Abilities
Overview
PantheonSent
Fsang Rangers
GeckoLib 4
Palladium
AlienEvo
Echoes of Power
god_stalked
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"pantheonsent:god_stalked","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
moon_knight_blocking
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"pantheonsent:moon_knight_blocking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
moon_knight_gliding
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"pantheonsent:moon_knight_gliding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
get_armor
Retrieve stored armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:get_armor","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","namespace":"fsang","identity":"store","target":"all"}
leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
distance |
Integer |
leap factor |
false |
2 |
Example:
{"type":"fsang_rangers:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","distance":2}
palladium_property_increase
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
property |
String |
adds / subtracts from a palladium property |
false |
your_pp |
|
auto_increase_per_tick |
Integer |
Amount the ability will add per tick |
false |
1 |
|
max |
Integer |
Max amount it can be. |
false |
1500 |
|
min |
Integer |
Min amount it can be. |
false |
0 |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
Example:
{"type":"fsang_rangers:palladium_property_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property":"your_pp","auto_increase_per_tick":1,"max":1500,"min":0}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"fsang_rangers:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
palladium_property_string_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_value |
String |
String value to set |
false |
minecraft:air |
Example:
{"type":"fsang_rangers:palladium_property_string_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_value":"minecraft:air"}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
Example:
{"type":"fsang_rangers:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false}
property_stat_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
property_value |
String |
Name of the Palladium property to use for value |
false |
Palladium.Property |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:property_stat_modifier","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_value":"Palladium.Property","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
remove_mainhand_item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"fsang_rangers:remove_mainhand_item","icon":"minecraft:diamond_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
stat_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
palladium:levitation_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition , multiply_total , multiply_base |
false |
addition |
Example:
{"type":"fsang_rangers:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
store_armor
Store your worn armor or held item.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
namespace |
String |
Namespace for your storage location |
false |
fsang |
|
identity |
String |
Additional name for your storage location |
false |
store |
|
target |
String |
Storage target: all, mainhand, or offhand |
false |
all |
Example:
{"type":"fsang_rangers:store_armor","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","namespace":"fsang","identity":"store","target":"all"}
armor_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
item |
ResourceLocation |
ID of the gecko armor item that must be worn currently. |
false |
test:example_item |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}
render_layer_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
render_layer |
ResourceLocation |
Determines the ID of the render layer receiving the animation. Must be a gecko render layer! |
false |
test:example_layer |
|
controller |
String |
Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}
ability_wheel
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
abilities |
String[] |
List of ability keys to be used in the ability wheel. |
false |
[example_ability] |
|
texture |
TextureReference |
Lets you use a custom texture for the wheel. If left null it will use the default rendering. |
false |
/ |
|
disable_mouse_scrolling |
Boolean |
Disables the ability to use the mouse wheel to scroll between the options. |
false |
false |
|
disable_center_icon |
Boolean |
Disables the rendering of the icon in the middle of the wheel. |
false |
false |
|
hide_locked |
Boolean |
Hides ability slots for locked abilities, reducing the wheel size dynamically. |
false |
false |
Example:
{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}
aim
Allows the player to aim their arms.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
time |
Integer |
Determines how many ticks it takes until the arm is fully aimed |
false |
10 |
|
arm |
ArmType |
Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
Example:
{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","time":10,"arm":"main_arm"}
animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}
attribute_modifier
Adds an attribute modifier to the entity while the ability is enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_chestplate} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
attribute |
Attribute |
Determines which attribute should be modified. Possible attributes: alienevo:alien_resistance, alienevo:escort_wave_count, alienevo:escort_wave_size, alienevo:step_down_height, caelus:fall_flying, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage |
false |
minecraft:generic.armor |
|
amount |
Double |
The amount for the giving attribute modifier |
false |
1.0 |
|
operation |
Integer |
The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) |
false |
0 |
|
uuid |
UUID |
Sets the unique identifier for this attribute modifier. If not specified it will generate a random one |
false |
498be4fb-af04-42f2-8948-e6ccdc0d99e1 |
Example:
{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}
command
Executes commands.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
first_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when gaining/activating the ability |
false |
[] |
|
last_tick_commands |
CommandFunctionParsing |
Sets the commands which get executed when losing/deactivating the ability |
false |
[] |
|
commands |
CommandFunctionParsing |
Sets the commands which get executed when using the ability |
false |
[say Hello World] |
Example:
{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}
damage_immunity
Makes the entity immune against certain damage source tags.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 potion} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
damage_sources |
List |
Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] |
false |
[minecraft:is_lightning, minecraft:is_fall] |
Example:
{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}
dual_wielding
Makes you able to use your second hand to combat.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
dummy
Does nothing.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
energy_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
energy_beam |
ResourceLocation |
Configuration for the look of the beam. Check wiki for information. |
false |
example:energy_beam |
|
damage_type |
ResourceLocation |
Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. |
false |
/ |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
5.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
|
speed |
Float |
Speed at which the energy beam extends from the player. Use 0 for instant extension. |
false |
0.5 |
|
set_on_fire_seconds |
Integer |
You can use this to set targeted entities on fire. If set to 0 it will not cause any. |
false |
0 |
|
cause_fire |
Boolean |
If enabled, targeted blocks will start to burn (fire will be placed). |
false |
false |
|
smelt_blocks |
Boolean |
If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). |
false |
false |
|
commands_on_block_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
|
commands_on_entity_hit |
CommandFunctionParsing |
Sets the commands which get executed when the beam hits an object |
false |
[] |
Example:
{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}
energy_blast
Deprecated, please switch to 'palladium:energy_beam'
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
origin |
String |
Defines the origin point of the energy blast |
false |
eyes |
|
color |
Color |
Defines the color of the blast |
false |
java.awt.Color[r=255,g=0,b=0] |
|
damage |
Float |
The damage dealt with aiming for entities (per tick) |
false |
1.0 |
|
max_distance |
Float |
The maximum distance you can reach with your heat vision |
false |
30.0 |
Example:
{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}
entity_glow
Makes the entity, the entities visible for you, glow.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glow_berries} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
mode |
Mode |
Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] |
false |
SELF |
|
color |
Color |
Determines the color of the glow effect. If left empty, it will use the default team color. |
false |
/ |
|
distance |
Double |
The distance at which the glow effect is visible. If left empty, it will behave normally. |
false |
0.0 |
|
property_key |
String |
If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. |
false |
/ |
|
property_value |
String |
If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. |
false |
/ |
Example:
{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}
fire_aspect
Makes this entity's attacks light targets on fire as if fire aspect was used.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
time |
Integer |
The amount of time, in seconds, that the victim entity will be set on fire for |
false |
5 |
|
should_stack_time |
Boolean |
If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it |
false |
false |
|
max_time |
Integer |
If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit |
false |
5 |
Example:
{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","time":5,"should_stack_time":false,"max_time":5}
fluid_walking
Let's you define a fluid you can walk on.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
fluid_tag |
TagKey |
Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava |
false |
minecraft:lava |
Example:
{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","fluid_tag":"minecraft:lava"}
gui_overlay
Displays a gui overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
texture |
TextureReference |
Texture path for the gui overlay |
false |
minecraft:textures/gui/presets/isles.png |
|
texture_width |
Integer |
Width of the texture file |
false |
256 |
|
texture_height |
Integer |
Width of the texture file |
false |
256 |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
alignment |
TextureAlignment |
Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
STRETCH |
Example:
{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}
healing
Heals the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
frequency |
Integer |
Sets the frequency of healing (in ticks) |
false |
20 |
|
amount |
Float |
Sets the amount of hearts for each healing |
false |
3.0 |
Example:
{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","frequency":20,"amount":3.0}
hide_body_part
Allows you to hide an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
body_parts |
List |
Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","body_parts":["right_arm","left_arm"],"affects_first_person":true}
immortality
Makes you unable to die.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 totem_of_undying} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
intangibility
Makes the player go through blocks.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
vertical |
Boolean |
Makes the player vertically intangible aswell |
false |
false |
|
whitelist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
/ |
|
blacklist |
TagKey |
Tag which includes the block the player can phase through. Leave null for all blocks. |
false |
palladium:prevents_intangibility |
Example:
{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}
invisibility
Makes the player invisible. Also makes mobs not see the player anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
lock_armor
Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
name_change
Lets you change the name of the player (in chat, tablist, above head).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
name |
Component |
The name the player's one will turn into |
false |
literal{John Doe} |
Example:
{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","name":{"text":"John Doe"}}
particles
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
particle_type |
ParticleType |
ID of the particle you want to spawn. |
false |
minecraft:dust |
|
options |
String |
Additional options for the particle (like color of a dust particle) |
false |
|
Example:
{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}
play_sound
Plays a sound when being enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
sound |
ResourceLocation |
Sound ID that is being played |
false |
minecraft:item.elytra.flying |
|
volume |
Float |
Volume for the played sound |
false |
1.0 |
|
pitch |
Float |
Pitch for the played sound |
false |
1.0 |
|
looping |
Boolean |
Whether or not the sound should loop during the time the ability is enabled |
false |
false |
|
play_self |
Boolean |
Whether or not the sound should be played to just the player executing the ability, or to all players |
false |
false |
|
play_others |
Boolean |
If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability |
false |
false |
Example:
{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}
player_skin_change
Allows you to change a player's skin to a MC profile one.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
username |
String |
Name of the player you want to change into |
false |
Steve |
|
property |
String |
In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. |
false |
|
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","username":"Steve","property":"","priority":50}
projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
Example:
{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}
remove_body_part
Allows you to remove an entity's body parts.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
body_parts |
List |
Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] |
false |
[right_arm, left_arm] |
|
affects_first_person |
Boolean |
Determines if your first person arm should disappear aswell (if it's disabled) |
false |
true |
Example:
{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","body_parts":["right_arm","left_arm"],"affects_first_person":true}
render_layer
Allows you to add a render layer to the entity.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
render_layer |
ResourceLocation |
ID of the render layer that will be rendered |
false |
namespace:render_layer_id |
Example:
{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"namespace:render_layer_id"}
render_layer_by_accessory_slot
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
default_layer |
ResourceLocation |
ID of the render layer that will be used if none is specified in the accessory slot. Can be null. |
false |
namespace:render_layer_id |
|
accessory_slot |
AccessorySlot |
ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. |
false |
palladium:chest |
Example:
{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}
repeating_animation_timer
This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}
restrict_slots
Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
slots |
List |
Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] |
false |
[chest] |
Example:
{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","slots":["chest"]}
sculk_immunity
When enabled, the player will not cause any walk-related sculk vibrations anymore.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 sculk} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
shader_effect
Allows you to apply a custom shader effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
shader |
ResourceLocation |
ID of the shader that shall be applied |
false |
minecraft:shaders/post/creeper.json |
Example:
{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shader":"minecraft:shaders/post/creeper.json"}
show_both_arms
Enables the rendering of your off-hand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
shrink_body_overlay
Allows you to shrink the body overlay.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
start_value |
Integer |
The value for the integer when the ability is disabled |
false |
0 |
|
max_value |
Integer |
The value for the integer when the ability is enabled |
false |
20 |
Example:
{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","start_value":0,"max_value":20}
size
This ability allows an entity to change it's size using Pehkui.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=palladium:textures/icon/size.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
scale |
Float |
Determines the scale as a multiplier |
false |
0.1 |
Example:
{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":0.1}
skin_change
Allows you to change a player's skin.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
texture |
SkinTypedValue |
Texture for the skin change |
false |
SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png} |
|
model_type |
ChangedModelType |
Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] |
false |
KEEP |
|
priority |
Integer |
Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) |
false |
50 |
Example:
{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}
slowfall
Makes the entity fall slower.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
text_overlay
Displays a text overlay on the screen.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
text |
Component |
Text component that will be displayed |
false |
literal{Hello World} |
|
property |
String |
If given, the value of this property will be appened to the text |
false |
/ |
|
translate |
Vec3 |
Translation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
rotate |
Vec3 |
Rotation of the rendered object |
false |
[0.0 / 0.0 / 0.0] |
|
scale |
Vec3 |
Scale of the rendered object |
false |
[1.0 / 1.0 / 1.0] |
|
text_alignment |
TextAlignment |
Determines how the texture is aligned at the position. Possible values: [left, center, right] |
false |
LEFT |
|
alignment |
TextureAlignment |
Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] |
false |
TOP_LEFT |
Example:
{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}
trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
trail |
ResourceLocation |
ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' |
false |
example:trail_renderer_id |
Example:
{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trail":"example:trail_renderer_id"}
vibrate
Adds a vibration effect to the player.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
intensity |
Integer |
Determines how many re-renders the game does per tick. Higher values may cause performance issues. |
false |
10 |
Example:
{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","intensity":10}
water_walk
Allows the player to walk on water.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
aerial_grab
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
Max lock-on range in blocks |
false |
24.0 |
|
aim_tolerance |
Float |
Cone half-angle (deg) for the nearest-in-front fallback when the crosshair misses |
false |
25.0 |
|
lunge_speed |
Float |
Dive speed toward the locked target (blocks/tick) |
false |
3.0 |
|
grab_distance |
Float |
Distance at which the lunge snaps into the grab (blocks) |
false |
2.4 |
|
lunge_timeout |
Integer |
Max ticks the lunge lasts before it gives up |
false |
50 |
|
carry_height |
Float |
How many blocks above the grab point to haul the catch before battering |
false |
6.0 |
|
ascend_speed |
Float |
Upward speed while hauling the catch into the sky (blocks/tick) |
false |
1.0 |
|
ascend_forward |
Float |
How fast the upward swoop steers its heading toward your look per tick (0 = keep the dive's heading, 1 = snap to look) |
false |
0.25 |
|
handoff_speed |
Float |
Speed in blocks/tick the swoop eases down to before flight control is handed back. |
false |
1.3 |
|
ascend_timeout |
Integer |
Safety: start battering after this many rising ticks even if the carry height isn't reached |
false |
45 |
|
total_damage |
Float |
Total damage dealt across the whole batter (split across the hits, weighted by final_hit_multiplier) |
false |
20.0 |
|
final_hit_multiplier |
Float |
Determines how much heavier the last strike is than the others. Use 1 to make them all equal. |
false |
1.5 |
|
armor_pierce |
Float |
Fraction of each batter hit that ignores armor (0 = none, 1 = fully) |
false |
0.25 |
|
drop_speed |
Float |
Downward speed the catch is let go at when the tail strike finishes (fall does the rest) |
false |
0.3 |
|
invuln_ticks |
Integer |
Player invulnerability ticks during the committed pickup (lunge/ascend) |
false |
12 |
Example:
{"type":"alienevo:aerial_grab","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":24.0,"aim_tolerance":25.0,"lunge_speed":3.0,"grab_distance":2.4,"lunge_timeout":50,"carry_height":6.0,"ascend_speed":1.0,"ascend_forward":0.25,"handoff_speed":1.3,"ascend_timeout":45,"total_damage":20.0,"final_hit_multiplier":1.5,"armor_pierce":0.25,"drop_speed":0.3,"invuln_ticks":12}
alien_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
render_layer |
ResourceLocation |
ID of the render layer to animate |
false |
alienevo:example_layer |
|
controller |
String |
Name of the animation controller |
false |
main |
|
start_animation |
String |
Animation trigger when enabled |
false |
start |
|
stop_animation |
String |
Animation trigger when disabled (leave empty to just stop) |
false |
|
|
reset_on_stop |
Boolean |
Reset animation when stopping |
false |
false |
Example:
{"type":"alienevo:alien_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","controller":"main","start_animation":"start","stop_animation":"","reset_on_stop":false}
alien_cycle
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 compass} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reverse_direction |
Boolean |
If true, cycles backwards through the playlist |
false |
false |
|
cycle_sound_1 |
String |
First cycle sound |
false |
minecraft:ui.button.click |
|
cycle_sound_2 |
String |
Second cycle sound |
false |
minecraft:block.note_block.bell |
|
cycle_sound_3 |
String |
Third cycle sound |
false |
minecraft:entity.experience_orb.pickup |
|
randomize_pitch |
Boolean |
If true, randomizes the pitch of cycle sounds |
false |
false |
|
pitch_min |
Float |
Minimum pitch when randomize_pitch is enabled |
false |
1.0 |
|
pitch_max |
Float |
Maximum pitch when randomize_pitch is enabled |
false |
1.2 |
|
activation_delay |
Integer |
Ticks to wait after activation before cycling (0 = immediate) |
false |
0 |
Example:
{"type":"alienevo:alien_cycle","icon":"minecraft:compass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false,"cycle_sound_1":"minecraft:ui.button.click","cycle_sound_2":"minecraft:block.note_block.bell","cycle_sound_3":"minecraft:entity.experience_orb.pickup","randomize_pitch":false,"pitch_min":1.0,"pitch_max":1.2,"activation_delay":0}
alternating_swing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:alternating_swing","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
aoe_damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius in which surrounding entities will be damaged |
false |
10.0 |
|
damage |
Float |
Damage the ability will deal |
false |
3.0 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire |
false |
0.0 |
|
tag_exclusion |
String |
Tag that excludes entities if desired |
false |
exclusion_tag |
|
damage_type |
String |
Type of damage (resource location) |
false |
minecraft:player_attack |
|
knockback_strength |
Float |
Horizontal knockback strength (0 = no knockback) |
false |
0.0 |
|
vertical_knockback |
Float |
Vertical knockback strength (0 = no vertical knockback) |
false |
0.0 |
Example:
{"type":"alienevo:aoe_damage","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag_exclusion":"exclusion_tag","damage_type":"minecraft:player_attack","knockback_strength":0.0,"vertical_knockback":0.0}
aoe_projectile
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
projectile_count |
Integer |
Number of projectiles to fire in the burst |
false |
16 |
|
velocity |
Float |
Speed of each projectile |
false |
1.5 |
|
y_offset |
Float |
Vertical offset for projectile spawn from player position |
false |
-1.0 |
|
upward_angle |
Float |
Upward angle in degrees (0 = horizontal, 45 = angled up) |
false |
10.0 |
|
alien_name |
String |
The alien whose colors to use |
false |
petrosapien |
|
palette_name |
String |
The palette to copy |
false |
palette_1 |
|
bypass_invulnerability |
Boolean |
If true, projectiles can hit without invulnerability cooldown |
false |
false |
|
splash_radius |
Float |
Radius for splash damage on hit (0 = no splash) |
false |
0.0 |
|
splash_damage |
Float |
Max splash damage at center |
false |
0.0 |
|
splash_knockback |
Float |
Knockback strength for splash damage |
false |
0.5 |
|
hit_sound |
String |
Sound to play on hit |
false |
|
|
hit_sound_volume |
Float |
Volume of the hit sound |
false |
1.0 |
|
hit_sound_pitch |
Float |
Pitch of the hit sound |
false |
1.0 |
|
entity_data |
CompoundTag |
NBT data to apply to each projectile |
false |
{} |
|
entity_type |
String |
Entity type for the projectile |
false |
alienevo:colored_projectile |
|
inaccuracy |
Float |
Random spread applied to each projectile direction |
false |
0.0 |
Example:
{"type":"alienevo:aoe_projectile","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","projectile_count":16,"velocity":1.5,"y_offset":-1.0,"upward_angle":10.0,"alien_name":"petrosapien","palette_name":"palette_1","bypass_invulnerability":false,"splash_radius":0.0,"splash_damage":0.0,"splash_knockback":0.5,"hit_sound":"","hit_sound_volume":1.0,"hit_sound_pitch":1.0,"entity_data":{},"entity_type":"alienevo:colored_projectile","inaccuracy":0.0}
aqua_jet
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 prismarine_crystals} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
energy_bar |
String |
Name of the power's energy bar used as the charge pool |
false |
aqua_jet |
|
energy_cost |
Integer |
Energy spent per dash (a 'charge'); the bar's auto_increase_per_tick refills it |
false |
100 |
|
dash_speed |
Float |
Speed of the dash (blocks/tick) |
false |
3.4 |
|
dash_duration |
Integer |
How many ticks the dash drives forward |
false |
5 |
|
steer_strength |
Float |
How sharply the dash curves toward your look each tick (0 = locked straight, 1 = snap) |
false |
0.25 |
|
invuln_ticks |
Integer |
I-frames (invulnerability ticks) refreshed every tick of the dash |
false |
10 |
|
aim_assist |
Float |
How strongly the dash curves toward an entity in your path (0 = off, 1 = snap) |
false |
0.08 |
|
aim_range |
Float |
How far ahead the dash looks for an aim-assist target |
false |
12.0 |
|
hit_radius |
Float |
Radius around the dash path that catches entities |
false |
2.5 |
|
dash_damage |
Float |
Damage dealt to each entity the dash passes through |
false |
12.0 |
|
root_ticks |
Integer |
Ticks a hit entity is pinned in place (stunned) instead of knocked away (0 = off) |
false |
30 |
|
debuff_duration |
Integer |
Debuff duration in ticks (20 = 1s) applied to hit entities |
false |
80 |
|
debuff_amplifier |
Integer |
Debuff amplifier (0 = level I) |
false |
0 |
|
apply_slowness |
Boolean |
Apply Slowness to hit entities |
false |
true |
|
apply_weakness |
Boolean |
Apply Weakness to hit entities |
false |
true |
|
apply_nausea |
Boolean |
Apply Nausea to hit entities |
false |
true |
|
apply_mining_fatigue |
Boolean |
Apply Mining Fatigue to hit entities |
false |
false |
Example:
{"type":"alienevo:aqua_jet","icon":"minecraft:prismarine_crystals","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","energy_bar":"aqua_jet","energy_cost":100,"dash_speed":3.4,"dash_duration":5,"steer_strength":0.25,"invuln_ticks":10,"aim_assist":0.08,"aim_range":12.0,"hit_radius":2.5,"dash_damage":12.0,"root_ticks":30,"debuff_duration":80,"debuff_amplifier":0,"apply_slowness":true,"apply_weakness":true,"apply_nausea":true,"apply_mining_fatigue":false}
auto_harvest
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 wheat} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Horizontal radius of the harvest (blocks). |
false |
5.0 |
|
interval |
Integer |
Ticks between harvest sweeps while toggled on. |
false |
20 |
Example:
{"type":"alienevo:auto_harvest","icon":"minecraft:wheat","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"interval":20}
ball_roll_drive
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 slime_ball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_speed |
Float |
Top speed in blocks/tick fully spun up. |
false |
0.95 |
|
acceleration |
Float |
Spin-up acceleration per tick toward max_speed. |
false |
0.035 |
|
brake |
Float |
S-key braking deceleration per tick. |
false |
0.05 |
|
crouch_brake |
Float |
Crouch dig-in deceleration per tick. |
false |
0.1 |
|
reverse_speed |
Float |
Top reverse speed in blocks/tick. |
false |
0.18 |
|
coast_friction |
Float |
Per-tick speed multiplier while coasting. |
false |
0.996 |
|
steer_rate |
Float |
Degrees/tick of steering at full input when SLOW; halves at top speed. |
false |
4.5 |
|
grip |
Float |
Degrees/tick the velocity heading chases your facing. Lower = more slide. |
false |
6.0 |
|
hop_power |
Float |
Base upward velocity of the Space hop. |
false |
0.35 |
|
speed_launch |
Float |
Extra jump velocity from roll speed (x speedFrac^2, boost overspeed reaches 1.5). |
false |
0.55 |
|
leap_power |
Float |
Extra hop velocity at full speed once leap_unlock is bought. |
false |
0.55 |
|
boost_multiplier |
Float |
Top-speed multiplier while boosting / after the spin-charge launch. |
false |
1.5 |
|
step_height |
Float |
Amount of blocks the ball can roll straight up. |
false |
1.1 |
|
land_bounce |
Float |
Vertical restitution on hard landings (0-1); crouch cancels. |
false |
0.5 |
Example:
{"type":"alienevo:ball_roll_drive","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":0.95,"acceleration":0.035,"brake":0.05,"crouch_brake":0.1,"reverse_speed":0.18,"coast_friction":0.996,"steer_rate":4.5,"grip":6.0,"hop_power":0.35,"speed_launch":0.55,"leap_power":0.55,"boost_multiplier":1.5,"step_height":1.1,"land_bounce":0.5}
beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
beam |
ResourceLocation |
Energy-beam visual config id (assets//palladium/energy_beams/.json) |
false |
alienevo:pyronite_beam |
|
damage_type |
ResourceLocation |
Damage type applied on hit; defaults to the energy-beam damage type if unset. |
false |
/ |
|
damage |
Float |
Damage dealt per tick to entities the beam hits |
false |
5.0 |
|
max_distance |
Float |
Maximum beam length in blocks |
false |
30.0 |
|
speed |
Float |
Speed at which the beam extends (use 0 for instant) |
false |
0.5 |
|
impact_ripple |
Float |
Radius of the ripple outline drawn where the beam meets a surface. Use 0 for none. |
false |
0.0 |
|
gravity |
Float |
Determines how far the beam sags per block travelled. Use 0 for a straight beam. |
false |
0.0 |
|
deflectable |
Boolean |
If enabled, a shield with 'deflect_beams' enabled redirects this beam toward where its holder is aiming. |
false |
false |
|
set_on_fire_seconds |
Integer |
Seconds to set hit entities on fire (0 = none) |
false |
0 |
|
cause_fire |
Boolean |
If enabled, places fire where the beam hits flammable blocks |
false |
false |
|
drain_objective |
String |
Scoreboard objective drained while the beam fires (empty = no drain) |
false |
|
|
drain_energy_bar |
String |
Energy bar on this power drained while the beam fires (takes precedence over drain_objective) |
false |
|
|
drain_amount |
Integer |
Score removed per drain interval while the beam fires |
false |
5 |
|
drain_interval |
Integer |
Ticks between drain deductions |
false |
3 |
|
destroy_foliage |
Boolean |
Whether the beam vaporizes foliage (grass, flowers, bushes, leaves, vines) along its path. |
false |
false |
|
lift_power |
Float |
Upward thrust while firing the beam aimed steeply downward (jetpack-style); 0 = off. |
false |
0.0 |
|
recoil |
Float |
Horizontal backwards push applied to the user while the beam fires. Use 0 for none. |
false |
0.0 |
|
screen_shake |
Float |
Strength of the screen shake applied to the user while the beam fires. Use 0 for none. |
false |
0.0 |
|
screen_shake_duration |
Integer |
Amount of ticks each screen shake pulse lasts for. Set it to at least 'screen_shake_interval' for a constant shake. |
false |
4 |
|
screen_shake_frequency |
Float |
Determines how fast the screen shake oscillates. Higher values are jitterier. |
false |
1.75 |
|
screen_shake_interval |
Integer |
Amount of ticks between screen shake pulses while the beam fires. |
false |
3 |
|
bones |
String[] |
GeckoLib bone name(s) to anchor the beam at. One name = one beam from that bone; multiple = see 'midpoint'. |
false |
[] |
|
midpoint |
Boolean |
With multiple bones: true = one beam from their midpoint; false = a separate beam from each bone. |
false |
false |
|
straight |
Boolean |
If true, each bone fires a beam straight along the aim (parallel) instead of all converging on the crosshair point. |
false |
false |
|
alt_bones |
String[] |
Alternate bone(s) to anchor the beam at while the 'alt_bones_when' ability is enabled. |
false |
[] |
|
alt_bones_when |
String |
Key of another ability in the SAME power (e.g. 'pyro_surf_anim'); while it is enabled, 'alt_bones' replaces 'bones'. Empty = never switch. |
false |
|
|
origin_particles |
Float |
Amount of particles spawned per tick at the beam origin. Decimals are allowed. |
false |
0.0 |
|
beam_particles |
Float |
Amount of particles spawned per tick along the length of the beam. Decimals are allowed. |
false |
0.0 |
|
beam_particle_speed |
Float |
Speed given to the beam particles along the direction of the beam. Use 0 to let them drift. |
false |
0.0 |
|
particle_inherit_motion |
Float |
Determines how much of the user's own movement is given to the particles, from 0 to 1. |
false |
0.0 |
|
impact_particles |
Float |
Amount of particles spawned per tick where the beam hits. Decimals are allowed. |
false |
0.0 |
|
impact_smoke |
Float |
Amount of smoke spawned per tick where the beam hits. Particle is set by 'impact_smoke_particle'. |
false |
0.0 |
|
origin_particle |
String |
Particle spawned at the beam origin. Written like a /particle argument, e.g. minecraft:flame or 'minecraft:item minecraft:slime_ball'. |
false |
alienevo:pyronite_flame |
|
beam_particle |
String |
Particle spawned along the length of the beam. Written like a /particle argument. |
false |
alienevo:pyronite_flame |
|
impact_particle |
String |
Particle spawned where the beam hits. Written like a /particle argument. |
false |
alienevo:pyronite_impact_flame |
|
impact_smoke_particle |
String |
Particle used for the impact smoke. Written like a /particle argument. |
false |
alienevo:short_smoke |
|
particle_palette |
String |
Skin palette key that the pyronite_flame particle family is tinted to. Other particles ignore this. |
false |
palette_2_fire |
|
hit_command |
String |
Command executed whenever the beam hits a block or an entity. Available placeholders: {player}, {x} {y} {z} for the impact position, {bx} {by} {bz} for the hit block position, and {target} for the hit entity. |
false |
|
|
entity_hit_command |
String |
Command executed only when the beam hits an entity. Uses the same placeholders as 'hit_command' and runs in addition to it. |
false |
|
|
hit_command_interval |
Integer |
Minimum amount of ticks between hit command executions. Leave at 1 to run every tick. |
false |
1 |
|
first_person_manual |
Boolean |
If enabled, the first person origin is placed at 'first_person_offset' instead of being anchored to the arm bone. |
false |
false |
|
first_person_offset |
Vec3 |
First person offset in blocks, relative to the camera as [right, up, forward]. Third person ignores this. |
false |
[0.0 / 0.0 / 0.0] |
Example:
{"type":"alienevo:beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","beam":"alienevo:pyronite_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"impact_ripple":0.0,"gravity":0.0,"deflectable":false,"set_on_fire_seconds":0,"cause_fire":false,"drain_objective":"","drain_energy_bar":"","drain_amount":5,"drain_interval":3,"destroy_foliage":false,"lift_power":0.0,"recoil":0.0,"screen_shake":0.0,"screen_shake_duration":4,"screen_shake_frequency":1.75,"screen_shake_interval":3,"bones":[],"midpoint":false,"straight":false,"alt_bones":[],"alt_bones_when":"","origin_particles":0.0,"beam_particles":0.0,"beam_particle_speed":0.0,"particle_inherit_motion":0.0,"impact_particles":0.0,"impact_smoke":0.0,"origin_particle":"alienevo:pyronite_flame","beam_particle":"alienevo:pyronite_flame","impact_particle":"alienevo:pyronite_impact_flame","impact_smoke_particle":"alienevo:short_smoke","particle_palette":"palette_2_fire","hit_command":"","entity_hit_command":"","hit_command_interval":1,"first_person_manual":false,"first_person_offset":[0.0,0.0,0.0]}
bite
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
Max range to find the entity you're looking at |
false |
15.0 |
|
aim_tolerance |
Float |
How precisely you must look at the entity (degrees) |
false |
22.0 |
|
lunge_speed |
Float |
Speed of the lunge toward the target (blocks/tick) |
false |
1.6 |
|
grab_distance |
Float |
Distance at which the lunge grabs the target into the mouth |
false |
0.3 |
|
total_damage |
Float |
Total damage dealt across the whole chew (split into hits) |
false |
20.0 |
|
damage_interval |
Integer |
Ticks between chew hits (higher = slower, chunkier hits) |
false |
3 |
|
armor_pierce |
Float |
Fraction of each chew hit that ignores armor (0 = none, 1 = fully) |
false |
0.3 |
|
hold_ticks |
Integer |
Ticks the entity is held in the mouth (chewed) before being thrown |
false |
16 |
|
throw_strength |
Float |
Launch speed the entity is spat out at, along your look direction |
false |
1.6 |
|
follow_through |
Float |
Speed the lunge slows down to once it reaches the target. |
false |
1.0 |
|
lunge_timeout |
Integer |
Ticks to give up if the target can't be reached |
false |
40 |
|
invuln_ticks |
Integer |
I-frames (invulnerability ticks) while biting |
false |
20 |
|
lifesteal_fraction |
Float |
Fraction of a killed entity's max HP healed back when the bite finishes it off |
false |
0.25 |
|
lifesteal_max |
Float |
Cap on HP healed from a single bite kill (2 HP = 1 heart); 0 disables lifesteal |
false |
6.0 |
Example:
{"type":"alienevo:bite","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":15.0,"aim_tolerance":22.0,"lunge_speed":1.6,"grab_distance":0.3,"total_damage":20.0,"damage_interval":3,"armor_pierce":0.3,"hold_ticks":16,"throw_strength":1.6,"follow_through":1.0,"lunge_timeout":40,"invuln_ticks":20,"lifesteal_fraction":0.25,"lifesteal_max":6.0}
block_particle_feet
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 grass_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
particle_count |
Integer |
Number of particles to spawn per tick |
false |
8 |
|
spawn_height |
Float |
Height above the ground to spawn particles |
false |
0.1 |
|
particle_spread |
Float |
Horizontal spread of particles around feet |
false |
0.6 |
|
particle_speed |
Float |
Speed of particle motion |
false |
0.05 |
|
upward_motion |
Float |
Upward velocity of particles |
false |
0.02 |
|
spawn_interval |
Integer |
Ticks between particle spawns (1 = every tick) |
false |
2 |
|
only_when_moving |
Boolean |
Only spawn particles when player is moving |
false |
false |
|
check_air_blocks |
Boolean |
Skip spawning if standing on air |
false |
true |
Example:
{"type":"alienevo:block_particle_feet","icon":"minecraft:grass_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","particle_count":8,"spawn_height":0.1,"particle_spread":0.6,"particle_speed":0.05,"upward_motion":0.02,"spawn_interval":2,"only_when_moving":false,"check_air_blocks":true}
block_wave
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius of the block wave effect |
false |
5.0 |
|
enableVisuals |
Boolean |
Enable particle effects |
false |
true |
|
isDestructionEnabled |
Boolean |
Enable block breaking |
false |
true |
|
damage |
Float |
Damage dealt to entities caught in the wave |
false |
18.0 |
|
knockbackStrength |
Float |
Outward knockback applied to entities caught in the wave |
false |
1.2 |
Example:
{"type":"alienevo:block_wave","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"enableVisuals":true,"isDestructionEnabled":true,"damage":18.0,"knockbackStrength":1.2}
bonemeal_bloom
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Horizontal radius of the bloom (blocks). |
false |
5.0 |
|
interval |
Integer |
Ticks between bonemeal pulses while held. |
false |
8 |
Example:
{"type":"alienevo:bonemeal_bloom","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5.0,"interval":8}
boulder_pickup
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 cobblestone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
forward_offset |
Float |
How far in front of the player to start digging (blocks) |
false |
2.5 |
|
depth |
Integer |
Max layers deep to dig (each column randomizes 1 to this value) |
false |
2 |
|
extra_chance |
Float |
Chance (0.0-1.0) for each neighbor around the 2x2 to also break |
false |
0.3 |
Example:
{"type":"alienevo:boulder_pickup","icon":"minecraft:cobblestone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","forward_offset":2.5,"depth":2,"extra_chance":0.3}
bounce
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 slime_ball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
bounce_power |
Float |
How much of the fall velocity is converted to upward bounce (0.0 - 1.0) |
false |
0.8 |
|
min_fall_distance |
Float |
Minimum fall distance required to trigger a bounce |
false |
2.0 |
|
max_bounces |
Integer |
Maximum number of consecutive bounces before stopping |
false |
5 |
|
energy_loss |
Float |
Energy retained after each bounce (0.0 - 1.0) |
false |
0.9 |
|
forward_boost |
Float |
Forward momentum boost on bounce (0.0 - 1.0) |
false |
0.3 |
|
maintain_momentum |
Boolean |
Whether to maintain horizontal momentum through bounces |
false |
true |
Example:
{"type":"alienevo:bounce","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","bounce_power":0.8,"min_fall_distance":2.0,"max_bounces":5,"energy_loss":0.9,"forward_boost":0.3,"maintain_momentum":true}
buzzsaw_rush
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stonecutter} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
dash_speed |
Float |
Dash speed in blocks/tick. |
false |
1.5 |
|
duration |
Integer |
Dash duration in ticks. |
false |
12 |
|
damage |
Float |
Damage dealt to each entity passed through. |
false |
7.0 |
|
hit_radius |
Float |
Horizontal radius around the blade that counts as a hit. |
false |
1.4 |
|
cut_foliage |
Boolean |
Whether the blade slices leaves, webs and plants along the path. |
false |
true |
Example:
{"type":"alienevo:buzzsaw_rush","icon":"minecraft:stonecutter","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","dash_speed":1.5,"duration":12,"damage":7.0,"hit_radius":1.4,"cut_foliage":true}
chain_lightning
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
How far you can look to pick the first mob (blocks) |
false |
50.0 |
|
chain_range |
Float |
How far the bolt can jump between mobs (blocks) |
false |
18.0 |
|
max_jumps |
Integer |
Maximum jumps after the first hit |
false |
8 |
|
damage |
Float |
Damage dealt to the first mob |
false |
8.0 |
|
falloff |
Float |
Damage multiplier per jump (0.85 = each jump does 85% of the previous) |
false |
0.85 |
|
min_damage |
Float |
Damage floor so late jumps still hurt |
false |
3.0 |
|
travel_speed |
Float |
How fast the arc crawls between mobs (blocks/tick); a bolt spawns each block |
false |
4.0 |
|
travel_bolts |
Boolean |
true = a real lightning bolt per travelled block (loud); false = a quiet spark column per block |
false |
true |
|
storm_extra_jumps |
Integer |
Extra jumps while it's thundering |
false |
4 |
|
storm_damage_mult |
Float |
Damage multiplier while it's thundering |
false |
1.5 |
|
shake_duration |
Integer |
Screen-shake ticks on cast (0 = none) |
false |
4 |
Example:
{"type":"alienevo:chain_lightning","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":50.0,"chain_range":18.0,"max_jumps":8,"damage":8.0,"falloff":0.85,"min_damage":3.0,"travel_speed":4.0,"travel_bolts":true,"storm_extra_jumps":4,"storm_damage_mult":1.5,"shake_duration":4}
charge_boost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 firework_rocket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_charge_ticks |
Integer |
Ticks of holding for a FULL charge (holding longer adds nothing) |
false |
40 |
|
min_launch_speed |
Float |
Launch speed of a minimal tap, as a multiple of top roll speed |
false |
0.7 |
|
max_launch_speed |
Float |
Launch speed at full charge, as a multiple of top roll speed |
false |
1.6 |
|
min_boost_ticks |
Integer |
Boost duration for a minimal tap |
false |
8 |
|
max_boost_ticks |
Integer |
Boost duration at full charge |
false |
40 |
|
homing_range |
Float |
How far the airborne lock-on can grab a target |
false |
24.0 |
|
homing_speed |
Float |
Homing dash speed in blocks/tick at full charge |
false |
2.6 |
|
min_damage |
Float |
Ram damage at a minimal tap |
false |
6.0 |
|
max_damage |
Float |
Ram damage at full charge (homing hits deal 1.15x) |
false |
22.0 |
|
knockback_strength |
Float |
Knockback dealt to rammed entities, scaled by charge |
false |
1.1 |
Example:
{"type":"alienevo:charge_boost","icon":"minecraft:firework_rocket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_charge_ticks":40,"min_launch_speed":0.7,"max_launch_speed":1.6,"min_boost_ticks":8,"max_boost_ticks":40,"homing_range":24.0,"homing_speed":2.6,"min_damage":6.0,"max_damage":22.0,"knockback_strength":1.1}
charge_leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 rabbit_foot} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score_value |
String |
Scoreboard Name |
false |
Motion.Score |
|
division_amount |
Float |
The amount the scoreboard value will be divided by |
false |
25.0 |
|
minimum_score |
Integer |
Minimum score threshold |
false |
35 |
|
upward_base |
Float |
Base upward force applied regardless of charge |
false |
0.9 |
|
upward_scale |
Float |
Additional upward force scaled by charge percent |
false |
1.9 |
|
forward_scale |
Float |
Multiplier for horizontal forward force |
false |
1.2 |
|
land_damage |
Float |
Damage dealt to nearby entities on landing |
false |
8.0 |
|
land_knockback |
Float |
Knockback strength applied to nearby entities on landing |
false |
1.2 |
|
land_radius |
Float |
Radius of the landing impact |
false |
4.0 |
Example:
{"type":"alienevo:charge_leap","icon":"minecraft:rabbit_foot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Motion.Score","division_amount":25.0,"minimum_score":35,"upward_base":0.9,"upward_scale":1.9,"forward_scale":1.2,"land_damage":8.0,"land_knockback":1.2,"land_radius":4.0}
chromastone_tick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:chromastone_tick","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
code_turn_left
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone_button} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:code_turn_left","icon":"minecraft:stone_button","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
code_turn_right
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone_button} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:code_turn_right","icon":"minecraft:stone_button","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
cognitive_disruption
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
How close (blocks) an entity must be for the disruption to grab it |
false |
4.5 |
|
damage |
Float |
Total damage dealt to the victim across the disruption window |
false |
20.0 |
|
disrupt_ticks |
Integer |
Length (ticks) of the damage + shader-flicker window |
false |
30 |
|
hit_interval |
Integer |
Ticks between damage ticks during the window |
false |
6 |
|
effect_duration |
Integer |
How long (ticks) the victim is left blind and immobile |
false |
100 |
|
shader_radius |
Float |
Radius (blocks) of players whose screen flickers the invert shader |
false |
24.0 |
|
invuln_ticks |
Integer |
Invulnerability (i-frame) ticks refreshed each tick while disrupting, so nothing can hit you mid-cast |
false |
20 |
Example:
{"type":"alienevo:cognitive_disruption","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":4.5,"damage":20.0,"disrupt_ticks":30,"hit_interval":6,"effect_duration":100,"shader_radius":24.0,"invuln_ticks":20}
colored_projectile
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
|
alien_name |
String |
The alien whose colors to use (e.g., 'petrosapien', 'pyronite') |
false |
petrosapien |
|
palette_name |
String |
The palette to copy (e.g., 'palette_1', 'palette_2') |
false |
palette_1 |
|
bypass_invulnerability |
Boolean |
If true, projectiles can hit without invulnerability cooldown |
false |
false |
|
splash_radius |
Float |
Radius for splash damage on hit (0 = no splash) |
false |
0.0 |
|
splash_damage |
Float |
Max splash damage at center (falls off with distance) |
false |
0.0 |
|
splash_knockback |
Float |
Knockback strength for splash damage |
false |
0.5 |
|
hit_sound |
String |
Sound(s) to play on hit. Comma-separated for random selection (e.g., 'minecraft:entity.generic.explode,minecraft:block.glass.break') |
false |
|
|
hit_sound_volume |
Float |
Volume of the hit sound |
false |
1.0 |
|
hit_sound_pitch |
Float |
Base pitch of the hit sound |
false |
1.0 |
|
hit_sound_pitch_range |
Float |
Random pitch variation range (e.g., 0.3 with base 1.0 plays between 0.7 and 1.3). 0 = fixed pitch |
false |
0.0 |
|
hit_sound_once |
Boolean |
If enabled, only the first shot of a burst plays a hit sound. |
false |
false |
|
shot_sound_once |
Boolean |
If enabled, the fire sound plays once for the whole burst instead of once per shot. |
false |
false |
|
shot_sound |
String |
Sound played when the shot is fired. Leave empty to use the vanilla slime attack sound. |
false |
|
|
shot_sound_volume |
Float |
Volume for the fire sound. Values above 1.0 also make it audible from further away. |
false |
0.8 |
|
shot_sound_pitch |
Float |
Base pitch of the fire sound played as the shot leaves |
false |
1.7 |
|
shot_sound_pitch_range |
Float |
Random pitch variation for the fire sound, rolled per shot. Use 0 for a fixed pitch. |
false |
0.0 |
|
offset_right |
Float |
Offset to the right of the player's look direction (negative = left) |
false |
0.0 |
|
offset_up |
Float |
Offset upward from the spawn point (negative = down) |
false |
0.0 |
|
offset_forward |
Float |
Offset forward from the player's look direction (negative = backward) |
false |
0.0 |
|
path_trail |
String |
ID of the path trail drawn as geometry behind the shot in flight (e.g. 'alienevo:shot_wind'). Leave empty for none. |
false |
|
|
screen_shake |
Integer |
Screen shake duration in ticks when throwing (0 to disable) |
false |
0 |
|
bones |
String[] |
GeckoLib bone name(s) to fire from, picked per shot by 'order'. Leave empty to fire from the eye. |
false |
[] |
|
first_person_offsets |
Vec3[] |
First person origin for each bone in blocks, relative to the camera as [right, up, forward]. Paired with 'bones' by position. Use this for bones that do not exist on the first person model. |
false |
[] |
|
first_person_offset |
Vec3 |
First person offset in blocks added to every bone, relative to the camera as [right, up, forward]. Use 'first_person_offsets' instead if each bone needs its own. |
false |
[0.0 / 0.0 / 0.0] |
|
debug |
Boolean |
If enabled, draws the spawn anchors and shot paths, and shows sliders for 'first_person_offsets' on the chat screen. |
false |
false |
|
order |
String |
Determines which bone each shot of a burst comes from. 'random' = shuffled per burst; 'cycle' = the order of the bone list; 'all' = every bone fires each tick. |
false |
random |
|
aim |
String |
Determines the direction the shots are fired in. 'look' = parallel to where you are facing; 'crosshair' = angled in towards whatever the crosshair is on. |
false |
look |
|
convergence |
Float |
Determines how far the shots angle in towards the crosshair, from 0 to 1. Only used when 'aim' is set to 'crosshair'. |
false |
1.0 |
|
aim_distance |
Float |
Maximum distance the crosshair looks for something to converge on. Only used when 'aim' is set to 'crosshair'. |
false |
64.0 |
Example:
{"type":"alienevo:colored_projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"alien_name":"petrosapien","palette_name":"palette_1","bypass_invulnerability":false,"splash_radius":0.0,"splash_damage":0.0,"splash_knockback":0.5,"hit_sound":"","hit_sound_volume":1.0,"hit_sound_pitch":1.0,"hit_sound_pitch_range":0.0,"hit_sound_once":false,"shot_sound_once":false,"shot_sound":"","shot_sound_volume":0.8,"shot_sound_pitch":1.7,"shot_sound_pitch_range":0.0,"offset_right":0.0,"offset_up":0.0,"offset_forward":0.0,"path_trail":"","screen_shake":0,"bones":[],"first_person_offsets":[],"first_person_offset":[0.0,0.0,0.0],"debug":false,"order":"random","aim":"look","convergence":1.0,"aim_distance":64.0}
couple
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
omnitrix_id |
ResourceLocation |
The Omnitrix ID this ability couples (e.g., 'alienevo:prototype_omnitrix') |
false |
alienevo:prototype_omnitrix |
|
item_id |
ResourceLocation |
The item ID to detect in hand (e.g., 'alienevo:prototype_omnitrix') |
false |
alienevo:prototype_omnitrix |
|
default_aliens |
String[] |
Array of alien IDs for first-time coupling |
false |
[] |
|
random_aliens |
Integer |
How many aliens a fresh watch rolls by rarity on first coupling. 0 = use default_aliens instead |
false |
0 |
|
default_uniform |
String |
Default uniform for first-time coupling (e.g., 'prototype') |
false |
default |
Example:
{"type":"alienevo:couple","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","omnitrix_id":"alienevo:prototype_omnitrix","item_id":"alienevo:prototype_omnitrix","default_aliens":[],"random_aliens":0,"default_uniform":"default"}
crystal_block_placer
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
block_tag |
String |
Block tag to check before placing (e.g., 'afomni:no_hitbox_2') |
false |
afomni:no_hitbox_2 |
|
max_range |
Float |
Maximum placement range in blocks |
false |
2.5 |
|
energy_bar |
String |
Energy bar to charge, and only on ticks that actually place crystal |
false |
|
|
energy_cost |
Integer |
Energy drained per tick that places at least one block. 0 disables the cost |
false |
0 |
Example:
{"type":"alienevo:crystal_block_placer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block_tag":"afomni:no_hitbox_2","max_range":2.5,"energy_bar":"","energy_cost":0}
crystal_dome
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Inner radius of the dome in blocks |
false |
5 |
|
layer_ticks |
Integer |
Ticks of hold before the next ring up is laid |
false |
2 |
|
lifetime |
Integer |
Ticks before the crystal decays |
false |
400 |
|
energy_bar |
String |
Energy bar to charge, and only on ticks that actually place crystal |
false |
|
|
energy_cost |
Integer |
Energy drained per tick that lays a ring. 0 disables the cost |
false |
0 |
Example:
{"type":"alienevo:crystal_dome","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5,"layer_ticks":2,"lifetime":400,"energy_bar":"","energy_cost":0}
crystal_meteor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
impact_damage |
Float |
Damage dealt per crystal on impact |
false |
25.0 |
|
impact_radius |
Float |
Radius of the impact damage zone per crystal |
false |
3.5 |
|
knockback_strength |
Float |
Knockback applied to entities on impact |
false |
0.0 |
|
knock_up_strength |
Float |
Upward launch applied to entities on impact |
false |
0.0 |
|
crystal_scale |
Float |
Scale of each summoned crystal |
false |
2.2 |
|
hover_height |
Float |
How high above the player the crystals rise |
false |
5.0 |
|
max_target_range |
Float |
Maximum range for the crosshair target raycast |
false |
40.0 |
|
summon_ticks |
Integer |
Ticks for the crystals to emerge from the ground |
false |
6 |
|
rise_ticks |
Integer |
Ticks for the crystals to float up to hover height |
false |
12 |
|
hover_ticks |
Integer |
Ticks the crystals pause at the top before launching |
false |
3 |
|
launch_speed |
Float |
Speed (blocks/tick) of the crystals during the launch arc |
false |
3.0 |
|
triangle_radius |
Float |
Radius of the triangle formation around the summon center |
false |
4.0 |
|
summon_distance |
Float |
How far in front of the player the triangle center spawns |
false |
3.0 |
Example:
{"type":"alienevo:crystal_meteor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","impact_damage":25.0,"impact_radius":3.5,"knockback_strength":0.0,"knock_up_strength":0.0,"crystal_scale":2.2,"hover_height":5.0,"max_target_range":40.0,"summon_ticks":6,"rise_ticks":12,"hover_ticks":3,"launch_speed":3.0,"triangle_radius":4.0,"summon_distance":3.0}
crystal_pillar
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
leap_motion |
Float |
Motion multiplier for the leap (look direction) |
false |
1.5 |
|
leap_y_motion |
Float |
Additional vertical velocity for the leap |
false |
1.2 |
|
leap_ticks |
Integer |
Ticks the pillar must be ridden before releasing pays out the leap. The rider climbs one block per tick, so this doubles as the height in blocks |
false |
12 |
|
energy_bar |
String |
Energy bar to charge, and only on ticks that actually place crystal |
false |
|
|
energy_cost |
Integer |
Energy drained per tick that fills in a layer. 0 disables the cost |
false |
0 |
Example:
{"type":"alienevo:crystal_pillar","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","leap_motion":1.5,"leap_y_motion":1.2,"leap_ticks":12,"energy_bar":"","energy_cost":0}
crystal_recall
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_range |
Double |
How far the aimed recall reaches, in blocks |
false |
20.0 |
|
nearby_radius |
Integer |
Radius of the no-target fallback recall around the player |
false |
6 |
|
max_blocks |
Integer |
Cap on blocks recalled per use |
false |
1500 |
|
recall_cooldown |
Integer |
Minimum ticks between two recalls |
false |
20 |
Example:
{"type":"alienevo:crystal_recall","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_range":20.0,"nearby_radius":6,"max_blocks":1500,"recall_cooldown":20}
crystal_speed
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
speed_level |
Integer |
Speed effect amplifier when standing on crystal blocks |
false |
1 |
Example:
{"type":"alienevo:crystal_speed","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","speed_level":1}
crystal_surf
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_speed |
Float |
Top track speed in blocks/tick at full flow with W held |
false |
1.25 |
|
acceleration |
Float |
Per-tick approach toward cruise speed |
false |
0.022 |
|
brake |
Float |
Crouch dig-in deceleration per tick |
false |
0.07 |
|
max_climb |
Float |
Max rise per node (1.4 blocks of run) — hills and walls become ramps |
false |
0.5 |
|
max_descend |
Float |
Max drop per node — slides descend steeper than they climb |
false |
0.62 |
|
slope_gain |
Float |
How strongly descending track feeds speed (and climbing bleeds it) |
false |
0.05 |
|
exit_slope |
Float |
Vertical rise per node at the ramp's launching end — the launch angle |
false |
0.85 |
|
launch_boost |
Float |
Flat upward velocity added on top of the speed-scaled ramp launch |
false |
0.55 |
|
launch_pop |
Float |
Upward pop of the initial double-tap mount launch |
false |
1.15 |
|
fall_convert |
Float |
Fraction of fall speed converted into ride speed at each landing |
false |
0.42 |
|
energy_bar |
String |
Energy bar charged per track node built |
false |
diamond_meter |
|
energy_cost |
Integer |
Energy drained per track node. The ride force-ends when the bar can't pay |
false |
3 |
|
shard_velocity |
Float |
Flight speed of the fired diamond shards, blocks/tick |
false |
6.5 |
|
shard_count |
Integer |
Number of diamond shards thrown per ramp. The first is the large carrier shard |
false |
10 |
|
shard_spread |
Float |
Radius in blocks of the circle the shards land in. Use 0 for a single point |
false |
1.25 |
|
shard_bones |
String[] |
GeckoLib bone names the diamond shards are fired from, listed as right hand; left hand. One handed throw animations fire from the matching hand, two handed ones from the midpoint. Leave empty to fire from the shoulders. |
false |
[] |
|
shard_first_person_offsets |
Vec3[] |
First person origin for each bone in blocks, relative to the camera as [right, up, forward]. Paired with 'shard_bones' by position. Use this for bones that do not exist on the first person model. |
false |
[] |
|
segment_lifetime |
Integer |
Ticks a slide block stands before dissolving away behind the rider |
false |
55 |
|
segment_growth |
Float |
Number of slide segments revealed per tick, counted out from the shard impact. Use 0 to erupt the whole ramp at once. Decimals are allowed |
false |
1.0 |
Example:
{"type":"alienevo:crystal_surf","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":1.25,"acceleration":0.022,"brake":0.07,"max_climb":0.5,"max_descend":0.62,"slope_gain":0.05,"exit_slope":0.85,"launch_boost":0.55,"launch_pop":1.15,"fall_convert":0.42,"energy_bar":"diamond_meter","energy_cost":3,"shard_velocity":6.5,"shard_count":10,"shard_spread":1.25,"shard_bones":[],"shard_first_person_offsets":[],"segment_lifetime":55,"segment_growth":1.0}
crystal_wall
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
half_width |
Integer |
Widest the wall can grow, in columns to each side. Total width is 2x + 1 |
false |
8 |
|
peak_height |
Integer |
Tallest the centre column can grow, in blocks |
false |
7 |
|
max_range |
Float |
How far the aim ray reaches, in blocks. The wall's centre lands where you look |
false |
16.0 |
|
min_range |
Float |
Closest the wall can be planted, so aiming at your feet never buries you |
false |
3.0 |
|
arc |
Float |
How far the tips curl back toward the caster, in blocks. 0 is a flat wall |
false |
4.0 |
|
spread_ticks |
Integer |
Ticks of hold before the wall widens by another column each side |
false |
2 |
|
height_ticks |
Integer |
Ticks of hold before the wall's peak rises another block |
false |
4 |
|
lifetime |
Integer |
Ticks before the crystal decays |
false |
400 |
|
energy_bar |
String |
Energy bar to charge, and only on ticks that actually place crystal |
false |
|
|
energy_cost |
Integer |
Energy drained per tick that places at least one block. 0 disables the cost |
false |
0 |
Example:
{"type":"alienevo:crystal_wall","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","half_width":8,"peak_height":7,"max_range":16.0,"min_range":3.0,"arc":4.0,"spread_ticks":2,"height_ticks":4,"lifetime":400,"energy_bar":"","energy_cost":0}
cutters_touch
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stonecutter} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
dig_speed_multiplier |
Float |
Dig speed multiplier on pickaxe-mineable (stone-family) blocks. |
false |
20.0 |
|
wood_speed_multiplier |
Float |
Mining speed multiplier for blocks that are mined with an axe. |
false |
35.0 |
Example:
{"type":"alienevo:cutters_touch","icon":"minecraft:stonecutter","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","dig_speed_multiplier":20.0,"wood_speed_multiplier":35.0}
decouple
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
item_id |
ResourceLocation |
The item ID to give back when decoupling (e.g., 'alienevo:prototype_omnitrix') |
false |
alienevo:prototype_omnitrix |
Example:
{"type":"alienevo:decouple","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item_id":"alienevo:prototype_omnitrix"}
depth_of_field
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:depth_of_field","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
dig
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_shovel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Horizontal dig radius (1 creates a 3x3 footprint) |
false |
1 |
|
min_columns |
Integer |
Minimum number of connected terrain columns removed per dig |
false |
6 |
|
max_columns |
Integer |
Maximum number of connected terrain columns removed per dig |
false |
8 |
|
max_depth |
Integer |
Maximum randomized depth of each dug column |
false |
2 |
|
debris_per_block |
Integer |
Number of dirt clods pawed out of each surface block when the dig completes |
false |
3 |
Example:
{"type":"alienevo:dig","icon":"minecraft:iron_shovel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":1,"min_columns":6,"max_columns":8,"max_depth":2,"debris_per_block":3}
directional_damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
How far forward to check for entities (in blocks) |
false |
8.0 |
|
cone_angle |
Float |
Cone angle in degrees (90 = wide cone, 30 = narrow cone) |
false |
60.0 |
|
damage |
Float |
Damage the ability will deal |
false |
5.0 |
|
knockback_strength |
Float |
Knockback force applied to hit entities |
false |
1.5 |
|
vertical_knockback |
Float |
Vertical component of knockback (0.3 = slight lift, 1.0 = high launch) |
false |
0.3 |
|
fire_seconds |
Float |
How many seconds the entity should be on fire (0 = no fire) |
false |
0.0 |
|
apply_stun |
Boolean |
Apply slowness effect to hit entities |
false |
false |
|
stun_duration |
Integer |
Duration of slowness effect in ticks (20 = 1 second) |
false |
60 |
|
stun_amplifier |
Integer |
Amplifier of slowness effect (0 = Slowness I, 1 = Slowness II, etc.) |
false |
0 |
|
tag_exclusion |
String |
Tag that excludes entities if desired |
false |
exclusion_tag |
|
damage_type |
String |
Type of damage (resource location) |
false |
minecraft:player_attack |
|
debug_mode |
Boolean |
Enable debug messages |
false |
false |
Example:
{"type":"alienevo:directional_damage","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":8.0,"cone_angle":60.0,"damage":5.0,"knockback_strength":1.5,"vertical_knockback":0.3,"fire_seconds":0.0,"apply_stun":false,"stun_duration":60,"stun_amplifier":0,"tag_exclusion":"exclusion_tag","damage_type":"minecraft:player_attack","debug_mode":false}
display_code
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 oak_sign} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
zero_out_unlock_ability |
String |
Ability ID that must be unlocked to allow removing master control (e.g., 'zero_out_unlock') |
false |
zero_out_unlock |
Example:
{"type":"alienevo:display_code","icon":"minecraft:oak_sign","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","zero_out_unlock_ability":"zero_out_unlock"}
dodge_chance
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
chance |
Float |
Percent chance from 0 to 100 to completely dodge an incoming attack. Only works on damage dealt by an entity, so lava, fire and drowning can never be dodged. |
false |
25.0 |
Example:
{"type":"alienevo:dodge_chance","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","chance":25.0}
ectonurite_scare
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
scare_radius |
Float |
Radius (blocks) of the terror burst |
false |
8.0 |
|
reveal_delay |
Integer |
Amount of ticks between the reveal and the terror slam. |
false |
6 |
|
fear_duration |
Integer |
Base duration (ticks) of the fear effects at point blank; scaled down by distance |
false |
200 |
|
falloff_min |
Float |
Minimum fraction of the effect strength applied at the edge of the radius |
false |
0.4 |
|
shake_duration |
Integer |
Screen-shake duration (ticks) applied to terrified players; 0 to disable |
false |
14 |
Example:
{"type":"alienevo:ectonurite_scare","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scare_radius":8.0,"reveal_delay":6,"fear_duration":200,"falloff_min":0.4,"shake_duration":14}
elytra_flight
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 elytra} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:elytra_flight","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
energy_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
entity_vacuum
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
search_radius |
Float |
Radius to search for entities |
false |
5.0 |
|
max_hearts |
Float |
Maximum hearts worth of entities to hold |
false |
20.0 |
Example:
{"type":"alienevo:entity_vacuum","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":5.0,"max_hearts":20.0}
equip_core
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:equip_core","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
explosion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
strength |
Float |
Explosion Strength |
false |
1.0 |
|
causes_fire |
Boolean |
Whether the explosion causes fire |
false |
false |
|
random_x_range |
Integer |
Range for random X offset |
false |
5 |
|
random_y_range |
Integer |
Range for random Y offset |
false |
5 |
|
random_z_range |
Integer |
Range for random Z offset |
false |
5 |
Example:
{"type":"alienevo:explosion","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","strength":1.0,"causes_fire":false,"random_x_range":5,"random_y_range":5,"random_z_range":5}
field_repair
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
amount |
Integer |
Durability restored per item per pulse. |
false |
1 |
|
interval |
Integer |
Ticks between repair pulses (higher = slower). |
false |
5 |
Example:
{"type":"alienevo:field_repair","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","amount":1,"interval":5}
fire_immunity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_powder} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:fire_immunity","icon":"minecraft:blaze_powder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
fire_particle
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
palette_key |
String |
The skin palette key to use for particle colors (e.g., 'palette_2') |
false |
palette_2 |
Example:
{"type":"alienevo:fire_particle","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","palette_key":"palette_2"}
fire_particle_bridge
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
search_radius |
Float |
Radius to search for fire blocks |
false |
32.0 |
|
max_fire_blocks |
Integer |
Maximum fire blocks to absorb at once |
false |
120 |
|
particle_speed |
Float |
Speed of particles toward player |
false |
0.5 |
|
extinguish_delay_ticks |
Integer |
Ticks before fire is extinguished |
false |
6 |
|
extinguish_sound_volume |
Float |
Volume of extinguish sound |
false |
0.1 |
|
debug_mode |
Boolean |
Enable debug messages |
false |
false |
|
entity_absorb_ticks |
Integer |
Ticks of particle drain before extinguishing an entity |
false |
10 |
Example:
{"type":"alienevo:fire_particle_bridge","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":32.0,"max_fire_blocks":120,"particle_speed":0.5,"extinguish_delay_ticks":6,"extinguish_sound_volume":0.1,"debug_mode":false,"entity_absorb_ticks":10}
fire_particle_large
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
emitter |
List |
Configuration for where the particle spawns at. Check wiki for information. |
false |
[example:emitter] |
|
palette_key |
String |
The skin palette key to use for particle colors (e.g., 'palette_2') |
false |
palette_2 |
Example:
{"type":"alienevo:fire_particle_large","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","emitter":"[example:emitter]","palette_key":"palette_2"}
fire_transportation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion |
Float |
Motion multiplier for dash speed |
false |
2.0 |
|
y_motion |
Float |
Additional vertical velocity |
false |
0.0 |
|
down_boost |
Float |
Extra multiplier on downward Y velocity when looking below horizontal |
false |
1.8 |
|
explosion_radius |
Float |
Radius of the landing fire explosion |
false |
6.0 |
|
explosion_knockback |
Float |
Knockback strength of the landing explosion |
false |
2.0 |
|
explosion_knockup |
Float |
Upward knockback of the landing explosion |
false |
0.8 |
|
explosion_damage |
Float |
Damage dealt by the landing explosion |
false |
19.0 |
|
fire_seconds |
Integer |
Seconds to set entities on fire from explosion |
false |
5 |
|
particle_count |
Integer |
Number of surrounding flame particles per tick |
false |
30 |
|
aoe_damage |
Float |
Damage dealt to entities near the player while dashing |
false |
4.0 |
|
aoe_radius |
Float |
Radius of the dash AOE damage |
false |
2.5 |
Example:
{"type":"alienevo:fire_transportation","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion":2.0,"y_motion":0.0,"down_boost":1.8,"explosion_radius":6.0,"explosion_knockback":2.0,"explosion_knockup":0.8,"explosion_damage":19.0,"fire_seconds":5,"particle_count":30,"aoe_damage":4.0,"aoe_radius":2.5}
flight
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 elytra} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
speed_multiplier |
Float |
Global speed multiplier for all movement. |
false |
3.75 |
|
acceleration |
Float |
How quickly you accelerate in all directions. |
false |
0.15 |
|
deceleration |
Float |
Momentum/drag applied to all forces. |
false |
0.8 |
|
use_gecko |
Boolean |
Use GeckoLib pivots for chest parenting animation. |
false |
false |
|
sprint_multiplier |
Float |
Speed multiplier when sprinting. |
false |
2.2 |
|
sprint_buildup |
Float |
How fast sprint boost builds up. |
false |
0.75 |
|
sprint_boost |
Float |
Instant velocity when sprinting. |
false |
0.75 |
|
animation_intensity_x |
Float |
Multiplier for rotation intensity X. |
false |
1.0 |
|
animation_intensity_z |
Float |
Multiplier for rotation intensity Z. |
false |
1.0 |
|
limb_tuck |
Float |
Adjustable limb Z rotation for posing. |
false |
0.0 |
|
banking_intensity |
Float |
Multiplier for banking. |
false |
1.0 |
|
hitbox_speed_threshold |
Float |
Speed at which hitbox reaches minimum scale. Lower = more aggressive. |
false |
1.2 |
|
flight_loop_sound |
String |
Looping sound played while flying. Must be a MONO file to be positional. The radius comes from attenuation_distance in sounds.json. |
false |
|
|
flight_loop_volume |
Float |
Maximum volume of the optional species-specific flight loop. |
false |
0.3 |
|
flight_loop_pitch |
Float |
Base pitch of the optional species-specific flight loop. |
false |
1.0 |
Example:
{"type":"alienevo:flight","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","speed_multiplier":3.75,"acceleration":0.15,"deceleration":0.8,"use_gecko":false,"sprint_multiplier":2.2,"sprint_buildup":0.75,"sprint_boost":0.75,"animation_intensity_x":1.0,"animation_intensity_z":1.0,"limb_tuck":0.0,"banking_intensity":1.0,"hitbox_speed_threshold":1.2,"flight_loop_sound":"","flight_loop_volume":0.3,"flight_loop_pitch":1.0}
freeze_immunity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:freeze_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
freeze_movement
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
no_gravity |
Boolean |
Disables gravity while frozen, preventing the entity from falling |
false |
false |
|
ramp_ticks |
Integer |
Ticks to reach full freeze (1 = instant) |
false |
1 |
Example:
{"type":"alienevo:freeze_movement","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","no_gravity":false,"ramp_ticks":1}
gas_trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fermented_spider_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
spacing |
Float |
Blocks between gas puffs along the trail (smaller = denser; keeps up at speed) |
false |
1.8 |
|
max_per_tick |
Integer |
Cap on puffs spawned in one tick (speed/teleport guard) |
false |
6 |
|
cloud_radius |
Float |
Radius of each gas cloud's effect/visual |
false |
3.0 |
|
gas_damage |
Float |
Direct (armor-piercing) damage dealt per dose, every 10 ticks in the gas |
false |
1.0 |
|
effect_duration |
Integer |
Ticks of nausea applied per dose |
false |
180 |
Example:
{"type":"alienevo:gas_trail","icon":"minecraft:fermented_spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.8,"max_per_tick":6,"cloud_radius":3.0,"gas_damage":1.0,"effect_duration":180}
goo_immunity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:goo_immunity","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
grab_slam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 prismarine_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
Max range to acquire a target in your look-cone |
false |
30.0 |
|
aim_tolerance |
Float |
How precisely you must look at the target (degrees) |
false |
25.0 |
|
lunge_speed |
Float |
Speed of the swim-lunge toward the locked target |
false |
1.5 |
|
grab_distance |
Float |
Distance at which the lunge snaps into the grab |
false |
2.2 |
|
lunge_timeout |
Integer |
Give up the lunge after this many ticks if the target is never reached |
false |
60 |
|
breach_height |
Float |
Amount of blocks above the water surface the breach reaches, no matter how deep the grab was. |
false |
8.0 |
|
ascend_forward |
Float |
Constant horizontal speed along your facing through the whole breach arc, so the parabola travels forward instead of going straight up and down |
false |
1.0 |
|
arc_gravity |
Float |
Downward acceleration applied per tick through the breach arc. Lower values make it higher and floatier. |
false |
0.14 |
|
ascend_timeout |
Integer |
Amount of rising ticks after which the dive is forced, in case the arc never crests. |
false |
60 |
|
steer_strength |
Float |
Determines how fast the arc turns to follow your look. Use 0 to lock it at the direction you grabbed in. |
false |
0.2 |
|
slam_speed |
Float |
Downward velocity the catch is thrown at when the dive hits the seafloor. |
false |
2.6 |
|
slam_forward |
Float |
Forward component of the impact throw-down along your facing |
false |
0.4 |
|
slam_pitch |
Float |
Downward pitch in degrees the body noses over to during the dive, from 0 to 90. This does not move the camera. Use 0 for none. |
false |
78.0 |
|
slam_distance |
Float |
Maximum amount of blocks below the apex the dive falls before the impact lands anyway. |
false |
40.0 |
|
slam_timeout |
Integer |
Amount of dive ticks after which the impact lands, even if no floor was hit. |
false |
80 |
|
slam_damage |
Float |
Impact damage dealt to the catch on the slam |
false |
16.0 |
Example:
{"type":"alienevo:grab_slam","icon":"minecraft:prismarine_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":30.0,"aim_tolerance":25.0,"lunge_speed":1.5,"grab_distance":2.2,"lunge_timeout":60,"breach_height":8.0,"ascend_forward":1.0,"arc_gravity":0.14,"ascend_timeout":60,"steer_strength":0.2,"slam_speed":2.6,"slam_forward":0.4,"slam_pitch":78.0,"slam_distance":40.0,"slam_timeout":80,"slam_damage":16.0}
grapple
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lead} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Max grapple distance in blocks |
false |
16.0 |
|
extend_speed |
Float |
Tip travel speed in blocks per tick |
false |
2.0 |
|
reel_speed |
Float |
Reel-in speed in blocks per tick |
false |
1.0 |
|
arrive_distance |
Float |
Distance from the latch point that counts as arrived |
false |
1.5 |
|
retract_speed |
Float |
Reel-back speed (blocks/tick) when the tongue misses |
false |
3.0 |
|
arc_settle |
Float |
Ticks to tighten the launch arc to a straight taut line after latching |
false |
5.0 |
|
min_travel_ticks |
Float |
Floor on extend/retract duration so even point-blank shots show eased motion |
false |
6.0 |
|
latch_damage |
Float |
Damage dealt to an entity the moment the tongue latches onto it (0 = off) |
false |
0.0 |
|
arrive_damage |
Float |
Damage dealt to the entity when you reel in and collide with it (0 = off) |
false |
0.0 |
|
push_off |
Float |
Speed you and the entity are pushed apart at when you reel in and collide (0 = off) |
false |
0.0 |
|
activate_blocks |
Boolean |
If enabled, grappling an interactable block like a lever or a door will activate it instead of reeling you in. Does not work on blocks that open a menu. |
false |
false |
|
pull_items |
Boolean |
If enabled, grappling a dropped item reels the item to you and picks it up instead of reeling you in. |
false |
false |
|
beam |
ResourceLocation |
Energy-beam visual config id (assets//palladium/energy_beams/.json); drawn from origin to tip |
false |
alienevo:tongue |
|
bone |
String |
GeckoLib bone name to anchor the visual origin at (empty = the beam config's own body_part). |
false |
|
|
first_person_manual |
Boolean |
If enabled, the first person origin is placed at 'first_person_offset' instead of being anchored to the bone. |
false |
false |
|
first_person_offset |
Vec3 |
First person offset in blocks, relative to the camera as [right, up, forward]. Third person ignores this. |
false |
[0.0 / 0.0 / 0.0] |
Example:
{"type":"alienevo:grapple","icon":"minecraft:lead","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"extend_speed":2.0,"reel_speed":1.0,"arrive_distance":1.5,"retract_speed":3.0,"arc_settle":5.0,"min_travel_ticks":6.0,"latch_damage":0.0,"arrive_damage":0.0,"push_off":0.0,"activate_blocks":false,"pull_items":false,"beam":"alienevo:tongue","bone":"","first_person_manual":false,"first_person_offset":[0.0,0.0,0.0]}
ground_slam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
leap_height |
Float |
Upward pop when slamming from the ground (horizontal momentum is kept) |
false |
0.95 |
|
slam_accel |
Float |
Extra downward acceleration per tick during the dive |
false |
0.3 |
|
max_fall_speed |
Float |
Dive terminal velocity in blocks per tick |
false |
3.2 |
|
speed_convert |
Float |
Fraction of the impact fall speed converted into roll speed on landing (the chain reward) |
false |
0.22 |
|
aoe_radius |
Float |
Base radius of the impact shockwave (grows slightly with fall height) |
false |
5.0 |
|
aoe_damage |
Float |
Base AOE damage at the impact point (grows with fall height) |
false |
14.0 |
|
knockback_strength |
Float |
Knockback applied to entities caught in the shockwave |
false |
1.2 |
Example:
{"type":"alienevo:ground_slam","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","leap_height":0.95,"slam_accel":0.3,"max_fall_speed":3.2,"speed_convert":0.22,"aoe_radius":5.0,"aoe_damage":14.0,"knockback_strength":1.2}
hotwire
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 repeater} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
outline_range |
Float |
Max distance in blocks from the player at which the green hotwired-block outline is visible (they're always drawn through walls within it). 0 or less = unlimited. |
false |
32.0 |
Example:
{"type":"alienevo:hotwire","icon":"minecraft:repeater","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","outline_range":32.0}
invert_flash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 glowstone_dust} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:invert_flash","icon":"minecraft:glowstone_dust","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
invulnerable
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:invulnerable","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
kart_boost
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 firework_rocket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:kart_boost","icon":"minecraft:firework_rocket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
kart_drive
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 minecart} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_speed |
Float |
Top speed in blocks/tick at full throttle. |
false |
1.15 |
|
acceleration |
Float |
Throttle acceleration per tick. |
false |
0.03 |
|
brake |
Float |
Braking deceleration per tick. |
false |
0.05 |
|
reverse_speed |
Float |
Top reverse speed in blocks/tick. |
false |
0.3 |
|
coast_friction |
Float |
Per-tick speed multiplier while coasting (no throttle). |
false |
0.985 |
|
steer_rate |
Float |
Degrees/tick of steering at full input. |
false |
5.5 |
|
grip |
Float |
Degrees/tick the velocity heading chases your facing. Lower = more slide. |
false |
9.0 |
|
drift_grip |
Float |
Grip while drifting. Lower values make for wider drift slides. |
false |
2.8 |
|
hop_power |
Float |
Upward velocity of the drift hop. |
false |
0.32 |
|
boost_multiplier |
Float |
Top-speed multiplier during a mini-turbo boost. |
false |
1.5 |
|
step_height |
Float |
Amount of blocks the cart can drive straight up. |
false |
1.1 |
|
drift_charge_tier_1 |
Integer |
Drift ticks needed for the tier-1 mini-turbo. |
false |
24 |
|
drift_charge_tier_2 |
Integer |
Drift ticks needed for the tier-2 super mini-turbo. |
false |
55 |
|
boost_ticks_tier_1 |
Integer |
Boost duration (ticks) for tier 1. |
false |
18 |
|
boost_ticks_tier_2 |
Integer |
Boost duration (ticks) for tier 2. |
false |
38 |
Example:
{"type":"alienevo:kart_drive","icon":"minecraft:minecart","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_speed":1.15,"acceleration":0.03,"brake":0.05,"reverse_speed":0.3,"coast_friction":0.985,"steer_rate":5.5,"grip":9.0,"drift_grip":2.8,"hop_power":0.32,"boost_multiplier":1.5,"step_height":1.1,"drift_charge_tier_1":24,"drift_charge_tier_2":55,"boost_ticks_tier_1":18,"boost_ticks_tier_2":38}
leaf_phase
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 oak_leaves} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
min_speed |
Float |
Minimum horizontal speed in blocks per tick at which leaves stop colliding with the player. Use 0 for always. |
false |
0.2 |
|
require_sprint |
Boolean |
Whether or not the player has to be sprinting. |
false |
false |
Example:
{"type":"alienevo:leaf_phase","icon":"minecraft:oak_leaves","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","min_speed":0.2,"require_sprint":false}
line_block_wave
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
maxRange |
Float |
Maximum range of the wave |
false |
7.0 |
|
waveDelay |
Float |
Delay in ticks between each wave step |
false |
1.0 |
|
startWidth |
Float |
Width of the wave at the player (narrow end of cone) |
false |
0.5 |
|
endWidth |
Float |
Width of the wave at max range (wide end of cone) |
false |
3.0 |
|
damageAmount |
Float |
Damage dealt to entities |
false |
15.0 |
|
knockbackStrength |
Float |
Knockback strength applied to entities |
false |
0.4 |
|
flyingChance |
Float |
Chance (0.0-1.0) for a block to launch high instead of just rising |
false |
0.12 |
|
leapHeight |
Float |
If > 0, player leaps this high before slamming when activated on the ground. 0 = no leap (default) |
false |
0.0 |
|
leapDelay |
Float |
Delay in ticks before the player launches upward. 0 = instant (default) |
false |
0.0 |
|
stepsPerTick |
Float |
Number of wave rows to process per tick |
false |
3.0 |
|
screenShakeIntensity |
Float |
Screen shake duration in ticks (0 to disable) |
false |
12.0 |
|
stunDuration |
Float |
Stun duration in ticks (Slowness V + no jump). 100 = 5 seconds |
false |
90.0 |
|
weaknessDuration |
Float |
Weakness duration in ticks. 100 = 5 seconds |
false |
90.0 |
Example:
{"type":"alienevo:line_block_wave","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","maxRange":7.0,"waveDelay":1.0,"startWidth":0.5,"endWidth":3.0,"damageAmount":15.0,"knockbackStrength":0.4,"flyingChance":0.12,"leapHeight":0.0,"leapDelay":0.0,"stepsPerTick":3.0,"screenShakeIntensity":12.0,"stunDuration":90.0,"weaknessDuration":90.0}
line_bridge
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_range |
Float |
Maximum length of the line in blocks. 0 or less = no cap, run until the energy bar runs dry |
false |
30.0 |
|
spawn_delay |
Float |
Delay in ticks between each spike spawn |
false |
1.0 |
|
spawns_per_tick |
Float |
Number of spikes to spawn per tick |
false |
3.5 |
|
energy_bar |
String |
Energy bar to charge, per spike actually spawned |
false |
|
|
energy_cost |
Integer |
Energy drained per spike spawned. 0 disables the cost |
false |
0 |
Example:
{"type":"alienevo:line_bridge","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_range":30.0,"spawn_delay":1.0,"spawns_per_tick":3.5,"energy_bar":"","energy_cost":0}
locator_bar
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
sense_range |
Float |
Range in blocks to detect entities |
false |
48.0 |
|
water_only |
Boolean |
Only show the locator bar while the user is in water (Ripjaws sonar) |
false |
false |
|
both_perspectives |
Boolean |
Show detected mobs in BOTH first and third person (default: mobs only show in third person) |
false |
false |
|
water_mobs_only |
Boolean |
Only detect mobs that are currently in water |
false |
false |
Example:
{"type":"alienevo:locator_bar","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sense_range":48.0,"water_only":false,"both_perspectives":false,"water_mobs_only":false}
meteor_barrage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
launch_height |
Float |
Initial skyward launch speed in blocks/tick (ease-out rise; 5.6 ~= 21 blocks) |
false |
5.6 |
|
mini_leap |
Float |
First-rebound launch speed (ease-out rise; 3.2 ~= 11 blocks, decaying ~12% height per bounce) |
false |
3.2 |
|
slam_count |
Integer |
Total number of crash-landings, including the heavier final impact |
false |
6 |
|
dive_accel |
Float |
Extra downward acceleration per tick during each dive |
false |
0.55 |
|
max_fall_speed |
Float |
Dive terminal velocity in blocks per tick |
false |
3.8 |
|
target_range |
Float |
Radius the barrage searches for entities to home each dive onto |
false |
12.0 |
|
aoe_radius |
Float |
Shockwave radius of each mini impact (the finale is 1.4x this) |
false |
6.5 |
|
aoe_damage |
Float |
Damage at the center of each mini impact (the finale is 1.75x this) |
false |
14.0 |
|
knockback_strength |
Float |
Knockback applied to entities caught in each shockwave |
false |
1.0 |
Example:
{"type":"alienevo:meteor_barrage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","launch_height":5.6,"mini_leap":3.2,"slam_count":6,"dive_accel":0.55,"max_fall_speed":3.8,"target_range":12.0,"aoe_radius":6.5,"aoe_damage":14.0,"knockback_strength":1.0}
module_cycle
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 compass} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reverse_direction |
Boolean |
If true, cycles backwards through the module slots |
false |
false |
Example:
{"type":"alienevo:module_cycle","icon":"minecraft:compass","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false}
module_insert
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 hopper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:module_insert","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
motion
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 elytra} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion |
Float |
Motion multiplier along full look direction (pitch + yaw) |
false |
0.0 |
|
y_motion |
Float |
Additional vertical velocity |
false |
0.0 |
|
forward_motion |
Float |
Motion along horizontal facing direction (yaw only, ignores pitch) |
false |
0.0 |
|
x_motion |
Float |
Raw world X velocity |
false |
0.0 |
|
z_motion |
Float |
Raw world Z velocity |
false |
0.0 |
|
sprint_multiplier |
Float |
Multiplier on motion/forward_motion while sprinting (1.0 = no boost) |
false |
1.0 |
|
sprint_drain_objective |
String |
Scoreboard objective drained while sprint boosting (empty = no drain) |
false |
|
|
sprint_drain_amount |
Integer |
Score removed per drain interval while sprint boosting |
false |
5 |
|
sprint_drain_interval |
Integer |
Ticks between sprint drain deductions |
false |
3 |
|
sprint_energy_bar |
String |
Energy bar in this power required for the sprint boost (empty = no requirement) |
false |
|
|
sprint_min_energy |
Integer |
Boost cuts out when the energy bar drops to this value or below |
false |
0 |
|
sprint_reengage_energy |
Integer |
Energy needed to re-engage the sprint boost after running dry |
false |
1 |
|
passive_drain_amount |
Integer |
Score removed from 'sprint_drain_objective' per drain interval while the ability is active. While sprinting, 'sprint_drain_amount' is used instead. |
false |
0 |
|
min_energy |
Integer |
Kick a flying player out of the ride when sprint_drain_objective falls to or below this value (-1 = disabled). |
false |
-1 |
|
aim_slow_ability |
String |
Key of another ability in the same power. While it is enabled, 'motion' and 'forward_motion' are scaled by 'aim_slow_multiplier'. Leave empty to disable. |
false |
|
|
aim_slow_multiplier |
Float |
Multiplier applied to motion/forward_motion while aim_slow_ability is enabled (1.0 = no slow). |
false |
1.0 |
Example:
{"type":"alienevo:motion","icon":"minecraft:elytra","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion":0.0,"y_motion":0.0,"forward_motion":0.0,"x_motion":0.0,"z_motion":0.0,"sprint_multiplier":1.0,"sprint_drain_objective":"","sprint_drain_amount":5,"sprint_drain_interval":3,"sprint_energy_bar":"","sprint_min_energy":0,"sprint_reengage_energy":1,"passive_drain_amount":0,"min_energy":-1,"aim_slow_ability":"","aim_slow_multiplier":1.0}
motion_to_entity
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion_strength |
Float |
Motion strength toward the target |
false |
0.5 |
|
search_radius |
Float |
Radius to search for entities |
false |
20.0 |
|
face_target |
Boolean |
Lock the camera into third person while a target is engaged (restores when the lock ends) |
false |
true |
|
switch_distance |
Float |
Distance to switch to next target |
false |
2.0 |
|
cooldown_time |
Integer |
Ticks before retargeting same entity |
false |
60 |
|
require_line_of_sight |
Boolean |
Only target entities with clear line of sight |
false |
true |
|
stuck_timeout |
Integer |
Ticks of no progress before dropping target |
false |
40 |
|
damage |
Float |
Damage dealt when reaching a target |
false |
10.0 |
|
knockback_strength |
Float |
Knockback applied to hit targets |
false |
0.4 |
|
pullback_duration |
Integer |
Ticks to pull back before re-engaging a solo target |
false |
3 |
|
pullback_distance |
Float |
How far to pull back from a solo target |
false |
8.0 |
|
blitz_speed_multiplier |
Float |
Speed multiplier for approach during blitz |
false |
6.0 |
|
blitz_damage_falloff |
Float |
Damage multiplier per successive blitz hit (0.75 = 25% less each hit) |
false |
0.75 |
|
ground_locked |
Boolean |
If enabled, the dash runs along the ground instead of flying towards the target. Disable this for fliers. |
false |
true |
|
chase_airborne |
Boolean |
If enabled, the dash will still fly up to chase a target that gets launched into the air. Only used when 'ground_locked' is enabled. |
false |
false |
|
damage_per_speed_level |
Float |
Extra damage per AlienEvo.SpeedLevel above 1 (0 = off). Lets a speedster's barrage scale with speed; needs the AlienEvo.SpeedLevel scoreboard. |
false |
0.0 |
Example:
{"type":"alienevo:motion_to_entity","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_strength":0.5,"search_radius":20.0,"face_target":true,"switch_distance":2.0,"cooldown_time":60,"require_line_of_sight":true,"stuck_timeout":40,"damage":10.0,"knockback_strength":0.4,"pullback_duration":3,"pullback_distance":8.0,"blitz_speed_multiplier":6.0,"blitz_damage_falloff":0.75,"ground_locked":true,"chase_airborne":false,"damage_per_speed_level":0.0}
multi_bite
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
launch_speed |
Float |
Dash speed toward the target, blocks per tick |
false |
2.5 |
|
search_radius |
Float |
Radius to search for a launch target |
false |
16.0 |
|
latch_distance |
Float |
Distance from the target center that starts the biting phase |
false |
2.0 |
|
bounce_interval |
Integer |
Ticks a bite holds on a vertex before hopping to the next |
false |
5 |
|
bounce_count |
Integer |
Total number of bites before the combo releases |
false |
6 |
|
hop_ticks |
Integer |
Ticks the player eases across when hopping between two points (0 = instant teleport) |
false |
0 |
|
max_hop |
Float |
Maximum distance in blocks a single bite can hop across the model. Automatically shrinks to fit mobs smaller than this. |
false |
4.0 |
|
damage |
Float |
Damage dealt by the first bite |
false |
5.0 |
|
damage_falloff |
Float |
Damage multiplier per successive bite (1 = no falloff) |
false |
0.85 |
|
damage_delay |
Integer |
Ticks to delay the actual damage after a bite connects. The bite sound + particles fire immediately; the hurt (and its sound) lands this many ticks later, so the bite is clearly audible before it. 0 = instant. |
false |
2 |
|
require_line_of_sight |
Boolean |
Only launch at targets with a clear line of sight |
false |
true |
Example:
{"type":"alienevo:multi_bite","icon":"minecraft:flint","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","launch_speed":2.5,"search_radius":16.0,"latch_distance":2.0,"bounce_interval":5,"bounce_count":6,"hop_ticks":0,"max_hop":4.0,"damage":5.0,"damage_falloff":0.85,"damage_delay":2,"require_line_of_sight":true}
name_change
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
alien_species |
String |
The alien species ID to get the nickname from |
false |
|
Example:
{"type":"alienevo:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","alien_species":""}
omnitrix_cycle_next_animated
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reverse_direction |
Boolean |
If true, cycles backwards through the playlist |
false |
false |
|
cycle_delay |
Integer |
Tick cooldown between cycles |
false |
5 |
Example:
{"type":"alienevo:omnitrix_cycle_next_animated","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reverse_direction":false,"cycle_delay":5}
omnitrix_cycle_sounds
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 note_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
use_multiple_sounds |
Boolean |
Whether to randomize between multiple cycling sounds |
false |
true |
|
cycle_sound |
String |
The primary sound to play when cycling |
false |
prototype_cycle_1 |
|
alt_sound_1 |
String |
First alternative cycling sound |
false |
prototype_cycle_2 |
|
alt_sound_2 |
String |
Second alternative cycling sound |
false |
prototype_cycle_3 |
|
alt_sound_3 |
String |
Third alternative cycling sound |
false |
prototype_cycle_4 |
|
sound_volume |
Float |
Volume for cycling sounds (0.0 to 1.0) |
false |
1.0 |
|
sound_pitch |
Float |
Pitch for cycling sounds (0.5 to 2.0) |
false |
1.0 |
Example:
{"type":"alienevo:omnitrix_cycle_sounds","icon":"minecraft:note_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","use_multiple_sounds":true,"cycle_sound":"prototype_cycle_1","alt_sound_1":"prototype_cycle_2","alt_sound_2":"prototype_cycle_3","alt_sound_3":"prototype_cycle_4","sound_volume":1.0,"sound_pitch":1.0}
overcharge
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_charge |
Integer |
Melee hits needed to reach full charge and discharge |
false |
5 |
|
burst_damage |
Float |
Shock damage to mobs around the target on discharge |
false |
8.0 |
|
burst_radius |
Float |
Radius of the discharge shock (blocks) |
false |
4.0 |
|
burst_knockback |
Float |
Knockback on the surrounding mobs from the discharge |
false |
0.8 |
|
launch_up |
Float |
Upward pop on the mob you hit when it discharges (the final hit) |
false |
0.6 |
|
launch_back |
Float |
Backward (away-from-you) shove on the discharged mob |
false |
1.0 |
|
decay_ticks |
Integer |
Charge resets after this many ticks without landing a melee hit |
false |
80 |
|
shake_duration |
Integer |
Screen-shake ticks on discharge (0 = none) |
false |
5 |
Example:
{"type":"alienevo:overcharge","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_charge":5,"burst_damage":8.0,"burst_radius":4.0,"burst_knockback":0.8,"launch_up":0.6,"launch_back":1.0,"decay_ticks":80,"shake_duration":5}
path_trail
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
trail |
ResourceLocation |
ID of the path trail definition. Files live under 'assets//path_trails/.json' |
false |
alienevo:xlr8 |
Example:
{"type":"alienevo:path_trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trail":"alienevo:xlr8"}
play_sound
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 note_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
sound |
ResourceLocation |
Sound ID to play. Must be a MONO file to be positional. |
false |
minecraft:item.elytra.flying |
|
track_player |
Boolean |
If enabled, the sound follows the emitter around. Otherwise it stays at the position the emitter was at when it fired. |
false |
false |
|
sound_self |
ResourceLocation |
Alternate sound played to the emitter instead of 'sound'. This one may be stereo. Requires 'track_player' to be enabled, or 'audience' to be set to self. |
false |
/ |
|
volume |
Float |
Volume of the sound. Values above 1.0 also make it audible from further away. |
false |
1.0 |
|
pitch |
Float |
Playback pitch. |
false |
1.0 |
|
pitch_variance |
Float |
Amount the pitch is randomly offset by on each play, up or down. Minecraft plays a sound faster or slower to pitch it, so a sound whose timing has to line up with something else should keep this small; 0.05 shifts a one second sound by 50 milliseconds at most. |
false |
0.0 |
|
looping |
Boolean |
Loop for as long as the ability is enabled. |
false |
false |
|
audience |
String |
Determines who hears the sound. Possible values: everyone, self, others. |
false |
everyone |
|
fade_in |
Integer |
Amount of ticks the sound takes to fade up to full volume. Only works on looping sounds. |
false |
0 |
|
fade_out |
Integer |
Amount of ticks the sound takes to fade out when the ability stops. 'pitch_release' slides over this same window. Only works on looping sounds. |
false |
5 |
|
pitch_start |
Float |
Pitch the loop starts at before easing up to 'pitch' over 'pitch_attack' ticks. Use 0 for no ramp. Loops only. |
false |
0.0 |
|
pitch_attack |
Integer |
Loops only. Ticks the loop takes to ease from 'pitch_start' up to 'pitch'. Ignored unless 'pitch_start' is set. |
false |
0 |
|
pitch_release |
Float |
Pitch the loop eases down to as it stops, over the 'fade_out' window. Use 0 for no slide. Loops only. |
false |
0.0 |
|
category |
String |
Sound category the volume slider uses. Possible values: players, hostile, ambient, blocks, master. |
false |
players |
|
play_on |
String |
Determines when a non-looping sound is played. 'enable' = when the ability turns on; 'disable' = when it turns off. Ignored by looping sounds. |
false |
enable |
Example:
{"type":"alienevo:play_sound","icon":"minecraft:note_block","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:item.elytra.flying","track_player":false,"sound_self":"null","volume":1.0,"pitch":1.0,"pitch_variance":0.0,"looping":false,"audience":"everyone","fade_in":0,"fade_out":5,"pitch_start":0.0,"pitch_attack":0,"pitch_release":0.0,"category":"players","play_on":"enable"}
playlist_swap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_playlist |
Integer |
Which playlist to swap to (1-15). If 0, cycles through available playlists |
false |
0 |
|
cycle_mode |
Boolean |
If true, cycles through playlists. If false, swaps to specific playlist |
false |
true |
Example:
{"type":"alienevo:playlist_swap","icon":"minecraft:book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_playlist":0,"cycle_mode":true}
possession
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
possession_range |
Float |
Maximum range to possess an entity |
false |
6.0 |
Example:
{"type":"alienevo:possession","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","possession_range":6.0}
pounce
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 rabbit_foot} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
Maximum range to detect entities you're looking at |
false |
48.0 |
|
aim_tolerance |
Float |
Half-angle of the aim assist cone in degrees, used when the crosshair is on nothing. |
false |
18.0 |
|
aim_forgiveness |
Float |
Amount of blocks the hitbox is padded by when checking if the crosshair is on an entity. |
false |
0.75 |
|
min_range |
Float |
Minimum distance an entity must be at to be targeted. |
false |
2.5 |
|
pounce_damage |
Float |
Damage dealt to the pounce target on landing |
false |
15.0 |
|
knockup_radius |
Float |
Radius of the AOE knockup around the landing point |
false |
5.0 |
|
knockup_strength |
Float |
Vertical knockup strength applied to nearby enemies |
false |
1.1 |
|
knockup_damage |
Float |
Damage dealt to enemies caught in the AOE knockup |
false |
4.0 |
|
arc_height |
Float |
Height multiplier for the pounce arc apex |
false |
1.5 |
|
pounce_duration |
Integer |
Duration of the pounce in ticks (controls speed) |
false |
20 |
|
land_distance |
Float |
Distance threshold to consider the pounce as landed |
false |
2.0 |
|
max_speed |
Float |
Maximum pounce flight speed in blocks per tick. |
false |
8.0 |
|
face_target |
Boolean |
If enabled, the body turns to follow the arc. This does not move the camera. |
false |
true |
|
debug_mode |
Boolean |
Enable debug messages |
false |
false |
Example:
{"type":"alienevo:pounce","icon":"minecraft:rabbit_foot","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":48.0,"aim_tolerance":18.0,"aim_forgiveness":0.75,"min_range":2.5,"pounce_damage":15.0,"knockup_radius":5.0,"knockup_strength":1.1,"knockup_damage":4.0,"arc_height":1.5,"pounce_duration":20,"land_distance":2.0,"max_speed":8.0,"face_target":true,"debug_mode":false}
puddle_uppercut
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
How far in front to look for a lock-on target |
false |
10.0 |
|
aim_tolerance |
Float |
Cone half-angle (degrees) for the soft lock-on fallback when nothing is under the crosshair |
false |
35.0 |
|
lunge_speed |
Float |
Ground speed in blocks/tick along the weaving path. |
false |
0.8 |
|
reach_distance |
Float |
Gap to the target's edge at which the uppercut fires |
false |
0.9 |
|
slither_amplitude |
Float |
Lateral half-width of the slither S, in BLOCKS (the puddle swings this far each side of the beeline; 0 = straight dash) |
false |
1.1 |
|
slither_frequency |
Float |
Weave tightness in radians per BLOCK of forward travel (cycles over the dash = frequency * dash_length / 2pi) |
false |
0.9 |
|
lunge_timeout |
Integer |
Ticks before a lunge that never connects gives up |
false |
36 |
|
hit_delay |
Integer |
Ticks the player plants on reaching the target before the uppercut lands (resolidify windup) |
false |
2 |
|
damage |
Float |
Damage dealt by the uppercut |
false |
6.0 |
|
target_launch_power |
Float |
Upward velocity applied to the target |
false |
1.5 |
|
forward_knockback |
Float |
Forward push applied to the target on the uppercut |
false |
0.45 |
|
self_launch_power |
Float |
Upward velocity applied to the player on the uppercut (0 = stay grounded, the default) |
false |
0.0 |
|
self_forward_power |
Float |
Forward push applied to the player on the uppercut |
false |
0.0 |
|
slow_fall_duration |
Integer |
Ticks of Slow Falling applied to the launched target for a combo window (0 to disable) |
false |
40 |
|
invuln_ticks |
Integer |
Invulnerability ticks granted to the player during the lunge/uppercut |
false |
20 |
|
shake_duration |
Integer |
Screen-shake duration (ticks) on the uppercut hit; 0 to disable |
false |
6 |
Example:
{"type":"alienevo:puddle_uppercut","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":10.0,"aim_tolerance":35.0,"lunge_speed":0.8,"reach_distance":0.9,"slither_amplitude":1.1,"slither_frequency":0.9,"lunge_timeout":36,"hit_delay":2,"damage":6.0,"target_launch_power":1.5,"forward_knockback":0.45,"self_launch_power":0.0,"self_forward_power":0.0,"slow_fall_duration":40,"invuln_ticks":20,"shake_duration":6}
pyronite_beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Maximum range of the beam |
false |
12.0 |
|
particle_density |
Integer |
Number of particles per block distance |
false |
3 |
|
beam_damage |
Float |
Damage per hit |
false |
8.0 |
|
fire_seconds |
Integer |
Seconds to set entities on fire |
false |
3 |
|
beam_width |
Float |
Radius of the beam hit detection in blocks |
false |
1.05 |
|
start_particles |
Boolean |
Eject flame particles from the start of the beam outward |
false |
true |
|
impact_particles |
Boolean |
Spawn flame particles where the beam hits a block or entity |
false |
true |
|
impact_density |
Integer |
Number of impact particles spawned per tick |
false |
2 |
Example:
{"type":"alienevo:pyronite_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":12.0,"particle_density":3,"beam_damage":8.0,"fire_seconds":3,"beam_width":1.05,"start_particles":true,"impact_particles":true,"impact_density":2}
pyronite_eruption
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 magma_cream} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Maximum range to target an entity |
false |
24.0 |
|
launch_power |
Float |
Vertical launch velocity |
false |
1.05 |
|
damage |
Float |
Damage dealt on eruption |
false |
10.0 |
|
fire_seconds |
Integer |
Seconds to set the target on fire |
false |
5 |
|
eruption_height |
Integer |
Height of the eruption particle column in blocks |
false |
3 |
|
particle_density |
Integer |
Particle density multiplier |
false |
8 |
|
target_width |
Float |
Targeting beam width for entity detection |
false |
1.5 |
|
aoe_radius |
Float |
Radius around the target to suck in nearby entities |
false |
4.0 |
|
suck_strength |
Float |
How strongly nearby entities are pulled toward the eruption center |
false |
0.6 |
|
aoe_launch_power |
Float |
Vertical launch velocity for sucked-in entities |
false |
0.75 |
|
aoe_damage |
Float |
Damage dealt to nearby sucked-in entities |
false |
5.0 |
|
fuse_speed |
Float |
Ground fuse travel speed in blocks per tick |
false |
3.5 |
|
slowness_duration |
Integer |
Duration of slowness effect in ticks |
false |
60 |
|
slowness_amplifier |
Integer |
Slowness amplifier (0 = Slowness I, 1 = Slowness II, etc) |
false |
1 |
|
slow_falling_duration |
Integer |
Duration of slow falling applied to launched entities in ticks (0 = disabled) |
false |
80 |
Example:
{"type":"alienevo:pyronite_eruption","icon":"minecraft:magma_cream","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":24.0,"launch_power":1.05,"damage":10.0,"fire_seconds":5,"eruption_height":3,"particle_density":8,"target_width":1.5,"aoe_radius":4.0,"suck_strength":0.6,"aoe_launch_power":0.75,"aoe_damage":5.0,"fuse_speed":3.5,"slowness_duration":60,"slowness_amplifier":1,"slow_falling_duration":80}
pyronite_extinguish
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 water_bucket} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
max_extinguish |
Integer |
Max value before Extinguish resets |
false |
250 |
|
smoke_particle_count |
Integer |
Number of smoke particles per tick while extinguishing |
false |
12 |
Example:
{"type":"alienevo:pyronite_extinguish","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","max_extinguish":250,"smoke_particle_count":12}
pyronite_fire_surf
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
board_length |
Float |
Length of the surfboard |
false |
1.8 |
|
board_width |
Float |
Width of the surfboard |
false |
0.6 |
|
particle_density |
Integer |
Number of particles for the board |
false |
40 |
|
board_y_offset |
Float |
Height offset below the player |
false |
0.1 |
|
trail_offset |
Float |
How far behind the player the board sits |
false |
1.0 |
|
board_thickness |
Float |
Vertical thickness of the board |
false |
0.15 |
Example:
{"type":"alienevo:pyronite_fire_surf","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","board_length":1.8,"board_width":0.6,"particle_density":40,"board_y_offset":0.1,"trail_offset":1.0,"board_thickness":0.15}
pyronite_fireball
Allows you to shoot a projectile.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 snowball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
entity_type |
EntityType |
Entity type ID for the projectile entity |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
Entity NBT data |
false |
/ |
|
inaccuracy |
Float |
Determines the inaccuracy when shooting the projectile |
false |
0.0 |
|
velocity |
Float |
Determines the velocity when shooting the projectile |
false |
1.5 |
|
swinging_arm |
ArmType |
Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] |
false |
MAIN_ARM |
|
damage_from_player |
Boolean |
If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value |
false |
false |
|
ignore_player_movement |
Boolean |
If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour |
false |
false |
Example:
{"type":"alienevo:pyronite_fireball","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}
pyronite_smelting
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 furnace} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
release_cost |
Integer |
Release energy cost per smelt |
false |
10 |
|
smelt_interval |
Integer |
Ticks between each smelt |
false |
5 |
Example:
{"type":"alienevo:pyronite_smelting","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","release_cost":10,"smelt_interval":5}
pyronite_supernova
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Maximum explosion radius in blocks |
false |
10.0 |
|
damage |
Float |
Maximum damage at the center of the blast |
false |
40.0 |
|
fire_seconds |
Integer |
Seconds to set entities on fire |
false |
8 |
|
knockback_strength |
Float |
Outward knockback strength |
false |
1.8 |
|
particle_speed |
Float |
Speed of the expanding fire particles |
false |
0.7 |
|
particle_count |
Integer |
Number of fire particles |
false |
6500 |
Example:
{"type":"alienevo:pyronite_supernova","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":40.0,"fire_seconds":8,"knockback_strength":1.8,"particle_speed":0.7,"particle_count":6500}
pyronite_tornado
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
pull_radius |
Float |
Radius to pull entities from |
false |
10.0 |
|
pull_strength |
Float |
Strength of the pulling force |
false |
0.8 |
|
spin_speed |
Float |
How fast entities spin around the center |
false |
0.6 |
|
pull_distance |
Float |
How close entities need to be to start lifting |
false |
3.5 |
|
lift_speed |
Float |
How fast entities lift upward |
false |
0.7 |
|
max_height |
Float |
Maximum height above tornado center |
false |
10.0 |
|
spit_force |
Float |
Force to launch entities outward |
false |
2.4 |
|
spin_duration |
Integer |
Ticks entities spin at the top before being spit out |
false |
80 |
|
spin_orbit_radius |
Float |
Radius entities orbit at while spinning at the top |
false |
1.8 |
|
immunity_time |
Integer |
Ticks of immunity after being spit out |
false |
40 |
|
damage_amount |
Float |
Damage per tick while in tornado |
false |
1.0 |
|
damage_interval |
Integer |
Ticks between damage applications |
false |
20 |
|
damage_on_spit |
Boolean |
Deal extra damage when spitting out entities |
false |
true |
|
spit_damage |
Float |
Extra damage when entity is spit out |
false |
3.0 |
|
player_speed |
Float |
Horizontal speed applied to the player while active |
false |
0.4 |
|
fire_particle_count |
Integer |
Fire particles per tick on the tornado |
false |
60 |
|
smoke_particle_count |
Integer |
Smoke particles sucked in at the base per tick |
false |
8 |
|
tornado_radius |
Float |
Visual radius of the tornado for particles |
false |
1.5 |
Example:
{"type":"alienevo:pyronite_tornado","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","pull_radius":10.0,"pull_strength":0.8,"spin_speed":0.6,"pull_distance":3.5,"lift_speed":0.7,"max_height":10.0,"spit_force":2.4,"spin_duration":80,"spin_orbit_radius":1.8,"immunity_time":40,"damage_amount":1.0,"damage_interval":20,"damage_on_spit":true,"spit_damage":3.0,"player_speed":0.4,"fire_particle_count":60,"smoke_particle_count":8,"tornado_radius":1.5}
recharge
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:recharge","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
remove_core
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:remove_core","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
render_layer_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
render_layer |
ResourceLocation |
Determines the ID of the render layer receiving the animation. Must be an AlienEvo gecko render layer! |
false |
alienevo:example_layer |
|
controller |
String |
Name of the animation controller the animation is played on. |
false |
main |
|
animation_trigger |
String |
Name of the animation trigger |
false |
animation_trigger_name |
Example:
{"type":"alienevo:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}
reveal_code
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone_torch} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:reveal_code","icon":"minecraft:redstone_torch","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
ride
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 saddle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
allow_players_to_ride |
Boolean |
Whether players can ride this entity |
false |
true |
|
allow_mobs_to_ride |
Boolean |
Whether mobs can ride this entity |
false |
false |
|
dismount_on_disable |
Boolean |
Whether riders are dismounted when ability is disabled |
false |
true |
Example:
{"type":"alienevo:ride","icon":"minecraft:saddle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","allow_players_to_ride":true,"allow_mobs_to_ride":false,"dismount_on_disable":true}
roar
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 goat_horn} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
roar_radius |
Float |
Radius of the roar effect |
false |
20.0 |
|
charge_ticks |
Integer |
Tick delay from ability start until effects trigger |
false |
8 |
|
knockback_strength |
Float |
Knockback strength applied to nearby enemies |
false |
2.5 |
|
effect_duration |
Integer |
Duration of all applied effects in ticks |
false |
200 |
|
sound_delay |
Integer |
Tick delay from ability start until roar sound plays |
false |
0 |
|
sonic_boom_delay |
Integer |
Tick delay from ability start until sonic boom particles begin |
false |
6 |
|
drool_delay |
Integer |
Tick delay from ability start until drool particles begin |
false |
10 |
Example:
{"type":"alienevo:roar","icon":"minecraft:goat_horn","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","roar_radius":20.0,"charge_ticks":8,"knockback_strength":2.5,"effect_duration":200,"sound_delay":0,"sonic_boom_delay":6,"drool_delay":10}
roll_damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 fire_charge} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
division_amount |
Float |
Amount to divide charge by for scaling |
false |
2.0 |
|
minimum_score |
Integer |
Minimum charge threshold |
false |
30 |
|
radius |
Float |
AOE damage radius |
false |
10.0 |
|
base_damage |
Float |
Base damage the ability will deal |
false |
2.0 |
|
fire_seconds |
Float |
Fire duration in seconds |
false |
2.0 |
|
tag_exclusion |
String |
Tag that excludes entities if desired |
false |
exclusion_tag |
|
knockback_strength |
Float |
Knockback strength |
false |
1.0 |
Example:
{"type":"alienevo:roll_damage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","division_amount":2.0,"minimum_score":30,"radius":10.0,"base_damage":2.0,"fire_seconds":2.0,"tag_exclusion":"exclusion_tag","knockback_strength":1.0}
roll_leap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:roll_leap","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
roll_sound
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:roll_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
run_sound_xlr8
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:run_sound_xlr8","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
sawblade_throw
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_trapdoor} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Outbound distance before the blade turns back (blocks). |
false |
18.0 |
|
damage |
Float |
Damage dealt per cut, both on the way out and on the way back. |
false |
7.0 |
|
travel_speed |
Float |
Blade speed in blocks/tick. |
false |
1.2 |
|
catch_cooldown |
Integer |
Cooldown (ticks) after CATCHING the returning blade. |
false |
15 |
|
miss_cooldown |
Integer |
Cooldown (ticks) after LOSING the blade (it despawns afield). |
false |
50 |
Example:
{"type":"alienevo:sawblade_throw","icon":"minecraft:iron_trapdoor","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":18.0,"damage":7.0,"travel_speed":1.2,"catch_cooldown":15,"miss_cooldown":50}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 redstone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
shake_intensity |
Float |
Base intensity of the screen shake (0.0 - 10.0) |
false |
1.0 |
|
shake_duration |
Integer |
Duration of the shake in ticks |
false |
20 |
|
shake_frequency |
Float |
How fast the shake oscillates (higher = faster) |
false |
1.0 |
|
decay_over_time |
Boolean |
Whether shake intensity decreases over duration |
false |
true |
|
radius |
Float |
Radius in blocks to affect nearby players (0 = self only) |
false |
0.0 |
|
falloff |
Boolean |
Whether shake intensity decreases with distance |
false |
true |
|
shake_on_enable |
Boolean |
Trigger shake when ability is enabled |
false |
true |
|
continuous_shake |
Boolean |
Continuous shake while ability is active |
false |
false |
|
continuous_interval |
Integer |
Ticks between continuous shake pulses |
false |
20 |
|
shake_horizontal |
Boolean |
Apply horizontal (yaw) shake |
false |
true |
|
shake_vertical |
Boolean |
Apply vertical (pitch) shake |
false |
true |
|
shake_roll |
Boolean |
Apply roll/tilt effect (if supported) |
false |
false |
Example:
{"type":"alienevo:screen_shake","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shake_intensity":1.0,"shake_duration":20,"shake_frequency":1.0,"decay_over_time":true,"radius":0.0,"falloff":true,"shake_on_enable":true,"continuous_shake":false,"continuous_interval":20,"shake_horizontal":true,"shake_vertical":true,"shake_roll":false}
shader_effect
Allows you to apply a custom shader effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
shader |
ResourceLocation |
ID of the shader that shall be applied |
false |
minecraft:shaders/post/creeper.json |
Example:
{"type":"alienevo:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","shader":"minecraft:shaders/post/creeper.json"}
shield
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
block_arc |
Float |
Horizontal angle in degrees of the arc in which attacks are blocked, centered on the player's view direction. Use 360 to block attacks from every direction. |
false |
180.0 |
|
block_behind |
Boolean |
If enabled, the blocking arc is centered behind the player instead of in front. |
false |
false |
|
blocking_stance |
Boolean |
If enabled, the raised shield acts like a used vanilla shield, slowing movement and preventing attacking, interacting and placing blocks. |
false |
true |
|
parry |
Boolean |
If enabled, blocking an attack just as the shield goes up additionally launches the attacker into the air and leaves them stunned where they land. |
false |
false |
|
parry_window |
Integer |
Amount of ticks after the shield goes up during which a blocked attack counts as a parry. Only used when 'parry' is enabled. |
false |
6 |
|
parry_cooldown |
Integer |
Minimum amount of ticks between two successful parries. Only used when 'parry' is enabled. |
false |
30 |
|
block_sound |
ResourceLocation |
ID of the sound played when the shield blocks an attack. Can be null to use the vanilla shield block sound. |
false |
/ |
|
parry_sound |
ResourceLocation |
ID of an additional sound played on a successful parry. Can be null. |
false |
/ |
|
parry_particles |
Boolean |
If enabled, a successful parry bursts small diamond sparkles off the shield face. |
false |
false |
|
block_particles |
Boolean |
If enabled, blocking an attack sprays palette tinted crystal shards off the shield face. |
false |
false |
|
block_knockback |
Float |
Strength of the knockback dealt to an entity whose attack the shield blocks, where 1 pushes roughly two blocks. Use 0 for none. |
false |
0.0 |
|
deflect_beams |
Boolean |
If enabled, energy beams that hit inside the blocking arc are redirected toward where the player is aiming. |
false |
false |
Example:
{"type":"alienevo:shield","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block_arc":180.0,"block_behind":false,"blocking_stance":true,"parry":false,"parry_window":6,"parry_cooldown":30,"block_sound":"null","parry_sound":"null","parry_particles":false,"block_particles":false,"block_knockback":0.0,"deflect_beams":false}
size
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
TexturedIcon{texture=alienevo:textures/icon/alien_size.png, tint=null} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
scale |
Float |
Overall scale multiplier (-1 to not touch) |
false |
-1.0 |
|
hitbox_width |
Float |
Hitbox width multiplier (-1 to use scale) |
false |
-1.0 |
|
hitbox_height |
Float |
Hitbox height multiplier (-1 to use scale) |
false |
-1.0 |
|
eye_height |
Float |
Eye height multiplier (-1 to use scale) |
false |
-1.0 |
|
model_width |
Float |
Model width multiplier (-1 to use scale) |
false |
-1.0 |
|
model_height |
Float |
Model height multiplier (-1 to use scale) |
false |
-1.0 |
|
jump_height |
Float |
Jump height multiplier (-1 to use scale) |
false |
-1.0 |
|
motion |
Float |
Movement speed multiplier (-1 to not touch) |
false |
-1.0 |
|
step_height |
Float |
Step height multiplier (-1 to not touch) |
false |
-1.0 |
|
block_reach |
Float |
Block reach multiplier (-1 to not touch) |
false |
-1.0 |
|
entity_reach |
Float |
Entity reach multiplier (-1 to not touch) |
false |
-1.0 |
|
third_person |
Float |
Third-person camera distance multiplier (-1 to not touch) |
false |
-1.0 |
|
held_item |
Float |
Held item render size multiplier (-1 to not touch) |
false |
-1.0 |
|
visibility |
Float |
Mob detection range multiplier (-1 to not touch) |
false |
-1.0 |
|
attack_speed |
Float |
Attack speed multiplier (-1 to not touch) |
false |
-1.0 |
|
interaction_box |
Float |
Interaction box size multiplier (-1 to not touch) |
false |
-1.0 |
|
fall_speed |
Float |
Airborne downward velocity multiplier (-1 to not touch) |
false |
-1.0 |
|
bob_amplitude |
Float |
View-bob amplitude multiplier on top of the motion-derived value (-1 to not touch) |
false |
-1.0 |
|
bob_frequency |
Float |
Stride cadence multiplier (bob frequency, walk anim, footsteps) on top of the motion-derived value (-1 to not touch) |
false |
-1.0 |
|
walk_particle |
Float |
Size multiplier for the block particles kicked up while sprinting (-1 to not touch) |
false |
-1.0 |
|
transition_ticks |
Integer |
Ticks scale changes ease over (0 = instant) |
false |
20 |
|
easing |
String |
Easing curve for scale transitions (linear, exponential_out, exponential_in_out, cubic_in_out, back_out, bounce_out) |
false |
exponential_out |
Example:
{"type":"alienevo:size","icon":"alienevo:textures/icon/alien_size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":-1.0,"hitbox_width":-1.0,"hitbox_height":-1.0,"eye_height":-1.0,"model_width":-1.0,"model_height":-1.0,"jump_height":-1.0,"motion":-1.0,"step_height":-1.0,"block_reach":-1.0,"entity_reach":-1.0,"third_person":-1.0,"held_item":-1.0,"visibility":-1.0,"attack_speed":-1.0,"interaction_box":-1.0,"fall_speed":-1.0,"bob_amplitude":-1.0,"bob_frequency":-1.0,"walk_particle":-1.0,"transition_ticks":20,"easing":"exponential_out"}
slash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Max lock-on range in blocks |
false |
16.0 |
|
target_width |
Float |
Aim slack (blocks) around hitboxes when picking the crosshair target |
false |
0.8 |
|
dash_speed |
Float |
Dash speed toward the target (blocks/tick) |
false |
2.8 |
|
lock_distance |
Float |
How far from the target the dash stops (blocks) |
false |
1.6 |
|
damage |
Float |
TOTAL damage of the combo (split across the strikes) |
false |
18.0 |
|
finisher_damage_mult |
Float |
Damage multiplier for the final hit of the combo |
false |
1.5 |
|
hit_radius |
Float |
Radius around the impact that gets hit |
false |
2.2 |
|
knockback |
Float |
Knockback strength on the final strike (0 = none) |
false |
0.4 |
|
lead_knockback |
Float |
Extra knockback on each lead-in strike (on top of the vanilla hit-knockback; 0 = none) |
false |
0.4 |
|
slowness_duration |
Integer |
Slowness duration in ticks (20 = 1s) |
false |
100 |
|
slowness_amplifier |
Integer |
Slowness amplifier (0 = Slowness I) |
false |
1 |
|
weakness_duration |
Integer |
Weakness duration in ticks (20 = 1s) |
false |
120 |
|
weakness_amplifier |
Integer |
Weakness amplifier (0 = Weakness I) |
false |
0 |
|
invuln_ticks |
Integer |
Player invulnerability ticks during the dash/combo |
false |
15 |
|
strike_interval |
Integer |
Ticks between the quick lead-in hits of the combo (the delay between the first hits) |
false |
5 |
|
particle_forward_offset |
Float |
Amount of blocks the slash particles are spawned forward, towards the target. |
false |
0.7 |
Example:
{"type":"alienevo:slash","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":0.8,"dash_speed":2.8,"lock_distance":1.6,"damage":18.0,"finisher_damage_mult":1.5,"hit_radius":2.2,"knockback":0.4,"lead_knockback":0.4,"slowness_duration":100,"slowness_amplifier":1,"weakness_duration":120,"weakness_amplifier":0,"invuln_ticks":15,"strike_interval":5,"particle_forward_offset":0.7}
slide_kick
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
base_slide_speed |
Float |
Base slide speed at level 1 |
false |
1.5 |
|
speed_per_level |
Float |
Additional speed per level |
false |
0.3 |
|
base_damage |
Float |
Base damage at level 1 |
false |
6.0 |
|
damage_per_level |
Float |
Additional damage per level |
false |
2.0 |
|
knockback_strength |
Float |
Horizontal knockback strength |
false |
0.3 |
|
knockback_y |
Float |
Vertical knockback pop |
false |
0.65 |
Example:
{"type":"alienevo:slide_kick","icon":"minecraft:iron_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_slide_speed":1.5,"speed_per_level":0.3,"base_damage":6.0,"damage_per_level":2.0,"knockback_strength":0.3,"knockback_y":0.65}
slime_barf
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 slime_ball} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
How far the barf cone reaches (blocks) |
false |
9.0 |
|
hit_radius |
Float |
Radius in blocks around the stream that entities get coated in. |
false |
1.0 |
|
goo_interval |
Integer |
Ticks between goo splats placed on surfaces |
false |
2 |
|
puddle_radius |
Float |
Radius of each goo splat the barf leaves |
false |
0.9 |
|
splats_per_tick |
Integer |
Max goo splats placed per goo tick (perf cap) |
false |
2 |
|
aim_spread |
Float |
Amount of blocks the side goo splats scatter around the impact point. |
false |
1.5 |
|
goo_form_ticks |
Integer |
Ticks for each goo splat to form (smaller = snappier) |
false |
2 |
|
beam_ability |
String |
Key of the alienevo:beam ability that draws this barf. While set, the goo follows that beam's arc and range. Leave empty to fire straight rays instead. |
false |
|
Example:
{"type":"alienevo:slime_barf","icon":"minecraft:slime_ball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":9.0,"hit_radius":1.0,"goo_interval":2,"puddle_radius":0.9,"splats_per_tick":2,"aim_spread":1.5,"goo_form_ticks":2,"beam_ability":""}
slower_hunger
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 golden_apple} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reduction_factor |
Float |
How much hunger is reduced (lower = slower hunger) |
false |
0.1 |
Example:
{"type":"alienevo:slower_hunger","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction_factor":0.1}
sonic_boom
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
charge_ticks |
Integer |
Amount of ticks the ability must stay enabled before the boom fires. |
false |
100 |
|
sound_lead |
Integer |
Amount of ticks before the boom that the sound starts playing. Set it to the length of the build-up in your sound file. |
false |
48 |
|
sound |
String |
Sound to play, led in by 'sound_lead'. Must be a MONO file to be positional. |
false |
alienevo:xlr8_sonic_boom |
|
volume |
Float |
Volume of the boom. Values above 1.0 also make it audible from further away. |
false |
2.5 |
|
pitch |
Float |
Playback pitch of the boom sound. |
false |
1.0 |
|
ring_out |
Boolean |
If enabled, the boom sound is left to finish when the ability ends after the boom has fired. Stopping before the boom always cuts the sound. |
false |
false |
|
shake_intensity |
Float |
Screen shake strength at the boom. Falls off with distance, so this is what the runner themselves feels. 0 disables the shake. |
false |
15.0 |
|
shake_radius |
Float |
How far the shake reaches, in blocks. |
false |
26.0 |
|
shake_duration |
Integer |
Ticks the shake lasts. |
false |
14 |
|
fov_pull |
Float |
Determines how far the camera pulls in at the boom, as a change to the FOV multiplier. Negative values narrow it. Use 0 for none. |
false |
-0.2 |
|
fov_in_ticks |
Integer |
Amount of ticks the camera takes to pull in, starting at the boom. |
false |
4 |
|
fov_out_ticks |
Integer |
Amount of ticks the camera takes to return back to normal. |
false |
12 |
|
trail_ticks |
Integer |
Amount of ticks the flash trail keeps spawning for after the boom. Use 0 for a single flash. |
false |
12 |
|
trail_step |
Integer |
Ticks between flashes in the trail. 1 is one per tick, which at top speed still spaces them several blocks apart. |
false |
1 |
|
trail_offset |
Float |
How far behind the runner each flash is dropped, in blocks. |
false |
1.0 |
Example:
{"type":"alienevo:sonic_boom","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","charge_ticks":100,"sound_lead":48,"sound":"alienevo:xlr8_sonic_boom","volume":2.5,"pitch":1.0,"ring_out":false,"shake_intensity":15.0,"shake_radius":26.0,"shake_duration":14,"fov_pull":-0.2,"fov_in_ticks":4,"fov_out_ticks":12,"trail_ticks":12,"trail_step":1,"trail_offset":1.0}
sonic_clap
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
maxRange |
Float |
Maximum range of the shockwave |
false |
30.0 |
|
waveDelay |
Float |
Delay in ticks between each wave step |
false |
1.0 |
|
startWidth |
Float |
Width of the shockwave at the player |
false |
1.5 |
|
endWidth |
Float |
Width of the shockwave at max range |
false |
5.0 |
|
damageAmount |
Float |
Damage dealt to entities |
false |
20.0 |
|
knockbackStrength |
Float |
Knockback strength applied to entities |
false |
2.3 |
|
flyingChance |
Float |
Chance (0.0-1.0) for a block to launch high instead of just rising |
false |
0.15 |
|
stepsPerTick |
Float |
Number of wave rows to process per tick |
false |
3.0 |
|
screenShakeIntensity |
Float |
Screen shake duration in ticks (0 to disable) |
false |
15.0 |
|
stunDuration |
Float |
Stun duration in ticks. 100 = 5 seconds |
false |
60.0 |
|
weaknessDuration |
Float |
Weakness duration in ticks. 100 = 5 seconds |
false |
60.0 |
|
airRecoil |
Float |
Recoil strength when used in the air. Pushes opposite to look direction. |
false |
0.75 |
Example:
{"type":"alienevo:sonic_clap","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","maxRange":30.0,"waveDelay":1.0,"startWidth":1.5,"endWidth":5.0,"damageAmount":20.0,"knockbackStrength":2.3,"flyingChance":0.15,"stepsPerTick":3.0,"screenShakeIntensity":15.0,"stunDuration":60.0,"weaknessDuration":60.0,"airRecoil":0.75}
speed_kicks
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 leather_boots} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Max range to find a target |
false |
16.0 |
|
target_width |
Float |
Width of the aim detection box |
false |
1.5 |
|
dash_speed |
Float |
Speed of the dash toward the target |
false |
2.5 |
|
kick_count |
Integer |
Number of rapid kicks before the final blow |
false |
6 |
|
ticks_between_kicks |
Integer |
Ticks between each rapid kick |
false |
3 |
|
kick_damage |
Float |
Damage per rapid kick |
false |
3.0 |
|
final_damage |
Float |
Damage of the final blow |
false |
12.0 |
|
final_knockback |
Float |
Knockback strength of the final blow |
false |
2.0 |
|
final_launch_y |
Float |
Upward velocity on the final blow |
false |
0.4 |
|
invuln_ticks |
Integer |
Player invulnerability during the sequence |
false |
60 |
|
lock_distance |
Float |
Distance the player hovers from the target during kicks |
false |
1.5 |
|
launch_hp_threshold |
Float |
Health threshold at which the flurry stops early and the final blow finishes the target off. |
false |
5.0 |
|
final_blow_delay |
Float |
Amount of seconds between the final blow starting and its damage landing. Use this to sync it with your animation. |
false |
0.33 |
Example:
{"type":"alienevo:speed_kicks","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":1.5,"dash_speed":2.5,"kick_count":6,"ticks_between_kicks":3,"kick_damage":3.0,"final_damage":12.0,"final_knockback":2.0,"final_launch_y":0.4,"invuln_ticks":60,"lock_distance":1.5,"launch_hp_threshold":5.0,"final_blow_delay":0.33}
spike_dome
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
scale |
Float |
Scale of the spike dome |
false |
1.35 |
Example:
{"type":"alienevo:spike_dome","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scale":1.35}
spike_melee
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reach |
Float |
Melee reach radius in BLOCKS; >3 extends beyond vanilla melee reach |
false |
3.5 |
|
crit_chance |
Float |
Auto-crit probability, 0..1 (no jump-crit needed) |
false |
0.5 |
|
crit_multiplier |
Float |
Damage multiplier applied on a crit (1.5 = vanilla crit) |
false |
1.5 |
|
hit_cooldown |
Integer |
Minimum ticks between no-aim spike hits (20 = 1s); the 'slower hit speed' pacing |
false |
16 |
|
front_dot |
Float |
Determines how far off your look direction a target can be. -1 = all around you; 0 = the front half; 0.5 = a 60 degree cone. |
false |
0.0 |
|
max_targets |
Integer |
How many of the nearest mobs to hit (1 = single-target melee) |
false |
5 |
Example:
{"type":"alienevo:spike_melee","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reach":3.5,"crit_chance":0.5,"crit_multiplier":1.5,"hit_cooldown":16,"front_dot":0.0,"max_targets":5}
stat_ability
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 comparator} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
energy_bar |
String |
Energy bar on this power to drive the attribute from (empty = use score_value) |
false |
|
|
Division_Amount |
String |
The amount the scoreboard value will be divided by |
false |
1 |
|
Attribute_Type |
String |
The attribute that will be used |
false |
minecraft:generic.movement_speed |
|
UUID |
String |
The UUID used for the attribute |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
Attribute_Mod |
String |
addition, multiply_total, multiply_base |
false |
addition |
Example:
{"type":"alienevo:stat_ability","icon":"minecraft:comparator","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","energy_bar":"","Division_Amount":"1","Attribute_Type":"minecraft:generic.movement_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}
state_animation
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
true |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
true |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
render_layer |
ResourceLocation |
ID of the render layer to animate |
false |
alienevo:example_layer |
|
state_key |
String |
Unique key for this animation state |
false |
mask |
Example:
{"type":"alienevo:state_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","render_layer":"alienevo:example_layer","state_key":"mask"}
stinger_attack
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 arrow} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
Max lock-on range in blocks |
false |
24.0 |
|
aim_tolerance |
Float |
Cone half-angle (deg) for the nearest-in-front fallback when the crosshair misses |
false |
25.0 |
|
lunge_speed |
Float |
Dive speed toward the locked target (blocks/tick) |
false |
3.0 |
|
strike_distance |
Float |
How close to the target the dive strikes (blocks) |
false |
2.2 |
|
lunge_timeout |
Integer |
Max ticks the dive lasts before it gives up |
false |
50 |
|
damage |
Float |
Stinger jab damage |
false |
10.0 |
|
hit_radius |
Float |
Radius around the target that gets hit |
false |
1.5 |
|
knockback |
Float |
Knockback strength away from the stinger (0 = none) |
false |
0.8 |
|
poison_ticks |
Integer |
Poison duration applied by the jab, in ticks (0 = no poison) |
false |
120 |
|
invuln_ticks |
Integer |
Player invulnerability ticks during the dive |
false |
12 |
|
min_clearance |
Float |
Keep the dive at least this many blocks above the ground so flight doesn't auto-stop on a landing |
false |
2.0 |
|
ascend_speed |
Float |
Upward speed of the swoop back up after the strike (blocks/tick) |
false |
0.6 |
|
ascend_ticks |
Integer |
How long the swoop back up lasts (ticks) |
false |
3 |
|
ascend_forward |
Float |
Forward drift during the swoop up so you rise up and over the target (blocks/tick) |
false |
0.4 |
Example:
{"type":"alienevo:stinger_attack","icon":"minecraft:arrow","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":24.0,"aim_tolerance":25.0,"lunge_speed":3.0,"strike_distance":2.2,"lunge_timeout":50,"damage":10.0,"hit_radius":1.5,"knockback":0.8,"poison_ticks":120,"invuln_ticks":12,"min_clearance":2.0,"ascend_speed":0.6,"ascend_ticks":3,"ascend_forward":0.4}
storm_caller
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
storm_duration |
Integer |
How long the thunderstorm lasts (ticks; 6000 = 5 min) |
false |
6000 |
|
barrage_duration |
Integer |
How long the lightning barrage on you lasts (ticks) |
false |
50 |
|
bolt_interval |
Integer |
Ticks between barrage waves (lower = more bolts) |
false |
4 |
|
scatter_bolts |
Integer |
Extra bolts scattered around you each wave, on top of the one striking you |
false |
1 |
|
bolt_spread |
Float |
How far the scattered bolts land from you (blocks) |
false |
3.5 |
|
damage |
Float |
Shock damage to mobs around you each wave (0 = none) |
false |
6.0 |
|
damage_radius |
Float |
Radius the shock damages mobs around you (blocks) |
false |
5.0 |
|
shake_duration |
Integer |
Screen-shake ticks on cast (0 = none) |
false |
10 |
Example:
{"type":"alienevo:storm_caller","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","storm_duration":6000,"barrage_duration":50,"bolt_interval":4,"scatter_bolts":1,"bolt_spread":3.5,"damage":6.0,"damage_radius":5.0,"shake_duration":10}
stretch_slam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
target_range |
Float |
How far the stretched arms can reach a locked-on target (blocks) |
false |
10.0 |
|
aim_tolerance |
Float |
How precisely you must look at the mob (cone half-angle, degrees) |
false |
22.0 |
|
windup_ticks |
Integer |
Ticks the arms extend before the slam lands (animation window) |
false |
6 |
|
slam_damage |
Float |
Damage dealt to the slammed target |
false |
18.0 |
|
aoe_radius |
Float |
Radius of the shockwave around the impact |
false |
4.0 |
|
aoe_damage |
Float |
Damage to other entities caught in the shockwave |
false |
5.0 |
|
knockback_strength |
Float |
Outward knockback on shockwave-caught entities |
false |
0.7 |
|
launch_power |
Float |
Upward velocity the slam knocks the main target into the air (0 = none) |
false |
1.3 |
|
slow_fall_duration |
Integer |
Ticks of Slow Falling applied to the launched target for a combo window (0 = none) |
false |
40 |
|
stun_ticks |
Integer |
Slowness ticks applied to the slammed target (0 = none) |
false |
30 |
|
shake_duration |
Integer |
Screen-shake duration on impact (0 = none) |
false |
8 |
|
flying_chance |
Float |
Chance for block-wave blocks to fly out vs ripple |
false |
0.15 |
|
wave_ring_count |
Float |
Number of expanding rings in the block-wave |
false |
3.0 |
|
face_target |
Boolean |
Snap the player to face the target when the slam fires |
false |
true |
Example:
{"type":"alienevo:stretch_slam","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","target_range":10.0,"aim_tolerance":22.0,"windup_ticks":6,"slam_damage":18.0,"aoe_radius":4.0,"aoe_damage":5.0,"knockback_strength":0.7,"launch_power":1.3,"slow_fall_duration":40,"stun_ticks":30,"shake_duration":8,"flying_chance":0.15,"wave_ring_count":3.0,"face_target":true}
summon_lightning
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
storm_strikes |
Integer |
Number of bolts summoned at once while it's thundering (1 = no extra) |
false |
3 |
|
storm_spread |
Float |
How far the extra storm bolts scatter around the target (blocks) |
false |
2.5 |
|
storm_bonus_damage |
Float |
Extra lightning damage dealt to the directly-struck target while it's thundering (0 = none) |
false |
6.0 |
Example:
{"type":"alienevo:summon_lightning","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","storm_strikes":3,"storm_spread":2.5,"storm_bonus_damage":6.0}
super_punch
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 tnt} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
damageAmount |
Float |
Damage dealt on punch |
false |
22.0 |
|
punchRange |
Float |
How far the punch reaches in front of the player |
false |
5.0 |
|
punchRadius |
Float |
Width of the punch hitbox around the aim point |
false |
3.0 |
|
knockbackStrength |
Float |
Knockback applied to hit entities |
false |
1.4 |
|
selfBoost |
Float |
Momentum boost applied to the player in look direction |
false |
0.3 |
|
screenShakeIntensity |
Float |
Screen shake duration in ticks (0 to disable) |
false |
6.0 |
Example:
{"type":"alienevo:super_punch","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","damageAmount":22.0,"punchRange":5.0,"punchRadius":3.0,"knockbackStrength":1.4,"selfBoost":0.3,"screenShakeIntensity":6.0}
swim
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
base_speed |
Float |
Base swimming speed. |
false |
2.5 |
|
acceleration |
Float |
How quickly you accelerate underwater. |
false |
0.12 |
|
deceleration |
Float |
Water drag applied to all forces. |
false |
0.85 |
|
sprint_multiplier |
Float |
Speed multiplier when sprinting underwater. |
false |
1.8 |
|
sprint_buildup |
Float |
How fast sprint boost builds up. |
false |
0.5 |
|
sprint_boost |
Float |
Instant velocity burst when sprinting starts. |
false |
0.5 |
|
dive_entry_boost |
Float |
Speed boost when diving into water from the air. |
false |
1.5 |
|
surface_launch_force |
Float |
How hard you launch out of the water at the surface. |
false |
1.5 |
|
dive_detection_range |
Float |
How many blocks below to scan for clear water when diving. |
false |
12.0 |
|
animation_intensity_x |
Float |
Multiplier for rotation intensity X. |
false |
1.0 |
|
animation_intensity_z |
Float |
Multiplier for rotation intensity Z. |
false |
1.0 |
|
hitbox_speed_threshold |
Float |
Speed at which hitbox reaches minimum scale. Lower = more aggressive. |
false |
1.75 |
Example:
{"type":"alienevo:swim","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_speed":2.5,"acceleration":0.12,"deceleration":0.85,"sprint_multiplier":1.8,"sprint_buildup":0.5,"sprint_boost":0.5,"dive_entry_boost":1.5,"surface_launch_force":1.5,"dive_detection_range":12.0,"animation_intensity_x":1.0,"animation_intensity_z":1.0,"hitbox_speed_threshold":1.75}
tail_whip
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lead} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
swipe_radius |
Float |
Radius of the 360° tail-whip AoE |
false |
4.0 |
|
swipe_damage |
Float |
Damage dealt to everything in range |
false |
8.0 |
|
swipe_knockback |
Float |
Outward (horizontal) knockback strength on victims |
false |
1.9 |
|
swipe_launch |
Float |
Upward launch strength applied to victims |
false |
1.3 |
|
slowness_duration |
Integer |
Ticks of slowness (the stun) applied to victims |
false |
80 |
|
slowness_amplifier |
Integer |
Victim slowness amplifier (2 = Slowness III) |
false |
2 |
|
sweep_behind |
Float |
Amount of blocks the hitbox trails behind you along your path while moving. |
false |
5.0 |
|
sweep_ahead |
Float |
Amount of blocks the hitbox leads ahead of you along your path while moving. |
false |
5.0 |
Example:
{"type":"alienevo:tail_whip","icon":"minecraft:lead","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","swipe_radius":4.0,"swipe_damage":8.0,"swipe_knockback":1.9,"swipe_launch":1.3,"slowness_duration":80,"slowness_amplifier":2,"sweep_behind":5.0,"sweep_ahead":5.0}
tech_giveback
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 furnace} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"alienevo:tech_giveback","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
tech_upgrade
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 lightning_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reach |
Float |
How far you can look at a block/entity to Upgrade it (blocks); the block under your feet always counts |
false |
5.0 |
Example:
{"type":"alienevo:tech_upgrade","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reach":5.0}
tentacle_lash
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 string} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Reach (blocks) of the tentacle lashes |
false |
8.0 |
|
cone_angle |
Float |
Half-angle in degrees of the forward cone the lashes sweep. |
false |
70.0 |
|
strikes |
Integer |
Number of rapid lashes in the flurry |
false |
4 |
|
strike_interval |
Integer |
Ticks between lashes |
false |
5 |
|
damage |
Float |
Damage dealt to each caught entity PER lash |
false |
4.0 |
|
knockback |
Float |
Knockback shove applied to every target on the FINAL lash |
false |
0.6 |
Example:
{"type":"alienevo:tentacle_lash","icon":"minecraft:string","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":8.0,"cone_angle":70.0,"strikes":4,"strike_interval":5,"damage":4.0,"knockback":0.6}
thermal_vision
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_eye} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Detection radius in blocks |
false |
32.0 |
|
glow_color |
String |
Hex color for the thermal overlay (e.g. 00FFFF) |
false |
00FFFF |
|
alpha |
Float |
Opacity of the thermal overlay (0.0 - 1.0) |
false |
1.0 |
|
wash |
Float |
How much to wash out original texture (0.0 = full texture, 1.0 = solid color) |
false |
0.5 |
Example:
{"type":"alienevo:thermal_vision","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":32.0,"glow_color":"00FFFF","alpha":1.0,"wash":0.5}
tornado
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 blaze_rod} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
pull_radius |
Float |
Radius to pull entities from |
false |
10.0 |
|
pull_strength |
Float |
Strength of the pulling force (horizontal) |
false |
0.4 |
|
spin_speed |
Float |
How fast entities spin around the center |
false |
0.5 |
|
pull_distance |
Float |
How close entities need to be to start lifting (blocks from center) |
false |
2.0 |
|
lift_speed |
Float |
How fast entities lift upward |
false |
0.4 |
|
max_height |
Float |
Maximum height above tornado center |
false |
8.0 |
|
spit_force |
Float |
Force to launch entities outward when spitting |
false |
1.9 |
|
immunity_time |
Integer |
Ticks of immunity after being spit out (40 = 2 seconds) |
false |
40 |
|
damage_amount |
Float |
Damage dealt per tick while in tornado (0 = no damage) |
false |
4.0 |
|
damage_interval |
Integer |
Ticks between damage applications (20 = 1 second) |
false |
20 |
|
damage_on_spit |
Boolean |
Deal extra damage when spitting out entities |
false |
true |
|
spit_damage |
Float |
Extra damage when entity is spit out |
false |
7.0 |
|
min_hold_time |
Integer |
Minimum ticks an entity must stay in the tornado before being spit out |
false |
75 |
|
debug_mode |
Boolean |
Enable debug messages |
false |
false |
|
block_particles |
Boolean |
Spawn full-block and flying debris particles around tornado base |
false |
true |
|
flying_chance |
Float |
Chance (0-1) for a block to launch high instead of just rising |
false |
0.2 |
|
block_particle_count |
Integer |
Number of block particles spawned per tick around the tornado |
false |
3 |
|
caster_spit_boost |
Float |
Upward velocity given to the CASTER when entities are spit out (0 = off). Lets a speedster hop up to follow the launched group into an air combo. |
false |
0.0 |
Example:
{"type":"alienevo:tornado","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","pull_radius":10.0,"pull_strength":0.4,"spin_speed":0.5,"pull_distance":2.0,"lift_speed":0.4,"max_height":8.0,"spit_force":1.9,"immunity_time":40,"damage_amount":4.0,"damage_interval":20,"damage_on_spit":true,"spit_damage":7.0,"min_hold_time":75,"debug_mode":false,"block_particles":true,"flying_chance":0.2,"block_particle_count":3,"caster_spit_boost":0.0}
undertow
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 prismarine_shard} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Max lock-on range (blocks) |
false |
16.0 |
|
target_width |
Float |
Aim slack (blocks) around hitboxes when picking the crosshair target |
false |
0.8 |
|
lunge_speed |
Float |
Swim speed toward the target (blocks/tick) |
false |
1.6 |
|
lunge_timeout |
Integer |
Ticks to give up the lunge if the target can't be reached |
false |
40 |
|
grab_distance |
Float |
Distance at which the lunge grabs the target |
false |
2.0 |
|
dive_speed |
Float |
Downward dive speed while hauling the catch to the floor (blocks/tick) |
false |
1.8 |
|
dive_forward_speed |
Float |
Forward speed kept during the dive, so it swoops instead of dropping straight down. |
false |
1.5 |
|
dive_stop_height |
Float |
How far above the floor the dive ends and the drag begins (blocks) |
false |
2.0 |
|
drag_speed |
Float |
Forward drag speed along the floor (blocks/tick) |
false |
1.95 |
|
drag_ticks |
Integer |
How long the drag lasts (ticks) |
false |
70 |
|
hover_height |
Float |
Amount of blocks above the floor the user skims at while dragging. |
false |
0.7 |
|
damage |
Float |
Grind damage per hit |
false |
4.0 |
|
damage_interval |
Integer |
Ticks between grind damage hits |
false |
8 |
|
slow_duration |
Integer |
Slowness duration in ticks applied while ground |
false |
60 |
|
slow_amplifier |
Integer |
Slowness amplifier (0 = Slowness I) |
false |
2 |
|
invuln_ticks |
Integer |
Amount of invulnerability ticks refreshed each tick while the ability is active. |
false |
20 |
Example:
{"type":"alienevo:undertow","icon":"minecraft:prismarine_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"target_width":0.8,"lunge_speed":1.6,"lunge_timeout":40,"grab_distance":2.0,"dive_speed":1.8,"dive_forward_speed":1.5,"dive_stop_height":2.0,"drag_speed":1.95,"drag_ticks":70,"hover_height":0.7,"damage":4.0,"damage_interval":8,"slow_duration":60,"slow_amplifier":2,"invuln_ticks":20}
uppercut
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
How far in front the uppercut reaches |
false |
4.0 |
|
target_width |
Float |
Width of the hit detection box extension |
false |
1.5 |
|
damage |
Float |
Damage dealt to the target |
false |
4.0 |
|
target_launch_power |
Float |
Vertical velocity applied to the target |
false |
1.6 |
|
forward_knockback |
Float |
Forward push applied to the target on uppercut hit |
false |
0.6 |
|
self_launch_power |
Float |
Vertical velocity applied to the attacker |
false |
1.22 |
|
self_forward_power |
Float |
Forward push applied to the attacker on uppercut |
false |
0.3 |
|
self_launch_delay |
Integer |
Ticks after the target launches before the attacker follows |
false |
4 |
|
hang_time |
Integer |
Ticks both hang weightless at the top of the arc |
false |
6 |
|
slam_grace |
Integer |
Ticks after the hang ends during which a press still slams |
false |
10 |
|
cleave_radius |
Float |
Radius around the primary target to hit nearby entities on uppercut (0 to disable) |
false |
1.0 |
|
cleave_damage_mult |
Float |
Damage multiplier for cleaved nearby targets |
false |
0.75 |
|
cleave_launch_mult |
Float |
Launch power multiplier for cleaved nearby targets |
false |
0.6 |
|
slam_damage |
Float |
Damage dealt on air slam |
false |
14.0 |
|
slam_down_power |
Float |
Downward velocity applied to the target on air slam |
false |
3.2 |
|
slam_forward_knockback |
Float |
Forward push applied to the target on slam |
false |
4.0 |
|
slam_land_damage |
Float |
Damage dealt to the target when it hits the ground after a slam |
false |
8.0 |
|
self_slam_power |
Float |
Downward velocity applied to the attacker on air slam |
false |
0.64 |
|
self_slam_forward |
Float |
Forward push applied to the attacker on slam |
false |
1.5 |
|
self_slam_delay |
Integer |
Ticks after the target is slammed before the attacker dives after it |
false |
3 |
|
invuln_ticks |
Integer |
Ticks of invulnerability refreshed while the combo is in the air |
false |
20 |
Example:
{"type":"alienevo:uppercut","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":4.0,"target_width":1.5,"damage":4.0,"target_launch_power":1.6,"forward_knockback":0.6,"self_launch_power":1.22,"self_forward_power":0.3,"self_launch_delay":4,"hang_time":6,"slam_grace":10,"cleave_radius":1.0,"cleave_damage_mult":0.75,"cleave_launch_mult":0.6,"slam_damage":14.0,"slam_down_power":3.2,"slam_forward_knockback":4.0,"slam_land_damage":8.0,"self_slam_power":0.64,"self_slam_forward":1.5,"self_slam_delay":3,"invuln_ticks":20}
wall_climb
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ladder} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
mode |
String |
Traversal mode; 'climb' = sticks to any surface including the ground; 'run' = attaches to walls only while moving fast |
false |
climb |
|
max_surface_angle |
Float |
Steepest surface angle in degrees from upright that the player stays attached to. Use 180 for ceilings. |
false |
130.0 |
|
body_tilt |
String |
How the model leans with the surface; 'none' = always upright; 'full' = follows the surface normal everywhere |
false |
full |
|
min_speed |
Float |
Minimum speed in blocks per tick needed to stay on the wall in run mode, and on any surface past 'min_speed_angle'. |
false |
0.12 |
|
min_speed_angle |
Float |
Surface angle in degrees from upright past which 'min_speed' is needed to stay attached. Use 180 for none. |
false |
180.0 |
|
steep_speed |
Float |
Speed multiplier at 'max_surface_angle', scaled linearly from full speed on flat ground. Use 1 for none. |
false |
1.0 |
|
air_grab |
Boolean |
Whether or not the player attaches to a wall they run into while in the air. |
false |
false |
|
require_sprint |
Boolean |
Whether run mode attaches only while sprinting |
false |
false |
|
jump_off_speed |
Float |
Speed away from the surface given by jumping while attached |
false |
0.45 |
|
rotate_camera |
Boolean |
Whether the camera tilts with the surface |
false |
false |
|
disable_camera_rotation |
Boolean |
Whether the camera stays upright regardless of the surface |
false |
true |
|
min_riser |
Integer |
Minimum height in blocks of a vertical face near the player for the surface attachment to hold. Use 0 to attach to any surface. |
false |
2 |
|
min_face_width |
Integer |
Minimum width in blocks of the solid mass behind a vertical face for the surface attachment to hold. Use 1 to attach to any face. |
false |
2 |
|
tilt_rate |
Float |
Share of the remaining angle the drawn body lean moves toward the surface each tick. Use 1 for no blending. |
false |
0.3 |
Example:
{"type":"alienevo:wall_climb","icon":"minecraft:ladder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"climb","max_surface_angle":130.0,"body_tilt":"full","min_speed":0.12,"min_speed_angle":180.0,"steep_speed":1.0,"air_grab":false,"require_sprint":false,"jump_off_speed":0.45,"rotate_camera":false,"disable_camera_rotation":true,"min_riser":2,"min_face_width":2,"tilt_rate":0.3}
wall_run
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
mode |
String |
Traversal mode; 'climb' = sticks to any surface including the ground; 'run' = attaches to walls only while moving fast |
false |
run |
|
max_surface_angle |
Float |
Steepest surface angle in degrees from upright that the player stays attached to. Use 180 for ceilings. |
false |
95.0 |
|
body_tilt |
String |
How the model leans with the surface; 'none' = always upright; 'full' = follows the surface normal everywhere |
false |
full |
|
min_speed |
Float |
Minimum speed in blocks per tick needed to stay on the wall in run mode, and on any surface past 'min_speed_angle'. |
false |
0.12 |
|
min_speed_angle |
Float |
Surface angle in degrees from upright past which 'min_speed' is needed to stay attached. Use 180 for none. |
false |
180.0 |
|
steep_speed |
Float |
Speed multiplier at 'max_surface_angle', scaled linearly from full speed on flat ground. Use 1 for none. |
false |
1.0 |
|
air_grab |
Boolean |
Whether or not the player attaches to a wall they run into while in the air. |
false |
false |
|
require_sprint |
Boolean |
Whether run mode attaches only while sprinting |
false |
false |
|
jump_off_speed |
Float |
Speed away from the surface given by jumping while attached |
false |
0.45 |
|
rotate_camera |
Boolean |
Whether the camera tilts with the surface |
false |
false |
|
disable_camera_rotation |
Boolean |
Whether the camera stays upright regardless of the surface |
false |
true |
|
min_riser |
Integer |
Minimum height in blocks of a vertical face near the player for the surface attachment to hold. Use 0 to attach to any surface. |
false |
2 |
|
min_face_width |
Integer |
Minimum width in blocks of the solid mass behind a vertical face for the surface attachment to hold. Use 1 to attach to any face. |
false |
2 |
|
tilt_rate |
Float |
Share of the remaining angle the drawn body lean moves toward the surface each tick. Use 1 for no blending. |
false |
0.3 |
Example:
{"type":"alienevo:wall_run","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","mode":"run","max_surface_angle":95.0,"body_tilt":"full","min_speed":0.12,"min_speed_angle":180.0,"steep_speed":1.0,"air_grab":false,"require_sprint":false,"jump_off_speed":0.45,"rotate_camera":false,"disable_camera_rotation":true,"min_riser":2,"min_face_width":2,"tilt_rate":0.3}
whirlpool
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Horizontal pull radius of the vortex (blocks) |
false |
32.0 |
|
visual_radius |
Float |
Radius of the spinning particle funnel (separate from the pull radius, so the visual stays dense) |
false |
6.0 |
|
orbit_radius |
Float |
How far from the vortex centre the caster swims while creating it (blocks) |
false |
5.0 |
|
orbit_speed |
Float |
How fast the caster swims around the vortex (blocks/tick) |
false |
2.5 |
|
column_depth |
Float |
How far BELOW you the vortex column reaches (blocks) |
false |
32.0 |
|
column_up |
Float |
How far ABOVE you the vortex column reaches (blocks) |
false |
22.0 |
|
inward_strength |
Float |
Base inward pull speed toward the central axis (blocks/tick) |
false |
0.4 |
|
inward_range_scale |
Float |
Determines how much stronger the inward pull is at the edge than at the centre. |
false |
4.0 |
|
swirl_strength |
Float |
Speed the caught entities orbit the vortex at (blocks/tick) |
false |
0.75 |
|
down_strength |
Float |
Downward drag speed toward the seafloor (blocks/tick) |
false |
0.5 |
|
override |
Float |
How hard the vortex overrides a victim's own motion (0 = a tug, 1 = total lockdown) |
false |
0.8 |
|
damage |
Float |
Battering damage per hit while caught |
false |
2.0 |
|
damage_interval |
Integer |
Ticks between battering hits |
false |
10 |
|
drown_rate |
Integer |
Air drained per tick from caught air-breathers (drowning) |
false |
15 |
|
max_ticks |
Integer |
Safety cap on the channel length (ticks) |
false |
120 |
|
affect_players |
Boolean |
Whether the vortex also catches other players |
false |
true |
|
invuln_ticks |
Integer |
I-frames (invulnerability ticks) refreshed every tick while channeling |
false |
20 |
Example:
{"type":"alienevo:whirlpool","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":32.0,"visual_radius":6.0,"orbit_radius":5.0,"orbit_speed":2.5,"column_depth":32.0,"column_up":22.0,"inward_strength":0.4,"inward_range_scale":4.0,"swirl_strength":0.75,"down_strength":0.5,"override":0.8,"damage":2.0,"damage_interval":10,"drown_rate":15,"max_ticks":120,"affect_players":true,"invuln_ticks":20}
add_stats
Adds or removes health and/or hunger
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
health |
Float |
Amount of health to add |
false |
0.0 |
|
hunger |
Integer |
Amount of hunger to add |
false |
0 |
Example:
{"type":"eop:add_stats","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","health":0.0,"hunger":0}
age_system
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 nether_star} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
age_score |
String |
Scoreboard Name |
false |
EOP.Viltrumite.Age |
|
Max_Age |
String |
Max age for stat growth |
false |
200 |
|
Strength_Gain |
String |
Strength gained per age |
false |
0.01 |
|
Armor_Toughness_Gain |
String |
Armor toughness gained per age |
false |
0.02 |
|
Health_Gain |
String |
Health gained per age |
false |
0.05 |
|
Knockback_Resistance_Gain |
String |
Knockback resistance gained per age |
false |
0.005 |
|
Speed_Gain |
String |
Speed gained per age |
false |
0.001 |
|
UUID_Strength |
String |
UUID for strength |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
UUID_Armor |
String |
UUID for armor |
false |
cc154bdc-21f8-11ee-be56-0242ac120003 |
|
UUID_Health |
String |
UUID for health |
false |
cc154bdc-21f8-11ee-be56-0242ac120004 |
|
UUID_Knockback |
String |
UUID for knockback resistance |
false |
cc154bdc-21f8-11ee-be56-0242ac120005 |
|
UUID_Speed |
String |
UUID for speed |
false |
cc154bdc-21f8-11ee-be56-0242ac120006 |
|
Attribute_Mod |
String |
Addition, multiply_total, multiply_base |
false |
addition |
|
Required_Tag |
String |
Player must have this tag to gain bonuses |
false |
EOP.Battle.Mode |
|
Affected_Attributes |
String[] |
Which attributes require the tag |
false |
[strength, armor, health, knockback, speed] |
Example:
{"type":"eop:age_system","icon":"minecraft:nether_star","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","age_score":"EOP.Viltrumite.Age","Max_Age":"200","Strength_Gain":"0.01","Armor_Toughness_Gain":"0.02","Health_Gain":"0.05","Knockback_Resistance_Gain":"0.005","Speed_Gain":"0.001","UUID_Strength":"cc154bdc-21f8-11ee-be56-0242ac120002","UUID_Armor":"cc154bdc-21f8-11ee-be56-0242ac120003","UUID_Health":"cc154bdc-21f8-11ee-be56-0242ac120004","UUID_Knockback":"cc154bdc-21f8-11ee-be56-0242ac120005","UUID_Speed":"cc154bdc-21f8-11ee-be56-0242ac120006","Attribute_Mod":"addition","Required_Tag":"EOP.Battle.Mode","Affected_Attributes":["strength","armor","health","knockback","speed"]}
aoe_command
Runs commands in an AOE with execution modes + filters + team/pet rules
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius |
false |
10.0 |
|
include_caster |
Boolean |
Include the caster as a target |
false |
false |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
entity_types |
String[] |
Entity IDs used to filter targets |
false |
[] |
|
entity_types_mode |
String |
Entity filter mode: "all", "whitelist", "blacklist" |
false |
all |
|
tags |
String[] |
Scoreboard tags used to filter targets |
false |
[] |
|
tags_mode |
String |
Tag filter mode: "all", "whitelist", "blacklist" |
false |
all |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets owned by the caster |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster (or their pets) |
false |
false |
|
commands |
String[] |
Commands to run every tick |
false |
[] |
|
first_tick_commands |
String[] |
Commands to run on first tick |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick |
false |
[] |
Example:
{"type":"eop:aoe_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"include_caster":false,"execution_mode":"as","entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"commands":[],"first_tick_commands":[],"last_tick_commands":[]}
aoe_damage
Does AOE Damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cone |
Boolean |
Only damage entities in front |
false |
false |
|
cone_angle |
Float |
Width of cone in degrees |
false |
90.0 |
|
create_explosion |
Boolean |
Mimic explosion (blocks + visuals) |
false |
false |
|
explosion_radius |
Integer |
Explosion block radius |
false |
3 |
|
destroy_blocks |
Boolean |
Whether the explosion breaks blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Explosion drops blocks |
false |
false |
Example:
{"type":"eop:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}
aoe_damage_once
Does AOE Damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cone |
Boolean |
Only damage entities in front |
false |
false |
|
cone_angle |
Float |
Width of cone in degrees |
false |
90.0 |
|
create_explosion |
Boolean |
Mimic explosion (blocks + visuals) |
false |
false |
|
explosion_radius |
Integer |
Explosion block radius |
false |
3 |
|
destroy_blocks |
Boolean |
Whether the explosion breaks blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Explosion drops blocks |
false |
false |
Example:
{"type":"eop:aoe_damage_once","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cone":false,"cone_angle":90.0,"create_explosion":false,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false}
aoe_knockback
Knocks entities around the user back.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Radius for knockback |
false |
10 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
invert |
Boolean |
Invert knockback direction |
false |
false |
|
crush |
Boolean |
Crush entities against walls |
false |
false |
|
cone |
Boolean |
Only knockback entities in front |
false |
false |
|
ignore_same_team |
Boolean |
Ignore same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10,"knockback":2.0,"invert":false,"crush":false,"cone":false,"ignore_same_team":true,"ignore_pets":true}
aoe_lightning
Strikes lightning in an AOE using advanced anchor-based logic
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
AOE radius in blocks |
false |
10.0 |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
execution_mode |
String |
Mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
entity_types |
String[] |
Entity IDs used to select anchor entities |
false |
[] |
|
entity_types_mode |
String |
Entity filter mode for anchor selection |
false |
all |
|
tags |
String[] |
Tags used to select anchor entities |
false |
[] |
|
tags_mode |
String |
Tag filter mode for anchor selection |
false |
all |
|
count |
Integer |
Lightning bolts per target per strike |
false |
1 |
|
strike_interval |
Integer |
Ticks between strikes |
false |
20 |
Example:
{"type":"eop:aoe_lightning","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"execution_mode":"as","include_caster":false,"entity_types":[],"entity_types_mode":"all","tags":[],"tags_mode":"all","count":1,"strike_interval":20}
aoe_property
AOE Property Sync: Copies one Palladium property from you to another on nearby entities
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Radius |
false |
10.0 |
|
source_property |
String |
Your Palladium property to copy |
false |
|
|
target_property |
String |
Target entity property to set |
false |
|
Example:
{"type":"eop:aoe_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10.0,"source_property":"","target_property":""}
area_bonemeal
Applies bonemeal to blocks around the player within a radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone_meal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Radius of bonemeal application |
false |
3 |
|
cooldown |
Integer |
Ticks between bonemeal pulses |
false |
5 |
|
below_feet |
Integer |
How many blocks below the player to include |
false |
1 |
|
particles |
Boolean |
Whether to show particles when bonemeal works |
false |
true |
Example:
{"type":"eop:area_bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":3,"cooldown":5,"below_feet":1,"particles":true}
area_destroy
Destroys blocks around the player within a radius (scales with player size)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 netherite_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Base radius of block destruction (at normal size) |
false |
3 |
|
cooldown |
Integer |
Ticks between destruction pulses |
false |
5 |
|
drop_items |
Boolean |
Whether destroyed blocks drop items |
false |
false |
Example:
{"type":"eop:area_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":3,"cooldown":5,"drop_items":false}
area_ignite
Sets blocks around the player on fire within a radius
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Radius to ignite blocks |
false |
4 |
|
fire_type |
String |
Type of fire: "fire" or "soul_fire" |
false |
fire |
|
replace_fire |
Boolean |
Replace existing fire |
false |
false |
|
ignite_chance |
Float |
Chance per block to ignite (0.0 - 1.0) |
false |
0.25 |
Example:
{"type":"eop:area_ignite","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4,"fire_type":"fire","replace_fire":false,"ignite_chance":0.25}
attribute_increase
Link an attribute to a scoreboard. - thanks nexo
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score_value |
String |
Scoreboard Name |
false |
Score.Board |
|
division_amount |
String |
Scoreboard value divisor |
false |
1 |
|
attribute |
String |
Attribute to modify |
false |
palladium:levitation_speed |
|
uuid |
String |
uuid for attribute instance |
false |
cc154bdc-21f8-11ee-be56-0242ac120002 |
|
modifier |
String |
addition, multiply_total, multiply_base |
false |
addition |
Example:
{"type":"eop:attribute_increase","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score_value":"Score.Board","division_amount":"1","attribute":"palladium:levitation_speed","uuid":"cc154bdc-21f8-11ee-be56-0242ac120002","modifier":"addition"}
autosmelt
Slowly smelts the currently held item if it has a valid furnace recipe, with a progress bar shown in the action bar.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 furnace} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
ticks_per_item |
Integer |
Ticks required to smelt one item |
false |
20 |
Example:
{"type":"eop:autosmelt","icon":"minecraft:furnace","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","ticks_per_item":20}
blue
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
distance |
Integer |
the distance affected |
false |
10 |
|
speed |
Float |
positive pulls, negative pushes |
false |
1.0 |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
use_anchor_entity |
Boolean |
Use another entity as pull center |
false |
false |
|
anchor_entity_types |
String[] |
Allowed anchor entity types |
false |
[] |
|
anchor_tags |
String[] |
Scoreboard tags for anchor selection |
false |
[] |
|
anchor_tags_mode |
String |
Tag filter mode: all / whitelist / blacklist |
false |
all |
Example:
{"type":"eop:blue","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","distance":10,"speed":1.0,"ignore_same_team":true,"ignore_pets":true,"use_anchor_entity":false,"anchor_entity_types":[],"anchor_tags":[],"anchor_tags_mode":"all"}
crystal_heal_beam
Creates a healing beam to nearby End Crystals
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 end_crystal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Beam range |
false |
12.0 |
|
heal_interval |
Integer |
Ticks between healing |
false |
10 |
|
heal_amount |
Float |
Healing amount |
false |
1.0 |
Example:
{"type":"eop:crystal_heal_beam","icon":"minecraft:end_crystal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":12.0,"heal_interval":10,"heal_amount":1.0}
damage_resistance
Reduces incoming damage
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 shield} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reduction |
Float |
Fraction of damage reduced |
false |
0.6 |
Example:
{"type":"eop:damage_resistance","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction":0.6}
dash
Propells you once in the direction you are facing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:dash","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}
disable_food_regen
Prevents hunger-based health regeneration
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:disable_food_regen","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
dive
Dive toward the block you are looking at
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion_scale |
Float |
Dive Speed |
false |
1.5 |
|
range |
Float |
Dive Range |
false |
100.0 |
|
radius |
Float |
Damage radius |
false |
10.0 |
|
damage |
Float |
Damage |
false |
3.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:dive","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.5,"range":100.0,"radius":10.0,"damage":3.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true}
domain
Spawns a special armor stand domain while active
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
spawn_delay |
Integer |
Ticks to wait before spawning the armor stand |
false |
0 |
|
spawn_behind_distance |
Integer |
Distance behind the player to spawn the armor stand |
false |
0 |
|
lifetime |
Integer |
Failsafe ticks before the armor stand despawns |
false |
5000 |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_torna |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
despawn_if_too_far |
Boolean |
If true, kill the stand when the caster is too far away |
false |
false |
|
despawn_distance |
Float |
Max distance caster can be from the stand before it despawns |
false |
16.0 |
|
aoe_radius |
Float |
AOE horizontal radius around the stand |
false |
3.0 |
|
aoe_first_tick_commands |
String[] |
AOE commands on first tick (targets near the stand) |
false |
[] |
|
aoe_commands |
String[] |
AOE commands each interval tick (targets near the stand) |
false |
[] |
|
aoe_last_tick_commands |
String[] |
AOE commands on last tick (targets near the stand) |
false |
[] |
|
ignore_same_team |
Boolean |
Ignore entities on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
include_caster |
Boolean |
Also run AOE commands as the player caster at the stand position |
false |
false |
Example:
{"type":"eop:domain","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spawn_delay":0,"spawn_behind_distance":0,"lifetime":5000,"stand_power":"eop:models/giant_torna","stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"despawn_if_too_far":false,"despawn_distance":16.0,"aoe_radius":3.0,"aoe_first_tick_commands":[],"aoe_commands":[],"aoe_last_tick_commands":[],"ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"include_caster":false}
dome_creation
Create a dome
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
replace_block |
String |
Block to place |
false |
minecraft:stone |
|
radius |
Integer |
Final radius |
false |
5 |
|
depth |
Integer |
How many blocks below the caster to affect for the floor |
false |
1 |
|
animation_speed |
Double |
How fast the structure forms |
false |
0.5 |
|
dome |
Boolean |
Whether to create a dome after the floor |
false |
true |
|
dome_height |
Integer |
Maximum dome height |
false |
5 |
|
spawn_light |
Boolean |
Whether to place light blocks above the floor |
false |
true |
Example:
{"type":"eop:dome_creation","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","replace_block":"minecraft:stone","radius":5,"depth":1,"animation_speed":0.5,"dome":true,"dome_height":5,"spawn_light":true}
effect_immunity
Makes you immune to one or more effects.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
effects |
String[] |
The effects the entity is immune to |
false |
[] |
Example:
{"type":"eop:effect_immunity","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","effects":[]}
enchant
Applies enchantments from an enchanted book in the offhand to the item in the mainhand.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 enchanted_book} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
sound |
String |
Sound played on enchant |
false |
minecraft:block.enchantment_table.use |
|
particles |
String |
Particles spawned on enchant |
false |
minecraft:enchanted_hit |
Example:
{"type":"eop:enchant","icon":"minecraft:enchanted_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sound":"minecraft:block.enchantment_table.use","particles":"minecraft:enchanted_hit"}
ender_chest
Open your Ender Chest once when enabled.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_chest} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
extinguish
Extinguishes player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:extinguish","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
extinguish_silent
Extinguishes player (no sound or effects)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:extinguish_silent","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
fire_absorb
Absorbs fire and adds to a score
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 flint_and_steel} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Radius to check for fire |
false |
4 |
|
score |
String |
Scoreboard to increase |
false |
Fire.Amount |
|
score_gain |
Integer |
Points gained per fire removed |
false |
2 |
|
cleanse_lava |
Boolean |
Also remove nearby lava |
false |
false |
|
show_particles |
Boolean |
Whether to show fire absorption particles and effects |
false |
true |
Example:
{"type":"eop:fire_absorb","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4,"score":"Fire.Amount","score_gain":2,"cleanse_lava":false,"show_particles":true}
freeze
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:freeze","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
freeze_immune
Adds a freezing effect.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:freeze_immune","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
frost_walk
Gives the player Frost Walker
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:frost_walk","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
genetic_change
Raycasts an entity. If mob: grants eop:dna_change/ (blocks undead/artificial/humanoid). If player: copies their EOP power to the caster. If crouching: scans self.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Raycast range |
false |
10.0 |
|
players_only |
Boolean |
If true, ignores mobs and only scans players |
false |
false |
Example:
{"type":"eop:genetic_change","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"players_only":false}
gills
Allows the player to breathe underwater, but suffocates them on land (not working)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 prismarine_crystals} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:gills","icon":"minecraft:prismarine_crystals","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
give_item
Gives items to hands if empty (or inventory if allowed); can toggle remove, or repeat-summon; supports optional SNBT on the summoned item; can also give an extra inventory-only item; with sound, particles, and score deduction/refund.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
enable_mainhand |
Boolean |
Give item to mainhand? |
false |
true |
|
mainhand_item |
String |
Item for mainhand |
false |
minecraft:diamond |
|
enable_offhand |
Boolean |
Give item to offhand? |
false |
false |
|
offhand_item |
String |
Item for offhand |
false |
minecraft:stick |
|
item_amount |
Integer |
Amount of items to give |
false |
1 |
|
allow_full_hands |
Boolean |
If hands are full, give items to inventory instead of requiring empty hands |
false |
false |
|
repeat_summon |
Boolean |
Repeat summon mode: keep giving on each use unless mainhand holds the summoned item; if it does, remove instead. |
false |
false |
|
give_nbt |
String |
SNBT for summoned item(s). Example: {CustomModelData:1,display:{Name:'{"text":"Summoned"}'}} |
false |
|
|
enable_extra_item |
Boolean |
Also give an extra item (inventory only)? |
false |
false |
|
extra_item |
String |
Extra item id (inventory only) |
false |
minecraft:gold_ingot |
|
extra_item_amount |
Integer |
Amount of extra item to give |
false |
1 |
|
extra_item_nbt |
String |
SNBT for extra item (inventory only) |
false |
|
|
sound |
String |
Sound on give & remove |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when giving items |
false |
minecraft:crit |
|
remove_particles |
String |
Particles when removing items |
false |
minecraft:smoke |
|
score_cost |
Integer |
Score removed on give |
false |
0 |
|
score_objective |
String |
Scoreboard objective name |
false |
Water.Energy |
Example:
{"type":"eop:give_item","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","enable_mainhand":true,"mainhand_item":"minecraft:diamond","enable_offhand":false,"offhand_item":"minecraft:stick","item_amount":1,"allow_full_hands":false,"repeat_summon":false,"give_nbt":"","enable_extra_item":false,"extra_item":"minecraft:gold_ingot","extra_item_amount":1,"extra_item_nbt":"","sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke","score_cost":0,"score_objective":"Water.Energy"}
glide
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
elytra_glide |
Boolean |
To use elytra-style gliding or not. If false, it will simply be gliding, you cannot regain altitude by dive bombing. |
false |
true |
|
glide_speed |
Float |
How fast you glide horizontally, acts as a multiplier |
false |
0.99 |
|
drop_speed |
Float |
How fast you fall. If elytra_glide is enabled, it is a multiplier. Otherwise, it is the minimum force of gravity if you look straight ahead. |
false |
0.98 |
|
gravity |
Float |
Base gravity. |
false |
0.08 |
Example:
{"type":"eop:glide","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","elytra_glide":true,"glide_speed":0.99,"drop_speed":0.98,"gravity":0.08}
guardian_beam
Mimics a Guardian Beam
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Maximum range |
false |
15.0 |
|
charge_ticks |
Integer |
Charge time in ticks |
false |
80 |
|
damage |
Float |
Main damage |
false |
6.0 |
|
magic_damage |
Float |
Extra magic damage |
false |
2.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
magic_damage_type |
String |
Magic damage type |
false |
minecraft:magic |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:guardian_beam","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":15.0,"charge_ticks":80,"damage":6.0,"magic_damage":2.0,"damage_type":"minecraft:player_attack","magic_damage_type":"minecraft:magic","ignore_same_team":true,"ignore_pets":true}
landmine
Places a landmine that explodes when enemies approach
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
trigger_radius |
Float |
Detection radius |
false |
2.5 |
|
damage |
Float |
Explosion damage |
false |
6.0 |
|
damage_radius |
Float |
Damage radius |
false |
4.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:explosion |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
create_explosion |
Boolean |
Mimic explosion visuals |
false |
true |
|
explosion_radius |
Integer |
Block explosion radius |
false |
3 |
|
destroy_blocks |
Boolean |
Break blocks |
false |
true |
|
explosion_drop_items |
Boolean |
Drop destroyed blocks |
false |
false |
|
explode_after_seconds |
Integer |
Explode after X seconds (0 = disabled) |
false |
0 |
|
landmine_superpower |
String |
Palladium superpower assigned to the landmine |
false |
eop:models/shagaru_boom |
|
arming_delay_ticks |
Integer |
Ticks before the landmine becomes active |
false |
20 |
|
explosion_particle |
String |
Particle used for the explosion |
false |
minecraft:explosion |
|
explosion_particle_amount |
Integer |
Particle amount used for the explosion |
false |
20 |
|
command_on_explosion |
String[] |
Commands to run AS each valid target when the mine explodes |
false |
[] |
Example:
{"type":"eop:landmine","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","trigger_radius":2.5,"damage":6.0,"damage_radius":4.0,"damage_type":"minecraft:explosion","ignore_pets":true,"create_explosion":true,"explosion_radius":3,"destroy_blocks":true,"explosion_drop_items":false,"explode_after_seconds":0,"landmine_superpower":"eop:models/shagaru_boom","arming_delay_ticks":20,"explosion_particle":"minecraft:explosion","explosion_particle_amount":20,"command_on_explosion":[]}
light_aura
The player emits light while the ability is active.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 light} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
light_level |
Integer |
Light level emitted by the player (0-15) |
false |
15 |
Example:
{"type":"eop:light_aura","icon":"minecraft:light","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","light_level":15}
minion_tp
Makes the entity constantly teleport to the nearest wolf
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 piglin_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
search_radius |
Float |
Maximum distance to search for a wolf |
false |
16.0 |
|
y_offset |
Float |
Vertical offset when teleporting to the wolf |
false |
0.0 |
Example:
{"type":"eop:minion_tp","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":16.0,"y_offset":0.0}
motion
Constantly propels you in the direction you are facing
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:motion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}
multi_attribute_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 experience_bottle} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
attributes |
String[] |
Attributes to modify. |
false |
[] |
|
amounts |
String[] |
Modifier amounts. |
false |
[] |
|
operations |
String[] |
Operations for each modifier (addition, multiplty_base, multiply_total). |
false |
[] |
|
modifier_uuids |
String[] |
Unique UUID for each modifier. REQUIRED. |
false |
[] |
Example:
{"type":"eop:multi_attribute_modifier","icon":"minecraft:experience_bottle","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","attributes":[],"amounts":[],"operations":[],"modifier_uuids":[]}
palladium_property_modifier
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
property_name |
String |
Name of the property to modify |
false |
example_property |
|
adjustment_type |
String |
add, subtract or set |
false |
add |
|
adjustment_amount |
Integer |
Amount to adjust |
false |
1 |
Example:
{"type":"eop:palladium_property_modifier","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}
piglin_anchor
Claims the nearest piglin. If the claimed piglin no longer exists, the caster is killed.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 piglin_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
search_radius |
Float |
Maximum distance to search for a piglin |
false |
16.0 |
Example:
{"type":"eop:piglin_anchor","icon":"minecraft:piglin_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","search_radius":16.0}
pillar
Creates an infinite rising, thick, imperfect pillar beneath the caster.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 stone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
block |
String |
Block used for the pillar |
false |
minecraft:stone |
Example:
{"type":"eop:pillar","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","block":"minecraft:stone"}
pocket_travel
Teleports you to a pocket dimension
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
id_scoreboard |
String |
Scoreboard for dimension IDs |
false |
Whatever |
Example:
{"type":"eop:pocket_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","id_scoreboard":"Whatever"}
power_stand
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_tornado |
|
orbit_enabled |
Boolean |
If true, the stand orbits the player. If false, it stays where spawned |
false |
true |
|
orbit_radius |
Float |
Orbit radius around the player |
false |
3.0 |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
destroy_blocks |
Boolean |
If true, the stand randomly breaks blocks in a radius |
false |
false |
|
block_break_radius |
Integer |
Block break radius around the stand |
false |
3 |
|
block_break_interval |
Integer |
Ticks between block-break attempts (use 10 to match damage interval) |
false |
10 |
|
no_gravity |
Boolean |
If true, the armor stand has no gravity |
false |
true |
Example:
{"type":"eop:power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","orbit_enabled":true,"orbit_radius":3.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10,"no_gravity":true}
power_wolf
Spawns a wolf with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 wolf_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
lifetime |
Integer |
Ticks before the entity despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_power |
String |
Power given to entity |
false |
eop:models/floor_mirror |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the entity) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the entity) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the entity) |
false |
[] |
|
score_objective |
String |
Scoreboard objective to modify |
false |
power_wolf_hits |
|
score_per_hit |
Integer |
Score added per entity hit |
false |
1 |
|
beam_particles |
String |
Particle used for target beams |
false |
minecraft:flame |
|
beam_pulse_interval |
Integer |
Ticks between particle pulses |
false |
6 |
|
beam_steps |
Integer |
Number of particles along beam |
false |
10 |
|
beam_enabled |
Boolean |
Enable particle beams to targets |
false |
true |
Example:
{"type":"eop:power_wolf","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"only_same_team":false,"stand_power":"eop:models/floor_mirror","first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"score_objective":"power_wolf_hits","score_per_hit":1,"beam_particles":"minecraft:flame","beam_pulse_interval":6,"beam_steps":10,"beam_enabled":true}
projectile_with_offset
Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
entity_type |
String |
The entity ID for the projectile to be fired |
false |
minecraft:snowball |
|
entity_data |
CompoundTag |
NBT data for the projectile entity |
false |
/ |
|
yaw_offset |
Float |
The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
pitch_offset |
Float |
The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) |
false |
0.0 |
|
yaw_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) |
false |
0.0 |
|
pitch_inaccuracy |
Float |
The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) |
false |
0.0 |
|
yaw_override |
Float |
Locks the calculated yaw value to this (setting this to null will make it ignored |
false |
/ |
|
pitch_override |
Float |
Locks the calculated pitch value to this (setting this to null will make it ignored |
false |
/ |
|
ignore_pitch |
Boolean |
If true, projectile will always fire horizontally, ignoring player pitch |
false |
false |
|
spawn_height_offset |
Float |
Vertical offset added to the projectile spawn height (relative to eye height) |
false |
0.0 |
|
count |
Integer |
The number of projectiles to be fired each tick the ability is active |
false |
1 |
|
speed |
Float |
The speed of the projectile |
false |
5.0 |
|
align_velocity_with_calculated_rotation |
Boolean |
If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation |
false |
false |
|
source_property |
String |
Palladium property key to read from the player |
false |
|
|
projectile_property |
String |
Palladium property key to write onto the spawned projectile |
false |
|
Example:
{"type":"eop:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","ignore_pitch":false,"spawn_height_offset":0.0,"count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false,"source_property":"","projectile_property":""}
prop_tell
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 barrier} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
prop |
String |
the name of the property to check |
false |
posthuman.flameLevel |
|
message |
String |
the message to display before the property value |
false |
Your flame level is: |
Example:
{"type":"eop:prop_tell","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","prop":"posthuman.flameLevel","message":"Your flame level is: "}
pulse_hit
On hit: damages entities around the hit target
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Float |
Pulse radius around the entity you hit |
false |
4.0 |
|
damage |
Float |
Damage dealt to nearby entities |
false |
2.0 |
|
set_on_fire_seconds |
Float |
Seconds on fire |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
cooldown_ticks |
Integer |
Min ticks between pulses (0 = none) |
false |
0 |
|
max_hit_distance |
Float |
Only pulse if attacker is within this distance of the hit target |
false |
4.5 |
|
particle |
String |
Particle type |
false |
minecraft:witch |
|
particle_count |
Integer |
Particle count |
false |
35 |
|
sound |
String |
Sound played when pulse triggers |
false |
minecraft:entity.player.attack.crit |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:pulse_hit","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":4.0,"damage":2.0,"set_on_fire_seconds":0.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"cooldown_ticks":0,"max_hit_distance":4.5,"particle":"minecraft:witch","particle_count":35,"sound":"minecraft:entity.player.attack.crit","sound_volume":1.0,"sound_pitch":1.0}
random_teleport
Teleports the player to a random nearby location
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Teleport radius |
false |
5 |
Example:
{"type":"eop:random_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":5}
raycast_command
Raycasts and executes commands at hit position as the caster, with optional damage and fire
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Raycast range |
false |
10.0 |
|
commands_on_entity_hit |
String[] |
Commands to run when an entity is hit |
false |
[] |
|
commands_on_block_hit |
String[] |
Commands to run when a block is hit |
false |
[] |
|
damage |
Float |
Damage dealt to the hit entity (0 = disabled) |
false |
0.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
set_on_fire_seconds |
Float |
Seconds to set the target on fire |
false |
0.0 |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
Example:
{"type":"eop:raycast_command","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"commands_on_entity_hit":[],"commands_on_block_hit":[],"damage":0.0,"damage_type":"minecraft:player_attack","set_on_fire_seconds":0.0,"ignore_same_team":true}
raycast_power_stand
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
5000 |
|
damage |
Float |
Damage dealt |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
3.0 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
stand_power |
String |
Power given to armor stand |
false |
eop:models/giant_tornado |
|
range |
Float |
Raycast range for stand spawn |
false |
10.0 |
|
first_tick_commands |
String[] |
Commands to run on first tick (targets) |
false |
[] |
|
commands |
String[] |
Commands to run each damage interval tick (targets) |
false |
[] |
|
last_tick_commands |
String[] |
Commands to run on last tick (targets) |
false |
[] |
|
execution_mode |
String |
Execution mode: "as", "at", or "both" |
false |
as |
|
include_caster |
Boolean |
Include the caster as a target when execution_mode is "as" |
false |
false |
|
only_same_team |
Boolean |
Only affect entities on the same team as the caster |
false |
false |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick (as the stand) |
false |
[] |
|
stand_commands |
String[] |
Commands to run each damage interval tick (as the stand) |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick (as the stand) |
false |
[] |
|
destroy_blocks |
Boolean |
If true, the stand randomly breaks blocks in a radius |
false |
false |
|
block_break_radius |
Integer |
Block break radius around the stand |
false |
3 |
|
block_break_interval |
Integer |
Ticks between block-break attempts (use 10 to match damage interval) |
false |
10 |
Example:
{"type":"eop:raycast_power_stand","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"damage":6.0,"damage_radius":3.0,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"stand_power":"eop:models/giant_tornado","range":10.0,"first_tick_commands":[],"commands":[],"last_tick_commands":[],"execution_mode":"as","include_caster":false,"only_same_team":false,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"destroy_blocks":false,"block_break_radius":3,"block_break_interval":10}
raycast_property
Copies one Palladium property from you to the first entity hit by the raycast
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Raycast range |
false |
10.0 |
|
source_property |
String |
Your Palladium property to copy |
false |
|
|
target_property |
String |
Target entity property to set |
false |
|
Example:
{"type":"eop:raycast_property","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":10.0,"source_property":"","target_property":""}
raycast_teleport
Teleports the caster to the block or entity they are looking at
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 ender_pearl} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
range |
Float |
Raycast range |
false |
16.0 |
|
particle |
String |
Particle type |
false |
minecraft:portal |
|
particle_count |
Integer |
Particle amount |
false |
30 |
|
sound |
String |
Sound effect |
false |
minecraft:entity.enderman.teleport |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:raycast_teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","range":16.0,"particle":"minecraft:portal","particle_count":30,"sound":"minecraft:entity.enderman.teleport","sound_volume":1.0,"sound_pitch":1.0}
reality_warp
Teleports you and nearby mobs to the other world
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:reality_warp","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
recall_minions
Recalls and destroys all summoned minions belonging to the caster
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 bone} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
despawn_particle |
String |
Particle played when the entity is removed |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when minions are removed |
false |
minecraft:entity.generic.extinguish_fire |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:recall_minions","icon":"minecraft:bone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.extinguish_fire","despawn_sound_pitch":1.0}
reduce_fall
divide fall damage amount
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 feather} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
division_amount |
Float |
self explanatory |
false |
2.5 |
Example:
{"type":"eop:reduce_fall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","division_amount":2.5}
remove_arrows
Removes arrows visually stuck in players
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:remove_arrows","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
repair
Slightly repairs the currently held item if it has durability and is not fully repaired.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 anvil} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
repair_amount |
Integer |
Durability repaired |
false |
10 |
Example:
{"type":"eop:repair","icon":"minecraft:anvil","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","repair_amount":10}
replace_item
Swaps 1 held item to its mapped counterpart (both directions).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 hopper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
from_items |
String[] |
List of input item IDs |
false |
[] |
|
to_items |
String[] |
List of output item IDs. Must match indexes with from_items |
false |
[] |
|
extra_items |
String[] |
One-way item TAGs that convert ONLY to from_items (index-matched). |
false |
[] |
|
sound |
String |
Sound on swap |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when swapping |
false |
minecraft:crit |
Example:
{"type":"eop:replace_item","icon":"minecraft:hopper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","from_items":[],"to_items":[],"extra_items":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit"}
respiration
Increases air supply
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 heart_of_the_sea} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
level |
Integer |
Level of the effect |
false |
3 |
Example:
{"type":"eop:respiration","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","level":3}
ring_knockback
Knocks entities around the user back (ring only).
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
radius |
Integer |
Inner safe radius (no effect inside) |
false |
10 |
|
ring_width |
Integer |
Ring thickness (how far outside radius is affected) |
false |
6 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
ignore_same_team |
Boolean |
Ignore same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
Example:
{"type":"eop:ring_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","radius":10,"ring_width":6,"knockback":2.0,"ignore_same_team":true,"ignore_pets":true}
roll
Constantly propels you forward horizontally
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
motion_scale |
Float |
Motion Scale |
false |
1.0 |
Example:
{"type":"eop:roll","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","motion_scale":1.0}
screen_shake
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 coal} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
base_intensity |
Float |
base intensity |
false |
1.0 |
|
max_intensity |
Float |
max intensity |
false |
5.0 |
Example:
{"type":"eop:screen_shake","icon":"minecraft:coal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","base_intensity":1.0,"max_intensity":5.0}
set_scoreboard
Sets a scoreboard value ONLY the first time this ability is used for the selected scoreboard. Each scoreboard uses its own persistent flag.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 paper} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
scoreboard_objective |
String |
Scoreboard Objective |
false |
|
|
scoreboard_value |
Float |
Scoreboard Value |
false |
0.0 |
Example:
{"type":"eop:set_scoreboard","icon":"minecraft:paper","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","scoreboard_objective":"","scoreboard_value":0.0}
sink
Makes the player sink in water as if too heavy to swim.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
sink_strength |
Float |
Downward force |
false |
-0.12 |
Example:
{"type":"eop:sink","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","sink_strength":-0.12}
slower_hunger
Slows hunger loss.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
reduction_factor |
Float |
How much hunger is reduced (lower = slower hunger) |
false |
0.1 |
Example:
{"type":"eop:slower_hunger","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","reduction_factor":0.1}
spike_aoe
Spawns armor stands in an AOE circle around the player
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
spacing |
Float |
Distance between armor stands |
false |
1.5 |
|
aoe_radius |
Float |
Radius of the spike circle |
false |
5.0 |
|
hollow |
Boolean |
Only spawn spikes on the border of the circle |
false |
false |
|
border_thickness |
Float |
Thickness of the hollow circle border |
false |
1.0 |
|
knockback |
Float |
Knockback strength |
false |
2.0 |
|
knockback_radius |
Float |
Radius where each spike knocks entities |
false |
1.2 |
|
crush |
Boolean |
Damage entities very close to spikes |
false |
false |
|
rise_height |
Float |
How high the armor stands rise |
false |
2.0 |
|
rise_speed |
Float |
How fast the armor stands rise per tick |
false |
0.15 |
|
spawn_depth |
Float |
How far below the ground they spawn |
false |
1.5 |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
60 |
|
damage |
Float |
Damage dealt by the spike |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
0.6 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
spike_superpower |
String |
Power given to armor stands |
false |
eop:models/diamond_spike |
Example:
{"type":"eop:spike_aoe","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.5,"aoe_radius":5.0,"hollow":false,"border_thickness":1.0,"knockback":2.0,"knockback_radius":1.2,"crush":false,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}
spike_wave
Spawns armor stands in a cone shape
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
spacing |
Float |
Distance between armor stands |
false |
1.5 |
|
count |
Integer |
Armor stands per line |
false |
3 |
|
cone_width |
Integer |
Number of lines in the cone |
false |
1 |
|
line_spacing |
Float |
Spacing between cone lines |
false |
1.0 |
|
cone_radius |
Float |
Overall width of the cone |
false |
1.0 |
|
rise_height |
Float |
How high the armor stands rise |
false |
2.0 |
|
rise_speed |
Float |
How fast the armor stands rise per tick |
false |
0.15 |
|
spawn_depth |
Float |
How far below the ground they spawn |
false |
1.5 |
|
lifetime |
Integer |
Ticks before the armor stand despawns |
false |
60 |
|
damage |
Float |
Damage dealt by the spike |
false |
6.0 |
|
damage_radius |
Float |
Horizontal hit radius |
false |
0.6 |
|
damage_type |
String |
Damage type |
false |
minecraft:player_attack |
|
ignore_same_team |
Boolean |
Ignore players on same team |
false |
true |
|
ignore_pets |
Boolean |
Ignore tamed pets |
false |
true |
|
spike_superpower |
String |
Power given to armor stands |
false |
eop:models/diamond_spike |
Example:
{"type":"eop:spike_wave","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","spacing":1.5,"count":3,"cone_width":1,"line_spacing":1.0,"cone_radius":1.0,"rise_height":2.0,"rise_speed":0.15,"spawn_depth":1.5,"lifetime":60,"damage":6.0,"damage_radius":0.6,"damage_type":"minecraft:player_attack","ignore_same_team":true,"ignore_pets":true,"spike_superpower":"eop:models/diamond_spike"}
stationary_clone
Spawns an armor stand with special properties
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 armor_stand} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
lifetime |
Integer |
Ticks before the entity despawns |
false |
5000 |
|
stand_power |
String |
Power given to entity |
false |
eop:models/floor_mirror |
|
teleport_enabled |
Boolean |
Whether the player should teleport back to the clone |
false |
true |
|
stand_first_tick_commands |
String[] |
Commands to run on first tick as the clone |
false |
[] |
|
stand_commands |
String[] |
Commands to run every tick as the clone |
false |
[] |
|
stand_last_tick_commands |
String[] |
Commands to run on last tick as the clone |
false |
[] |
|
invisible |
Boolean |
If true, the armor stand is invisible |
false |
false |
|
nbt_tags |
String |
Extra SNBT to apply to the armor stand |
false |
{} |
|
copy_player_gear |
Boolean |
If true, armor stand wears the player gear |
false |
false |
Example:
{"type":"eop:stationary_clone","icon":"minecraft:armor_stand","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","lifetime":5000,"stand_power":"eop:models/floor_mirror","teleport_enabled":true,"stand_first_tick_commands":[],"stand_commands":[],"stand_last_tick_commands":[],"invisible":false,"nbt_tags":"{}","copy_player_gear":false}
stone_detect
Changes the material for geokinetic rocks or armor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score |
String |
Scoreboard to determine material type |
false |
scoreboard_name |
|
needs |
Integer |
Required amount of blocks in radius |
false |
6 |
|
hand_needs |
Integer |
Required amount of blocks in hand |
false |
1 |
|
return_block |
Boolean |
Determines if blocks used in hand are returned |
false |
true |
Example:
{"type":"eop:stone_detect","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}
stone_detect_orbs
Changes the material for geokinetic rocks or armor
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
score |
String |
Scoreboard to determine material type |
false |
scoreboard_name |
|
needs |
Integer |
Required amount of blocks in radius |
false |
6 |
|
hand_needs |
Integer |
Required amount of blocks in hand |
false |
1 |
|
return_block |
Boolean |
Determines if blocks used in hand are returned |
false |
true |
Example:
{"type":"eop:stone_detect_orbs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","score":"scoreboard_name","needs":6,"hand_needs":1,"return_block":true}
store_gear
Stores a players gear, and then returns it
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
hide_head |
Boolean |
Hide helmet |
false |
true |
|
hide_chest |
Boolean |
Hide chestplate |
false |
true |
|
hide_legs |
Boolean |
Hide leggings |
false |
true |
|
hide_feet |
Boolean |
Hide boots |
false |
true |
|
hide_mainhand |
Boolean |
Hide mainhand item |
false |
true |
|
hide_offhand |
Boolean |
Hide offhand item |
false |
true |
Example:
{"type":"eop:store_gear","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","hide_head":true,"hide_chest":true,"hide_legs":true,"hide_feet":true,"hide_mainhand":true,"hide_offhand":true}
summon_husks
Summons husk minions that fight for you
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 husk_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
husk_superpower |
String |
Palladium superpower assigned to the husk |
false |
eop:models/apostle |
|
minion_count |
Integer |
Number of apostles to spawn |
false |
1 |
|
lifetime |
Integer |
Lifetime in ticks before despawning |
false |
200 |
|
despawn_particle |
String |
Particle played when the entity despawns |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of despawn particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when the entity despawns |
false |
minecraft:entity.generic.poof |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:summon_husks","icon":"minecraft:husk_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","husk_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}
summon_minions
Summons minions that will fight with you
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 wolf_spawn_egg} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
wolf_superpower |
String |
Palladium superpower assigned to the wolf |
false |
eop:models/apostle_base |
|
piglin_superpower |
String |
Palladium superpower assigned to the piglin |
false |
eop:models/apostle |
|
minion_count |
Integer |
Number of apostles to spawn |
false |
1 |
|
lifetime |
Integer |
Lifetime in ticks before despawning |
false |
200 |
|
despawn_particle |
String |
Particle played when the entity despawns |
false |
minecraft:poof |
|
despawn_particle_count |
Integer |
Number of despawn particles to spawn |
false |
10 |
|
despawn_sound |
String |
Sound played when the entity despawns |
false |
minecraft:entity.generic.poof |
|
despawn_sound_pitch |
Float |
Pitch of the despawn sound |
false |
1.0 |
Example:
{"type":"eop:summon_minions","icon":"minecraft:wolf_spawn_egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","wolf_superpower":"eop:models/apostle_base","piglin_superpower":"eop:models/apostle","minion_count":1,"lifetime":200,"despawn_particle":"minecraft:poof","despawn_particle_count":10,"despawn_sound":"minecraft:entity.generic.poof","despawn_sound_pitch":1.0}
tag_give_item
Gives mapped items while the entity has mapped tags
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
from_tags |
String[] |
List of required entity tags |
false |
[] |
|
give_items |
String[] |
List of items to give (index-mapped to from_tags) |
false |
[] |
|
give_nbt |
String[] |
SNBT for give_items (index-mapped) |
false |
[] |
|
sound |
String |
Sound on give |
false |
minecraft:entity.experience_orb.pickup |
|
give_particles |
String |
Particles when item is given |
false |
minecraft:crit |
|
remove_particles |
String |
Particles when item is removed |
false |
minecraft:smoke |
Example:
{"type":"eop:tag_give_item","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","from_tags":[],"give_items":[],"give_nbt":[],"sound":"minecraft:entity.experience_orb.pickup","give_particles":"minecraft:crit","remove_particles":"minecraft:smoke"}
tag_toggle
Gives the player a tag on activation. On second activation, removes tag
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 name_tag} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
tag |
String |
Tag given/taken from the player |
false |
EOP.Tag |
Example:
{"type":"eop:tag_toggle","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","tag":"EOP.Tag"}
take_damage
Removes 1 durability from an item
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 iron_sword} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
item |
String |
the item that you are using |
false |
eop:item |
|
max_durability |
String |
max durability of the item |
false |
4 |
Example:
{"type":"eop:take_damage","icon":"minecraft:iron_sword","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","item":"eop:item","max_durability":"4"}
tornado
Used for Weather Manipulation.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:tornado","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
wall_climb
Climb any surface when very close to a wall.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
climb_speed |
Float |
Upward climb speed |
false |
0.08 |
|
allow_wall_jump |
Boolean |
Enable or disable wall jumping |
false |
true |
|
jump_force |
Float |
Forward force applied when jumping off a wall |
false |
1.0 |
Example:
{"type":"eop:wall_climb","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","climb_speed":0.08,"allow_wall_jump":true,"jump_force":1.0}
wall_destroy
Destroys blocks in a rough wall shape in front of the player (scales with player size)
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 netherite_pickaxe} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
width |
Integer |
Base wall width (blocks) at normal size |
false |
7 |
|
height |
Integer |
Base wall height (blocks) at normal size |
false |
5 |
|
distance |
Integer |
Base forward distance (layers) at normal size |
false |
3 |
|
cooldown |
Integer |
Ticks between destruction pulses |
false |
5 |
|
drop_items |
Boolean |
Whether destroyed blocks drop items |
false |
false |
|
min_break_chance |
Float |
Do not break if chance falls below this (edge cutoff) |
false |
0.15 |
|
randomness |
Float |
How noisy the edge is (higher = rougher) |
false |
0.8 |
|
max_hardness |
Float |
Only break blocks with destroy speed (hardness) <= this |
false |
30.0 |
|
spawn_particles |
Boolean |
Spawn particles when breaking blocks |
false |
true |
|
particle_count |
Integer |
Particle count per pulse (scaled by blocks broken) |
false |
30 |
|
particle_spread |
Float |
Particle spread radius (scaled with player size) |
false |
0.8 |
|
play_sound |
Boolean |
Play a breaking sound per pulse |
false |
true |
|
sound_event |
String |
Sound event to play |
false |
minecraft:block.stone.break |
|
sound_volume |
Float |
Sound volume |
false |
1.0 |
|
sound_pitch |
Float |
Sound pitch |
false |
1.0 |
Example:
{"type":"eop:wall_destroy","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","width":7,"height":5,"distance":3,"cooldown":5,"drop_items":false,"min_break_chance":0.15,"randomness":0.8,"max_hardness":30.0,"spawn_particles":true,"particle_count":30,"particle_spread":0.8,"play_sound":true,"sound_event":"minecraft:block.stone.break","sound_volume":1.0,"sound_pitch":1.0}
waypoint_travel
Sneak to save a waypoint. Teleport back and forth between saved and last position. Optional one-way travel, entity carry, and interdim travel.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=0 air} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
particle1 |
String |
1st particle used when teleporting |
false |
minecraft:sonic_boom |
|
particle2 |
String |
2nd particle used when teleporting |
false |
minecraft:poof |
|
sound1 |
String |
1st sound used when teleporting |
false |
minecraft:entity.warden.sonic_boom |
|
sound2 |
String |
2nd sound used when teleporting |
false |
minecraft:entity.generic.explode |
|
one_way |
Boolean |
Only teleport to the saved waypoint |
false |
false |
|
carry_entities |
Boolean |
Nearby entities within 4 blocks teleport with you |
false |
false |
|
allow_interdim |
Boolean |
If true, allows teleporting to a waypoint in another dimension |
false |
false |
Example:
{"type":"eop:waypoint_travel","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","particle1":"minecraft:sonic_boom","particle2":"minecraft:poof","sound1":"minecraft:entity.warden.sonic_boom","sound2":"minecraft:entity.generic.explode","one_way":false,"carry_entities":false,"allow_interdim":false}
weather
Used for Weather Manipulation.
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 diamond} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
Example:
{"type":"eop:weather","icon":"minecraft:diamond","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none"}
weighted_random_command
Executes one random command based on weights
Settings:
|
Setting |
Type |
Description |
Required |
Fallback Value |
|
icon |
IIcon |
Icon for the ability |
false |
ItemIcon{stack=1 command_block} |
|
title |
Component |
Allows you to set a custom title for this ability |
false |
/ |
|
bar_color |
AbilityColor |
Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] |
false |
LIGHT_GRAY |
|
hidden |
Boolean |
Determines if the ability is visible in the powers screen |
false |
false |
|
hidden_in_bar |
Boolean |
Determines if the ability is visible in the ability bar on your screen |
false |
false |
|
list_index |
Integer |
Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. |
false |
-1 |
|
gui_position |
Vec2 |
Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center |
false |
/ |
|
gui_frame_type |
FrameType |
Frame to use in the ability menu. Possible values: [task, challenge, goal] |
false |
TASK |
|
description |
AbilityDescription |
Description of the ability. Visible in ability menu |
false |
/ |
|
alienevo:frame |
AlienFrame |
Frame shape for this ability node in the Omnitrix power screen. Possible values: ability, alien, upgrade. Possible values: [ability, alien, upgrade] |
false |
ABILITY |
|
alienevo:locked_display |
LockedDisplay |
Determines how this ability appears in the ability bar while locked. 'locked' = keeps its slot and shows a lock; 'hidden' = removed from the bar. Possible values: [hidden, locked] |
false |
LOCKED |
|
alienevo:active_key_glyph |
ActiveKeyGlyph |
Overrides the keybind shown in the ability bar. Possible values: none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space. Possible values: [none, mouse, left_click, right_click, scroll_up, scroll_down, scroll_either, space] |
false |
NONE |
|
commands |
String[] |
List of commands to execute |
false |
[] |
|
weights |
String[] |
List of weights (index-mapped) |
false |
[] |
Example:
{"type":"eop:weighted_random_command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","alienevo:frame":"ability","alienevo:locked_display":"locked","alienevo:active_key_glyph":"none","commands":[],"weights":[]}