# BigDoors Mod - English (key=value, '&' = color codes, \n = new line, {0} = placeholders)
GENERAL.TooManyDoors=&cYou already reached your maximum number of doors!
GENERAL.DoorTypeDisabled=&cDoor {0} cannot be used: its type is disabled!
GENERAL.ToggleCancelled=&cDoor {0} cannot be toggled because another mod does not allow it!
GENERAL.DoorAlreadyClosed=&cDoor {0} is already closed!
GENERAL.DoorAlreadyOpen=&cDoor {0} is already open!
GENERAL.CannotFindOpenDirection=&cDoor {0} cannot move because it is obstructed!
GENERAL.ToggleFailure=&cDoor {0} cannot be moved! Contact a server administrator.
GENERAL.DoorIsBusy=&cDoor {0} is currently in use! Wait for it to finish.
GENERAL.NoPermissionToOpen=&cYou do not have permission to use this door!
GENERAL.DoorIsLocked=&cDoor {0} is locked!
GENERAL.NoDoorsFound=&cNo door found with this name/ID!
GENERAL.MoreThan1DoorFound=&cMore than 1 door with that name found! Please use its ID instead!
GENERAL.IsBusy=&cYou are already in a creation / relocation / inspector process.
GENERAL.NotBusy=&cYou are not creating anything right now!
GENERAL.NoDoorTypeCreationPermission=&cYou do not have permission to create a door of this type!
GENERAL.InvalidBlocksToMoveRange=&cThe number of blocks to move is outside of the allowed range!
GENERAL.AutoCloseTimerTooBig=&cThe auto close time is too big! Please try a smaller value.
GENERAL.ChunksNotLoaded=&cDoor {0} cannot move because its chunks are not loaded!
GENERAL.TooManyBlocks=&cDoor {0} cannot be activated! It is too big!
GENERAL.NoPermissionForAction=&cYou do not have the required permissions for this action!
GENERAL.DoorToggleNotification=&eDoor {0} was just toggled!
GENERAL.NotACreator=&cOnly the original creator of a door can do this!
GENERAL.ActionNotForType=&cThis action is not available for this type of door!
GENERAL.PlayerNotFound=&cPlayer not found!
GENERAL.PlayersOnly=&cThis command can only be used by players!
GENERAL.Error=&cAn error occurred!
GENERAL.Open=open
GENERAL.Closed=closed
GENERAL.DOORTYPE.Door=Door
GENERAL.DOORTYPE.DrawBridge=Drawbridge
GENERAL.DOORTYPE.Portcullis=Portcullis
GENERAL.DOORTYPE.SlidingDoor=Sliding Door
BLOCK.PowerBlockName=power block
COMMAND.Help=&6=== BigDoors commands ===\n&e/bdm &7or &e/doors &7- open the door menu\n&e/newdoor&7, &e/newdrawbridge&7, &e/newportcullis&7, &e/newslidingdoor &7[name] - create a door\n&e/namedoor <name> &7- name the door being created\n&e/bdcancel &7- cancel the current action\n&e/toggledoor&7, &e/opendoor&7, &e/closedoor <door> &7- move a door\n&e/listdoors [name] &7- list your doors\n&e/doorinfo <door> &7- door details\n&e/lockdoor <door> &7- lock/unlock (also &e/bigdoors lock|unlock&7)\n&e/deldoor <door> &7- delete a door\n&e/setautoclosetime <door> <seconds> &7- auto close (-1 = off)\n&e/setblockstomove <door> <blocks> &7- distance (sliding door/portcullis)\n&e/setdoorrotation <door> <direction> &7- opening direction\n&e/setnotification <door> <true|false>\n&e/changepowerblockloc <door> &7- move the power block\n&e/inspectpowerblockloc &7- find a door by its power block\n&e/bigdoors addowner <door> <player> [1|2] &7- share a door\n&e/bigdoors removeowner <door> <player>\n&e/bigdoors version\n&6Admin: &e/listplayerdoors, /pausedoors, /stopdoors, /killbigdoorsentities, /filldoor
COMMAND.Version=&aBigDoors Mod version {0}
COMMAND.NoClientMod=&eYou do not have the BigDoors client mod, so here is a text list:
COMMAND.List.Header=&6Doors found: &e{0}
COMMAND.List.Entry=&e{0}&7: &f{1} &7({2}, {3})
COMMAND.Info=&6Door &e{1} &7[{0}]\n&7Type: &f{2} &7| State: &f{3} &7| Locked: &f{4}\n&7Size: &f{5} &7| Engine: &f{6} &7| Power block: &f{7}\n&7World: &f{8} &7| Direction: &f{9}\n&7Auto close: &f{10} &7| Blocks to move: &f{11}\n&7Owners: &f{12}
COMMAND.Delete.Success=&aDoor {0} deleted.
COMMAND.Lock.Locked=&aDoor {0} is now locked.
COMMAND.Lock.Unlocked=&aDoor {0} is now unlocked.
COMMAND.Notify.Enabled=&aYou will now receive notifications for door {0}.
COMMAND.Notify.Disabled=&aYou will no longer receive notifications for door {0}.
COMMAND.AddOwner.Success=&aAdded {0} as owner of door {1}!
COMMAND.AddOwner.Fail=&cCould not add owner! Check the permission level (1 = can edit, 2 = use only) and that the player is not the creator.
COMMAND.RemoveOwner.Success=&aRemoved {0} as owner of door {1}!
COMMAND.RemoveOwner.Fail=&cCould not remove owner! The player must be an owner and cannot be the creator.
COMMAND.SetTime.Success=&aThe door will now close automatically after {0} seconds.
COMMAND.SetTime.Disabled=&aThe door will no longer close automatically.
COMMAND.SetBlocksToMove.Success=&aNumber of blocks this door will now attempt to move: {0}
COMMAND.SetBlocksToMove.Disabled=&aThe door will try to move for as many blocks as it is long again.
COMMAND.SetRotation.Success=&aThe open direction of door {0} is now {1}.
COMMAND.SetRotation.Invalid=&cThat direction is not valid for this type of door!
COMMAND.ToggleDisabled=&eAll door movement has been paused! Use /pausedoors again to resume.
COMMAND.ToggleEnabled=&aDoor movement has been resumed!
COMMAND.StopDoors=&aAll active doors have been completed.
COMMAND.KillEntities=&aRemoved {0} leftover BigDoors entities.
COMMAND.FillDoor=&aFilled {0} blocks.
CREATOR.GENERAL.GiveNameInstruc=&aPlease start by giving the door a name using the command: /namedoor <name>
CREATOR.GENERAL.NameSet=&aName set to "{0}". Now select the points with the tool (left click).
CREATOR.GENERAL.InvalidPoint=&cInvalid second point selection! Try again!
CREATOR.GENERAL.InvalidRotation=&cInvalid rotation point selection! Try again!
CREATOR.GENERAL.Cancelled=&cCreation cancelled!
CREATOR.GENERAL.TimeUp=&cTime's up! The process was aborted, please try again.
CREATOR.GENERAL.StickName=&6Big Door Tool
CREATOR.GENERAL.TooManyBlocks=&cYou are not allowed to create a door this big. The limit is {0} blocks.
CREATOR.GENERAL.WrongWorld=&cYou changed dimension! Cancel with /bdcancel and start again.
CREATOR.GENERAL.PlacePowerBlock=&eDon't forget to place a {0} (default: gold block) at &f{1} {2} {3}&e so redstone can control the door!
CREATOR.PBRELOCATOR.Init=&aPower Block Relocation initiated! You have limited time to complete it.\nType /bdcancel to cancel.
CREATOR.PBRELOCATOR.StickLore=Used to change the location of a power block.\nHit (left click) the new block.
CREATOR.PBRELOCATOR.StickReceived=&aYou received a relocator tool! Hit the block that will be the new power block.
CREATOR.PBRELOCATOR.LocationInUse=&cInvalid location! It is already used by another door!
CREATOR.PBRELOCATOR.LocationTooFar=&cInvalid location! It is too far from the door's engine!
CREATOR.PBRELOCATOR.Success=&aPower Block relocation successful! Don't forget to place a power block there!
CREATOR.PBINSPECTOR.Init=&aPower Block inspection initiated! Type /bdcancel to cancel.
CREATOR.PBINSPECTOR.StickLore=Used to inspect a power block.\nHit (left click) a block to see which doors use it.
CREATOR.PBINSPECTOR.StickReceived=&aYou received an inspector tool! Hit a block.
CREATOR.PBINSPECTOR.None=&eNo doors are attached to that block.
CREATOR.PBINSPECTOR.Found=&aDoor &e{1} &7[{0}] &a({2})
CREATOR.DOOR.Init=&aDoor creation initiated! Type /bdcancel to cancel.
CREATOR.DOOR.StickLore=Used to create big doors.\nLeft click: two opposite corners,\nthen the hinge column.
CREATOR.DOOR.StickReceived=&aYou received a Big Door Creator tool! Hit the first corner of the door.
CREATOR.DOOR.Step1=&aStep 1/3: First point selected! Now select the opposite corner of the door.
CREATOR.DOOR.Step2=&aStep 2/3: Second point selected! Now select the hinge: a block in one of the vertical corner columns of the door.
CREATOR.DOOR.Success=&aDoor creation successful!
CREATOR.DRAWBRIDGE.Init=&aDrawbridge creation initiated! Type /bdcancel to cancel.
CREATOR.DRAWBRIDGE.StickLore=Used to create drawbridges.\nLeft click: two opposite corners,\nthen a block on the hinge edge.
CREATOR.DRAWBRIDGE.StickReceived=&aYou received a Drawbridge Creator tool! Hit the first corner of the drawbridge.
CREATOR.DRAWBRIDGE.Step1=&aStep 1/3: First point selected! Now select the opposite corner of the drawbridge.
CREATOR.DRAWBRIDGE.Step2=&aStep 2/3: Second point selected! Now select a block on the hinge edge (the row around which the bridge swings).
CREATOR.DRAWBRIDGE.Step3=&aThat block is a corner, so the hinge direction is ambiguous. Select a second block on the same hinge row.
CREATOR.DRAWBRIDGE.Success=&aDrawbridge creation successful!
CREATOR.PORTCULLIS.Init=&aPortcullis creation initiated! Type /bdcancel to cancel.
CREATOR.PORTCULLIS.StickLore=Used to create portcullises.\nHit the two opposite corners.
CREATOR.PORTCULLIS.StickReceived=&aYou received a Portcullis Creator tool! Hit the first corner.
CREATOR.PORTCULLIS.Step1=&aStep 1/2: First point selected! Now select the opposite corner of the portcullis.
CREATOR.PORTCULLIS.Success=&aPortcullis creation successful!
CREATOR.SLIDINGDOOR.Init=&aSliding door creation initiated! Type /bdcancel to cancel.
CREATOR.SLIDINGDOOR.StickLore=Used to create sliding doors.\nHit the two opposite corners.
CREATOR.SLIDINGDOOR.StickReceived=&aYou received a Sliding Door Creator tool! Hit the first corner.
CREATOR.SLIDINGDOOR.Step1=&aStep 1/2: First point selected! Now select the opposite corner of the sliding door.
CREATOR.SLIDINGDOOR.Success=&aSliding door creation successful!
