Fritz RPG Currency is an independently implemented replacement for the legacy
new_coins mod used by Fritz RPG.

The mod ID `new_coins` and the four registry paths are retained solely so existing
Minecraft saves, FTB Quests rewards, loot definitions and trades keep resolving:

- new_coins:bronzecoin
- new_coins:silvercoin
- new_coins:goldcoin
- new_coins:platinumcoin

No Java class, generated MCreator source, texture or other packaged asset from the
replaced mod is included. The replacement code, coin artwork, translations,
models and Fritz RPG integration data were created independently for Fritz RPG.

Minecraft, NeoForge, FTB Quests, Goblin Traders and Loot Integrations are separate
third-party projects. Their code is not bundled in this JAR.

Merchant skin adaptation in versions 1.1.3 through 1.1.8:
- Outfit pixels were supplied by the user as 65bcce8d7e99e32f.png.
- Underlying head/face pixels are from the public Mojang skin for the user-specified account
  Migger_Destroyer, captured on 2026-09-24 at the user's request.
- These skin pixels are not claimed as newly authored Fritz RPG artwork. Their
  respective creators retain ownership. Source provenance and hashes are included
  in the editable source bundle under art/merchant/source/inputs/skin-sources.json.
- Original code, model assembly, backpack and pouch artwork remain separate from
  those supplied skin assets. No account credentials or runtime skin fetch is used.
- Version 1.1.4 adds a native-pixel hood/scarf overlay, folded-hand/cuff corrections
  and a full-length robe in the supplied outfit's palette. The 8x8 face underneath
  remains unchanged; the overlay covers its outer border and black chin/neck area.
- Version 1.1.5 recolours only exposed hand and foot pixels to a leather-brown
  palette at the user's request; the supplied source skin PNGs remain unchanged.
- Version 1.1.6 changes the marked elbow panels to sleeve blue and preserves their gold trim.
- Version 1.1.7 also replaces the marked gold sleeve cross-bands with matching blue.
- Version 1.1.8 changes only the blue robe, hood and sleeve cloth to shaded black.
  Fold patterns, other colors and the original input PNGs remain unchanged.

Version 1.2.0 job board:
- Its cuboid geometry, registration, recipe, and contract system are new Fritz RPG code.
- The runtime references Minecraft's existing spruce/oak/birch plank and wool textures;
  no Minecraft texture is bundled in the mod JAR. The five 16x16 copies in the
  editable art/job_board/textures source folder are reference textures from the
  user's installed Minecraft 1.21.1 client and remain Mojang's artwork.

Version 1.2.1 coin and merchant UI refresh:
- Four new 16x16 PNGs are rendered from the explicit native pixel source in art/coins.
- Built-in image generation produced a concept sheet for visual direction only;
  no concept pixels were resized, sampled or pasted into the runtime sprites.
- Merchant panels are code-drawn. Arrow sprites reference Minecraft's existing
  villager UI resources at runtime; no vanilla GUI texture is bundled in this JAR.

Version 1.3.1 merchant layout:
- The installed Goblin Traders 1.11.2 registers Minecraft's MerchantScreen.
  That screen was used as a layout reference, not copied or made a dependency.
- The compact offer buttons, arrows and scrollbar reference Minecraft's existing
  native GUI sprites at runtime. No Minecraft or Goblin Traders GUI artwork or
  source code is bundled. The result well invokes the existing Fritz RPG atomic
  trade operation; its input previews are not manually filled inventory slots.
