# 面板已收录的配置字段（生成物，勿手改；由 tools/build/gen_panel_coverage.py 生成）
AFFECT_ENABLE
AFFECT_INJECT
AFFECT_RECOVER_INTERVAL
AID_DRINK_MIN_PURITY
AID_DRINK_WHITELIST
AID_FOOD_BLACKLIST
AID_FOOD_THRESHOLD
AID_FRIENDLY_UNITS
AID_HEALTH_THRESHOLD
AID_MAID_MUTUAL
AID_OWNER_ENABLE
AID_SELF_USE
AID_SUPPORT_CATEGORY
AID_SUPPORT_CATEGORY_UNDEAD
AID_THIRST_THRESHOLD
AID_UNDEAD_UNITS
AIR_RAID_ALTITUDE_TOLERANCE
AIR_RAID_DASH_BOOST_MAX_RANGE
AIR_RAID_DASH_BOOST_MIN_RANGE
AIR_RAID_DIVE_BOOST
AIR_RAID_DIVE_BOOST_FAN
AIR_RAID_DIVE_BOOST_FIREWORK
AIR_RAID_DIVE_BOOST_FIREWORK_SCALE
AIR_RAID_DIVE_BOOST_IMPULSE
AIR_RAID_DIVE_BOOST_INTERVAL
AIR_RAID_DIVE_BOOST_MAX_RANGE
AIR_RAID_DIVE_BOOST_MIN_RANGE
AIR_RAID_DIVE_BOOST_RIPTIDE
AIR_RAID_FAN_COOLDOWN
AIR_RAID_FIREWORK_COOLDOWN
AIR_RAID_FORCED_HIT_RADIUS
AIR_RAID_JUMP_TICKS
AIR_RAID_LAUNCH_CLIMB_TAN_MELEE
AIR_RAID_LAUNCH_CLIMB_TAN_RANGED
AIR_RAID_LAUNCH_RANGE
AIR_RAID_LAUNCH_TICKS_MELEE
AIR_RAID_LAUNCH_TICKS_RANGED
AIR_RAID_MAX_PITCH_DOWN
AIR_RAID_MAX_PITCH_UP
AIR_RAID_MELEE_REACH
AIR_RAID_MIN_ABOVE_HEIGHT
AIR_RAID_MIN_STANDOFF
AIR_RAID_ORBIT_MAX
AIR_RAID_ORBIT_RADIUS
AIR_RAID_RANGED_ATTACK_RANGE
AIR_RAID_RANGED_BOOST_AIM_TICKS
AIR_RAID_RANGED_BOOST_DROP
AIR_RAID_RANGED_BOOST_INTERVAL
AIR_RAID_RANGED_BOOST_PITCH
AIR_RAID_RANGED_BOOST_RIPTIDE
AIR_RAID_RANGED_FIRE_RANGE
AIR_RAID_RANGED_HOLD_BIAS
AIR_RAID_RANGED_HOLD_GAIN
AIR_RAID_RANGED_HOLD_HEIGHT
AIR_RAID_RANGED_ORBIT_DOWN_MAX
AIR_RAID_RANGED_ORBIT_UP_MAX
AIR_RAID_RANGED_PUSH_RADIUS
AIR_RAID_RANGED_PUSH_SPEED
AIR_RAID_RANGED_PUSH_TICKS
AIR_RAID_RANGED_PUSH_UP
AIR_RAID_RANGED_SHOT_COOLDOWN
AIR_RAID_SMASH_HIT_RANGE
AIR_RAID_SMASH_MAX_TICKS
AIR_RAID_SMASH_RANGE
AUTO_RESURRECT_DELAY_SECONDS
AUTO_RESURRECT_ENABLE
AUTO_RESURRECT_HEALTH_RATIO
AUTO_RESURRECT_TIMING
BRIDGE_AIR_MAX_DIST
BRIDGE_BUILD_ALLOWED
BRIDGE_BUILD_FORBIDDEN
BRIDGE_BUILD_ONLY_NATURAL
BRIDGE_ENABLED
BRIDGE_MAX_DIST
BRIDGE_MIN_DY
BRIDGE_MIN_RADIUS
BRIDGE_PLACED_LIFETIME
BRIDGE_RECLAIM_TO_MAID
BRIDGE_START_H_DIST
BRIDGE_STEP_COOLDOWN
BRIDGE_THREAT_DIST
BUILD_ALT_BLOCKS
BUILD_ALT_ENABLED
BUILD_ALT_NOCLIPS
BUILD_ALT_SLABS
BUILD_ALT_TALLS
BUILD_ALT_WIDES
BUILD_AREA_PROTECTION
BUILD_CHEST_FETCH_COOLDOWN
BUILD_CHEST_FETCH_PER_TAKE
BUILD_CHEST_SEARCH_MARGIN
BUILD_DEFERRED_SCAN_CAP
BUILD_DESIGN_MAX_BLOCKS
BUILD_FETCH_FROM_CHESTS
BUILD_FORCE_WORK_ACTIVITY
BUILD_GLOBAL_QUOTA
BUILD_INDEX_STONE
BUILD_KEEP_FLUIDS
BUILD_LOOKAHEAD
BUILD_LOOSE_MATERIALS
BUILD_MACHINE_SMART
BUILD_MAX_BLOCKS
BUILD_MAX_FORCE_CHUNKS
BUILD_MAX_HEIGHT
BUILD_MAX_MAIDS
BUILD_MAX_RANGE
BUILD_NO_FORCE_HOME
BUILD_ORIGIN_PLAYER
BUILD_PROJECTION
BUILD_SNAP_FINISH
BUILD_SPEED_TIER
BUILD_STALL_INTERVAL
BUILD_STRUCTURE_MAX_BLOCKS
BUILD_STRUCTURE_MAX_VOLUME
BUILD_TNT_IGNITION_GRACE
BUILD_TURBO
COMBAT_AIR_SEPARATION
COMBAT_AIR_SEPARATION_RADIUS
COMBAT_ALERT_COOLDOWN
COMBAT_ANNOUNCE_COOLDOWN
COMBAT_ASSIST_RADIUS
COMBAT_ATTACK_THOSE_ATTACKING_US
COMBAT_AUTO_SWITCH
COMBAT_AUTO_SWITCH_ALLOW_MOD_TASKS
COMBAT_AUTO_SWITCH_EXPAND
COMBAT_AUTO_SWITCH_MOD_WEIGHT
COMBAT_AUTO_SWITCH_RADIUS
COMBAT_AUTO_SWITCH_RESTORE
COMBAT_AUTO_SWITCH_RESTORE_DELAY
COMBAT_AUTO_SWITCH_RESTORE_THREAT_DIST
COMBAT_AUTO_SWITCH_STALE
COMBAT_AUTO_SWITCH_VANILLA_WEIGHT
COMBAT_BOMBING_AIR_DROP
COMBAT_BOMBING_AIR_PLACE
COMBAT_BOMBING_ANCHOR_NEEDS_GLOWSTONE
COMBAT_BOMBING_BOMB_INTERVAL
COMBAT_BOMBING_BREAK_BLOCKS
COMBAT_BOMBING_DIMENSION_GUARD
COMBAT_BOMBING_FIRE_PROTECT
COMBAT_BOMBING_FIRE_RENDER
COMBAT_BOMBING_FUSE
COMBAT_BOMBING_HURT_FRIENDLY
COMBAT_BOMBING_MELEE
COMBAT_BOMBING_PINK_FIRE
COMBAT_BOMBING_PINK_MARK
COMBAT_BOMBING_PLACE_GAP
COMBAT_BOMBING_POSE
COMBAT_BOMBING_RECLAIM_SECONDS
COMBAT_BOMBING_TNT
COMBAT_BOMBING_TNT_BURST_COUNT
COMBAT_BOMBING_TNT_BURST_RATIO
COMBAT_BOMBING_TNT_FUSE
COMBAT_BOMBING_TNT_INTERVAL
COMBAT_BOMBING_TNT_RANGE
COMBAT_BOMBING_TNT_SPEED
COMBAT_BOMBING_TNT_TRACK
COMBAT_BOMBING_TNT_TRACK_TICKS
COMBAT_BROOM_CLAMP_HOME
COMBAT_BROOM_CLIMB
COMBAT_BROOM_ENABLE
COMBAT_BROOM_FOLLOW
COMBAT_BROOM_FOLLOW_END
COMBAT_BROOM_FOLLOW_START
COMBAT_BROOM_HOME_ALT
COMBAT_BROOM_HOVER
COMBAT_BROOM_IDLE_LAND
COMBAT_BROOM_MIN_STANDOFF
COMBAT_BROOM_ORBIT_MAX
COMBAT_BROOM_RANGE
COMBAT_BROOM_RECALL_DISTANCE
COMBAT_BROOM_UNSTICK
COMBAT_BUILD_SHIELD
COMBAT_CLOSE_DISTANCE
COMBAT_CROSSBOW_PLAIN_FIREWORK
COMBAT_DROWN_PROTECT_BAUBLE
COMBAT_ENTER_RATIO
COMBAT_EXIT_RATIO
COMBAT_FIRE_PROTECT_BAUBLE
COMBAT_FLEE_SPEED
COMBAT_FLEE_WITH_SAVE_ITEM
COMBAT_FLIGHT_DANGER_AVOID
COMBAT_FLIGHT_DASH_BOOST
COMBAT_FLIGHT_DASH_BOOST_RESPECT_COOLDOWN
COMBAT_FLIGHT_DASH_BOOST_SPELLS
COMBAT_FLIGHT_DASH_CLIMB
COMBAT_FLIGHT_DASH_CLIMB_SPELLS
COMBAT_FLIGHT_DASH_INTERVAL
COMBAT_FLIGHT_MODE
COMBAT_FLIGHT_NO_FALL_DAMAGE
COMBAT_FLIGHT_NO_WALL_DAMAGE
COMBAT_FLIGHT_RANGED_PUSH
COMBAT_FLIGHT_RECALL_DISTANCE
COMBAT_FLIGHT_SPELL_CAST
COMBAT_FLIGHT_SPELL_CAST_INTERVAL
COMBAT_FLIGHT_SPELL_CAST_RANGE
COMBAT_FORCE_ALL_SCHEDULE
COMBAT_FRIENDLY_FIRE_GUARD
COMBAT_FRIENDLY_WIND_IMMUNE
COMBAT_HEAL_COOLDOWN
COMBAT_HEAT_ESCAPE
COMBAT_HOE_NOT_WEAPON
COMBAT_MANEUVER_ENABLE
COMBAT_MANEUVER_YOYO_AMP
COMBAT_MASTER_DEATH_TELEPORT
COMBAT_PATROL_CLEARANCE
COMBAT_PATROL_ENABLE
COMBAT_PATROL_MAX_RADIUS
COMBAT_PEARL_COOLDOWN
COMBAT_PEARL_DIST
COMBAT_PEARL_RATIO
COMBAT_PET_IMMUNITY
COMBAT_PILLAR_ABOVE_ENEMY
COMBAT_PILLAR_MAX
COMBAT_PILLAR_SAFE_HEIGHT
COMBAT_PLACED_LIFETIME
COMBAT_POTION_COOLDOWN
COMBAT_PREF_MELEE_WEIGHT
COMBAT_PREF_RANGED_WEIGHT
COMBAT_REVERSE_COOLDOWN_TICKS
COMBAT_REVERSE_WINDOW_TICKS
COMBAT_RIDE_AIR_ALT
COMBAT_RIDE_AIR_COMBAT
COMBAT_RIDE_AMMO_FEED
COMBAT_RIDE_BATON_EXCLUSIVE
COMBAT_RIDE_BATON_MARK
COMBAT_RIDE_BOMB_STANDOFF
COMBAT_RIDE_ENABLE
COMBAT_RIDE_FIGHT_ALT
COMBAT_RIDE_FIXEDWING_ALT_BONUS
COMBAT_RIDE_FOLLOW_DIST
COMBAT_RIDE_FURNITURE_BLACKLIST
COMBAT_RIDE_MOD_MOUNTS
COMBAT_RIDE_MOD_MOUNT_FIRE
COMBAT_RIDE_NO_SADDLE_PETS
COMBAT_RIDE_ORBIT_RADIUS
COMBAT_RIDE_PURSUE_TARGET
COMBAT_RIDE_REALISTIC_LANDING
COMBAT_RIDE_SERVANT_AUTO
COMBAT_RIDE_SERVANT_TRANSFER
COMBAT_RIDE_SPEED_SCALE
COMBAT_RIDE_STARTUP_SECONDS
COMBAT_RIPTIDE_FLIGHT_SCALE
COMBAT_SAFE_RETURN_RATIO
COMBAT_SELF_PRESERVE
COMBAT_SELF_WINGS
COMBAT_SELF_WINGS_ITEMS
COMBAT_SELF_WINGS_SCALE
COMBAT_SNOW_CLUTCH
COMBAT_SNOW_FALL_DISTANCE
COMBAT_SNOW_HOLD
COMBAT_SNOW_LANDING_SCAN
COMBAT_SPAWNER_BREAK
COMBAT_SPAWNER_BREAK_ACTIVE_ONLY
COMBAT_SPAWNER_BREAK_BLACKLIST
COMBAT_SPAWNER_BREAK_PICKAXE
COMBAT_SPAWNER_TORCH_ENABLE
COMBAT_SPAWNER_TORCH_PRIORITY
COMBAT_SPAWNER_TORCH_RADIUS
COMBAT_SPELL_GEAR_IGNORE
COMBAT_STUCK_THRESHOLD
COMBAT_STUCK_WINDOW
COMBAT_SWEEP_ALWAYS
COMBAT_TACTICS
COMBAT_TACTICS_KITE_RANGE
COMBAT_TACTICS_MELEE
COMBAT_TACTICS_MELEE_KITE
COMBAT_TACTICS_ORBIT_RADIUS
COMBAT_TACTICS_RANGED
COMBAT_TACTICS_SHIELD
COMBAT_TACTIC_HOLD_TICKS
COMBAT_TAKE_OVER_MOVEMENT
COMBAT_TASK_MODES
COMBAT_TELEPORT_COOLDOWN
COMBAT_TELEPORT_EXEMPT_SITTING
COMBAT_TELEPORT_SAFE_RADIUS
COMBAT_TETHER_BROOM_EXTRA
COMBAT_TETHER_ENABLE
COMBAT_TETHER_GHOST_ALPHA
COMBAT_TETHER_GLOW_MARK
COMBAT_TETHER_HANG
COMBAT_TETHER_LEASH_STEER
COMBAT_TETHER_PULL
COMBAT_THREAT_DISTANCE
COMBAT_THREAT_GONE_EXIT
COMBAT_THREAT_SCAN
COMBAT_UNARMED_SKIP
COMBAT_VANILLA_YIELD_TO_MOD
COMBAT_WATER_BUCKET_LAVA
COMBAT_WATER_CLUTCH
COMBAT_WATER_FALL_DISTANCE
COMBAT_WATER_HOLD
COMBAT_WATER_LANDING_SCAN
COMBAT_WING_RENDER
COMBAT_WING_YSM_YIELD
COMBAT_WORK_RANGE
COMPAT_PUPPET_BLACKLIST
COMPRESSION_BOX_MAID_EXTENSION
COMPRESSION_BOX_MAX_STACK
DAYUN_BGM
DAYUN_BREAK_PARTICLES
DAYUN_DROP_ITEMS
DAYUN_ENABLE
DAYUN_MAX_HARDNESS
DAYUN_MAX_PER_TICK
DAYUN_NO_WALL_DAMAGE
DAYUN_PLAYER_ENABLE
DAYUN_RANGE
DAYUN_SKIP_CONTAINERS
DAYUN_SMASH
DAYUN_SMASH_DAMAGE
DAYUN_SMASH_KNOCKBACK
DAYUN_WALL_PHASE
DIALOGUE_API_DAILY_LIMIT
DIALOGUE_AUTONOMOUS
DIALOGUE_AUTONOMOUS_COOLDOWN
DIALOGUE_AUTONOMOUS_DAILY
DIALOGUE_AUTO_DAY_END
DIALOGUE_AUTO_DAY_START
DIALOGUE_AUTO_OWNER_RANGE
DIALOGUE_AUTO_SCAN
DIALOGUE_LANG_CHECK
DIALOGUE_LONG_SILENCE_MAX
DIALOGUE_OUTPUT_LANGUAGE
DIALOGUE_PROACTIVE
DIALOGUE_PROACTIVE_COOLDOWN
DIALOGUE_PROACTIVE_DAILY
DIALOGUE_PROACTIVE_EVENT_CD
DIALOGUE_PROACTIVE_IDLE_MIN
DIALOGUE_PROACTIVE_KILL
DIALOGUE_PROACTIVE_LOW_HP
DIALOGUE_PROACTIVE_MAX_REPLIES
DIALOGUE_PROACTIVE_SCAN
DIALOGUE_PROMPT_SITTING_WORK
DIALOGUE_REPLY_FEEDBACK
DIALOGUE_REPORT_CHECK
DIALOGUE_REPORT_INTERVAL
DIALOGUE_REPORT_RADIUS
DIALOGUE_STATUS_REPORTER
DIALOGUE_TOPIC_BACKOFF_MIN
FLIGHT_FOLLOW_DIST
FLIGHT_FOLLOW_ELYTRA
FLIGHT_FOLLOW_ENABLED
FLIGHT_FOLLOW_END_DIST
FLIGHT_FOLLOW_FIREWORK
FLIGHT_FOLLOW_TRIDENT
MAID_FIRE_GUARD
MEMORY_AFFECT_SNAPSHOT
MEMORY_API_KEY
MEMORY_API_MODEL
MEMORY_API_URL
MEMORY_AUDIT_ENABLE
MEMORY_CARE_POINTS
MEMORY_CONFLICT_OVERRIDE
MEMORY_CONTINUITY_ENABLE
MEMORY_CORE_FOLD
MEMORY_DECAY_DAYS
MEMORY_DECAY_SALIENCE
MEMORY_DUAL_AGENT
MEMORY_EMBED_BATCH
MEMORY_EMBED_DIM
MEMORY_EMBED_KEY
MEMORY_EMBED_MODEL
MEMORY_EMBED_TIMEOUT_MS
MEMORY_EMBED_URL
MEMORY_ENABLE
MEMORY_EVENT_POLICY
MEMORY_EXTRACT_THRESHOLD
MEMORY_EXTRACT_TIMEOUT_MIN
MEMORY_GRAPH_ENABLE
MEMORY_GRAPH_HOPS
MEMORY_INDEX_ENABLE
MEMORY_INDEX_MAX_EVENTS
MEMORY_INDEX_MONTH_TOP_N
MEMORY_INDEX_ON_LOGOUT
MEMORY_INDEX_ON_SLEEP
MEMORY_LAZY_SAVE
MEMORY_MAINTENANCE_MIN
MEMORY_MAX_ENTRIES
MEMORY_MAX_MESSAGE_CHARS
MEMORY_OPEN_EVENTS
MEMORY_PERSONA
MEMORY_PERSONA_UNIFY
MEMORY_PROFILE_ITEMS
MEMORY_PROJECTION_CHARS
MEMORY_PROMPT_TOP_N
MEMORY_RECALL_CACHE_TTL
MEMORY_RECALL_GATE
MEMORY_RECALL_MIN_INTERVAL
MEMORY_RECALL_MIN_MESSAGES
MEMORY_RELATION_DECAY_DAYS
MEMORY_RELATION_INJECT
MEMORY_RRF_K
MEMORY_SCAN_INTERVAL
MEMORY_SHORT_TERM_DAYS
MEMORY_SNAPSHOT_ENABLE
MEMORY_SNAPSHOT_EVERY_N
MEMORY_TEMPORAL_ENABLE
MEMORY_VECTOR_ENABLE
MEMORY_WORKING_NOTE
MINE_ANCHOR_TIMEOUT
MINE_AUTO_COLLECT
MINE_BREAKABLES
MINE_BREAK_BUDGET
MINE_CHAIN_FULL_DURABILITY
MINE_CHAIN_LIMIT
MINE_CHAIN_MINING
MINE_DISABLED_BREAKABLES
MINE_DOWN_RANGE
MINE_HARD_BLOCK_REPORT
MINE_JUNK_CHECK_INTERVAL
MINE_JUNK_KEEP
MINE_MOVE_SPEED
MINE_NO_TARGET_PAUSE
MINE_ORE_VALUES
MINE_PILLAR_COOLDOWN
MINE_PILLAR_GUARD
MINE_PLACED_LIFETIME
MINE_REACH
MINE_RELOCATE_THROTTLE
MINE_REQUIRE_PICK
MINE_RIDE_NO_PILLAR
MINE_SCAN_BUDGET
MINE_SEARCH_RADIUS
MINE_SEEK_THROUGH_WALLS
MINE_SKIP_REPORT_INTERVAL
MINE_SOFT_NO_DURABILITY
MINE_SPEED_FACTOR
MINE_UP_RANGE
MISC_AUTO_COLLECT
MISC_BACKPACK_OVERFLOW
MISC_BATCH_PLANT
MISC_BATCH_PLANT_LIMIT
MISC_BAUBLE_TOTEM
MISC_BD_STORAGE
MISC_BED_INTEROP
MISC_BREW_AUTO
MISC_BREW_RADIUS
MISC_BUBBLE_LIMIT_MS
MISC_CAKE_EDIBLE
MISC_CHAIN_HARVEST
MISC_CHAIN_HARVEST_LIMIT
MISC_COMPASS_PRIORITY
MISC_COOK_BURN_WOOD
MISC_COOK_FUEL_ALLOW
MISC_COOK_FUEL_DENY
MISC_COOK_RADIUS
MISC_COOK_SMELT_ALLOW
MISC_COOK_SMELT_ANY
MISC_COOK_SMELT_DENY
MISC_COOK_SMELT_ORES
MISC_COOK_SMOKER_BLAST
MISC_COOLDOWN_HUD
MISC_DANGER_AVOID
MISC_DANGER_BLOCKS
MISC_DANGER_ESCAPE
MISC_DIMENSION_FOLLOW
MISC_DRIVEN_NO_STROLL
MISC_EQUIP_RESCUE
MISC_FARMLAND_GUARD
MISC_FISHING_CHAIR
MISC_FOLLOW_TIGHTEN
MISC_FREE_FLIGHT
MISC_FREE_FLIGHT_EFFECTS
MISC_FREE_FLIGHT_IDLE
MISC_FREE_FLIGHT_IDLE_SECONDS
MISC_FREE_FLIGHT_ITEMS
MISC_FREE_FLIGHT_NEAR_DIST
MISC_FREE_FLIGHT_TRAVEL
MISC_FREE_FLIGHT_TRAVEL_DIST
MISC_GLIDE_ELYTRA_ANIM
MISC_HELD_LIGHT_ENABLED
MISC_HOME_MOVEMENT
MISC_LOG_ENABLED
MISC_MAID_BONEMEAL_FARM
MISC_MAID_BONEMEAL_SAPLING
MISC_MAID_CHUNK_LOAD
MISC_MAID_RESCUE
MISC_MAID_SAME_DIM_DIST
MISC_MAID_SAME_DIM_PULL
MISC_MAID_SAME_DIM_VERTICAL
MISC_MAID_TELEPORT_REBUILD
MISC_MILK_FEED_WITH_BUFF
MISC_NATIVE_TASK_SMOOTH
MISC_NONCOMBAT_MAX_SPEED
MISC_NONCOMBAT_SPEED_CAP
MISC_NO_PLACE_IN_AIR
MISC_NO_PLACE_ON_OWNER
MISC_ORB_JOIN
MISC_PICKUP_PRIORITY
MISC_PICKUP_VALUE_REORDER
MISC_PRESET_MODE
MISC_PROCESS_COOLDOWN
MISC_PRODUCE_TASK_ENHANCE
MISC_SCHEDULE_AVAILABILITY_CHECK
MISC_SCHEDULE_BUBBLE_ENABLED
MISC_SCHEDULE_BUBBLE_RADIUS
MISC_SCHEDULE_ENABLED
MISC_SCHEDULE_FORCE_BRAIN_REFRESH
MISC_SCHEDULE_MIN_HOLD_TICKS
MISC_SCHEDULE_RANGE_FLOOR
MISC_SCHEDULE_RESTORE_GRACE
MISC_SCHEDULE_REVERSE_COOLDOWN_TICKS
MISC_SCHEDULE_REVERSE_THRESHOLD
MISC_SCHEDULE_REVERSE_WINDOW_TICKS
MISC_SERVER_FORCED_CONFIG
MISC_SLAUGHTER_COUNT
MISC_SLAUGHTER_RADIUS
MISC_STATIONARY_LOCK
MISC_STROLL_ENABLED
MISC_STROLL_INTERVAL
MISC_STROLL_RADIUS
MISC_STROLL_SPEED
MISC_TAKE_OVER_FARM
MISC_TAKE_OVER_FISHING
MISC_TOOL_AUTO_EQUIP
MISC_VERTICAL_RANGE
MISC_WORK_SPEED_LEVEL0
MISC_WORK_STAY_IN_CIRCLE
MISC_WORK_TELEPORT_HOLD
MISC_WORK_UNINTERRUPTED
PERCEPTION_ENABLE
PERCEPTION_EVENT_COOLDOWN
PERCEPTION_HOSTILE
PERCEPTION_HOSTILE_SHOW_COOLDOWN
PERCEPTION_LOOK_COOLDOWN
PERCEPTION_LOOK_ENTER_DEG
PERCEPTION_LOOK_EXIT_DEG
PERCEPTION_LOOK_TICKS
PERCEPTION_OWNER
PERCEPTION_OWNER_LOW_HEALTH
PERCEPTION_SCAN_INTERVAL
PERCEPTION_WEATHER
PLAYER_DAMAGE_MAID_CAP
PLAYER_DAMAGE_MODE
RIPTIDE_DASH_ENABLE
SCHEDULE_ACTIVITY_RANGE
SHIELD_SHARE_ENABLE
SOUL_SPELL_COOLDOWN_SECONDS
SOUL_SPELL_ENABLE
SOUL_SPELL_LETHAL_GUARD
SOUL_SPELL_OWNER_RADIUS
SPEC
TLM_TELEPORT_EXEMPT
TOOL_AIR_RAID
TOOL_CRAFT
TOOL_OWNER_INVENTORY
TOOL_PERCEPTION
TOOL_PLACE
TOOL_READINESS
TOOL_REMEMBER
TOOL_SWITCH_TASK
TOOL_WORKING_NOTE
TOOL_WORK_AREA
TOOL_WORK_LIST
TORCH_DARK_THRESHOLD
TORCH_PLACER_ENABLE
TOTEM_SHARE_ENABLE
TTS_CACHE_MAX_FILES
TTS_JAR_PACK_ENABLED
TTS_JAR_PACK_MIN_INTERVAL_S
TTS_JAR_PACK_MUTE_NATIVE
TTS_JAR_PACK_VOLUME
TTS_SYSTEM_COOLDOWN_S
TTS_SYSTEM_ENABLED
TTS_VOICE_PACK_ENABLED
TTS_VOLUME_MULTIPLIER
WOOD_ANCHOR_TIMEOUT
WOOD_AUTO_COLLECT
WOOD_BREAK_BUDGET
WOOD_CHAIN_LIMIT
WOOD_CHAIN_MINING
WOOD_DOWN_RANGE
WOOD_HARD_BLOCK_REPORT
WOOD_JUNK_CHECK_INTERVAL
WOOD_JUNK_KEEP
WOOD_LEAVES_CLEAR
WOOD_MOVE_SPEED
WOOD_PILLAR_COOLDOWN
WOOD_PILLAR_GUARD
WOOD_PLACED_LIFETIME
WOOD_PLANT_SAPLING_COOLDOWN
WOOD_PLANT_SAPLING_ENABLED
WOOD_REACH
WOOD_RELOCATE_THROTTLE
WOOD_SCAN_BUDGET
WOOD_SEARCH_RADIUS
WOOD_SEEK_THROUGH_WALLS
WOOD_SKIP_REPORT_INTERVAL
WOOD_SOFT_NO_DURABILITY
WOOD_SPEED_FACTOR
WOOD_UP_RANGE
WOOD_VALUES
