# Generated by tools/gen_config_coverage.py - do not edit by hand.
#
# Every config path the in-game settings screen exposes, one per line.
# The self-test compares this against ForgeConfigSpec both ways, so a setting added to
# MSPConfig but not to the screen's catalogue shows up as a red line in the report
# instead of silently never appearing in the UI.
#
# groups: easter_eggs,full_suit_buff,shield,shield_units,suit_retention,aegis_core,vital_core,regen_matrix,immunity_core,retribution,damage_cap,cookie,creative_flight,kinetic_overdrive,phase_dash,xp_siphon,fortune_aura,verdant_cycle,space,beacon,furnace_panel,ore_smelting,entity_probe,lock_on_missile,nutrition,reach,wireless_charging,waypoints,stealth
aegis_core.absorptionRatio
aegis_core.bypassTypes
aegis_core.enabled
aegis_core.energyCostPerDamage
beacon.enabled
beacon.intervalTicks
cookie.enabled
cookie.energyPerDamage
cookie.energyPerUnit
creative_flight.enabled
creative_flight.keepFlyingOnGround
damage_cap.enabled
damage_cap.maxDamage
easter_eggs.enabled
entity_probe.enabled
entity_probe.range
entity_probe.showHud
fortune_aura.chancePerUnit
full_suit_buff.armorBonus
full_suit_buff.enabled
full_suit_buff.knockbackResistanceBonus
full_suit_buff.toughnessBonus
furnace_panel.energyPerTick
furnace_panel.ticksPerItem
immunity_core.energyCostPerEffect
immunity_core.intervalTicks
kinetic_overdrive.jumpPerUnit
kinetic_overdrive.miningPerUnit
kinetic_overdrive.speedPerUnit
lock_on_missile.cooldownTicks
lock_on_missile.damage
lock_on_missile.enabled
lock_on_missile.energyPerMissile
lock_on_missile.explosionRadius
lock_on_missile.healthPercent
lock_on_missile.holdTicks
lock_on_missile.knockback
lock_on_missile.launchIntervalTicks
lock_on_missile.launchRise
lock_on_missile.maxDistance
lock_on_missile.range
lock_on_missile.retargetRange
lock_on_missile.speed
nutrition.enabled
nutrition.energyCost
nutrition.feedWhenFull
nutrition.foodAmount
nutrition.intervalTicks
nutrition.saturation
nutrition.ticksPerLevel
ore_smelting.enabled
ore_smelting.energyPerBlock
phase_dash.cooldownTicks
phase_dash.distance
phase_dash.energyCost
reach.blocksPerUnit
reach.enabled
regen_matrix.energyCost
regen_matrix.healAmount
regen_matrix.intervalTicks
retribution.ratioPerUnit
shield.capacityRatio
shield.enabled
shield.energyCostPerDamage
shield.regenIntervalTicks
shield.regenPauseTicks
shield.regenPercentPerInterval
shield_units.expansionEnabled
shield_units.expansionPerUnit
shield_units.rechargeEnabled
shield_units.rechargePercentPerUnit
space.baseSlots
space.enabled
space.slotsPerUnit
stealth.enabled
stealth.keepTargetOnDisable
suit_retention.enabled
suit_retention.indestructible
suit_retention.keepOnDeath
suit_retention.lockArmorSlots
suit_retention.voidGlow
suit_retention.voidLift
suit_retention.voidRescue
suit_retention.voidSweepIntervalTicks
verdant_cycle.auraEnergyCost
verdant_cycle.auraIntervalTicks
verdant_cycle.auraRadius
verdant_cycle.auraRegenerationLevel
verdant_cycle.auraStrengthLevel
verdant_cycle.enabled
verdant_cycle.maxTargets
verdant_cycle.pullCooldownTicks
verdant_cycle.rangeBase
verdant_cycle.rangeMin
verdant_cycle.rangePerUnit
vital_core.healthPerUnit
waypoints.cooldownTicks
waypoints.enabled
waypoints.maxCount
waypoints.teleportCost
wireless_charging.enabled
wireless_charging.intervalTicks
wireless_charging.ratePerSecond
xp_siphon.energyCostPerOrb
xp_siphon.intervalTicks
xp_siphon.radius
