YOU ARE NOT REAL 1.5.0
Author: Kiryusha
Minecraft 1.20.1 · Forge 47.4.0 · Java 17

Development framework
- Minecraft Forge: https://files.minecraftforge.net/

CC0 audio source recordings
The recordings below were edited, layered, pitch-shifted, filtered and re-encoded for the mod.

- Horror Breathing — primbal
  https://opengameart.org/content/horror-breathing

- 100 CC0 SFX — rubberduck
  https://opengameart.org/content/100-cc0-sfx

- Creaky Door Hinge (spooky)
  https://opengameart.org/content/creaky-door-hinge-spooky

- Footsteps
  https://opengameart.org/content/footsteps-0

CC0 1.0 legal code
https://creativecommons.org/publicdomain/zero/1.0/legalcode


2.0 / SIGNAL 03 additions: original generated antagonist/title imagery, processed by alpha matting; custom sprite/encounter/VHS implementation; original synthesized sounds and processed espeak-ng Russian dialogue. No imported assets/code.
Eye-layer source image supplied by the user in this conversation; processed and composited separately from generated original black-thread silhouettes. Rejected bone/halo/blade artwork is not used in the release.

2.1.0: original procedural 2.5D rig, 12-record Shift Zero narrative,
layered generated Minecraft mountain/sky plates and rewritten synthesized voices.
No imported assets, no claim of mocap or AAA production.

PATCH_0.0.0 is the permanent public name. Internal version is stored in gradle.properties and shown separately in the menu.

PATCH 4.1.0 ritual additions: new Java encounter code; textures derived from the existing PATCH spindle/relay-compass artwork; original synthesized piano/low-string finale.

PATCH 4.2.0: correct Rift artwork and rig reused from PATCH; new 3D centreline deformation, tube renderer, support performance, segmented target entities and crater queue. Tissue atlas derived from original Rift art.

PATCH 4.3.0: original procedural entry/mesh optimization and credits UI. Cropped combat torso derived from the existing author-supplied Rift artwork; no third-party boss model. Five original synthesized ambient/piano/string-like score files, not live orchestral recordings. Vanilla background music is suppressed, not redistributed.

PATCH 4.4.0: original FM/oscillator/noise synthesis and tick-driven music sequencer. User-supplied Vibe Lab reference was analyzed for energy only; its recording, samples, melody and vocals are NOT included. New audio generation reads no reference file.

PATCH 4.4.1: original seeded procedural cavity/structural-noise sound design. No film recordings or sampled cinematic libraries imported. Combat musical material from 4.4.0 retained.

PATCH 4.4.2: existing PATCH menu_tension theme reused as battle soundtrack, not a new composition. Earlier beat samples remain unused. No new external music imported.

Paint Broken: user-provided concept drawings, video and lore; original 3D reconstruction and procedural rig in PATCH.
