 disables lifesteal false 6.0

Example:

{"type":"alienevo:bite","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":15.0,"aim_tolerance":22.0,"lunge_speed":1.6,"grab_distance":0.3,"total_damage":20.0,"damage_interval":3,"armor_pierce":0.3,"hold_ticks":16,"throw_strength":1.6,"follow_through":1.0,"lunge_timeout":40,"invuln_ticks":20,"lifesteal_fraction":0.25,"lifesteal_max":6.0}

block_particle_feet

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 grass_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
particle_count Integer Number of particles to spawn per tick false 8
spawn_height Float Height above the ground to spawn particles false 0.1
particle_spread Float Horizontal spread of particles around feet false 0.6
particle_speed Float Speed of particle motion false 0.05
upward_motion Float Upward velocity of particles false 0.02
spawn_interval Integer Ticks between particle spawns (1 = every tick) false 2
only_when_moving Boolean Only spawn particles when player is moving false false
check_air_blocks Boolean Skip spawning if standing on air false true

Example:

{"type":"alienevo:block_particle_feet","icon":"minecraft:grass_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","particle_count":8,"spawn_height":0.1,"particle_spread":0.6,"particle_speed":0.05,"upward_motion":0.02,"spawn_interval":2,"only_when_moving":false,"check_air_blocks":true}

block_wave

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius of the block wave effect false 5.0
enableVisuals Boolean Enable particle effects false true
isDestructionEnabled Boolean Enable block breaking false true
damage Float Damage dealt to entities caught in the wave false 18.0
knockbackStrength Float Outward knockback applied to entities caught in the wave false 1.2

Example:

{"type":"alienevo:block_wave","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"enableVisuals":true,"isDestructionEnabled":true,"damage":18.0,"knockbackStrength":1.2}

bonemeal_bloom

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone_meal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Horizontal radius of the bloom (blocks). false 5.0
interval Integer Ticks between bonemeal pulses while held. false 8

Example:

{"type":"alienevo:bonemeal_bloom","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"interval":8}

boulder_pickup

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 cobblestone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
forward_offset Float How far in front of the player to start digging (blocks) false 2.5
depth Integer Max layers deep to dig (each column randomizes 1 to this value) false 2
extra_chance Float Chance (0.0-1.0) for each neighbor around the 2x2 to also break false 0.3

Example:

{"type":"alienevo:boulder_pickup","icon":"minecraft:cobblestone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","forward_offset":2.5,"depth":2,"extra_chance":0.3}

bounce

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 slime_ball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
bounce_power Float How much of the fall velocity is converted to upward bounce (0.0 - 1.0) false 0.8
min_fall_distance Float Minimum fall distance required to trigger a bounce false 2.0
max_bounces Integer Maximum number of consecutive bounces before stopping false 5
energy_loss Float Energy retained after each bounce (0.0 - 1.0) false 0.9
forward_boost Float Forward momentum boost on bounce (0.0 - 1.0) false 0.3
maintain_momentum Boolean Whether to maintain horizontal momentum through bounces false true

Example:

{"type":"alienevo:bounce","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","bounce_power":0.8,"min_fall_distance":2.0,"max_bounces":5,"energy_loss":0.9,"forward_boost":0.3,"maintain_momentum":true}

buzzsaw_rush

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stonecutter}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
dash_speed Float Dash speed in blocks/tick. false 1.5
duration Integer Dash duration in ticks. false 12
damage Float Damage dealt to each entity passed through. false 7.0
hit_radius Float Horizontal radius around the blade that counts as a hit. false 1.4
cut_foliage Boolean Whether the blade slices leaves, webs and plants along the path. false true

Example:

{"type":"alienevo:buzzsaw_rush","icon":"minecraft:stonecutter","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","dash_speed":1.5,"duration":12,"damage":7.0,"hit_radius":1.4,"cut_foliage":true}

chain_lightning

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float How far you can look to pick the first mob (blocks) false 50.0
chain_range Float How far the bolt can jump between mobs (blocks) false 18.0
max_jumps Integer Maximum jumps after the first hit false 8
damage Float Damage dealt to the first mob false 8.0
falloff Float Damage multiplier per jump (0.85 = each jump does 85% of the previous) false 0.85
min_damage Float Damage floor so late jumps still hurt false 3.0
travel_speed Float How fast the arc crawls between mobs (blocks/tick); a bolt spawns each block false 4.0
travel_bolts Boolean true = a real lightning bolt per travelled block (loud); false = a quiet spark column per block false true
storm_extra_jumps Integer Extra jumps while it's thundering false 4
storm_damage_mult Float Damage multiplier while it's thundering false 1.5
shake_duration Integer Screen-shake ticks on cast (0 = none) false 4

Example:

{"type":"alienevo:chain_lightning","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":50.0,"chain_range":18.0,"max_jumps":8,"damage":8.0,"falloff":0.85,"min_damage":3.0,"travel_speed":4.0,"travel_bolts":true,"storm_extra_jumps":4,"storm_damage_mult":1.5,"shake_duration":4}

charge_boost

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 firework_rocket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_charge_ticks Integer Ticks of holding for a FULL charge (holding longer adds nothing) false 40
min_launch_speed Float Launch speed of a minimal tap, as a multiple of top roll speed false 0.7
max_launch_speed Float Launch speed at full charge, as a multiple of top roll speed false 1.6
min_boost_ticks Integer Boost duration for a minimal tap false 8
max_boost_ticks Integer Boost duration at full charge false 40
homing_range Float How far the airborne lock-on can grab a target false 24.0
homing_speed Float Homing dash speed in blocks/tick at full charge false 2.6
min_damage Float Ram damage at a minimal tap false 6.0
max_damage Float Ram damage at full charge (homing hits deal 1.15x) false 22.0
knockback_strength Float Knockback dealt to rammed entities, scaled by charge false 1.1

Example:

{"type":"alienevo:charge_boost","icon":"minecraft:firework_rocket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_charge_ticks":40,"min_launch_speed":0.7,"max_launch_speed":1.6,"min_boost_ticks":8,"max_boost_ticks":40,"homing_range":24.0,"homing_speed":2.6,"min_damage":6.0,"max_damage":22.0,"knockback_strength":1.1}

charge_leap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 rabbit_foot}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score_value String Scoreboard Name false Motion.Score
division_amount Float The amount the scoreboard value will be divided by false 25.0
minimum_score Integer Minimum score threshold false 35
upward_base Float Base upward force applied regardless of charge false 0.9
upward_scale Float Additional upward force scaled by charge percent false 1.9
forward_scale Float Multiplier for horizontal forward force false 1.2
land_damage Float Damage dealt to nearby entities on landing false 8.0
land_knockback Float Knockback strength applied to nearby entities on landing false 1.2
land_radius Float Radius of the landing impact false 4.0

Example:

{"type":"alienevo:charge_leap","icon":"minecraft:rabbit_foot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Motion.Score","division_amount":25.0,"minimum_score":35,"upward_base":0.9,"upward_scale":1.9,"forward_scale":1.2,"land_damage":8.0,"land_knockback":1.2,"land_radius":4.0}

chromastone_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:chromastone_tick","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

code_turn_left

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone_button}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:code_turn_left","icon":"minecraft:stone_button","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

code_turn_right

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone_button}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:code_turn_right","icon":"minecraft:stone_button","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

cognitive_disruption

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float How close (blocks) an entity must be for the disruption to grab it false 4.5
damage Float Total damage dealt to the victim across the disruption window false 20.0
disrupt_ticks Integer Length (ticks) of the damage + shader-flicker window false 30
hit_interval Integer Ticks between damage ticks during the window false 6
effect_duration Integer How long (ticks) the victim is left blind and immobile false 100
shader_radius Float Radius (blocks) of players whose screen flickers the invert shader false 24.0
invuln_ticks Integer Invulnerability (i-frame) ticks refreshed each tick while disrupting, so nothing can hit you mid-cast false 20

Example:

{"type":"alienevo:cognitive_disruption","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":4.5,"damage":20.0,"disrupt_ticks":30,"hit_interval":6,"effect_duration":100,"shader_radius":24.0,"invuln_ticks":20}

colored_projectile

Allows you to shoot a projectile.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 snowball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
entity_type EntityType Entity type ID for the projectile entity false minecraft:snowball
entity_data CompoundTag Entity NBT data false /
inaccuracy Float Determines the inaccuracy when shooting the projectile false 0.0
velocity Float Determines the velocity when shooting the projectile false 1.5
swinging_arm ArmType Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value false false
ignore_player_movement Boolean If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour false false
alien_name String The alien whose colors to use (e.g., 'petrosapien', 'pyronite') false petrosapien
palette_name String The palette to copy (e.g., 'palette_1', 'palette_2') false palette_1
bypass_invulnerability Boolean If true, projectiles can hit without invulnerability cooldown false false
splash_radius Float Radius for splash damage on hit (0 = no splash) false 0.0
splash_damage Float Max splash damage at center (falls off with distance) false 0.0
splash_knockback Float Knockback strength for splash damage false 0.5
hit_sound String Sound(s) to play on hit. Comma-separated for random selection (e.g., 'minecraft:entity.generic.explode,minecraft:block.glass.break') false
hit_sound_volume Float Volume of the hit sound false 1.0
hit_sound_pitch Float Base pitch of the hit sound false 1.0
hit_sound_pitch_range Float Random pitch variation range (e.g., 0.3 with base 1.0 plays between 0.7 and 1.3). 0 = fixed pitch false 0.0
hit_sound_once Boolean If enabled, only the first shot of a burst plays a hit sound. false false
shot_sound_once Boolean If enabled, the fire sound plays once for the whole burst instead of once per shot. false false
shot_sound String Sound played when the shot is fired. Leave empty to use the vanilla slime attack sound. false
shot_sound_volume Float Volume for the fire sound. Values above 1.0 also make it audible from further away. false 0.8
shot_sound_pitch Float Base pitch of the fire sound played as the shot leaves false 1.7
shot_sound_pitch_range Float Random pitch variation for the fire sound, rolled per shot. Use 0 for a fixed pitch. false 0.0
offset_right Float Offset to the right of the player's look direction (negative = left) false 0.0
offset_up Float Offset upward from the spawn point (negative = down) false 0.0
offset_forward Float Offset forward from the player's look direction (negative = backward) false 0.0
path_trail String ID of the path trail drawn as geometry behind the shot in flight (e.g. 'alienevo:shot_wind'). Leave empty for none. false
screen_shake Integer Screen shake duration in ticks when throwing (0 to disable) false 0
bones String[] GeckoLib bone name(s) to fire from, picked per shot by 'order'. Leave empty to fire from the eye. false []
first_person_offsets Vec3[] First person origin for each bone in blocks, relative to the camera as [right, up, forward]. Paired with 'bones' by position. Use this for bones that do not exist on the first person model. false []
first_person_offset Vec3 First person offset in blocks added to every bone, relative to the camera as [right, up, forward]. Use 'first_person_offsets' instead if each bone needs its own. false [0.0 / 0.0 / 0.0]
debug Boolean If enabled, draws the spawn anchors and shot paths, and shows sliders for 'first_person_offsets' on the chat screen. false false
order String Determines which bone each shot of a burst comes from. 'random' = shuffled per burst; 'cycle' = the order of the bone list; 'all' = every bone fires each tick. false random
aim String Determines the direction the shots are fired in. 'look' = parallel to where you are facing; 'crosshair' = angled in towards whatever the crosshair is on. false look
convergence Float Determines how far the shots angle in towards the crosshair, from 0 to 1. Only used when 'aim' is set to 'crosshair'. false 1.0
aim_distance Float Maximum distance the crosshair looks for something to converge on. Only used when 'aim' is set to 'crosshair'. false 64.0

Example:

{"type":"alienevo:colored_projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"alien_name":"petrosapien","palette_name":"palette_1","bypass_invulnerability":false,"splash_radius":0.0,"splash_damage":0.0,"splash_knockback":0.5,"hit_sound":"","hit_sound_volume":1.0,"hit_sound_pitch":1.0,"hit_sound_pitch_range":0.0,"hit_sound_once":false,"shot_sound_once":false,"shot_sound":"","shot_sound_volume":0.8,"shot_sound_pitch":1.7,"shot_sound_pitch_range":0.0,"offset_right":0.0,"offset_up":0.0,"offset_forward":0.0,"path_trail":"","screen_shake":0,"bones":[],"first_person_offsets":[],"first_person_offset":[0.0,0.0,0.0],"debug":false,"order":"random","aim":"look","convergence":1.0,"aim_distance":64.0}

couple

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 nether_star}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
omnitrix_id ResourceLocation The Omnitrix ID this ability couples (e.g., 'alienevo:prototype_omnitrix') false alienevo:prototype_omnitrix
item_id ResourceLocation The item ID to detect in hand (e.g., 'alienevo:prototype_omnitrix') false alienevo:prototype_omnitrix
default_aliens String[] Array of alien IDs for first-time coupling false []
random_aliens Integer How many aliens a fresh watch rolls by rarity on first coupling. 0 = use default_aliens instead false 0
default_uniform String Default uniform for first-time coupling (e.g., 'prototype') false default

Example:

{"type":"alienevo:couple","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","omnitrix_id":"alienevo:prototype_omnitrix","item_id":"alienevo:prototype_omnitrix","default_aliens":[],"random_aliens":0,"default_uniform":"default"}

crystal_block_placer

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
block_tag String Block tag to check before placing (e.g., 'afomni:no_hitbox_2') false afomni:no_hitbox_2
max_range Float Maximum placement range in blocks false 2.5
energy_bar String Energy bar to charge, and only on ticks that actually place crystal false
energy_cost Integer Energy drained per tick that places at least one block. 0 disables the cost false 0

Example:

{"type":"alienevo:crystal_block_placer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block_tag":"afomni:no_hitbox_2","max_range":2.5,"energy_bar":"","energy_cost":0}

crystal_dome

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Inner radius of the dome in blocks false 5
layer_ticks Integer Ticks of hold before the next ring up is laid false 2
lifetime Integer Ticks before the crystal decays false 400
energy_bar String Energy bar to charge, and only on ticks that actually place crystal false
energy_cost Integer Energy drained per tick that lays a ring. 0 disables the cost false 0

Example:

{"type":"alienevo:crystal_dome","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5,"layer_ticks":2,"lifetime":400,"energy_bar":"","energy_cost":0}

crystal_meteor

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
impact_damage Float Damage dealt per crystal on impact false 25.0
impact_radius Float Radius of the impact damage zone per crystal false 3.5
knockback_strength Float Knockback applied to entities on impact false 0.0
knock_up_strength Float Upward launch applied to entities on impact false 0.0
crystal_scale Float Scale of each summoned crystal false 2.2
hover_height Float How high above the player the crystals rise false 5.0
max_target_range Float Maximum range for the crosshair target raycast false 40.0
summon_ticks Integer Ticks for the crystals to emerge from the ground false 6
rise_ticks Integer Ticks for the crystals to float up to hover height false 12
hover_ticks Integer Ticks the crystals pause at the top before launching false 3
launch_speed Float Speed (blocks/tick) of the crystals during the launch arc false 3.0
triangle_radius Float Radius of the triangle formation around the summon center false 4.0
summon_distance Float How far in front of the player the triangle center spawns false 3.0

Example:

{"type":"alienevo:crystal_meteor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","impact_damage":25.0,"impact_radius":3.5,"knockback_strength":0.0,"knock_up_strength":0.0,"crystal_scale":2.2,"hover_height":5.0,"max_target_range":40.0,"summon_ticks":6,"rise_ticks":12,"hover_ticks":3,"launch_speed":3.0,"triangle_radius":4.0,"summon_distance":3.0}

crystal_pillar

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
leap_motion Float Motion multiplier for the leap (look direction) false 1.5
leap_y_motion Float Additional vertical velocity for the leap false 1.2
leap_ticks Integer Ticks the pillar must be ridden before releasing pays out the leap. The rider climbs one block per tick, so this doubles as the height in blocks false 12
energy_bar String Energy bar to charge, and only on ticks that actually place crystal false
energy_cost Integer Energy drained per tick that fills in a layer. 0 disables the cost false 0

Example:

{"type":"alienevo:crystal_pillar","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","leap_motion":1.5,"leap_y_motion":1.2,"leap_ticks":12,"energy_bar":"","energy_cost":0}

crystal_recall

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_range Double How far the aimed recall reaches, in blocks false 20.0
nearby_radius Integer Radius of the no-target fallback recall around the player false 6
max_blocks Integer Cap on blocks recalled per use false 1500
recall_cooldown Integer Minimum ticks between two recalls false 20

Example:

{"type":"alienevo:crystal_recall","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_range":20.0,"nearby_radius":6,"max_blocks":1500,"recall_cooldown":20}

crystal_speed

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
speed_level Integer Speed effect amplifier when standing on crystal blocks false 1

Example:

{"type":"alienevo:crystal_speed","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","speed_level":1}

crystal_surf

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_speed Float Top track speed in blocks/tick at full flow with W held false 1.25
acceleration Float Per-tick approach toward cruise speed false 0.022
brake Float Crouch dig-in deceleration per tick false 0.07
max_climb Float Max rise per node (1.4 blocks of run) — hills and walls become ramps false 0.5
max_descend Float Max drop per node — slides descend steeper than they climb false 0.62
slope_gain Float How strongly descending track feeds speed (and climbing bleeds it) false 0.05
exit_slope Float Vertical rise per node at the ramp's launching end — the launch angle false 0.85
launch_boost Float Flat upward velocity added on top of the speed-scaled ramp launch false 0.55
launch_pop Float Upward pop of the initial double-tap mount launch false 1.15
fall_convert Float Fraction of fall speed converted into ride speed at each landing false 0.42
energy_bar String Energy bar charged per track node built false diamond_meter
energy_cost Integer Energy drained per track node. The ride force-ends when the bar can't pay false 3
shard_velocity Float Flight speed of the fired diamond shards, blocks/tick false 6.5
shard_count Integer Number of diamond shards thrown per ramp. The first is the large carrier shard false 10
shard_spread Float Radius in blocks of the circle the shards land in. Use 0 for a single point false 1.25
shard_bones String[] GeckoLib bone names the diamond shards are fired from, listed as right hand; left hand. One handed throw animations fire from the matching hand, two handed ones from the midpoint. Leave empty to fire from the shoulders. false []
shard_first_person_offsets Vec3[] First person origin for each bone in blocks, relative to the camera as [right, up, forward]. Paired with 'shard_bones' by position. Use this for bones that do not exist on the first person model. false []
segment_lifetime Integer Ticks a slide block stands before dissolving away behind the rider false 55
segment_growth Float Number of slide segments revealed per tick, counted out from the shard impact. Use 0 to erupt the whole ramp at once. Decimals are allowed false 1.0

Example:

{"type":"alienevo:crystal_surf","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":1.25,"acceleration":0.022,"brake":0.07,"max_climb":0.5,"max_descend":0.62,"slope_gain":0.05,"exit_slope":0.85,"launch_boost":0.55,"launch_pop":1.15,"fall_convert":0.42,"energy_bar":"diamond_meter","energy_cost":3,"shard_velocity":6.5,"shard_count":10,"shard_spread":1.25,"shard_bones":[],"shard_first_person_offsets":[],"segment_lifetime":55,"segment_growth":1.0}

crystal_wall

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
half_width Integer Widest the wall can grow, in columns to each side. Total width is 2x + 1 false 8
peak_height Integer Tallest the centre column can grow, in blocks false 7
max_range Float How far the aim ray reaches, in blocks. The wall's centre lands where you look false 16.0
min_range Float Closest the wall can be planted, so aiming at your feet never buries you false 3.0
arc Float How far the tips curl back toward the caster, in blocks. 0 is a flat wall false 4.0
spread_ticks Integer Ticks of hold before the wall widens by another column each side false 2
height_ticks Integer Ticks of hold before the wall's peak rises another block false 4
lifetime Integer Ticks before the crystal decays false 400
energy_bar String Energy bar to charge, and only on ticks that actually place crystal false
energy_cost Integer Energy drained per tick that places at least one block. 0 disables the cost false 0

Example:

{"type":"alienevo:crystal_wall","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","half_width":8,"peak_height":7,"max_range":16.0,"min_range":3.0,"arc":4.0,"spread_ticks":2,"height_ticks":4,"lifetime":400,"energy_bar":"","energy_cost":0}

cutters_touch

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stonecutter}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
dig_speed_multiplier Float Dig speed multiplier on pickaxe-mineable (stone-family) blocks. false 20.0
wood_speed_multiplier Float Mining speed multiplier for blocks that are mined with an axe. false 35.0

Example:

{"type":"alienevo:cutters_touch","icon":"minecraft:stonecutter","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","dig_speed_multiplier":20.0,"wood_speed_multiplier":35.0}

decouple

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
item_id ResourceLocation The item ID to give back when decoupling (e.g., 'alienevo:prototype_omnitrix') false alienevo:prototype_omnitrix

Example:

{"type":"alienevo:decouple","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item_id":"alienevo:prototype_omnitrix"}

depth_of_field

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:depth_of_field","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

dig

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_shovel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Horizontal dig radius (1 creates a 3x3 footprint) false 1
min_columns Integer Minimum number of connected terrain columns removed per dig false 6
max_columns Integer Maximum number of connected terrain columns removed per dig false 8
max_depth Integer Maximum randomized depth of each dug column false 2
debris_per_block Integer Number of dirt clods pawed out of each surface block when the dig completes false 3

Example:

{"type":"alienevo:dig","icon":"minecraft:iron_shovel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":1,"min_columns":6,"max_columns":8,"max_depth":2,"debris_per_block":3}

directional_damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float How far forward to check for entities (in blocks) false 8.0
cone_angle Float Cone angle in degrees (90 = wide cone, 30 = narrow cone) false 60.0
damage Float Damage the ability will deal false 5.0
knockback_strength Float Knockback force applied to hit entities false 1.5
vertical_knockback Float Vertical component of knockback (0.3 = slight lift, 1.0 = high launch) false 0.3
fire_seconds Float How many seconds the entity should be on fire (0 = no fire) false 0.0
apply_stun Boolean Apply slowness effect to hit entities false false
stun_duration Integer Duration of slowness effect in ticks (20 = 1 second) false 60
stun_amplifier Integer Amplifier of slowness effect (0 = Slowness I, 1 = Slowness II, etc.) false 0
tag_exclusion String Tag that excludes entities if desired false exclusion_tag
damage_type String Type of damage (resource location) false minecraft:player_attack
debug_mode Boolean Enable debug messages false false

Example:

{"type":"alienevo:directional_damage","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":8.0,"cone_angle":60.0,"damage":5.0,"knockback_strength":1.5,"vertical_knockback":0.3,"fire_seconds":0.0,"apply_stun":false,"stun_duration":60,"stun_amplifier":0,"tag_exclusion":"exclusion_tag","damage_type":"minecraft:player_attack","debug_mode":false}

disassembler_menu

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 shears}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:disassembler_menu","icon":"minecraft:shears","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

display_code

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 oak_sign}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
zero_out_unlock_ability String Ability ID that must be unlocked to allow removing master control (e.g., 'zero_out_unlock') false zero_out_unlock

Example:

{"type":"alienevo:display_code","icon":"minecraft:oak_sign","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","zero_out_unlock_ability":"zero_out_unlock"}

dodge_chance

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
chance Float Percent chance from 0 to 100 to completely dodge an incoming attack. Only works on damage dealt by an entity, so lava, fire and drowning can never be dodged. false 25.0

Example:

{"type":"alienevo:dodge_chance","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","chance":25.0}

ectonurite_scare

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
scare_radius Float Radius (blocks) of the terror burst false 8.0
reveal_delay Integer Amount of ticks between the reveal and the terror slam. false 6
fear_duration Integer Base duration (ticks) of the fear effects at point blank; scaled down by distance false 200
falloff_min Float Minimum fraction of the effect strength applied at the edge of the radius false 0.4
shake_duration Integer Screen-shake duration (ticks) applied to terrified players; 0 to disable false 14

Example:

{"type":"alienevo:ectonurite_scare","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scare_radius":8.0,"reveal_delay":6,"fear_duration":200,"falloff_min":0.4,"shake_duration":14}

elytra_flight

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 elytra}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:elytra_flight","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

energy_beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

entity_vacuum

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
search_radius Float Radius to search for entities false 5.0
max_hearts Float Maximum hearts worth of entities to hold false 20.0

Example:

{"type":"alienevo:entity_vacuum","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":5.0,"max_hearts":20.0}

equip_core

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 nether_star}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:equip_core","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

explosion

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
strength Float Explosion Strength false 1.0
causes_fire Boolean Whether the explosion causes fire false false
random_x_range Integer Range for random X offset false 5
random_y_range Integer Range for random Y offset false 5
random_z_range Integer Range for random Z offset false 5

Example:

{"type":"alienevo:explosion","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","strength":1.0,"causes_fire":false,"random_x_range":5,"random_y_range":5,"random_z_range":5}

field_repair

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 anvil}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
amount Integer Durability restored per item per pulse. false 1
interval Integer Ticks between repair pulses (higher = slower). false 5

Example:

{"type":"alienevo:field_repair","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","amount":1,"interval":5}

fire_immunity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_powder}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:fire_immunity","icon":"minecraft:blaze_powder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

fire_particle

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
emitter List Configuration for where the particle spawns at. Check wiki for information. false [example:emitter]
palette_key String The skin palette key to use for particle colors (e.g., 'palette_2') false palette_2

Example:

{"type":"alienevo:fire_particle","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","palette_key":"palette_2"}

fire_particle_bridge

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
search_radius Float Radius to search for fire blocks false 32.0
max_fire_blocks Integer Maximum fire blocks to absorb at once false 120
particle_speed Float Speed of particles toward player false 0.5
extinguish_delay_ticks Integer Ticks before fire is extinguished false 6
extinguish_sound_volume Float Volume of extinguish sound false 0.1
debug_mode Boolean Enable debug messages false false
entity_absorb_ticks Integer Ticks of particle drain before extinguishing an entity false 10

Example:

{"type":"alienevo:fire_particle_bridge","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":32.0,"max_fire_blocks":120,"particle_speed":0.5,"extinguish_delay_ticks":6,"extinguish_sound_volume":0.1,"debug_mode":false,"entity_absorb_ticks":10}

fire_particle_large

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
emitter List Configuration for where the particle spawns at. Check wiki for information. false [example:emitter]
palette_key String The skin palette key to use for particle colors (e.g., 'palette_2') false palette_2

Example:

{"type":"alienevo:fire_particle_large","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","palette_key":"palette_2"}

fire_transportation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion Float Motion multiplier for dash speed false 2.0
y_motion Float Additional vertical velocity false 0.0
down_boost Float Extra multiplier on downward Y velocity when looking below horizontal false 1.8
explosion_radius Float Radius of the landing fire explosion false 6.0
explosion_knockback Float Knockback strength of the landing explosion false 2.0
explosion_knockup Float Upward knockback of the landing explosion false 0.8
explosion_damage Float Damage dealt by the landing explosion false 19.0
fire_seconds Integer Seconds to set entities on fire from explosion false 5
particle_count Integer Number of surrounding flame particles per tick false 30
aoe_damage Float Damage dealt to entities near the player while dashing false 4.0
aoe_radius Float Radius of the dash AOE damage false 2.5

Example:

{"type":"alienevo:fire_transportation","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion":2.0,"y_motion":0.0,"down_boost":1.8,"explosion_radius":6.0,"explosion_knockback":2.0,"explosion_knockup":0.8,"explosion_damage":19.0,"fire_seconds":5,"particle_count":30,"aoe_damage":4.0,"aoe_radius":2.5}

flight

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 elytra}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
speed_multiplier Float Global speed multiplier for all movement. false 3.75
acceleration Float How quickly you accelerate in all directions. false 0.15
deceleration Float Momentum/drag applied to all forces. false 0.8
use_gecko Boolean Use GeckoLib pivots for chest parenting animation. false false
sprint_multiplier Float Speed multiplier when sprinting. false 2.2
sprint_buildup Float How fast sprint boost builds up. false 0.75
sprint_boost Float Instant velocity when sprinting. false 0.75
animation_intensity_x Float Multiplier for rotation intensity X. false 1.0
animation_intensity_z Float Multiplier for rotation intensity Z. false 1.0
limb_tuck Float Adjustable limb Z rotation for posing. false 0.0
banking_intensity Float Multiplier for banking. false 1.0
hitbox_speed_threshold Float Speed at which hitbox reaches minimum scale. Lower = more aggressive. false 1.2
flight_loop_sound String Looping sound played while flying. Must be a MONO file to be positional. The radius comes from attenuation_distance in sounds.json. false
flight_loop_volume Float Maximum volume of the optional species-specific flight loop. false 0.3
flight_loop_pitch Float Base pitch of the optional species-specific flight loop. false 1.0

Example:

{"type":"alienevo:flight","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","speed_multiplier":3.75,"acceleration":0.15,"deceleration":0.8,"use_gecko":false,"sprint_multiplier":2.2,"sprint_buildup":0.75,"sprint_boost":0.75,"animation_intensity_x":1.0,"animation_intensity_z":1.0,"limb_tuck":0.0,"banking_intensity":1.0,"hitbox_speed_threshold":1.2,"flight_loop_sound":"","flight_loop_volume":0.3,"flight_loop_pitch":1.0}

freeze_immunity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:freeze_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

freeze_movement

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
no_gravity Boolean Disables gravity while frozen, preventing the entity from falling false false
ramp_ticks Integer Ticks to reach full freeze (1 = instant) false 1

Example:

{"type":"alienevo:freeze_movement","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","no_gravity":false,"ramp_ticks":1}

furnace_menu

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 furnace}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
cook_time Integer Ticks to smelt ONE item (self-powered, no fuel). false 5

Example:

{"type":"alienevo:furnace_menu","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","cook_time":5}

gas_form

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 gunpowder}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
speed_multiplier Float Flight-speed multiplier while gas form is active (1.0 = no change) false 1.6
trail_spacing Float Blocks between gas puffs along the trail (smaller = denser, more condensed line) false 0.4
max_per_tick Integer Cap on puffs spawned in one tick (speed/teleport guard) false 24
particles_per_puff Integer Particles spawned at each puff along the trail false 2
puff_spread Float Radius (blocks) of each puff's particle scatter (smaller = tighter line) false 0.08

Example:

{"type":"alienevo:gas_form","icon":"minecraft:gunpowder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","speed_multiplier":1.6,"trail_spacing":0.4,"max_per_tick":24,"particles_per_puff":2,"puff_spread":0.08}

gas_trail

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fermented_spider_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
spacing Float Blocks between gas puffs along the trail (smaller = denser; keeps up at speed) false 1.8
max_per_tick Integer Cap on puffs spawned in one tick (speed/teleport guard) false 6
cloud_radius Float Radius of each gas cloud's effect/visual false 3.0
gas_damage Float Direct (armor-piercing) damage dealt per dose, every 10 ticks in the gas false 1.0
effect_duration Integer Ticks of nausea applied per dose false 180

Example:

{"type":"alienevo:gas_trail","icon":"minecraft:fermented_spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.8,"max_per_tick":6,"cloud_radius":3.0,"gas_damage":1.0,"effect_duration":180}

goo_immunity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:goo_immunity","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

grab_slam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 prismarine_shard}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float Max range to acquire a target in your look-cone false 30.0
aim_tolerance Float How precisely you must look at the target (degrees) false 25.0
lunge_speed Float Speed of the swim-lunge toward the locked target false 1.5
grab_distance Float Distance at which the lunge snaps into the grab false 2.2
lunge_timeout Integer Give up the lunge after this many ticks if the target is never reached false 60
breach_height Float Amount of blocks above the water surface the breach reaches, no matter how deep the grab was. false 8.0
ascend_forward Float Constant horizontal speed along your facing through the whole breach arc, so the parabola travels forward instead of going straight up and down false 1.0
arc_gravity Float Downward acceleration applied per tick through the breach arc. Lower values make it higher and floatier. false 0.14
ascend_timeout Integer Amount of rising ticks after which the dive is forced, in case the arc never crests. false 60
steer_strength Float Determines how fast the arc turns to follow your look. Use 0 to lock it at the direction you grabbed in. false 0.2
slam_speed Float Downward velocity the catch is thrown at when the dive hits the seafloor. false 2.6
slam_forward Float Forward component of the impact throw-down along your facing false 0.4
slam_pitch Float Downward pitch in degrees the body noses over to during the dive, from 0 to 90. This does not move the camera. Use 0 for none. false 78.0
slam_distance Float Maximum amount of blocks below the apex the dive falls before the impact lands anyway. false 40.0
slam_timeout Integer Amount of dive ticks after which the impact lands, even if no floor was hit. false 80
slam_damage Float Impact damage dealt to the catch on the slam false 16.0

Example:

{"type":"alienevo:grab_slam","icon":"minecraft:prismarine_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":30.0,"aim_tolerance":25.0,"lunge_speed":1.5,"grab_distance":2.2,"lunge_timeout":60,"breach_height":8.0,"ascend_forward":1.0,"arc_gravity":0.14,"ascend_timeout":60,"steer_strength":0.2,"slam_speed":2.6,"slam_forward":0.4,"slam_pitch":78.0,"slam_distance":40.0,"slam_timeout":80,"slam_damage":16.0}

grapple

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lead}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Max grapple distance in blocks false 16.0
extend_speed Float Tip travel speed in blocks per tick false 2.0
reel_speed Float Reel-in speed in blocks per tick false 1.0
arrive_distance Float Distance from the latch point that counts as arrived false 1.5
retract_speed Float Reel-back speed (blocks/tick) when the tongue misses false 3.0
arc_settle Float Ticks to tighten the launch arc to a straight taut line after latching false 5.0
min_travel_ticks Float Floor on extend/retract duration so even point-blank shots show eased motion false 6.0
latch_damage Float Damage dealt to an entity the moment the tongue latches onto it (0 = off) false 0.0
arrive_damage Float Damage dealt to the entity when you reel in and collide with it (0 = off) false 0.0
push_off Float Speed you and the entity are pushed apart at when you reel in and collide (0 = off) false 0.0
activate_blocks Boolean If enabled, grappling an interactable block like a lever or a door will activate it instead of reeling you in. Does not work on blocks that open a menu. false false
pull_items Boolean If enabled, grappling a dropped item reels the item to you and picks it up instead of reeling you in. false false
beam ResourceLocation Energy-beam visual config id (assets//palladium/energy_beams/.json); drawn from origin to tip false alienevo:tongue
bone String GeckoLib bone name to anchor the visual origin at (empty = the beam config's own body_part). false
first_person_manual Boolean If enabled, the first person origin is placed at 'first_person_offset' instead of being anchored to the bone. false false
first_person_offset Vec3 First person offset in blocks, relative to the camera as [right, up, forward]. Third person ignores this. false [0.0 / 0.0 / 0.0]

Example:

{"type":"alienevo:grapple","icon":"minecraft:lead","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"extend_speed":2.0,"reel_speed":1.0,"arrive_distance":1.5,"retract_speed":3.0,"arc_settle":5.0,"min_travel_ticks":6.0,"latch_damage":0.0,"arrive_damage":0.0,"push_off":0.0,"activate_blocks":false,"pull_items":false,"beam":"alienevo:tongue","bone":"","first_person_manual":false,"first_person_offset":[0.0,0.0,0.0]}

ground_slam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 anvil}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
leap_height Float Upward pop when slamming from the ground (horizontal momentum is kept) false 0.95
slam_accel Float Extra downward acceleration per tick during the dive false 0.3
max_fall_speed Float Dive terminal velocity in blocks per tick false 3.2
speed_convert Float Fraction of the impact fall speed converted into roll speed on landing (the chain reward) false 0.22
aoe_radius Float Base radius of the impact shockwave (grows slightly with fall height) false 5.0
aoe_damage Float Base AOE damage at the impact point (grows with fall height) false 14.0
knockback_strength Float Knockback applied to entities caught in the shockwave false 1.2

Example:

{"type":"alienevo:ground_slam","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","leap_height":0.95,"slam_accel":0.3,"max_fall_speed":3.2,"speed_convert":0.22,"aoe_radius":5.0,"aoe_damage":14.0,"knockback_strength":1.2}

hotwire

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 repeater}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
outline_range Float Max distance in blocks from the player at which the green hotwired-block outline is visible (they're always drawn through walls within it). 0 or less = unlimited. false 32.0

Example:

{"type":"alienevo:hotwire","icon":"minecraft:repeater","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","outline_range":32.0}

invert_flash

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 glowstone_dust}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:invert_flash","icon":"minecraft:glowstone_dust","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

invulnerable

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 golden_apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:invulnerable","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

kart_boost

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 firework_rocket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:kart_boost","icon":"minecraft:firework_rocket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

kart_drive

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 minecart}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_speed Float Top speed in blocks/tick at full throttle. false 1.15
acceleration Float Throttle acceleration per tick. false 0.03
brake Float Braking deceleration per tick. false 0.05
reverse_speed Float Top reverse speed in blocks/tick. false 0.3
coast_friction Float Per-tick speed multiplier while coasting (no throttle). false 0.985
steer_rate Float Degrees/tick of steering at full input. false 5.5
grip Float Degrees/tick the velocity heading chases your facing. Lower = more slide. false 9.0
drift_grip Float Grip while drifting. Lower values make for wider drift slides. false 2.8
hop_power Float Upward velocity of the drift hop. false 0.32
boost_multiplier Float Top-speed multiplier during a mini-turbo boost. false 1.5
step_height Float Amount of blocks the cart can drive straight up. false 1.1
drift_charge_tier_1 Integer Drift ticks needed for the tier-1 mini-turbo. false 24
drift_charge_tier_2 Integer Drift ticks needed for the tier-2 super mini-turbo. false 55
boost_ticks_tier_1 Integer Boost duration (ticks) for tier 1. false 18
boost_ticks_tier_2 Integer Boost duration (ticks) for tier 2. false 38

Example:

{"type":"alienevo:kart_drive","icon":"minecraft:minecart","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":1.15,"acceleration":0.03,"brake":0.05,"reverse_speed":0.3,"coast_friction":0.985,"steer_rate":5.5,"grip":9.0,"drift_grip":2.8,"hop_power":0.32,"boost_multiplier":1.5,"step_height":1.1,"drift_charge_tier_1":24,"drift_charge_tier_2":55,"boost_ticks_tier_1":18,"boost_ticks_tier_2":38}

leaf_phase

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 oak_leaves}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
min_speed Float Minimum horizontal speed in blocks per tick at which leaves stop colliding with the player. Use 0 for always. false 0.2
require_sprint Boolean Whether or not the player has to be sprinting. false false

Example:

{"type":"alienevo:leaf_phase","icon":"minecraft:oak_leaves","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","min_speed":0.2,"require_sprint":false}

line_block_wave

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
maxRange Float Maximum range of the wave false 7.0
waveDelay Float Delay in ticks between each wave step false 1.0
startWidth Float Width of the wave at the player (narrow end of cone) false 0.5
endWidth Float Width of the wave at max range (wide end of cone) false 3.0
damageAmount Float Damage dealt to entities false 15.0
knockbackStrength Float Knockback strength applied to entities false 0.4
flyingChance Float Chance (0.0-1.0) for a block to launch high instead of just rising false 0.12
leapHeight Float If > 0, player leaps this high before slamming when activated on the ground. 0 = no leap (default) false 0.0
leapDelay Float Delay in ticks before the player launches upward. 0 = instant (default) false 0.0
stepsPerTick Float Number of wave rows to process per tick false 3.0
screenShakeIntensity Float Screen shake duration in ticks (0 to disable) false 12.0
stunDuration Float Stun duration in ticks (Slowness V + no jump). 100 = 5 seconds false 90.0
weaknessDuration Float Weakness duration in ticks. 100 = 5 seconds false 90.0

Example:

{"type":"alienevo:line_block_wave","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","maxRange":7.0,"waveDelay":1.0,"startWidth":0.5,"endWidth":3.0,"damageAmount":15.0,"knockbackStrength":0.4,"flyingChance":0.12,"leapHeight":0.0,"leapDelay":0.0,"stepsPerTick":3.0,"screenShakeIntensity":12.0,"stunDuration":90.0,"weaknessDuration":90.0}

line_bridge

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_range Float Maximum length of the line in blocks. 0 or less = no cap, run until the energy bar runs dry false 30.0
spawn_delay Float Delay in ticks between each spike spawn false 1.0
spawns_per_tick Float Number of spikes to spawn per tick false 3.5
energy_bar String Energy bar to charge, per spike actually spawned false
energy_cost Integer Energy drained per spike spawned. 0 disables the cost false 0

Example:

{"type":"alienevo:line_bridge","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_range":30.0,"spawn_delay":1.0,"spawns_per_tick":3.5,"energy_bar":"","energy_cost":0}

locator_bar

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
sense_range Float Range in blocks to detect entities false 48.0
water_only Boolean Only show the locator bar while the user is in water (Ripjaws sonar) false false
both_perspectives Boolean Show detected mobs in BOTH first and third person (default: mobs only show in third person) false false
water_mobs_only Boolean Only detect mobs that are currently in water false false

Example:

{"type":"alienevo:locator_bar","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sense_range":48.0,"water_only":false,"both_perspectives":false,"water_mobs_only":false}

meteor_barrage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
launch_height Float Initial skyward launch speed in blocks/tick (ease-out rise; 5.6 ~= 21 blocks) false 5.6
mini_leap Float First-rebound launch speed (ease-out rise; 3.2 ~= 11 blocks, decaying ~12% height per bounce) false 3.2
slam_count Integer Total number of crash-landings, including the heavier final impact false 6
dive_accel Float Extra downward acceleration per tick during each dive false 0.55
max_fall_speed Float Dive terminal velocity in blocks per tick false 3.8
target_range Float Radius the barrage searches for entities to home each dive onto false 12.0
aoe_radius Float Shockwave radius of each mini impact (the finale is 1.4x this) false 6.5
aoe_damage Float Damage at the center of each mini impact (the finale is 1.75x this) false 14.0
knockback_strength Float Knockback applied to entities caught in each shockwave false 1.0

Example:

{"type":"alienevo:meteor_barrage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","launch_height":5.6,"mini_leap":3.2,"slam_count":6,"dive_accel":0.55,"max_fall_speed":3.8,"target_range":12.0,"aoe_radius":6.5,"aoe_damage":14.0,"knockback_strength":1.0}

module_cycle

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 compass}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reverse_direction Boolean If true, cycles backwards through the module slots false false

Example:

{"type":"alienevo:module_cycle","icon":"minecraft:compass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false}

module_insert

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 hopper}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:module_insert","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

motion

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 elytra}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion Float Motion multiplier along full look direction (pitch + yaw) false 0.0
y_motion Float Additional vertical velocity false 0.0
forward_motion Float Motion along horizontal facing direction (yaw only, ignores pitch) false 0.0
x_motion Float Raw world X velocity false 0.0
z_motion Float Raw world Z velocity false 0.0
sprint_multiplier Float Multiplier on motion/forward_motion while sprinting (1.0 = no boost) false 1.0
sprint_drain_objective String Scoreboard objective drained while sprint boosting (empty = no drain) false
sprint_drain_amount Integer Score removed per drain interval while sprint boosting false 5
sprint_drain_interval Integer Ticks between sprint drain deductions false 3
sprint_energy_bar String Energy bar in this power required for the sprint boost (empty = no requirement) false
sprint_min_energy Integer Boost cuts out when the energy bar drops to this value or below false 0
sprint_reengage_energy Integer Energy needed to re-engage the sprint boost after running dry false 1
passive_drain_amount Integer Score removed from 'sprint_drain_objective' per drain interval while the ability is active. While sprinting, 'sprint_drain_amount' is used instead. false 0
min_energy Integer Kick a flying player out of the ride when sprint_drain_objective falls to or below this value (-1 = disabled). false -1
aim_slow_ability String Key of another ability in the same power. While it is enabled, 'motion' and 'forward_motion' are scaled by 'aim_slow_multiplier'. Leave empty to disable. false
aim_slow_multiplier Float Multiplier applied to motion/forward_motion while aim_slow_ability is enabled (1.0 = no slow). false 1.0

Example:

{"type":"alienevo:motion","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion":0.0,"y_motion":0.0,"forward_motion":0.0,"x_motion":0.0,"z_motion":0.0,"sprint_multiplier":1.0,"sprint_drain_objective":"","sprint_drain_amount":5,"sprint_drain_interval":3,"sprint_energy_bar":"","sprint_min_energy":0,"sprint_reengage_energy":1,"passive_drain_amount":0,"min_energy":-1,"aim_slow_ability":"","aim_slow_multiplier":1.0}

motion_to_entity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion_strength Float Motion strength toward the target false 0.5
search_radius Float Radius to search for entities false 20.0
face_target Boolean Lock the camera into third person while a target is engaged (restores when the lock ends) false true
switch_distance Float Distance to switch to next target false 2.0
cooldown_time Integer Ticks before retargeting same entity false 60
require_line_of_sight Boolean Only target entities with clear line of sight false true
stuck_timeout Integer Ticks of no progress before dropping target false 40
damage Float Damage dealt when reaching a target false 10.0
knockback_strength Float Knockback applied to hit targets false 0.4
pullback_duration Integer Ticks to pull back before re-engaging a solo target false 3
pullback_distance Float How far to pull back from a solo target false 8.0
blitz_speed_multiplier Float Speed multiplier for approach during blitz false 6.0
blitz_damage_falloff Float Damage multiplier per successive blitz hit (0.75 = 25% less each hit) false 0.75
ground_locked Boolean If enabled, the dash runs along the ground instead of flying towards the target. Disable this for fliers. false true
chase_airborne Boolean If enabled, the dash will still fly up to chase a target that gets launched into the air. Only used when 'ground_locked' is enabled. false false
damage_per_speed_level Float Extra damage per AlienEvo.SpeedLevel above 1 (0 = off). Lets a speedster's barrage scale with speed; needs the AlienEvo.SpeedLevel scoreboard. false 0.0

Example:

{"type":"alienevo:motion_to_entity","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_strength":0.5,"search_radius":20.0,"face_target":true,"switch_distance":2.0,"cooldown_time":60,"require_line_of_sight":true,"stuck_timeout":40,"damage":10.0,"knockback_strength":0.4,"pullback_duration":3,"pullback_distance":8.0,"blitz_speed_multiplier":6.0,"blitz_damage_falloff":0.75,"ground_locked":true,"chase_airborne":false,"damage_per_speed_level":0.0}

multi_bite

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
launch_speed Float Dash speed toward the target, blocks per tick false 2.5
search_radius Float Radius to search for a launch target false 16.0
latch_distance Float Distance from the target center that starts the biting phase false 2.0
bounce_interval Integer Ticks a bite holds on a vertex before hopping to the next false 5
bounce_count Integer Total number of bites before the combo releases false 6
hop_ticks Integer Ticks the player eases across when hopping between two points (0 = instant teleport) false 0
max_hop Float Maximum distance in blocks a single bite can hop across the model. Automatically shrinks to fit mobs smaller than this. false 4.0
damage Float Damage dealt by the first bite false 5.0
damage_falloff Float Damage multiplier per successive bite (1 = no falloff) false 0.85
damage_delay Integer Ticks to delay the actual damage after a bite connects. The bite sound + particles fire immediately; the hurt (and its sound) lands this many ticks later, so the bite is clearly audible before it. 0 = instant. false 2
require_line_of_sight Boolean Only launch at targets with a clear line of sight false true

Example:

{"type":"alienevo:multi_bite","icon":"minecraft:flint","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","launch_speed":2.5,"search_radius":16.0,"latch_distance":2.0,"bounce_interval":5,"bounce_count":6,"hop_ticks":0,"max_hop":4.0,"damage":5.0,"damage_falloff":0.85,"damage_delay":2,"require_line_of_sight":true}

name_change

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
alien_species String The alien species ID to get the nickname from false

Example:

{"type":"alienevo:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","alien_species":""}

omnitrix_cycle_next_animated

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reverse_direction Boolean If true, cycles backwards through the playlist false false
cycle_delay Integer Tick cooldown between cycles false 5

Example:

{"type":"alienevo:omnitrix_cycle_next_animated","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false,"cycle_delay":5}

omnitrix_cycle_sounds

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 note_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
use_multiple_sounds Boolean Whether to randomize between multiple cycling sounds false true
cycle_sound String The primary sound to play when cycling false prototype_cycle_1
alt_sound_1 String First alternative cycling sound false prototype_cycle_2
alt_sound_2 String Second alternative cycling sound false prototype_cycle_3
alt_sound_3 String Third alternative cycling sound false prototype_cycle_4
sound_volume Float Volume for cycling sounds (0.0 to 1.0) false 1.0
sound_pitch Float Pitch for cycling sounds (0.5 to 2.0) false 1.0

Example:

{"type":"alienevo:omnitrix_cycle_sounds","icon":"minecraft:note_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","use_multiple_sounds":true,"cycle_sound":"prototype_cycle_1","alt_sound_1":"prototype_cycle_2","alt_sound_2":"prototype_cycle_3","alt_sound_3":"prototype_cycle_4","sound_volume":1.0,"sound_pitch":1.0}

omnitrix_detransform

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 clock}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:omnitrix_detransform","icon":"minecraft:clock","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

overcharge

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_charge Integer Melee hits needed to reach full charge and discharge false 5
burst_damage Float Shock damage to mobs around the target on discharge false 8.0
burst_radius Float Radius of the discharge shock (blocks) false 4.0
burst_knockback Float Knockback on the surrounding mobs from the discharge false 0.8
launch_up Float Upward pop on the mob you hit when it discharges (the final hit) false 0.6
launch_back Float Backward (away-from-you) shove on the discharged mob false 1.0
decay_ticks Integer Charge resets after this many ticks without landing a melee hit false 80
shake_duration Integer Screen-shake ticks on discharge (0 = none) false 5

Example:

{"type":"alienevo:overcharge","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_charge":5,"burst_damage":8.0,"burst_radius":4.0,"burst_knockback":0.8,"launch_up":0.6,"launch_back":1.0,"decay_ticks":80,"shake_duration":5}

path_trail

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
trail ResourceLocation ID of the path trail definition. Files live under 'assets//path_trails/.json' false alienevo:xlr8

Example:

{"type":"alienevo:path_trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trail":"alienevo:xlr8"}

play_sound

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 note_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
sound ResourceLocation Sound ID to play. Must be a MONO file to be positional. false minecraft:item.elytra.flying
track_player Boolean If enabled, the sound follows the emitter around. Otherwise it stays at the position the emitter was at when it fired. false false
sound_self ResourceLocation Alternate sound played to the emitter instead of 'sound'. This one may be stereo. Requires 'track_player' to be enabled, or 'audience' to be set to self. false /
volume Float Volume of the sound. Values above 1.0 also make it audible from further away. false 1.0
pitch Float Playback pitch. false 1.0
pitch_variance Float Amount the pitch is randomly offset by on each play, up or down. Minecraft plays a sound faster or slower to pitch it, so a sound whose timing has to line up with something else should keep this small; 0.05 shifts a one second sound by 50 milliseconds at most. false 0.0
looping Boolean Loop for as long as the ability is enabled. false false
audience String Determines who hears the sound. Possible values: everyone, self, others. false everyone
fade_in Integer Amount of ticks the sound takes to fade up to full volume. Only works on looping sounds. false 0
fade_out Integer Amount of ticks the sound takes to fade out when the ability stops. 'pitch_release' slides over this same window. Only works on looping sounds. false 5
pitch_start Float Pitch the loop starts at before easing up to 'pitch' over 'pitch_attack' ticks. Use 0 for no ramp. Loops only. false 0.0
pitch_attack Integer Loops only. Ticks the loop takes to ease from 'pitch_start' up to 'pitch'. Ignored unless 'pitch_start' is set. false 0
pitch_release Float Pitch the loop eases down to as it stops, over the 'fade_out' window. Use 0 for no slide. Loops only. false 0.0
category String Sound category the volume slider uses. Possible values: players, hostile, ambient, blocks, master. false players
play_on String Determines when a non-looping sound is played. 'enable' = when the ability turns on; 'disable' = when it turns off. Ignored by looping sounds. false enable

Example:

{"type":"alienevo:play_sound","icon":"minecraft:note_block","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:item.elytra.flying","track_player":false,"sound_self":"null","volume":1.0,"pitch":1.0,"pitch_variance":0.0,"looping":false,"audience":"everyone","fade_in":0,"fade_out":5,"pitch_start":0.0,"pitch_attack":0,"pitch_release":0.0,"category":"players","play_on":"enable"}

playlist_swap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 book}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_playlist Integer Which playlist to swap to (1-15). If 0, cycles through available playlists false 0
cycle_mode Boolean If true, cycles through playlists. If false, swaps to specific playlist false true

Example:

{"type":"alienevo:playlist_swap","icon":"minecraft:book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_playlist":0,"cycle_mode":true}

possession

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
possession_range Float Maximum range to possess an entity false 6.0

Example:

{"type":"alienevo:possession","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","possession_range":6.0}

pounce

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 rabbit_foot}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float Maximum range to detect entities you're looking at false 48.0
aim_tolerance Float Half-angle of the aim assist cone in degrees, used when the crosshair is on nothing. false 18.0
aim_forgiveness Float Amount of blocks the hitbox is padded by when checking if the crosshair is on an entity. false 0.75
min_range Float Minimum distance an entity must be at to be targeted. false 2.5
pounce_damage Float Damage dealt to the pounce target on landing false 15.0
knockup_radius Float Radius of the AOE knockup around the landing point false 5.0
knockup_strength Float Vertical knockup strength applied to nearby enemies false 1.1
knockup_damage Float Damage dealt to enemies caught in the AOE knockup false 4.0
arc_height Float Height multiplier for the pounce arc apex false 1.5
pounce_duration Integer Duration of the pounce in ticks (controls speed) false 20
land_distance Float Distance threshold to consider the pounce as landed false 2.0
max_speed Float Maximum pounce flight speed in blocks per tick. false 8.0
face_target Boolean If enabled, the body turns to follow the arc. This does not move the camera. false true
debug_mode Boolean Enable debug messages false false

Example:

{"type":"alienevo:pounce","icon":"minecraft:rabbit_foot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":48.0,"aim_tolerance":18.0,"aim_forgiveness":0.75,"min_range":2.5,"pounce_damage":15.0,"knockup_radius":5.0,"knockup_strength":1.1,"knockup_damage":4.0,"arc_height":1.5,"pounce_duration":20,"land_distance":2.0,"max_speed":8.0,"face_target":true,"debug_mode":false}

puddle_uppercut

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float How far in front to look for a lock-on target false 10.0
aim_tolerance Float Cone half-angle (degrees) for the soft lock-on fallback when nothing is under the crosshair false 35.0
lunge_speed Float Ground speed in blocks/tick along the weaving path. false 0.8
reach_distance Float Gap to the target's edge at which the uppercut fires false 0.9
slither_amplitude Float Lateral half-width of the slither S, in BLOCKS (the puddle swings this far each side of the beeline; 0 = straight dash) false 1.1
slither_frequency Float Weave tightness in radians per BLOCK of forward travel (cycles over the dash = frequency * dash_length / 2pi) false 0.9
lunge_timeout Integer Ticks before a lunge that never connects gives up false 36
hit_delay Integer Ticks the player plants on reaching the target before the uppercut lands (resolidify windup) false 2
damage Float Damage dealt by the uppercut false 6.0
target_launch_power Float Upward velocity applied to the target false 1.5
forward_knockback Float Forward push applied to the target on the uppercut false 0.45
self_launch_power Float Upward velocity applied to the player on the uppercut (0 = stay grounded, the default) false 0.0
self_forward_power Float Forward push applied to the player on the uppercut false 0.0
slow_fall_duration Integer Ticks of Slow Falling applied to the launched target for a combo window (0 to disable) false 40
invuln_ticks Integer Invulnerability ticks granted to the player during the lunge/uppercut false 20
shake_duration Integer Screen-shake duration (ticks) on the uppercut hit; 0 to disable false 6

Example:

{"type":"alienevo:puddle_uppercut","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":10.0,"aim_tolerance":35.0,"lunge_speed":0.8,"reach_distance":0.9,"slither_amplitude":1.1,"slither_frequency":0.9,"lunge_timeout":36,"hit_delay":2,"damage":6.0,"target_launch_power":1.5,"forward_knockback":0.45,"self_launch_power":0.0,"self_forward_power":0.0,"slow_fall_duration":40,"invuln_ticks":20,"shake_duration":6}

pyronite_beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Maximum range of the beam false 12.0
particle_density Integer Number of particles per block distance false 3
beam_damage Float Damage per hit false 8.0
fire_seconds Integer Seconds to set entities on fire false 3
beam_width Float Radius of the beam hit detection in blocks false 1.05
start_particles Boolean Eject flame particles from the start of the beam outward false true
impact_particles Boolean Spawn flame particles where the beam hits a block or entity false true
impact_density Integer Number of impact particles spawned per tick false 2

Example:

{"type":"alienevo:pyronite_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":12.0,"particle_density":3,"beam_damage":8.0,"fire_seconds":3,"beam_width":1.05,"start_particles":true,"impact_particles":true,"impact_density":2}

pyronite_eruption

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 magma_cream}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Maximum range to target an entity false 24.0
launch_power Float Vertical launch velocity false 1.05
damage Float Damage dealt on eruption false 10.0
fire_seconds Integer Seconds to set the target on fire false 5
eruption_height Integer Height of the eruption particle column in blocks false 3
particle_density Integer Particle density multiplier false 8
target_width Float Targeting beam width for entity detection false 1.5
aoe_radius Float Radius around the target to suck in nearby entities false 4.0
suck_strength Float How strongly nearby entities are pulled toward the eruption center false 0.6
aoe_launch_power Float Vertical launch velocity for sucked-in entities false 0.75
aoe_damage Float Damage dealt to nearby sucked-in entities false 5.0
fuse_speed Float Ground fuse travel speed in blocks per tick false 3.5
slowness_duration Integer Duration of slowness effect in ticks false 60
slowness_amplifier Integer Slowness amplifier (0 = Slowness I, 1 = Slowness II, etc) false 1
slow_falling_duration Integer Duration of slow falling applied to launched entities in ticks (0 = disabled) false 80

Example:

{"type":"alienevo:pyronite_eruption","icon":"minecraft:magma_cream","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":24.0,"launch_power":1.05,"damage":10.0,"fire_seconds":5,"eruption_height":3,"particle_density":8,"target_width":1.5,"aoe_radius":4.0,"suck_strength":0.6,"aoe_launch_power":0.75,"aoe_damage":5.0,"fuse_speed":3.5,"slowness_duration":60,"slowness_amplifier":1,"slow_falling_duration":80}

pyronite_extinguish

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 water_bucket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
max_extinguish Integer Max value before Extinguish resets false 250
smoke_particle_count Integer Number of smoke particles per tick while extinguishing false 12

Example:

{"type":"alienevo:pyronite_extinguish","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_extinguish":250,"smoke_particle_count":12}

pyronite_fire_surf

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
board_length Float Length of the surfboard false 1.8
board_width Float Width of the surfboard false 0.6
particle_density Integer Number of particles for the board false 40
board_y_offset Float Height offset below the player false 0.1
trail_offset Float How far behind the player the board sits false 1.0
board_thickness Float Vertical thickness of the board false 0.15

Example:

{"type":"alienevo:pyronite_fire_surf","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","board_length":1.8,"board_width":0.6,"particle_density":40,"board_y_offset":0.1,"trail_offset":1.0,"board_thickness":0.15}

pyronite_fireball

Allows you to shoot a projectile.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 snowball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
entity_type EntityType Entity type ID for the projectile entity false minecraft:snowball
entity_data CompoundTag Entity NBT data false /
inaccuracy Float Determines the inaccuracy when shooting the projectile false 0.0
velocity Float Determines the velocity when shooting the projectile false 1.5
swinging_arm ArmType Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value false false
ignore_player_movement Boolean If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour false false

Example:

{"type":"alienevo:pyronite_fireball","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}

pyronite_smelting

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 furnace}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
release_cost Integer Release energy cost per smelt false 10
smelt_interval Integer Ticks between each smelt false 5

Example:

{"type":"alienevo:pyronite_smelting","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","release_cost":10,"smelt_interval":5}

pyronite_supernova

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Maximum explosion radius in blocks false 10.0
damage Float Maximum damage at the center of the blast false 40.0
fire_seconds Integer Seconds to set entities on fire false 8
knockback_strength Float Outward knockback strength false 1.8
particle_speed Float Speed of the expanding fire particles false 0.7
particle_count Integer Number of fire particles false 6500

Example:

{"type":"alienevo:pyronite_supernova","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":40.0,"fire_seconds":8,"knockback_strength":1.8,"particle_speed":0.7,"particle_count":6500}

pyronite_tornado

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
pull_radius Float Radius to pull entities from false 10.0
pull_strength Float Strength of the pulling force false 0.8
spin_speed Float How fast entities spin around the center false 0.6
pull_distance Float How close entities need to be to start lifting false 3.5
lift_speed Float How fast entities lift upward false 0.7
max_height Float Maximum height above tornado center false 10.0
spit_force Float Force to launch entities outward false 2.4
spin_duration Integer Ticks entities spin at the top before being spit out false 80
spin_orbit_radius Float Radius entities orbit at while spinning at the top false 1.8
immunity_time Integer Ticks of immunity after being spit out false 40
damage_amount Float Damage per tick while in tornado false 1.0
damage_interval Integer Ticks between damage applications false 20
damage_on_spit Boolean Deal extra damage when spitting out entities false true
spit_damage Float Extra damage when entity is spit out false 3.0
player_speed Float Horizontal speed applied to the player while active false 0.4
fire_particle_count Integer Fire particles per tick on the tornado false 60
smoke_particle_count Integer Smoke particles sucked in at the base per tick false 8
tornado_radius Float Visual radius of the tornado for particles false 1.5

Example:

{"type":"alienevo:pyronite_tornado","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","pull_radius":10.0,"pull_strength":0.8,"spin_speed":0.6,"pull_distance":3.5,"lift_speed":0.7,"max_height":10.0,"spit_force":2.4,"spin_duration":80,"spin_orbit_radius":1.8,"immunity_time":40,"damage_amount":1.0,"damage_interval":20,"damage_on_spit":true,"spit_damage":3.0,"player_speed":0.4,"fire_particle_count":60,"smoke_particle_count":8,"tornado_radius":1.5}

recharge

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 redstone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:recharge","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

remove_core

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:remove_core","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

render_layer_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
render_layer ResourceLocation Determines the ID of the render layer receiving the animation. Must be an AlienEvo gecko render layer! false alienevo:example_layer
controller String Name of the animation controller the animation is played on. false main
animation_trigger String Name of the animation trigger false animation_trigger_name

Example:

{"type":"alienevo:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}

reveal_code

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 redstone_torch}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:reveal_code","icon":"minecraft:redstone_torch","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

ride

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 saddle}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
allow_players_to_ride Boolean Whether players can ride this entity false true
allow_mobs_to_ride Boolean Whether mobs can ride this entity false false
dismount_on_disable Boolean Whether riders are dismounted when ability is disabled false true

Example:

{"type":"alienevo:ride","icon":"minecraft:saddle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","allow_players_to_ride":true,"allow_mobs_to_ride":false,"dismount_on_disable":true}

roar

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 goat_horn}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
roar_radius Float Radius of the roar effect false 20.0
charge_ticks Integer Tick delay from ability start until effects trigger false 8
knockback_strength Float Knockback strength applied to nearby enemies false 2.5
effect_duration Integer Duration of all applied effects in ticks false 200
sound_delay Integer Tick delay from ability start until roar sound plays false 0
sonic_boom_delay Integer Tick delay from ability start until sonic boom particles begin false 6
drool_delay Integer Tick delay from ability start until drool particles begin false 10

Example:

{"type":"alienevo:roar","icon":"minecraft:goat_horn","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","roar_radius":20.0,"charge_ticks":8,"knockback_strength":2.5,"effect_duration":200,"sound_delay":0,"sonic_boom_delay":6,"drool_delay":10}

roll_damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
division_amount Float Amount to divide charge by for scaling false 2.0
minimum_score Integer Minimum charge threshold false 30
radius Float AOE damage radius false 10.0
base_damage Float Base damage the ability will deal false 2.0
fire_seconds Float Fire duration in seconds false 2.0
tag_exclusion String Tag that excludes entities if desired false exclusion_tag
knockback_strength Float Knockback strength false 1.0

Example:

{"type":"alienevo:roll_damage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","division_amount":2.0,"minimum_score":30,"radius":10.0,"base_damage":2.0,"fire_seconds":2.0,"tag_exclusion":"exclusion_tag","knockback_strength":1.0}

roll_leap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:roll_leap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

roll_sound

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:roll_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

run_sound_xlr8

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:run_sound_xlr8","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

sawblade_throw

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_trapdoor}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Outbound distance before the blade turns back (blocks). false 18.0
damage Float Damage dealt per cut, both on the way out and on the way back. false 7.0
travel_speed Float Blade speed in blocks/tick. false 1.2
catch_cooldown Integer Cooldown (ticks) after CATCHING the returning blade. false 15
miss_cooldown Integer Cooldown (ticks) after LOSING the blade (it despawns afield). false 50

Example:

{"type":"alienevo:sawblade_throw","icon":"minecraft:iron_trapdoor","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":18.0,"damage":7.0,"travel_speed":1.2,"catch_cooldown":15,"miss_cooldown":50}

screen_shake

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 redstone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
shake_intensity Float Base intensity of the screen shake (0.0 - 10.0) false 1.0
shake_duration Integer Duration of the shake in ticks false 20
shake_frequency Float How fast the shake oscillates (higher = faster) false 1.0
decay_over_time Boolean Whether shake intensity decreases over duration false true
radius Float Radius in blocks to affect nearby players (0 = self only) false 0.0
falloff Boolean Whether shake intensity decreases with distance false true
shake_on_enable Boolean Trigger shake when ability is enabled false true
continuous_shake Boolean Continuous shake while ability is active false false
continuous_interval Integer Ticks between continuous shake pulses false 20
shake_horizontal Boolean Apply horizontal (yaw) shake false true
shake_vertical Boolean Apply vertical (pitch) shake false true
shake_roll Boolean Apply roll/tilt effect (if supported) false false

Example:

{"type":"alienevo:screen_shake","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shake_intensity":1.0,"shake_duration":20,"shake_frequency":1.0,"decay_over_time":true,"radius":0.0,"falloff":true,"shake_on_enable":true,"continuous_shake":false,"continuous_interval":20,"shake_horizontal":true,"shake_vertical":true,"shake_roll":false}

shader_effect

Allows you to apply a custom shader effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
shader ResourceLocation ID of the shader that shall be applied false minecraft:shaders/post/creeper.json

Example:

{"type":"alienevo:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shader":"minecraft:shaders/post/creeper.json"}

shield

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 shield}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
block_arc Float Horizontal angle in degrees of the arc in which attacks are blocked, centered on the player's view direction. Use 360 to block attacks from every direction. false 180.0
block_behind Boolean If enabled, the blocking arc is centered behind the player instead of in front. false false
blocking_stance Boolean If enabled, the raised shield acts like a used vanilla shield, slowing movement and preventing attacking, interacting and placing blocks. false true
parry Boolean If enabled, blocking an attack just as the shield goes up additionally launches the attacker into the air and leaves them stunned where they land. false false
parry_window Integer Amount of ticks after the shield goes up during which a blocked attack counts as a parry. Only used when 'parry' is enabled. false 6
parry_cooldown Integer Minimum amount of ticks between two successful parries. Only used when 'parry' is enabled. false 30
block_sound ResourceLocation ID of the sound played when the shield blocks an attack. Can be null to use the vanilla shield block sound. false /
parry_sound ResourceLocation ID of an additional sound played on a successful parry. Can be null. false /
parry_particles Boolean If enabled, a successful parry bursts small diamond sparkles off the shield face. false false
block_particles Boolean If enabled, blocking an attack sprays palette tinted crystal shards off the shield face. false false
block_knockback Float Strength of the knockback dealt to an entity whose attack the shield blocks, where 1 pushes roughly two blocks. Use 0 for none. false 0.0
deflect_beams Boolean If enabled, energy beams that hit inside the blocking arc are redirected toward where the player is aiming. false false

Example:

{"type":"alienevo:shield","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block_arc":180.0,"block_behind":false,"blocking_stance":true,"parry":false,"parry_window":6,"parry_cooldown":30,"block_sound":"null","parry_sound":"null","parry_particles":false,"block_particles":false,"block_knockback":0.0,"deflect_beams":false}

size

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false TexturedIcon{texture=alienevo:textures/icon/alien_size.png, tint=null}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
scale Float Overall scale multiplier (-1 to not touch) false -1.0
hitbox_width Float Hitbox width multiplier (-1 to use scale) false -1.0
hitbox_height Float Hitbox height multiplier (-1 to use scale) false -1.0
eye_height Float Eye height multiplier (-1 to use scale) false -1.0
model_width Float Model width multiplier (-1 to use scale) false -1.0
model_height Float Model height multiplier (-1 to use scale) false -1.0
jump_height Float Jump height multiplier (-1 to use scale) false -1.0
motion Float Movement speed multiplier (-1 to not touch) false -1.0
step_height Float Step height multiplier (-1 to not touch) false -1.0
block_reach Float Block reach multiplier (-1 to not touch) false -1.0
entity_reach Float Entity reach multiplier (-1 to not touch) false -1.0
third_person Float Third-person camera distance multiplier (-1 to not touch) false -1.0
held_item Float Held item render size multiplier (-1 to not touch) false -1.0
visibility Float Mob detection range multiplier (-1 to not touch) false -1.0
attack_speed Float Attack speed multiplier (-1 to not touch) false -1.0
interaction_box Float Interaction box size multiplier (-1 to not touch) false -1.0
fall_speed Float Airborne downward velocity multiplier (-1 to not touch) false -1.0
bob_amplitude Float View-bob amplitude multiplier on top of the motion-derived value (-1 to not touch) false -1.0
bob_frequency Float Stride cadence multiplier (bob frequency, walk anim, footsteps) on top of the motion-derived value (-1 to not touch) false -1.0
walk_particle Float Size multiplier for the block particles kicked up while sprinting (-1 to not touch) false -1.0
transition_ticks Integer Ticks scale changes ease over (0 = instant) false 20
easing String Easing curve for scale transitions (linear, exponential_out, exponential_in_out, cubic_in_out, back_out, bounce_out) false exponential_out

Example:

{"type":"alienevo:size","icon":"alienevo:textures/icon/alien_size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":-1.0,"hitbox_width":-1.0,"hitbox_height":-1.0,"eye_height":-1.0,"model_width":-1.0,"model_height":-1.0,"jump_height":-1.0,"motion":-1.0,"step_height":-1.0,"block_reach":-1.0,"entity_reach":-1.0,"third_person":-1.0,"held_item":-1.0,"visibility":-1.0,"attack_speed":-1.0,"interaction_box":-1.0,"fall_speed":-1.0,"bob_amplitude":-1.0,"bob_frequency":-1.0,"walk_particle":-1.0,"transition_ticks":20,"easing":"exponential_out"}

slash

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Max lock-on range in blocks false 16.0
target_width Float Aim slack (blocks) around hitboxes when picking the crosshair target false 0.8
dash_speed Float Dash speed toward the target (blocks/tick) false 2.8
lock_distance Float How far from the target the dash stops (blocks) false 1.6
damage Float TOTAL damage of the combo (split across the strikes) false 18.0
finisher_damage_mult Float Damage multiplier for the final hit of the combo false 1.5
hit_radius Float Radius around the impact that gets hit false 2.2
knockback Float Knockback strength on the final strike (0 = none) false 0.4
lead_knockback Float Extra knockback on each lead-in strike (on top of the vanilla hit-knockback; 0 = none) false 0.4
slowness_duration Integer Slowness duration in ticks (20 = 1s) false 100
slowness_amplifier Integer Slowness amplifier (0 = Slowness I) false 1
weakness_duration Integer Weakness duration in ticks (20 = 1s) false 120
weakness_amplifier Integer Weakness amplifier (0 = Weakness I) false 0
invuln_ticks Integer Player invulnerability ticks during the dash/combo false 15
strike_interval Integer Ticks between the quick lead-in hits of the combo (the delay between the first hits) false 5
particle_forward_offset Float Amount of blocks the slash particles are spawned forward, towards the target. false 0.7

Example:

{"type":"alienevo:slash","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":0.8,"dash_speed":2.8,"lock_distance":1.6,"damage":18.0,"finisher_damage_mult":1.5,"hit_radius":2.2,"knockback":0.4,"lead_knockback":0.4,"slowness_duration":100,"slowness_amplifier":1,"weakness_duration":120,"weakness_amplifier":0,"invuln_ticks":15,"strike_interval":5,"particle_forward_offset":0.7}

slide_kick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_boots}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
base_slide_speed Float Base slide speed at level 1 false 1.5
speed_per_level Float Additional speed per level false 0.3
base_damage Float Base damage at level 1 false 6.0
damage_per_level Float Additional damage per level false 2.0
knockback_strength Float Horizontal knockback strength false 0.3
knockback_y Float Vertical knockback pop false 0.65

Example:

{"type":"alienevo:slide_kick","icon":"minecraft:iron_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_slide_speed":1.5,"speed_per_level":0.3,"base_damage":6.0,"damage_per_level":2.0,"knockback_strength":0.3,"knockback_y":0.65}

slime_barf

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 slime_ball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float How far the barf cone reaches (blocks) false 9.0
hit_radius Float Radius in blocks around the stream that entities get coated in. false 1.0
goo_interval Integer Ticks between goo splats placed on surfaces false 2
puddle_radius Float Radius of each goo splat the barf leaves false 0.9
splats_per_tick Integer Max goo splats placed per goo tick (perf cap) false 2
aim_spread Float Amount of blocks the side goo splats scatter around the impact point. false 1.5
goo_form_ticks Integer Ticks for each goo splat to form (smaller = snappier) false 2
beam_ability String Key of the alienevo:beam ability that draws this barf. While set, the goo follows that beam's arc and range. Leave empty to fire straight rays instead. false

Example:

{"type":"alienevo:slime_barf","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":9.0,"hit_radius":1.0,"goo_interval":2,"puddle_radius":0.9,"splats_per_tick":2,"aim_spread":1.5,"goo_form_ticks":2,"beam_ability":""}

slower_hunger

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 golden_apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reduction_factor Float How much hunger is reduced (lower = slower hunger) false 0.1

Example:

{"type":"alienevo:slower_hunger","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction_factor":0.1}

sonic_boom

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
charge_ticks Integer Amount of ticks the ability must stay enabled before the boom fires. false 100
sound_lead Integer Amount of ticks before the boom that the sound starts playing. Set it to the length of the build-up in your sound file. false 48
sound String Sound to play, led in by 'sound_lead'. Must be a MONO file to be positional. false alienevo:xlr8_sonic_boom
volume Float Volume of the boom. Values above 1.0 also make it audible from further away. false 2.5
pitch Float Playback pitch of the boom sound. false 1.0
ring_out Boolean If enabled, the boom sound is left to finish when the ability ends after the boom has fired. Stopping before the boom always cuts the sound. false false
shake_intensity Float Screen shake strength at the boom. Falls off with distance, so this is what the runner themselves feels. 0 disables the shake. false 15.0
shake_radius Float How far the shake reaches, in blocks. false 26.0
shake_duration Integer Ticks the shake lasts. false 14
fov_pull Float Determines how far the camera pulls in at the boom, as a change to the FOV multiplier. Negative values narrow it. Use 0 for none. false -0.2
fov_in_ticks Integer Amount of ticks the camera takes to pull in, starting at the boom. false 4
fov_out_ticks Integer Amount of ticks the camera takes to return back to normal. false 12
trail_ticks Integer Amount of ticks the flash trail keeps spawning for after the boom. Use 0 for a single flash. false 12
trail_step Integer Ticks between flashes in the trail. 1 is one per tick, which at top speed still spaces them several blocks apart. false 1
trail_offset Float How far behind the runner each flash is dropped, in blocks. false 1.0

Example:

{"type":"alienevo:sonic_boom","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","charge_ticks":100,"sound_lead":48,"sound":"alienevo:xlr8_sonic_boom","volume":2.5,"pitch":1.0,"ring_out":false,"shake_intensity":15.0,"shake_radius":26.0,"shake_duration":14,"fov_pull":-0.2,"fov_in_ticks":4,"fov_out_ticks":12,"trail_ticks":12,"trail_step":1,"trail_offset":1.0}

sonic_clap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
maxRange Float Maximum range of the shockwave false 30.0
waveDelay Float Delay in ticks between each wave step false 1.0
startWidth Float Width of the shockwave at the player false 1.5
endWidth Float Width of the shockwave at max range false 5.0
damageAmount Float Damage dealt to entities false 20.0
knockbackStrength Float Knockback strength applied to entities false 2.3
flyingChance Float Chance (0.0-1.0) for a block to launch high instead of just rising false 0.15
stepsPerTick Float Number of wave rows to process per tick false 3.0
screenShakeIntensity Float Screen shake duration in ticks (0 to disable) false 15.0
stunDuration Float Stun duration in ticks. 100 = 5 seconds false 60.0
weaknessDuration Float Weakness duration in ticks. 100 = 5 seconds false 60.0
airRecoil Float Recoil strength when used in the air. Pushes opposite to look direction. false 0.75

Example:

{"type":"alienevo:sonic_clap","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","maxRange":30.0,"waveDelay":1.0,"startWidth":1.5,"endWidth":5.0,"damageAmount":20.0,"knockbackStrength":2.3,"flyingChance":0.15,"stepsPerTick":3.0,"screenShakeIntensity":15.0,"stunDuration":60.0,"weaknessDuration":60.0,"airRecoil":0.75}

speed_kicks

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 leather_boots}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Max range to find a target false 16.0
target_width Float Width of the aim detection box false 1.5
dash_speed Float Speed of the dash toward the target false 2.5
kick_count Integer Number of rapid kicks before the final blow false 6
ticks_between_kicks Integer Ticks between each rapid kick false 3
kick_damage Float Damage per rapid kick false 3.0
final_damage Float Damage of the final blow false 12.0
final_knockback Float Knockback strength of the final blow false 2.0
final_launch_y Float Upward velocity on the final blow false 0.4
invuln_ticks Integer Player invulnerability during the sequence false 60
lock_distance Float Distance the player hovers from the target during kicks false 1.5
launch_hp_threshold Float Health threshold at which the flurry stops early and the final blow finishes the target off. false 5.0
final_blow_delay Float Amount of seconds between the final blow starting and its damage landing. Use this to sync it with your animation. false 0.33

Example:

{"type":"alienevo:speed_kicks","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":1.5,"dash_speed":2.5,"kick_count":6,"ticks_between_kicks":3,"kick_damage":3.0,"final_damage":12.0,"final_knockback":2.0,"final_launch_y":0.4,"invuln_ticks":60,"lock_distance":1.5,"launch_hp_threshold":5.0,"final_blow_delay":0.33}

spike_dome

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
scale Float Scale of the spike dome false 1.35

Example:

{"type":"alienevo:spike_dome","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":1.35}

spike_melee

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reach Float Melee reach radius in BLOCKS; >3 extends beyond vanilla melee reach false 3.5
crit_chance Float Auto-crit probability, 0..1 (no jump-crit needed) false 0.5
crit_multiplier Float Damage multiplier applied on a crit (1.5 = vanilla crit) false 1.5
hit_cooldown Integer Minimum ticks between no-aim spike hits (20 = 1s); the 'slower hit speed' pacing false 16
front_dot Float Determines how far off your look direction a target can be. -1 = all around you; 0 = the front half; 0.5 = a 60 degree cone. false 0.0
max_targets Integer How many of the nearest mobs to hit (1 = single-target melee) false 5

Example:

{"type":"alienevo:spike_melee","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reach":3.5,"crit_chance":0.5,"crit_multiplier":1.5,"hit_cooldown":16,"front_dot":0.0,"max_targets":5}

stat_ability

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 comparator}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score_value String Scoreboard Name false Score.Board
energy_bar String Energy bar on this power to drive the attribute from (empty = use score_value) false
Division_Amount String The amount the scoreboard value will be divided by false 1
Attribute_Type String The attribute that will be used false minecraft:generic.movement_speed
UUID String The UUID used for the attribute false cc154bdc-21f8-11ee-be56-0242ac120002
Attribute_Mod String addition, multiply_total, multiply_base false addition

Example:

{"type":"alienevo:stat_ability","icon":"minecraft:comparator","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","energy_bar":"","Division_Amount":"1","Attribute_Type":"minecraft:generic.movement_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}

state_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
render_layer ResourceLocation ID of the render layer to animate false alienevo:example_layer
state_key String Unique key for this animation state false mask

Example:

{"type":"alienevo:state_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","state_key":"mask"}

stinger_attack

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 arrow}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float Max lock-on range in blocks false 24.0
aim_tolerance Float Cone half-angle (deg) for the nearest-in-front fallback when the crosshair misses false 25.0
lunge_speed Float Dive speed toward the locked target (blocks/tick) false 3.0
strike_distance Float How close to the target the dive strikes (blocks) false 2.2
lunge_timeout Integer Max ticks the dive lasts before it gives up false 50
damage Float Stinger jab damage false 10.0
hit_radius Float Radius around the target that gets hit false 1.5
knockback Float Knockback strength away from the stinger (0 = none) false 0.8
poison_ticks Integer Poison duration applied by the jab, in ticks (0 = no poison) false 120
invuln_ticks Integer Player invulnerability ticks during the dive false 12
min_clearance Float Keep the dive at least this many blocks above the ground so flight doesn't auto-stop on a landing false 2.0
ascend_speed Float Upward speed of the swoop back up after the strike (blocks/tick) false 0.6
ascend_ticks Integer How long the swoop back up lasts (ticks) false 3
ascend_forward Float Forward drift during the swoop up so you rise up and over the target (blocks/tick) false 0.4

Example:

{"type":"alienevo:stinger_attack","icon":"minecraft:arrow","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":24.0,"aim_tolerance":25.0,"lunge_speed":3.0,"strike_distance":2.2,"lunge_timeout":50,"damage":10.0,"hit_radius":1.5,"knockback":0.8,"poison_ticks":120,"invuln_ticks":12,"min_clearance":2.0,"ascend_speed":0.6,"ascend_ticks":3,"ascend_forward":0.4}

stonecutter_menu

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stonecutter}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:stonecutter_menu","icon":"minecraft:stonecutter","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

storm_caller

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
storm_duration Integer How long the thunderstorm lasts (ticks; 6000 = 5 min) false 6000
barrage_duration Integer How long the lightning barrage on you lasts (ticks) false 50
bolt_interval Integer Ticks between barrage waves (lower = more bolts) false 4
scatter_bolts Integer Extra bolts scattered around you each wave, on top of the one striking you false 1
bolt_spread Float How far the scattered bolts land from you (blocks) false 3.5
damage Float Shock damage to mobs around you each wave (0 = none) false 6.0
damage_radius Float Radius the shock damages mobs around you (blocks) false 5.0
shake_duration Integer Screen-shake ticks on cast (0 = none) false 10

Example:

{"type":"alienevo:storm_caller","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","storm_duration":6000,"barrage_duration":50,"bolt_interval":4,"scatter_bolts":1,"bolt_spread":3.5,"damage":6.0,"damage_radius":5.0,"shake_duration":10}

stretch_slam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 anvil}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
target_range Float How far the stretched arms can reach a locked-on target (blocks) false 10.0
aim_tolerance Float How precisely you must look at the mob (cone half-angle, degrees) false 22.0
windup_ticks Integer Ticks the arms extend before the slam lands (animation window) false 6
slam_damage Float Damage dealt to the slammed target false 18.0
aoe_radius Float Radius of the shockwave around the impact false 4.0
aoe_damage Float Damage to other entities caught in the shockwave false 5.0
knockback_strength Float Outward knockback on shockwave-caught entities false 0.7
launch_power Float Upward velocity the slam knocks the main target into the air (0 = none) false 1.3
slow_fall_duration Integer Ticks of Slow Falling applied to the launched target for a combo window (0 = none) false 40
stun_ticks Integer Slowness ticks applied to the slammed target (0 = none) false 30
shake_duration Integer Screen-shake duration on impact (0 = none) false 8
flying_chance Float Chance for block-wave blocks to fly out vs ripple false 0.15
wave_ring_count Float Number of expanding rings in the block-wave false 3.0
face_target Boolean Snap the player to face the target when the slam fires false true

Example:

{"type":"alienevo:stretch_slam","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":10.0,"aim_tolerance":22.0,"windup_ticks":6,"slam_damage":18.0,"aoe_radius":4.0,"aoe_damage":5.0,"knockback_strength":0.7,"launch_power":1.3,"slow_fall_duration":40,"stun_ticks":30,"shake_duration":8,"flying_chance":0.15,"wave_ring_count":3.0,"face_target":true}

summon_lightning

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
storm_strikes Integer Number of bolts summoned at once while it's thundering (1 = no extra) false 3
storm_spread Float How far the extra storm bolts scatter around the target (blocks) false 2.5
storm_bonus_damage Float Extra lightning damage dealt to the directly-struck target while it's thundering (0 = none) false 6.0

Example:

{"type":"alienevo:summon_lightning","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","storm_strikes":3,"storm_spread":2.5,"storm_bonus_damage":6.0}

super_punch

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
damageAmount Float Damage dealt on punch false 22.0
punchRange Float How far the punch reaches in front of the player false 5.0
punchRadius Float Width of the punch hitbox around the aim point false 3.0
knockbackStrength Float Knockback applied to hit entities false 1.4
selfBoost Float Momentum boost applied to the player in look direction false 0.3
screenShakeIntensity Float Screen shake duration in ticks (0 to disable) false 6.0

Example:

{"type":"alienevo:super_punch","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","damageAmount":22.0,"punchRange":5.0,"punchRadius":3.0,"knockbackStrength":1.4,"selfBoost":0.3,"screenShakeIntensity":6.0}

swim

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 heart_of_the_sea}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
base_speed Float Base swimming speed. false 2.5
acceleration Float How quickly you accelerate underwater. false 0.12
deceleration Float Water drag applied to all forces. false 0.85
sprint_multiplier Float Speed multiplier when sprinting underwater. false 1.8
sprint_buildup Float How fast sprint boost builds up. false 0.5
sprint_boost Float Instant velocity burst when sprinting starts. false 0.5
dive_entry_boost Float Speed boost when diving into water from the air. false 1.5
surface_launch_force Float How hard you launch out of the water at the surface. false 1.5
dive_detection_range Float How many blocks below to scan for clear water when diving. false 12.0
animation_intensity_x Float Multiplier for rotation intensity X. false 1.0
animation_intensity_z Float Multiplier for rotation intensity Z. false 1.0
hitbox_speed_threshold Float Speed at which hitbox reaches minimum scale. Lower = more aggressive. false 1.75

Example:

{"type":"alienevo:swim","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_speed":2.5,"acceleration":0.12,"deceleration":0.85,"sprint_multiplier":1.8,"sprint_buildup":0.5,"sprint_boost":0.5,"dive_entry_boost":1.5,"surface_launch_force":1.5,"dive_detection_range":12.0,"animation_intensity_x":1.0,"animation_intensity_z":1.0,"hitbox_speed_threshold":1.75}

tail_whip

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lead}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
swipe_radius Float Radius of the 360° tail-whip AoE false 4.0
swipe_damage Float Damage dealt to everything in range false 8.0
swipe_knockback Float Outward (horizontal) knockback strength on victims false 1.9
swipe_launch Float Upward launch strength applied to victims false 1.3
slowness_duration Integer Ticks of slowness (the stun) applied to victims false 80
slowness_amplifier Integer Victim slowness amplifier (2 = Slowness III) false 2
sweep_behind Float Amount of blocks the hitbox trails behind you along your path while moving. false 5.0
sweep_ahead Float Amount of blocks the hitbox leads ahead of you along your path while moving. false 5.0

Example:

{"type":"alienevo:tail_whip","icon":"minecraft:lead","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","swipe_radius":4.0,"swipe_damage":8.0,"swipe_knockback":1.9,"swipe_launch":1.3,"slowness_duration":80,"slowness_amplifier":2,"sweep_behind":5.0,"sweep_ahead":5.0}

tech_detransform

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
base_power String Power id to revert back to when detransforming false alienevo_aliens:galvanic_mechamorph

Example:

{"type":"alienevo:tech_detransform","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_power":"alienevo_aliens:galvanic_mechamorph"}

tech_giveback

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 furnace}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:tech_giveback","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

tech_upgrade

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reach Float How far you can look at a block/entity to Upgrade it (blocks); the block under your feet always counts false 5.0

Example:

{"type":"alienevo:tech_upgrade","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reach":5.0}

tentacle_lash

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 string}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Reach (blocks) of the tentacle lashes false 8.0
cone_angle Float Half-angle in degrees of the forward cone the lashes sweep. false 70.0
strikes Integer Number of rapid lashes in the flurry false 4
strike_interval Integer Ticks between lashes false 5
damage Float Damage dealt to each caught entity PER lash false 4.0
knockback Float Knockback shove applied to every target on the FINAL lash false 0.6

Example:

{"type":"alienevo:tentacle_lash","icon":"minecraft:string","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":8.0,"cone_angle":70.0,"strikes":4,"strike_interval":5,"damage":4.0,"knockback":0.6}

thermal_vision

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Detection radius in blocks false 32.0
glow_color String Hex color for the thermal overlay (e.g. 00FFFF) false 00FFFF
alpha Float Opacity of the thermal overlay (0.0 - 1.0) false 1.0
wash Float How much to wash out original texture (0.0 = full texture, 1.0 = solid color) false 0.5

Example:

{"type":"alienevo:thermal_vision","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":32.0,"glow_color":"00FFFF","alpha":1.0,"wash":0.5}

tornado

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
pull_radius Float Radius to pull entities from false 10.0
pull_strength Float Strength of the pulling force (horizontal) false 0.4
spin_speed Float How fast entities spin around the center false 0.5
pull_distance Float How close entities need to be to start lifting (blocks from center) false 2.0
lift_speed Float How fast entities lift upward false 0.4
max_height Float Maximum height above tornado center false 8.0
spit_force Float Force to launch entities outward when spitting false 1.9
immunity_time Integer Ticks of immunity after being spit out (40 = 2 seconds) false 40
damage_amount Float Damage dealt per tick while in tornado (0 = no damage) false 4.0
damage_interval Integer Ticks between damage applications (20 = 1 second) false 20
damage_on_spit Boolean Deal extra damage when spitting out entities false true
spit_damage Float Extra damage when entity is spit out false 7.0
min_hold_time Integer Minimum ticks an entity must stay in the tornado before being spit out false 75
debug_mode Boolean Enable debug messages false false
block_particles Boolean Spawn full-block and flying debris particles around tornado base false true
flying_chance Float Chance (0-1) for a block to launch high instead of just rising false 0.2
block_particle_count Integer Number of block particles spawned per tick around the tornado false 3
caster_spit_boost Float Upward velocity given to the CASTER when entities are spit out (0 = off). Lets a speedster hop up to follow the launched group into an air combo. false 0.0

Example:

{"type":"alienevo:tornado","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","pull_radius":10.0,"pull_strength":0.4,"spin_speed":0.5,"pull_distance":2.0,"lift_speed":0.4,"max_height":8.0,"spit_force":1.9,"immunity_time":40,"damage_amount":4.0,"damage_interval":20,"damage_on_spit":true,"spit_damage":7.0,"min_hold_time":75,"debug_mode":false,"block_particles":true,"flying_chance":0.2,"block_particle_count":3,"caster_spit_boost":0.0}

transform

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 nether_star}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
transform_sound_1 String First transformation sound false minecraft:block.anvil.use
transform_sound_2 String Second transformation sound false minecraft:block.beacon.activate
master_control_sound String Exclusive master control transformation sound false minecraft:entity.experience_orb.pickup

Example:

{"type":"alienevo:transform","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","transform_sound_1":"minecraft:block.anvil.use","transform_sound_2":"minecraft:block.beacon.activate","master_control_sound":"minecraft:entity.experience_orb.pickup"}

undertow

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 prismarine_shard}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Max lock-on range (blocks) false 16.0
target_width Float Aim slack (blocks) around hitboxes when picking the crosshair target false 0.8
lunge_speed Float Swim speed toward the target (blocks/tick) false 1.6
lunge_timeout Integer Ticks to give up the lunge if the target can't be reached false 40
grab_distance Float Distance at which the lunge grabs the target false 2.0
dive_speed Float Downward dive speed while hauling the catch to the floor (blocks/tick) false 1.8
dive_forward_speed Float Forward speed kept during the dive, so it swoops instead of dropping straight down. false 1.5
dive_stop_height Float How far above the floor the dive ends and the drag begins (blocks) false 2.0
drag_speed Float Forward drag speed along the floor (blocks/tick) false 1.95
drag_ticks Integer How long the drag lasts (ticks) false 70
hover_height Float Amount of blocks above the floor the user skims at while dragging. false 0.7
damage Float Grind damage per hit false 4.0
damage_interval Integer Ticks between grind damage hits false 8
slow_duration Integer Slowness duration in ticks applied while ground false 60
slow_amplifier Integer Slowness amplifier (0 = Slowness I) false 2
invuln_ticks Integer Amount of invulnerability ticks refreshed each tick while the ability is active. false 20

Example:

{"type":"alienevo:undertow","icon":"minecraft:prismarine_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":0.8,"lunge_speed":1.6,"lunge_timeout":40,"grab_distance":2.0,"dive_speed":1.8,"dive_forward_speed":1.5,"dive_stop_height":2.0,"drag_speed":1.95,"drag_ticks":70,"hover_height":0.7,"damage":4.0,"damage_interval":8,"slow_duration":60,"slow_amplifier":2,"invuln_ticks":20}

uppercut

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float How far in front the uppercut reaches false 4.0
target_width Float Width of the hit detection box extension false 1.5
damage Float Damage dealt to the target false 4.0
target_launch_power Float Vertical velocity applied to the target false 1.6
forward_knockback Float Forward push applied to the target on uppercut hit false 0.6
self_launch_power Float Vertical velocity applied to the attacker false 1.22
self_forward_power Float Forward push applied to the attacker on uppercut false 0.3
self_launch_delay Integer Ticks after the target launches before the attacker follows false 4
hang_time Integer Ticks both hang weightless at the top of the arc false 6
slam_grace Integer Ticks after the hang ends during which a press still slams false 10
cleave_radius Float Radius around the primary target to hit nearby entities on uppercut (0 to disable) false 1.0
cleave_damage_mult Float Damage multiplier for cleaved nearby targets false 0.75
cleave_launch_mult Float Launch power multiplier for cleaved nearby targets false 0.6
slam_damage Float Damage dealt on air slam false 14.0
slam_down_power Float Downward velocity applied to the target on air slam false 3.2
slam_forward_knockback Float Forward push applied to the target on slam false 4.0
slam_land_damage Float Damage dealt to the target when it hits the ground after a slam false 8.0
self_slam_power Float Downward velocity applied to the attacker on air slam false 0.64
self_slam_forward Float Forward push applied to the attacker on slam false 1.5
self_slam_delay Integer Ticks after the target is slammed before the attacker dives after it false 3
invuln_ticks Integer Ticks of invulnerability refreshed while the combo is in the air false 20

Example:

{"type":"alienevo:uppercut","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":4.0,"target_width":1.5,"damage":4.0,"target_launch_power":1.6,"forward_knockback":0.6,"self_launch_power":1.22,"self_forward_power":0.3,"self_launch_delay":4,"hang_time":6,"slam_grace":10,"cleave_radius":1.0,"cleave_damage_mult":0.75,"cleave_launch_mult":0.6,"slam_damage":14.0,"slam_down_power":3.2,"slam_forward_knockback":4.0,"slam_land_damage":8.0,"self_slam_power":0.64,"self_slam_forward":1.5,"self_slam_delay":3,"invuln_ticks":20}

wall_climb

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ladder}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
mode String Traversal mode; 'climb' = sticks to any surface including the ground; 'run' = attaches to walls only while moving fast false climb
max_surface_angle Float Steepest surface angle in degrees from upright that the player stays attached to. Use 180 for ceilings. false 130.0
body_tilt String How the model leans with the surface; 'none' = always upright; 'full' = follows the surface normal everywhere false full
min_speed Float Minimum speed in blocks per tick needed to stay on the wall in run mode, and on any surface past 'min_speed_angle'. false 0.12
min_speed_angle Float Surface angle in degrees from upright past which 'min_speed' is needed to stay attached. Use 180 for none. false 180.0
steep_speed Float Speed multiplier at 'max_surface_angle', scaled linearly from full speed on flat ground. Use 1 for none. false 1.0
air_grab Boolean Whether or not the player attaches to a wall they run into while in the air. false false
require_sprint Boolean Whether run mode attaches only while sprinting false false
jump_off_speed Float Speed away from the surface given by jumping while attached false 0.45
rotate_camera Boolean Whether the camera tilts with the surface false false
disable_camera_rotation Boolean Whether the camera stays upright regardless of the surface false true
min_riser Integer Minimum height in blocks of a vertical face near the player for the surface attachment to hold. Use 0 to attach to any surface. false 2
min_face_width Integer Minimum width in blocks of the solid mass behind a vertical face for the surface attachment to hold. Use 1 to attach to any face. false 2
tilt_rate Float Share of the remaining angle the drawn body lean moves toward the surface each tick. Use 1 for no blending. false 0.3

Example:

{"type":"alienevo:wall_climb","icon":"minecraft:ladder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"climb","max_surface_angle":130.0,"body_tilt":"full","min_speed":0.12,"min_speed_angle":180.0,"steep_speed":1.0,"air_grab":false,"require_sprint":false,"jump_off_speed":0.45,"rotate_camera":false,"disable_camera_rotation":true,"min_riser":2,"min_face_width":2,"tilt_rate":0.3}

wall_run

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
mode String Traversal mode; 'climb' = sticks to any surface including the ground; 'run' = attaches to walls only while moving fast false run
max_surface_angle Float Steepest surface angle in degrees from upright that the player stays attached to. Use 180 for ceilings. false 95.0
body_tilt String How the model leans with the surface; 'none' = always upright; 'full' = follows the surface normal everywhere false full
min_speed Float Minimum speed in blocks per tick needed to stay on the wall in run mode, and on any surface past 'min_speed_angle'. false 0.12
min_speed_angle Float Surface angle in degrees from upright past which 'min_speed' is needed to stay attached. Use 180 for none. false 180.0
steep_speed Float Speed multiplier at 'max_surface_angle', scaled linearly from full speed on flat ground. Use 1 for none. false 1.0
air_grab Boolean Whether or not the player attaches to a wall they run into while in the air. false false
require_sprint Boolean Whether run mode attaches only while sprinting false false
jump_off_speed Float Speed away from the surface given by jumping while attached false 0.45
rotate_camera Boolean Whether the camera tilts with the surface false false
disable_camera_rotation Boolean Whether the camera stays upright regardless of the surface false true
min_riser Integer Minimum height in blocks of a vertical face near the player for the surface attachment to hold. Use 0 to attach to any surface. false 2
min_face_width Integer Minimum width in blocks of the solid mass behind a vertical face for the surface attachment to hold. Use 1 to attach to any face. false 2
tilt_rate Float Share of the remaining angle the drawn body lean moves toward the surface each tick. Use 1 for no blending. false 0.3

Example:

{"type":"alienevo:wall_run","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"run","max_surface_angle":95.0,"body_tilt":"full","min_speed":0.12,"min_speed_angle":180.0,"steep_speed":1.0,"air_grab":false,"require_sprint":false,"jump_off_speed":0.45,"rotate_camera":false,"disable_camera_rotation":true,"min_riser":2,"min_face_width":2,"tilt_rate":0.3}

whirlpool

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 heart_of_the_sea}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Horizontal pull radius of the vortex (blocks) false 32.0
visual_radius Float Radius of the spinning particle funnel (separate from the pull radius, so the visual stays dense) false 6.0
orbit_radius Float How far from the vortex centre the caster swims while creating it (blocks) false 5.0
orbit_speed Float How fast the caster swims around the vortex (blocks/tick) false 2.5
column_depth Float How far BELOW you the vortex column reaches (blocks) false 32.0
column_up Float How far ABOVE you the vortex column reaches (blocks) false 22.0
inward_strength Float Base inward pull speed toward the central axis (blocks/tick) false 0.4
inward_range_scale Float Determines how much stronger the inward pull is at the edge than at the centre. false 4.0
swirl_strength Float Speed the caught entities orbit the vortex at (blocks/tick) false 0.75
down_strength Float Downward drag speed toward the seafloor (blocks/tick) false 0.5
override Float How hard the vortex overrides a victim's own motion (0 = a tug, 1 = total lockdown) false 0.8
damage Float Battering damage per hit while caught false 2.0
damage_interval Integer Ticks between battering hits false 10
drown_rate Integer Air drained per tick from caught air-breathers (drowning) false 15
max_ticks Integer Safety cap on the channel length (ticks) false 120
affect_players Boolean Whether the vortex also catches other players false true
invuln_ticks Integer I-frames (invulnerability ticks) refreshed every tick while channeling false 20

Example:

{"type":"alienevo:whirlpool","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":32.0,"visual_radius":6.0,"orbit_radius":5.0,"orbit_speed":2.5,"column_depth":32.0,"column_up":22.0,"inward_strength":0.4,"inward_range_scale":4.0,"swirl_strength":0.75,"down_strength":0.5,"override":0.8,"damage":2.0,"damage_interval":10,"drown_rate":15,"max_ticks":120,"affect_players":true,"invuln_ticks":20}

workshop_menu

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 crafting_table}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"alienevo:workshop_menu","icon":"minecraft:crafting_table","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

add_stats

Adds or removes health and/or hunger

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
health Float Amount of health to add false 0.0
hunger Integer Amount of hunger to add false 0

Example:

{"type":"eop:add_stats","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","health":0.0,"hunger":0}

age_system

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 nether_star}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
age_score String Scoreboard Name false EOP.Viltrumite.Age
Max_Age String Max age for stat growth false 200
Strength_Gain String Strength gained per age false 0.01
Armor_Toughness_Gain String Armor toughness gained per age false 0.02
Health_Gain String Health gained per age false 0.05
Knockback_Resistance_Gain String Knockback resistance gained per age false 0.005
Speed_Gain String Speed gained per age false 0.001
UUID_Strength String UUID for strength false cc154bdc-21f8-11ee-be56-0242ac120002
UUID_Armor String UUID for armor false cc154bdc-21f8-11ee-be56-0242ac120003
UUID_Health String UUID for health false cc154bdc-21f8-11ee-be56-0242ac120004
UUID_Knockback String UUID for knockback resistance false cc154bdc-21f8-11ee-be56-0242ac120005
UUID_Speed String UUID for speed false cc154bdc-21f8-11ee-be56-0242ac120006
Attribute_Mod String Addition, multiply_total, multiply_base false addition
Required_Tag String Player must have this tag to gain bonuses false EOP.Battle.Mode
Affected_Attributes String[] Which attributes require the tag false [strength, armor, health, knockback, speed]

Example:

{"type":"eop:age_system","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","age_score":"EOP.Viltrumite.Age","Max_Age":"200","Strength_Gain":"0.01","Armor_Toughness_Gain":"0.02","Health_Gain":"0.05","Knockback_Resistance_Gain":"0.005","Speed_Gain":"0.001","UUID_Strength":"cc154bdc-21f8-11ee-be56-0242ac120002","UUID_Armor":"cc154bdc-21f8-11ee-be56-0242ac120003","UUID_Health":"cc154bdc-21f8-11ee-be56-0242ac120004","UUID_Knockback":"cc154bdc-21f8-11ee-be56-0242ac120005","UUID_Speed":"cc154bdc-21f8-11ee-be56-0242ac120006","Attribute_Mod":"addition","Required_Tag":"EOP.Battle.Mode","Affected_Attributes":["strength","armor","health","knockback","speed"]}

aoe_command

Runs commands in an AOE with execution modes + filters + team/pet rules

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius false 10.0
include_caster Boolean Include the caster as a target false false
execution_mode String Execution mode: "as", "at", or "both" false as
entity_types String[] Entity IDs used to filter targets false []
entity_types_mode String Entity filter mode: "all", "whitelist", "blacklist" false all
tags String[] Scoreboard tags used to filter targets false []
tags_mode String Tag filter mode: "all", "whitelist", "blacklist" false all
ignore_same_team Boolean Ignore entities on same team false true
ignore_pets Boolean Ignore tamed pets owned by the caster false true
only_same_team Boolean Only affect entities on the same team as the caster (or their pets) false false
commands String[] Commands to run every tick false []
first_tick_commands String[] Commands to run on first tick false []
last_tick_commands String[] Commands to run on last tick false []

Example:

{"type":"eop:aoe_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"include_caster":false,"execution_mode":"as","entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"commands":[],"first_tick_commands":[],"last_tick_commands":[]}

aoe_damage

Does AOE Damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius false 10.0
damage Float Damage false 3.0
set_on_fire_seconds Float Seconds on fire false 0.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
cone Boolean Only damage entities in front false false
cone_angle Float Width of cone in degrees false 90.0
create_explosion Boolean Mimic explosion (blocks + visuals) false false
explosion_radius Integer Explosion block radius false 3
destroy_blocks Boolean Whether the explosion breaks blocks false true
explosion_drop_items Boolean Explosion drops blocks false false

Example:

{"type":"eop:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}

aoe_damage_once

Does AOE Damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius false 10.0
damage Float Damage false 3.0
set_on_fire_seconds Float Seconds on fire false 0.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
cone Boolean Only damage entities in front false false
cone_angle Float Width of cone in degrees false 90.0
create_explosion Boolean Mimic explosion (blocks + visuals) false false
explosion_radius Integer Explosion block radius false 3
destroy_blocks Boolean Whether the explosion breaks blocks false true
explosion_drop_items Boolean Explosion drops blocks false false

Example:

{"type":"eop:aoe_damage_once","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}

aoe_knockback

Knocks entities around the user back.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Radius for knockback false 10
knockback Float Knockback strength false 2.0
invert Boolean Invert knockback direction false false
crush Boolean Crush entities against walls false false
cone Boolean Only knockback entities in front false false
ignore_same_team Boolean Ignore same team false true
ignore_pets Boolean Ignore tamed pets false true

Example:

{"type":"eop:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10,"knockback":2.0,"invert":false,"crush":false,"cone":false,"ignore_same_team":true,"ignore_pets":true}

aoe_lightning

Strikes lightning in an AOE using advanced anchor-based logic

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float AOE radius in blocks false 10.0
ignore_same_team Boolean Ignore entities on same team false true
ignore_pets Boolean Ignore tamed pets false true
only_same_team Boolean Only affect entities on the same team as the caster false false
execution_mode String Mode: "as", "at", or "both" false as
include_caster Boolean Include the caster as a target when execution_mode is "as" false false
entity_types String[] Entity IDs used to select anchor entities false []
entity_types_mode String Entity filter mode for anchor selection false all
tags String[] Tags used to select anchor entities false []
tags_mode String Tag filter mode for anchor selection false all
count Integer Lightning bolts per target per strike false 1
strike_interval Integer Ticks between strikes false 20

Example:

{"type":"eop:aoe_lightning","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"execution_mode":"as","include_caster":false,"entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","count":1,"strike_interval":20}

aoe_property

AOE Property Sync: Copies one Palladium property from you to another on nearby entities

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Radius false 10.0
source_property String Your Palladium property to copy false
target_property String Target entity property to set false

Example:

{"type":"eop:aoe_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"source_property":"","target_property":""}

area_bonemeal

Applies bonemeal to blocks around the player within a radius

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone_meal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Radius of bonemeal application false 3
cooldown Integer Ticks between bonemeal pulses false 5
below_feet Integer How many blocks below the player to include false 1
particles Boolean Whether to show particles when bonemeal works false true

Example:

{"type":"eop:area_bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":3,"cooldown":5,"below_feet":1,"particles":true}

area_destroy

Destroys blocks around the player within a radius (scales with player size)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 netherite_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Base radius of block destruction (at normal size) false 3
cooldown Integer Ticks between destruction pulses false 5
drop_items Boolean Whether destroyed blocks drop items false false

Example:

{"type":"eop:area_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":3,"cooldown":5,"drop_items":false}

area_ignite

Sets blocks around the player on fire within a radius

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Radius to ignite blocks false 4
fire_type String Type of fire: "fire" or "soul_fire" false fire
replace_fire Boolean Replace existing fire false false
ignite_chance Float Chance per block to ignite (0.0 - 1.0) false 0.25

Example:

{"type":"eop:area_ignite","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4,"fire_type":"fire","replace_fire":false,"ignite_chance":0.25}

attribute_increase

Link an attribute to a scoreboard. - thanks nexo

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score_value String Scoreboard Name false Score.Board
division_amount String Scoreboard value divisor false 1
attribute String Attribute to modify false palladium:levitation_speed
uuid String uuid for attribute instance false cc154bdc-21f8-11ee-be56-0242ac120002
modifier String addition, multiply_total, multiply_base false addition

Example:

{"type":"eop:attribute_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","division_amount":"1","attribute":"palladium:levitation_speed","uuid":"cc154bdc-21f8-11ee-be56-0242ac120002","modifier":"addition"}

autosmelt

Slowly smelts the currently held item if it has a valid furnace recipe, with a progress bar shown in the action bar.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 furnace}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
ticks_per_item Integer Ticks required to smelt one item false 20

Example:

{"type":"eop:autosmelt","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","ticks_per_item":20}

blue

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
distance Integer the distance affected false 10
speed Float positive pulls, negative pushes false 1.0
ignore_same_team Boolean Ignore entities on same team false true
ignore_pets Boolean Ignore tamed pets false true
use_anchor_entity Boolean Use another entity as pull center false false
anchor_entity_types String[] Allowed anchor entity types false []
anchor_tags String[] Scoreboard tags for anchor selection false []
anchor_tags_mode String Tag filter mode: all / whitelist / blacklist false all

Example:

{"type":"eop:blue","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","distance":10,"speed":1.0,"ignore_same_team":true,"ignore_pets":true,"use_anchor_entity":false,"anchor_entity_types":[],"anchor_tags":[],"anchor_tags_mode":"all"}

crystal_heal_beam

Creates a healing beam to nearby End Crystals

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 end_crystal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Beam range false 12.0
heal_interval Integer Ticks between healing false 10
heal_amount Float Healing amount false 1.0

Example:

{"type":"eop:crystal_heal_beam","icon":"minecraft:end_crystal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":12.0,"heal_interval":10,"heal_amount":1.0}

damage_resistance

Reduces incoming damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 shield}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reduction Float Fraction of damage reduced false 0.6

Example:

{"type":"eop:damage_resistance","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction":0.6}

dash

Propells you once in the direction you are facing

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion_scale Float Motion Scale false 1.0

Example:

{"type":"eop:dash","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}

disable_food_regen

Prevents hunger-based health regeneration

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:disable_food_regen","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

dive

Dive toward the block you are looking at

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion_scale Float Dive Speed false 1.5
range Float Dive Range false 100.0
radius Float Damage radius false 10.0
damage Float Damage false 3.0
set_on_fire_seconds Float Seconds on fire false 0.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true

Example:

{"type":"eop:dive","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.5,"range":100.0,"radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true}

domain

Spawns a special armor stand domain while active

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
spawn_delay Integer Ticks to wait before spawning the armor stand false 0
spawn_behind_distance Integer Distance behind the player to spawn the armor stand false 0
lifetime Integer Failsafe ticks before the armor stand despawns false 5000
stand_power String Power given to armor stand false eop:models/giant_torna
stand_first_tick_commands String[] Commands to run on first tick (as the stand) false []
stand_commands String[] Commands to run each interval tick (as the stand) false []
stand_last_tick_commands String[] Commands to run on last tick (as the stand) false []
despawn_if_too_far Boolean If true, kill the stand when the caster is too far away false false
despawn_distance Float Max distance caster can be from the stand before it despawns false 16.0
aoe_radius Float AOE horizontal radius around the stand false 3.0
aoe_first_tick_commands String[] AOE commands on first tick (targets near the stand) false []
aoe_commands String[] AOE commands each interval tick (targets near the stand) false []
aoe_last_tick_commands String[] AOE commands on last tick (targets near the stand) false []
ignore_same_team Boolean Ignore entities on same team false true
ignore_pets Boolean Ignore tamed pets false true
only_same_team Boolean Only affect entities on the same team as the caster false false
include_caster Boolean Also run AOE commands as the player caster at the stand position false false

Example:

{"type":"eop:domain","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spawn_delay":0,"spawn_behind_distance":0,"lifetime":5000,"stand_power":"eop:models/giant_torna","stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"despawn_if_too_far":false,"despawn_distance":16.0,"aoe_radius":3.0,"aoe_first_tick_commands":[],"aoe_commands":[],"aoe_last_tick_commands":[],"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"include_caster":false}

dome_creation

Create a dome

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
replace_block String Block to place false minecraft:stone
radius Integer Final radius false 5
depth Integer How many blocks below the caster to affect for the floor false 1
animation_speed Double How fast the structure forms false 0.5
dome Boolean Whether to create a dome after the floor false true
dome_height Integer Maximum dome height false 5
spawn_light Boolean Whether to place light blocks above the floor false true

Example:

{"type":"eop:dome_creation","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","replace_block":"minecraft:stone","radius":5,"depth":1,"animation_speed":0.5,"dome":true,"dome_height":5,"spawn_light":true}

effect_immunity

Makes you immune to one or more effects.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
effects String[] The effects the entity is immune to false []

Example:

{"type":"eop:effect_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","effects":[]}

enchant

Applies enchantments from an enchanted book in the offhand to the item in the mainhand.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 enchanted_book}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
sound String Sound played on enchant false minecraft:block.enchantment_table.use
particles String Particles spawned on enchant false minecraft:enchanted_hit

Example:

{"type":"eop:enchant","icon":"minecraft:enchanted_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:block.enchantment_table.use","particles":"minecraft:enchanted_hit"}

ender_chest

Open your Ender Chest once when enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_chest}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

extinguish

Extinguishes player

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:extinguish","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

extinguish_silent

Extinguishes player (no sound or effects)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:extinguish_silent","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

fire_absorb

Absorbs fire and adds to a score

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Radius to check for fire false 4
score String Scoreboard to increase false Fire.Amount
score_gain Integer Points gained per fire removed false 2
cleanse_lava Boolean Also remove nearby lava false false
show_particles Boolean Whether to show fire absorption particles and effects false true

Example:

{"type":"eop:fire_absorb","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4,"score":"Fire.Amount","score_gain":2,"cleanse_lava":false,"show_particles":true}

freeze

Adds a freezing effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:freeze","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

freeze_immune

Adds a freezing effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:freeze_immune","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

frost_walk

Gives the player Frost Walker

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:frost_walk","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

genetic_change

Raycasts an entity. If mob: grants eop:dna_change/ (blocks undead/artificial/humanoid). If player: copies their EOP power to the caster. If crouching: scans self.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Raycast range false 10.0
players_only Boolean If true, ignores mobs and only scans players false false

Example:

{"type":"eop:genetic_change","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"players_only":false}

gills

Allows the player to breathe underwater, but suffocates them on land (not working)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 prismarine_crystals}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:gills","icon":"minecraft:prismarine_crystals","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

give_item

Gives items to hands if empty (or inventory if allowed); can toggle remove, or repeat-summon; supports optional SNBT on the summoned item; can also give an extra inventory-only item; with sound, particles, and score deduction/refund.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
enable_mainhand Boolean Give item to mainhand? false true
mainhand_item String Item for mainhand false minecraft:diamond
enable_offhand Boolean Give item to offhand? false false
offhand_item String Item for offhand false minecraft:stick
item_amount Integer Amount of items to give false 1
allow_full_hands Boolean If hands are full, give items to inventory instead of requiring empty hands false false
repeat_summon Boolean Repeat summon mode: keep giving on each use unless mainhand holds the summoned item; if it does, remove instead. false false
give_nbt String SNBT for summoned item(s). Example: {CustomModelData:1,display:{Name:'{"text":"Summoned"}'}} false
enable_extra_item Boolean Also give an extra item (inventory only)? false false
extra_item String Extra item id (inventory only) false minecraft:gold_ingot
extra_item_amount Integer Amount of extra item to give false 1
extra_item_nbt String SNBT for extra item (inventory only) false
sound String Sound on give & remove false minecraft:entity.experience_orb.pickup
give_particles String Particles when giving items false minecraft:crit
remove_particles String Particles when removing items false minecraft:smoke
score_cost Integer Score removed on give false 0
score_objective String Scoreboard objective name false Water.Energy

Example:

{"type":"eop:give_item","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","enable_mainhand":true,"mainhand_item":"minecraft:diamond","enable_offhand":false,"offhand_item":"minecraft:stick","item_amount":1,"allow_full_hands":false,"repeat_summon":false,"give_nbt":"","enable_extra_item":false,"extra_item":"minecraft:gold_ingot","extra_item_amount":1,"extra_item_nbt":"","sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke","score_cost":0,"score_objective":"Water.Energy"}

glide

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
elytra_glide Boolean To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing. false true
glide_speed Float How fast you glide horizontally, acts as a multiplier false 0.99
drop_speed Float How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead. false 0.98
gravity Float Base gravity. false 0.08

Example:

{"type":"eop:glide","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","elytra_glide":true,"glide_speed":0.99,"drop_speed":0.98,"gravity":0.08}

guardian_beam

Mimics a Guardian Beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Maximum range false 15.0
charge_ticks Integer Charge time in ticks false 80
damage Float Main damage false 6.0
magic_damage Float Extra magic damage false 2.0
damage_type String Damage type false minecraft:player_attack
magic_damage_type String Magic damage type false minecraft:magic
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true

Example:

{"type":"eop:guardian_beam","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":15.0,"charge_ticks":80,"damage":6.0,"magic_damage":2.0,"damage_type":"minecraft:player_attack","magic_damage_type":"minecraft:magic","ignore_same_team":true,"ignore_pets":true}

landmine

Places a landmine that explodes when enemies approach

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
trigger_radius Float Detection radius false 2.5
damage Float Explosion damage false 6.0
damage_radius Float Damage radius false 4.0
damage_type String Damage type false minecraft:explosion
ignore_pets Boolean Ignore tamed pets false true
create_explosion Boolean Mimic explosion visuals false true
explosion_radius Integer Block explosion radius false 3
destroy_blocks Boolean Break blocks false true
explosion_drop_items Boolean Drop destroyed blocks false false
explode_after_seconds Integer Explode after X seconds (0 = disabled) false 0
landmine_superpower String Palladium superpower assigned to the landmine false eop:models/shagaru_boom
arming_delay_ticks Integer Ticks before the landmine becomes active false 20
explosion_particle String Particle used for the explosion false minecraft:explosion
explosion_particle_amount Integer Particle amount used for the explosion false 20
command_on_explosion String[] Commands to run AS each valid target when the mine explodes false []

Example:

{"type":"eop:landmine","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trigger_radius":2.5,"damage":6.0,"damage_radius":4.0,"damage_type":"minecraft:explosion","ignore_pets":true,"create_explosion":true,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false,"explode_after_seconds":0,"landmine_superpower":"eop:models/shagaru_boom","arming_delay_ticks":20,"explosion_particle":"minecraft:explosion","explosion_particle_amount":20,"command_on_explosion":[]}

light_aura

The player emits light while the ability is active.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 light}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
light_level Integer Light level emitted by the player (0-15) false 15

Example:

{"type":"eop:light_aura","icon":"minecraft:light","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","light_level":15}

minion_tp

Makes the entity constantly teleport to the nearest wolf

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 piglin_spawn_egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
search_radius Float Maximum distance to search for a wolf false 16.0
y_offset Float Vertical offset when teleporting to the wolf false 0.0

Example:

{"type":"eop:minion_tp","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":16.0,"y_offset":0.0}

motion

Constantly propels you in the direction you are facing

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion_scale Float Motion Scale false 1.0

Example:

{"type":"eop:motion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}

multi_attribute_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 experience_bottle}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
attributes String[] Attributes to modify. false []
amounts String[] Modifier amounts. false []
operations String[] Operations for each modifier (addition, multiplty_base, multiply_total). false []
modifier_uuids String[] Unique UUID for each modifier. REQUIRED. false []

Example:

{"type":"eop:multi_attribute_modifier","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","attributes":[],"amounts":[],"operations":[],"modifier_uuids":[]}

palladium_property_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
property_name String Name of the property to modify false example_property
adjustment_type String add, subtract or set false add
adjustment_amount Integer Amount to adjust false 1

Example:

{"type":"eop:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}

piglin_anchor

Claims the nearest piglin. If the claimed piglin no longer exists, the caster is killed.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 piglin_spawn_egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
search_radius Float Maximum distance to search for a piglin false 16.0

Example:

{"type":"eop:piglin_anchor","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":16.0}

pillar

Creates an infinite rising, thick, imperfect pillar beneath the caster.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
block String Block used for the pillar false minecraft:stone

Example:

{"type":"eop:pillar","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block":"minecraft:stone"}

pocket_travel

Teleports you to a pocket dimension

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
id_scoreboard String Scoreboard for dimension IDs false Whatever

Example:

{"type":"eop:pocket_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","id_scoreboard":"Whatever"}

power_stand

Spawns an armor stand with special properties

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
lifetime Integer Ticks before the armor stand despawns false 5000
damage Float Damage dealt false 6.0
damage_radius Float Horizontal hit radius false 3.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
stand_power String Power given to armor stand false eop:models/giant_tornado
orbit_enabled Boolean If true, the stand orbits the player. If false, it stays where spawned false true
orbit_radius Float Orbit radius around the player false 3.0
first_tick_commands String[] Commands to run on first tick (targets) false []
commands String[] Commands to run each damage interval tick (targets) false []
last_tick_commands String[] Commands to run on last tick (targets) false []
execution_mode String Execution mode: "as", "at", or "both" false as
include_caster Boolean Include the caster as a target when execution_mode is "as" false false
only_same_team Boolean Only affect entities on the same team as the caster false false
stand_first_tick_commands String[] Commands to run on first tick (as the stand) false []
stand_commands String[] Commands to run each damage interval tick (as the stand) false []
stand_last_tick_commands String[] Commands to run on last tick (as the stand) false []
destroy_blocks Boolean If true, the stand randomly breaks blocks in a radius false false
block_break_radius Integer Block break radius around the stand false 3
block_break_interval Integer Ticks between block-break attempts (use 10 to match damage interval) false 10
no_gravity Boolean If true, the armor stand has no gravity false true

Example:

{"type":"eop:power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","orbit_enabled":true,"orbit_radius":3.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10,"no_gravity":true}

power_wolf

Spawns a wolf with special properties

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 wolf_spawn_egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
lifetime Integer Ticks before the entity despawns false 5000
damage Float Damage dealt false 6.0
damage_radius Float Horizontal hit radius false 3.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
only_same_team Boolean Only affect entities on the same team as the caster false false
stand_power String Power given to entity false eop:models/floor_mirror
first_tick_commands String[] Commands to run on first tick (targets) false []
commands String[] Commands to run each damage interval tick (targets) false []
last_tick_commands String[] Commands to run on last tick (targets) false []
execution_mode String Execution mode: "as", "at", or "both" false as
include_caster Boolean Include the caster as a target when execution_mode is "as" false false
stand_first_tick_commands String[] Commands to run on first tick (as the entity) false []
stand_commands String[] Commands to run each damage interval tick (as the entity) false []
stand_last_tick_commands String[] Commands to run on last tick (as the entity) false []
score_objective String Scoreboard objective to modify false power_wolf_hits
score_per_hit Integer Score added per entity hit false 1
beam_particles String Particle used for target beams false minecraft:flame
beam_pulse_interval Integer Ticks between particle pulses false 6
beam_steps Integer Number of particles along beam false 10
beam_enabled Boolean Enable particle beams to targets false true

Example:

{"type":"eop:power_wolf","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"stand_power":"eop:models/floor_mirror","first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"score_objective":"power_wolf_hits","score_per_hit":1,"beam_particles":"minecraft:flame","beam_pulse_interval":6,"beam_steps":10,"beam_enabled":true}

projectile_with_offset

Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
entity_type String The entity ID for the projectile to be fired false minecraft:snowball
entity_data CompoundTag NBT data for the projectile entity false /
yaw_offset Float The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
pitch_offset Float The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
yaw_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) false 0.0
pitch_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) false 0.0
yaw_override Float Locks the calculated yaw value to this (setting this to null will make it ignored false /
pitch_override Float Locks the calculated pitch value to this (setting this to null will make it ignored false /
ignore_pitch Boolean If true, projectile will always fire horizontally, ignoring player pitch false false
spawn_height_offset Float Vertical offset added to the projectile spawn height (relative to eye height) false 0.0
count Integer The number of projectiles to be fired each tick the ability is active false 1
speed Float The speed of the projectile false 5.0
align_velocity_with_calculated_rotation Boolean If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation false false
source_property String Palladium property key to read from the player false
projectile_property String Palladium property key to write onto the spawned projectile false

Example:

{"type":"eop:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","ignore_pitch":false,"spawn_height_offset":0.0,"count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false,"source_property":"","projectile_property":""}

prop_tell

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
prop String the name of the property to check false posthuman.flameLevel
message String the message to display before the property value false Your flame level is:

Example:

{"type":"eop:prop_tell","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","prop":"posthuman.flameLevel","message":"Your flame level is: "}

pulse_hit

On hit: damages entities around the hit target

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Float Pulse radius around the entity you hit false 4.0
damage Float Damage dealt to nearby entities false 2.0
set_on_fire_seconds Float Seconds on fire false 0.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
cooldown_ticks Integer Min ticks between pulses (0 = none) false 0
max_hit_distance Float Only pulse if attacker is within this distance of the hit target false 4.5
particle String Particle type false minecraft:witch
particle_count Integer Particle count false 35
sound String Sound played when pulse triggers false minecraft:entity.player.attack.crit
sound_volume Float Sound volume false 1.0
sound_pitch Float Sound pitch false 1.0

Example:

{"type":"eop:pulse_hit","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4.0,"damage":2.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cooldown_ticks":0,"max_hit_distance":4.5,"particle":"minecraft:witch","particle_count":35,"sound":"minecraft:entity.player.attack.crit","sound_volume":1.0,"sound_pitch":1.0}

random_teleport

Teleports the player to a random nearby location

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Teleport radius false 5

Example:

{"type":"eop:random_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5}

raycast_command

Raycasts and executes commands at hit position as the caster, with optional damage and fire

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Raycast range false 10.0
commands_on_entity_hit String[] Commands to run when an entity is hit false []
commands_on_block_hit String[] Commands to run when a block is hit false []
damage Float Damage dealt to the hit entity (0 = disabled) false 0.0
damage_type String Damage type false minecraft:player_attack
set_on_fire_seconds Float Seconds to set the target on fire false 0.0
ignore_same_team Boolean Ignore players on same team false true

Example:

{"type":"eop:raycast_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"commands_on_entity_hit":[],"commands_on_block_hit":[],"damage":0.0,"damage_type":"minecraft:player_attack","set_on_fire_seconds":0.0,"ignore_same_team":true}

raycast_power_stand

Spawns an armor stand with special properties

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
lifetime Integer Ticks before the armor stand despawns false 5000
damage Float Damage dealt false 6.0
damage_radius Float Horizontal hit radius false 3.0
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
stand_power String Power given to armor stand false eop:models/giant_tornado
range Float Raycast range for stand spawn false 10.0
first_tick_commands String[] Commands to run on first tick (targets) false []
commands String[] Commands to run each damage interval tick (targets) false []
last_tick_commands String[] Commands to run on last tick (targets) false []
execution_mode String Execution mode: "as", "at", or "both" false as
include_caster Boolean Include the caster as a target when execution_mode is "as" false false
only_same_team Boolean Only affect entities on the same team as the caster false false
stand_first_tick_commands String[] Commands to run on first tick (as the stand) false []
stand_commands String[] Commands to run each damage interval tick (as the stand) false []
stand_last_tick_commands String[] Commands to run on last tick (as the stand) false []
destroy_blocks Boolean If true, the stand randomly breaks blocks in a radius false false
block_break_radius Integer Block break radius around the stand false 3
block_break_interval Integer Ticks between block-break attempts (use 10 to match damage interval) false 10

Example:

{"type":"eop:raycast_power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","range":10.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10}

raycast_property

Copies one Palladium property from you to the first entity hit by the raycast

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Raycast range false 10.0
source_property String Your Palladium property to copy false
target_property String Target entity property to set false

Example:

{"type":"eop:raycast_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"source_property":"","target_property":""}

raycast_teleport

Teleports the caster to the block or entity they are looking at

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
range Float Raycast range false 16.0
particle String Particle type false minecraft:portal
particle_count Integer Particle amount false 30
sound String Sound effect false minecraft:entity.enderman.teleport
sound_volume Float Sound volume false 1.0
sound_pitch Float Sound pitch false 1.0

Example:

{"type":"eop:raycast_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"particle":"minecraft:portal","particle_count":30,"sound":"minecraft:entity.enderman.teleport","sound_volume":1.0,"sound_pitch":1.0}

reality_warp

Teleports you and nearby mobs to the other world

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:reality_warp","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

recall_minions

Recalls and destroys all summoned minions belonging to the caster

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
despawn_particle String Particle played when the entity is removed false minecraft:poof
despawn_particle_count Integer Number of particles to spawn false 10
despawn_sound String Sound played when minions are removed false minecraft:entity.generic.extinguish_fire
despawn_sound_pitch Float Pitch of the despawn sound false 1.0

Example:

{"type":"eop:recall_minions","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.extinguish_fire","despawn_sound_pitch":1.0}

reduce_fall

divide fall damage amount

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
division_amount Float self explanatory false 2.5

Example:

{"type":"eop:reduce_fall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","division_amount":2.5}

remove_arrows

Removes arrows visually stuck in players

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:remove_arrows","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

repair

Slightly repairs the currently held item if it has durability and is not fully repaired.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 anvil}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
repair_amount Integer Durability repaired false 10

Example:

{"type":"eop:repair","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","repair_amount":10}

replace_item

Swaps 1 held item to its mapped counterpart (both directions).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 hopper}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
from_items String[] List of input item IDs false []
to_items String[] List of output item IDs. Must match indexes with from_items false []
extra_items String[] One-way item TAGs that convert ONLY to from_items (index-matched). false []
sound String Sound on swap false minecraft:entity.experience_orb.pickup
give_particles String Particles when swapping false minecraft:crit

Example:

{"type":"eop:replace_item","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","from_items":[],"to_items":[],"extra_items":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit"}

respiration

Increases air supply

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 heart_of_the_sea}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
level Integer Level of the effect false 3

Example:

{"type":"eop:respiration","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","level":3}

ring_knockback

Knocks entities around the user back (ring only).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
radius Integer Inner safe radius (no effect inside) false 10
ring_width Integer Ring thickness (how far outside radius is affected) false 6
knockback Float Knockback strength false 2.0
ignore_same_team Boolean Ignore same team false true
ignore_pets Boolean Ignore tamed pets false true

Example:

{"type":"eop:ring_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10,"ring_width":6,"knockback":2.0,"ignore_same_team":true,"ignore_pets":true}

roll

Constantly propels you forward horizontally

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
motion_scale Float Motion Scale false 1.0

Example:

{"type":"eop:roll","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}

screen_shake

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 coal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
base_intensity Float base intensity false 1.0
max_intensity Float max intensity false 5.0

Example:

{"type":"eop:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_intensity":1.0,"max_intensity":5.0}

set_scoreboard

Sets a scoreboard value ONLY the first time this ability is used for the selected scoreboard. Each scoreboard uses its own persistent flag.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 paper}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
scoreboard_objective String Scoreboard Objective false
scoreboard_value Float Scoreboard Value false 0.0

Example:

{"type":"eop:set_scoreboard","icon":"minecraft:paper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scoreboard_objective":"","scoreboard_value":0.0}

sink

Makes the player sink in water as if too heavy to swim.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
sink_strength Float Downward force false -0.12

Example:

{"type":"eop:sink","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sink_strength":-0.12}

slower_hunger

Slows hunger loss.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
reduction_factor Float How much hunger is reduced (lower = slower hunger) false 0.1

Example:

{"type":"eop:slower_hunger","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction_factor":0.1}

spike_aoe

Spawns armor stands in an AOE circle around the player

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
spacing Float Distance between armor stands false 1.5
aoe_radius Float Radius of the spike circle false 5.0
hollow Boolean Only spawn spikes on the border of the circle false false
border_thickness Float Thickness of the hollow circle border false 1.0
knockback Float Knockback strength false 2.0
knockback_radius Float Radius where each spike knocks entities false 1.2
crush Boolean Damage entities very close to spikes false false
rise_height Float How high the armor stands rise false 2.0
rise_speed Float How fast the armor stands rise per tick false 0.15
spawn_depth Float How far below the ground they spawn false 1.5
lifetime Integer Ticks before the armor stand despawns false 60
damage Float Damage dealt by the spike false 6.0
damage_radius Float Horizontal hit radius false 0.6
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
spike_superpower String Power given to armor stands false eop:models/diamond_spike

Example:

{"type":"eop:spike_aoe","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.5,"aoe_radius":5.0,"hollow":false,"border_thickness":1.0,"knockback":2.0,"knockback_radius":1.2,"crush":false,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}

spike_wave

Spawns armor stands in a cone shape

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
spacing Float Distance between armor stands false 1.5
count Integer Armor stands per line false 3
cone_width Integer Number of lines in the cone false 1
line_spacing Float Spacing between cone lines false 1.0
cone_radius Float Overall width of the cone false 1.0
rise_height Float How high the armor stands rise false 2.0
rise_speed Float How fast the armor stands rise per tick false 0.15
spawn_depth Float How far below the ground they spawn false 1.5
lifetime Integer Ticks before the armor stand despawns false 60
damage Float Damage dealt by the spike false 6.0
damage_radius Float Horizontal hit radius false 0.6
damage_type String Damage type false minecraft:player_attack
ignore_same_team Boolean Ignore players on same team false true
ignore_pets Boolean Ignore tamed pets false true
spike_superpower String Power given to armor stands false eop:models/diamond_spike

Example:

{"type":"eop:spike_wave","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.5,"count":3,"cone_width":1,"line_spacing":1.0,"cone_radius":1.0,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}

stationary_clone

Spawns an armor stand with special properties

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 armor_stand}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
lifetime Integer Ticks before the entity despawns false 5000
stand_power String Power given to entity false eop:models/floor_mirror
teleport_enabled Boolean Whether the player should teleport back to the clone false true
stand_first_tick_commands String[] Commands to run on first tick as the clone false []
stand_commands String[] Commands to run every tick as the clone false []
stand_last_tick_commands String[] Commands to run on last tick as the clone false []
invisible Boolean If true, the armor stand is invisible false false
nbt_tags String Extra SNBT to apply to the armor stand false {}
copy_player_gear Boolean If true, armor stand wears the player gear false false

Example:

{"type":"eop:stationary_clone","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"stand_power":"eop:models/floor_mirror","teleport_enabled":true,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"invisible":false,"nbt_tags":"{}","copy_player_gear":false}

stone_detect

Changes the material for geokinetic rocks or armor

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score String Scoreboard to determine material type false scoreboard_name
needs Integer Required amount of blocks in radius false 6
hand_needs Integer Required amount of blocks in hand false 1
return_block Boolean Determines if blocks used in hand are returned false true

Example:

{"type":"eop:stone_detect","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}

stone_detect_orbs

Changes the material for geokinetic rocks or armor

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
score String Scoreboard to determine material type false scoreboard_name
needs Integer Required amount of blocks in radius false 6
hand_needs Integer Required amount of blocks in hand false 1
return_block Boolean Determines if blocks used in hand are returned false true

Example:

{"type":"eop:stone_detect_orbs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}

store_gear

Stores a players gear, and then returns it

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
hide_head Boolean Hide helmet false true
hide_chest Boolean Hide chestplate false true
hide_legs Boolean Hide leggings false true
hide_feet Boolean Hide boots false true
hide_mainhand Boolean Hide mainhand item false true
hide_offhand Boolean Hide offhand item false true

Example:

{"type":"eop:store_gear","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","hide_head":true,"hide_chest":true,"hide_legs":true,"hide_feet":true,"hide_mainhand":true,"hide_offhand":true}

summon_husks

Summons husk minions that fight for you

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 husk_spawn_egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
husk_superpower String Palladium superpower assigned to the husk false eop:models/apostle
minion_count Integer Number of apostles to spawn false 1
lifetime Integer Lifetime in ticks before despawning false 200
despawn_particle String Particle played when the entity despawns false minecraft:poof
despawn_particle_count Integer Number of despawn particles to spawn false 10
despawn_sound String Sound played when the entity despawns false minecraft:entity.generic.poof
despawn_sound_pitch Float Pitch of the despawn sound false 1.0

Example:

{"type":"eop:summon_husks","icon":"minecraft:husk_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","husk_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}

summon_minions

Summons minions that will fight with you

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 wolf_spawn_egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
wolf_superpower String Palladium superpower assigned to the wolf false eop:models/apostle_base
piglin_superpower String Palladium superpower assigned to the piglin false eop:models/apostle
minion_count Integer Number of apostles to spawn false 1
lifetime Integer Lifetime in ticks before despawning false 200
despawn_particle String Particle played when the entity despawns false minecraft:poof
despawn_particle_count Integer Number of despawn particles to spawn false 10
despawn_sound String Sound played when the entity despawns false minecraft:entity.generic.poof
despawn_sound_pitch Float Pitch of the despawn sound false 1.0

Example:

{"type":"eop:summon_minions","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","wolf_superpower":"eop:models/apostle_base","piglin_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}

tag_give_item

Gives mapped items while the entity has mapped tags

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 name_tag}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
from_tags String[] List of required entity tags false []
give_items String[] List of items to give (index-mapped to from_tags) false []
give_nbt String[] SNBT for give_items (index-mapped) false []
sound String Sound on give false minecraft:entity.experience_orb.pickup
give_particles String Particles when item is given false minecraft:crit
remove_particles String Particles when item is removed false minecraft:smoke

Example:

{"type":"eop:tag_give_item","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","from_tags":[],"give_items":[],"give_nbt":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke"}

tag_toggle

Gives the player a tag on activation. On second activation, removes tag

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 name_tag}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
tag String Tag given/taken from the player false EOP.Tag

Example:

{"type":"eop:tag_toggle","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","tag":"EOP.Tag"}

take_damage

Removes 1 durability from an item

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_sword}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
item String the item that you are using false eop:item
max_durability String max durability of the item false 4

Example:

{"type":"eop:take_damage","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item":"eop:item","max_durability":"4"}

tornado

Used for Weather Manipulation.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:tornado","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

transform_stat_save

Stores and restores health with double-buffer swapping, sets health to max on first activation, logs buffer values

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 golden_apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:transform_stat_save","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

wall_climb

Climb any surface when very close to a wall.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
climb_speed Float Upward climb speed false 0.08
allow_wall_jump Boolean Enable or disable wall jumping false true
jump_force Float Forward force applied when jumping off a wall false 1.0

Example:

{"type":"eop:wall_climb","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","climb_speed":0.08,"allow_wall_jump":true,"jump_force":1.0}

wall_destroy

Destroys blocks in a rough wall shape in front of the player (scales with player size)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 netherite_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
width Integer Base wall width (blocks) at normal size false 7
height Integer Base wall height (blocks) at normal size false 5
distance Integer Base forward distance (layers) at normal size false 3
cooldown Integer Ticks between destruction pulses false 5
drop_items Boolean Whether destroyed blocks drop items false false
min_break_chance Float Do not break if chance falls below this (edge cutoff) false 0.15
randomness Float How noisy the edge is (higher = rougher) false 0.8
max_hardness Float Only break blocks with destroy speed (hardness) <= this false 30.0
spawn_particles Boolean Spawn particles when breaking blocks false true
particle_count Integer Particle count per pulse (scaled by blocks broken) false 30
particle_spread Float Particle spread radius (scaled with player size) false 0.8
play_sound Boolean Play a breaking sound per pulse false true
sound_event String Sound event to play false minecraft:block.stone.break
sound_volume Float Sound volume false 1.0
sound_pitch Float Sound pitch false 1.0

Example:

{"type":"eop:wall_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","width":7,"height":5,"distance":3,"cooldown":5,"drop_items":false,"min_break_chance":0.15,"randomness":0.8,"max_hardness":30.0,"spawn_particles":true,"particle_count":30,"particle_spread":0.8,"play_sound":true,"sound_event":"minecraft:block.stone.break","sound_volume":1.0,"sound_pitch":1.0}

waypoint_travel

Sneak to save a waypoint. Teleport back and forth between saved and last position. Optional one-way travel, entity carry, and interdim travel.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
particle1 String 1st particle used when teleporting false minecraft:sonic_boom
particle2 String 2nd particle used when teleporting false minecraft:poof
sound1 String 1st sound used when teleporting false minecraft:entity.warden.sonic_boom
sound2 String 2nd sound used when teleporting false minecraft:entity.generic.explode
one_way Boolean Only teleport to the saved waypoint false false
carry_entities Boolean Nearby entities within 4 blocks teleport with you false false
allow_interdim Boolean If true, allows teleporting to a waypoint in another dimension false false

Example:

{"type":"eop:waypoint_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","particle1":"minecraft:sonic_boom","particle2":"minecraft:poof","sound1":"minecraft:entity.warden.sonic_boom","sound2":"minecraft:entity.generic.explode","one_way":false,"carry_entities":false,"allow_interdim":false}

weather

Used for Weather Manipulation.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE

Example:

{"type":"eop:weather","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}

weighted_random_command

Executes one random command based on weights

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
alienevo:frame AlienFrame Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] false ABILITY
alienevo:locked_display LockedDisplay Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] false LOCKED
alienevo:active_key_glyph ActiveKeyGlyph Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] false NONE
commands String[] List of commands to execute false []
weights String[] List of weights (index-mapped) false []

Example:

{"type":"eop:weighted_random_command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","commands":[],"weights":[]}