SMAA 1x shader and lookup tables
Source: https://github.com/iryoku/smaa (master downloaded 2026-10-11)
Portable source: SMAA.hlsl -> shaders/include/smaa.glsl, algorithms unchanged; original Windows-1252 comments transcoded to UTF-8.
Official AreaTex.h / SearchTex.h bytes converted losslessly to RGBA PNG.
Area: R/G are original R8G8; B=0, A=255. Search: R is original R8; G=B=0, A=255.
Rows remain in header order; no flip, no colour conversion, no sRGB tag.
SMAA preset HIGH, luma edges, 1x subsample indices = 0.
Original byte SHA-256:
Area 35065cef2a02cabcad711d6bf430239ae64e27d71c4e4fa06f29cce2c992f0d2
Search 3694eae5e9d44b8ebb4415a13f8c7b94dc08a2fc86658434d771c4610fe5744d
MIT license: SMAA-LICENSE.txt (also embedded in the unchanged shader).
