Ice and Fire Fire Dragon - LGPL-3.0
Original authors: Raptorfarian, Alexthe666, TheBv and Ice and Fire contributors.
Upstream: https://github.com/AlexModGuy/Ice_and_Fire
Source version supplied by user: iceandfire-2.1.13-1.20.1-beta-5 (1).jar
Source archive SHA-256: 2b80245fc9b7d6fdc61d71f9892f4c6114eb7f303f65634845aaab25f84d1e82

Original Fire Dragon Tabula geometry (104 parts), 57 poses, red stage-three skin,
sleeping skin, glowing eyes, male markings and Fire Dragon Ogg sounds are reused.
The original geometry, UVs, pose data and artwork are not altered.
The FireDragonRig, native FireDragonModel and associated animation/combat adaptations
are modified versions for Minecraft 26.3 Forge, dated 2026-10-10.
Size is reduced by 15% from a mid-stage-three original Fire Dragon.
Combat and flight scheduling are adapted to the existing 33-block Nether boss arena;
charges do not destroy the rare arena. Growth, taming and unrestricted world travel
are not part of this arena boss.

The reused material and its adaptations are licensed under GNU LGPL version 3.
The accompanying LGPL and GPL licenses are in META-INF and third-party/ice-and-fire.
Modification and reverse engineering for debugging these LGPL portions are permitted.
The corresponding source archive delivered with this JAR includes all original .tbl
resources, native adapter sources, extraction script and build/verification scripts.
No Ice and Fire or Citadel runtime dependency is required.

Silver tools: original silver pickaxe/axe/sword/shovel/hoe textures, material values,
weapon constructor values and DragonSteelOverrides undead magic-hit behavior are
also adapted from the same source version. Recipes use this mod's silver ingot.
These textures and SilverTools/SilverToolItem adaptations are covered by LGPL-3.0.
Corresponding reference sources and artwork are in third-party/ice-and-fire/silver-tools
and the item reference classes/decompiled sources. No Citadel code is incorporated.

Fire Dragon companion and egg (2026-10-10): original red stage-one skin, eyes,
sleeping skin, red egg item/entity textures and four-part ModelDragonEgg geometry
are adapted from the same Ice and Fire archive. Native companion geometry uses a
shorter muzzle, smaller horns, concealed teeth and an added saddle. Growth, ownership,
lava incubation, native riding, following and persistent sleep are new adaptations.
These reused assets and modified native adapters are also covered by LGPL-3.0.
Arena boss behavior remains separate from the owner-bound companion.

Ice Dragon and dragonbone additions (2026-10-10): original 110-part Tabula Ice
Dragon and 60 pose resources, blue skins, ice eyes, sleeping and male textures,
blue egg textures, ice-breath texture and five dragonbone equipment sprites are
adapted from the same user-provided Ice and Fire JAR under LGPL-3.0. Duplicate
Tabula horn names have unique native ModelPart identifiers; geometry, UVs and
pose transforms are retained. Bone tools retain original tier values and shapes;
ordinary Minecraft bones replace the original Forge wither-bone handles.
Snow-biome arena generation, bounded freeze timing, saved water incubation and
owner-bound riding are adaptations. Both pet muzzles retain full original geometry.
Sources, original .tbl assets, unchanged PNGs, attribution and provenance hashes
are in third-party/ice-and-fire/ice-dragon and the corresponding source archive.

Wither Bone item artwork is also adapted unchanged from Ice and Fire under LGPL-3.0. Open ice nests, chest loot, wake/noise detection, outer ring bounds and flowing breath geometry are new native adaptations.

Wind Dragon: larger native Ice Dragon rig variant; dark-violet/lavender skin derived from the original UV stencil and generated palette. Original Ice and Fire geometry, animation and UV contributions retain LGPL-3.0. Native gale attacks, wall arena and riding changes are original project code.

Treasure Ghost (2026-10-11): original ModelGhost 14-part geometry, hierarchy, UVs
and ghost_white.png from the supplied Ice and Fire archive are adapted under
LGPL-3.0. Native 26.3 rendering and idle movement are adaptations; no Citadel runtime
is required. Original class references and unchanged white texture accompany the
source archive in third-party/ice-and-fire/ghost.

Treasure Ghost and Earth Roost revision (2026-10-11): the user-supplied
iceandfire-2.1.13-1.20.1-beta-5 (1).jar supplies original white/blue/green ghost
textures, eight ghost sound files, ModelGhost scare/hit keyframe poses, EntityGhost
and GhostAICharge movement/attack behavior, and chest emergence timing. These
assets and native modified adapters remain covered by LGPL-3.0. References,
bytecode inspection and provenance hashes are in third-party/ice-and-fire/ghost.
Chest ghosts retain daylight exemption and phased flight; their loot is deliberately
changed to one lightning essence and three wind charges. Earth roost decoration
uses native blocks and a one-block exposed platform inspired by the original roost.
No Ice and Fire or Citadel runtime dependency is required.
Spirit Essence (2026-10-12): unchanged Ice and Fire ectoplasm.png ghost-drop artwork
from the user-supplied archive is used under LGPL-3.0. Native item JSON adapters
retain the original colors without tint or enchantment glint. Original artwork
is included in third-party/ice-and-fire/ghost/ectoplasm.png.

Ice and Fire water dragon/tide armor adaptation, 2026-10-12 — LGPL-3.0.
Authors: Raptorfarian, Alexthe666, TheBv and Ice and Fire contributors.
Supplied source: iceandfire-2.1.13-1.20.1-beta-5 (1).jar.
Upstream: https://github.com/AlexModGuy/Ice_and_Fire
Unchanged deep-blue sea serpent scales/tide armor item and equipment artwork, original
ModelSeaSerpentArmor fin UVs/geometry and EnumSeaSerpent material values are
adapted to native 26.3. WaterDragonModel also derives from the existing original
Ice Dragon rig/blue skin and adds native gills, feelers, dark curved horns, webbing
and tail fins. WaterDragonRig adapts swimming/folded wing poses. The ocean nest,
water jet, two-sided escape protocol, whirlpool UI and territory AI are new code.
References, originals and bytecode inspections accompany the source archive.
No Ice and Fire or Citadel runtime is required. Licenses are in META-INF.

2026-10-12, revision 1.4.16: water dragon skin and tide armor artwork are
modified with a pearl-white/cobalt-blue palette. Added original UV islands,
pearl details, scale plates, compact fins and shoulder rims to the armor.
Original textures remain preserved in the corresponding third-party source.

2026-10-12, revision 1.4.17: the Water Dragon geometry, texture and armor artwork
from the previous revision were replaced with the supplied AL3XANDRE addon assets.
Those assets are separately attributed in NOTICE-WaterDragon.txt and are not
covered by this Ice and Fire attribution. Tide armor gameplay values remain.
