type = fancymenu_layout

layout-meta {
  identifier = beyondmineshub
  render_custom_elements_behind_vanilla = false
  last_edited_time = 1791667693532
  is_enabled = true
  randommode = false
  randomgroup = 1
  randomonlyfirsttime = false
  layout_index = 0
  [loading_requirement_container_meta:56fbcadd-ddea-4571-a12d-1c936d5b75c6-1791667667069] = [groups:][instances:]
}

menu_background {
  instance_identifier = ffbe85e0-d27e-467b-a94a-3cdc1ee0da22-1783963061293
  background_type = color_fancymenu
  show_background = false
  color = #FFC800FF
}

menu_background {
  instance_identifier = 2dfc27dc-914f-459c-a537-f5e7a84a755a-1769804767805
  background_type = panorama
  show_background = true
  panorama_name = exosphere
}

menu_background {
  instance_identifier = cb84cc69-72a4-454c-970f-e1f5c3c5188f-1783963061293
  background_type = image
  show_background = false
  slide = false
  repeat_texture = false
  parallax = false
  parallax_intensity_x = 0.02
  parallax_intensity_y = 0.02
  invert_parallax = false
  restart_animated_on_menu_load = false
}

menu_background {
  instance_identifier = 230adc8e-7fc4-4f88-b7b4-5d0ed3469d59-1783963061293
  background_type = slideshow
  show_background = false
}

menu_background {
  instance_identifier = b7cd34f4-efc0-4793-84d4-ba1894ba8355-1783963061293
  background_type = video
  show_background = false
  loop = false
  volume = 1.0
  sound_source = master
  parallax = false
  parallax_intensity_x = 0.02
  parallax_intensity_y = 0.02
  invert_parallax = false
  play_in_editor = true
}

menu_background {
  instance_identifier = 36fd508d-a1e0-4dc0-96df-934aa634dae8-1791248893832
  background_type = video_rinku
  show_background = false
  loop = false
  volume = 1.0
  sound_source = master
  parallax = false
  parallax_intensity_x = 0.02
  parallax_intensity_y = 0.02
  invert_parallax = false
}

menu_background {
  instance_identifier = e7167751-d17e-4358-8398-3d7ab372ca91-1783963061293
  background_type = browser
  show_background = false
  url = https://docs.fancymenu.net
  consume_mouse_clicks = true
  consume_mouse_scrolls = true
  consume_keyboard_presses = true
  process_mouse_clicks = true
  process_mouse_scrolls = true
  process_keyboard_presses = true
  hide_video_controls = false
  loop_videos = false
  mute_media = false
  media_volume = 1.0
}

menu_background {
  instance_identifier = 785052da-4272-44b3-8d1a-f69b675f047b-1783963061293
  background_type = glsl
  show_background = false
  inline_shader_source = 
  buffer_a_inline_source = 
  buffer_b_inline_source = 
  buffer_c_inline_source = 
  buffer_d_inline_source = 
  image_ichannel0_input = none
  image_ichannel1_input = none
  image_ichannel2_input = none
  image_ichannel3_input = none
  buffer_a_ichannel0_input = none
  buffer_a_ichannel1_input = none
  buffer_a_ichannel2_input = none
  buffer_a_ichannel3_input = none
  buffer_b_ichannel0_input = none
  buffer_b_ichannel1_input = none
  buffer_b_ichannel2_input = none
  buffer_b_ichannel3_input = none
  buffer_c_ichannel0_input = none
  buffer_c_ichannel1_input = none
  buffer_c_ichannel2_input = none
  buffer_c_ichannel3_input = none
  buffer_d_ichannel0_input = none
  buffer_d_ichannel1_input = none
  buffer_d_ichannel2_input = none
  buffer_d_ichannel3_input = none
  compile_mode = auto
  force_shadertoy_compatibility = true
  freeze_time = false
  time_scale = 1.0
  enable_blending = true
  use_input = true
  mouse_position_requires_hold = false
  opacity_multiplier = 1.0
  show_compile_errors = true
}

decoration_overlay {
  overlay_type = browser
  instance_identifier = 3cc35148-73b4-44c6-bb17-b6fe307f397d-1783963061293
  show_decoration_overlay = false
  url = https://docs.fancymenu.net
  consume_mouse_clicks = true
  consume_mouse_scrolls = true
  consume_keyboard_presses = true
  process_mouse_clicks = true
  process_mouse_scrolls = true
  process_keyboard_presses = true
  hide_video_controls = false
  loop_videos = false
  mute_media = false
  media_volume = 1.0
}

decoration_overlay {
  overlay_type = glsl
  instance_identifier = ad50348f-4138-4d4f-90d7-e06520c90daf-1783963061293
  show_decoration_overlay = false
  inline_shader_source = 
  buffer_a_inline_source = 
  buffer_b_inline_source = 
  buffer_c_inline_source = 
  buffer_d_inline_source = 
  image_ichannel0_input = none
  image_ichannel1_input = none
  image_ichannel2_input = none
  image_ichannel3_input = none
  buffer_a_ichannel0_input = none
  buffer_a_ichannel1_input = none
  buffer_a_ichannel2_input = none
  buffer_a_ichannel3_input = none
  buffer_b_ichannel0_input = none
  buffer_b_ichannel1_input = none
  buffer_b_ichannel2_input = none
  buffer_b_ichannel3_input = none
  buffer_c_ichannel0_input = none
  buffer_c_ichannel1_input = none
  buffer_c_ichannel2_input = none
  buffer_c_ichannel3_input = none
  buffer_d_ichannel0_input = none
  buffer_d_ichannel1_input = none
  buffer_d_ichannel2_input = none
  buffer_d_ichannel3_input = none
  compile_mode = auto
  force_shadertoy_compatibility = true
  freeze_time = false
  time_scale = 1.0
  enable_blending = true
  use_input = true
  mouse_position_requires_hold = false
  opacity_multiplier = 1.0
  show_compile_errors = true
}

decoration_overlay {
  overlay_type = buddy
  instance_identifier = 9773932d-4823-4bbb-943a-4888255120e5-1783963061293
  show_decoration_overlay = false
  buddy_hunger_decay_per_tick = 0.005
  buddy_happiness_decay_per_tick = 0.003
  buddy_fun_decay_per_tick = 0.002
  buddy_energy_decay_per_tick = 0.002
  buddy_energy_sleep_regen_per_tick = 0.03
  buddy_play_energy_drain_per_tick = 0.03
  buddy_play_fun_gain_per_tick = 0.05
  buddy_play_happiness_gain_per_tick = 0.01
  buddy_play_hunger_drain_per_tick = 0.01
  buddy_chase_energy_drain_per_tick = 0.024
  buddy_chase_hunger_drain_per_tick = 0.005
  buddy_hop_energy_drain_per_tick = 0.005
  buddy_hop_hunger_drain_per_tick = 0.002
  buddy_excited_energy_drain_per_tick = 0.01
  buddy_excited_happiness_gain_per_tick = 0.01
  buddy_excited_hunger_drain_per_tick = 0.003
  buddy_running_energy_drain_per_tick = 0.01
  buddy_running_hunger_drain_per_tick = 0.005
  buddy_food_hunger_gain = 20.0
  buddy_food_happiness_gain = 5.0
  buddy_pet_happiness_gain = 15.0
  buddy_wakeup_happiness_penalty = 2.5
  buddy_max_poops_cap = 10
  buddy_can_die = true
}

decoration_overlay {
  overlay_type = string_lights
  instance_identifier = f9608b64-1c60-499f-821a-373ae7ee5302-1783963061293
  show_decoration_overlay = false
  string_lights_scale = 1.0
  string_lights_wind_strength = 1.0
  string_lights_flicker_speed = 1.0
  string_lights_left_center_to_top_center = true
  string_lights_right_center_to_top_center = true
  string_lights_bottom_left_to_top_center = false
  string_lights_bottom_right_to_top_center = false
  string_lights_top_left_to_top_right = true
  string_lights_bottom_left_to_bottom_right = false
  string_lights_loose_left_top = false
  string_lights_loose_right_top = false
  string_lights_left_center_to_top_center_christmas_mode = false
  string_lights_right_center_to_top_center_christmas_mode = false
  string_lights_bottom_left_to_top_center_christmas_mode = false
  string_lights_bottom_right_to_top_center_christmas_mode = false
  string_lights_top_left_to_top_right_christmas_mode = false
  string_lights_bottom_left_to_bottom_right_christmas_mode = false
  string_lights_loose_left_top_christmas_mode = false
  string_lights_loose_right_top_christmas_mode = false
  string_lights_left_center_to_top_center_color_hex = #FFD27A
  string_lights_right_center_to_top_center_color_hex = #FFD27A
  string_lights_bottom_left_to_top_center_color_hex = #FFD27A
  string_lights_bottom_right_to_top_center_color_hex = #FFD27A
  string_lights_top_left_to_top_right_color_hex = #FFD27A
  string_lights_bottom_left_to_bottom_right_color_hex = #FFD27A
  string_lights_loose_left_top_color_hex = #FFD27A
  string_lights_loose_right_top_color_hex = #FFD27A
}

decoration_overlay {
  overlay_type = fireworks
  instance_identifier = 3b08d7f3-3d25-4777-be44-50c34cea9ff9-1783963061293
  show_decoration_overlay = false
  fireworks_scale = 1.0
  fireworks_explosion_size = 1.0
  fireworks_amount = 1.0
  fireworks_show_rockets = true
}

decoration_overlay {
  overlay_type = snowfall
  instance_identifier = 0311bdfb-c213-4d87-87a9-90898b6149a7-1783963061293
  show_decoration_overlay = false
  snow_intensity = 1.0
  snow_scale = 1.0
  snow_speed = 1.0
  snow_accumulation = true
  snow_color_hex = #FFFFFF
}

decoration_overlay {
  overlay_type = rainfall
  instance_identifier = db4bf86a-104f-43cc-9092-96a73f3a07fe-1783963061293
  show_decoration_overlay = false
  rain_intensity = 1.0
  rain_scale = 1.0
  rain_thunder_brightness = 1.0
  rain_puddles = true
  rain_drips = true
  rain_thunder = false
  rain_color_hex = #CFE7FF
}

decoration_overlay {
  overlay_type = fireflies
  instance_identifier = d375cd63-b48a-42d3-8be0-4052e613c1b3-1783963061293
  show_decoration_overlay = false
  firefly_group_density = 1.0
  firefly_group_amount = 1.0
  firefly_group_size = 1.0
  firefly_scale = 1.0
  firefly_follow_mouse = true
  firefly_landing = true
  firefly_color_hex = #FFE08A
}

decoration_overlay {
  overlay_type = leaves
  instance_identifier = ac152156-c705-4473-910a-9a39ad271dc8-1783963061293
  show_decoration_overlay = false
  leaves_density = 1.0
  leaves_wind_intensity = 1.0
  leaves_wind_blows = true
  leaves_fall_speed = 1.0
  leaves_scale = 1.0
  leaves_color_start_hex = #7BA84F
  leaves_color_end_hex = #D58A3B
}

decoration_overlay {
  overlay_type = confetti
  instance_identifier = e1a5717d-e761-4339-b334-497f1c5bb352-1783963061293
  show_decoration_overlay = false
  confetti_scale = 1.0
  confetti_fall_speed = 1.0
  confetti_burst_density = 1.0
  confetti_burst_amount = 1.0
  confetti_particle_cap = 500
  confetti_color_mix_mode = true
  confetti_mouse_click_mode = false
  confetti_color_hex = #FFFFFF
}

customization {
  action = backgroundoptions
  keepaspectratio = true
}

scroll_list_customization {
  preserve_scroll_list_header_footer_aspect_ratio = true
  render_scroll_list_header_shadow = true
  render_scroll_list_footer_shadow = true
  show_scroll_list_header_footer_preview_in_editor = false
  repeat_scroll_list_header_texture = false
  repeat_scroll_list_footer_texture = false
  show_screen_background_overlay_on_custom_background = true
  apply_vanilla_background_blur = true
}

layout_action_executable_blocks {
}

element {
  button_element_executable_block_identifier = cbbb1e6c-fe1b-428b-a102-657c5d410f53-1717004620202
  [executable_action_instance:a84c4dbb-fa2c-4dc9-80be-b40bf48e5b91-1718060915369][action_type:openlink] = https://www.curseforge.com/minecraft/modpacks/bm-exosphere-2
  [executable_block:cbbb1e6c-fe1b-428b-a102-657c5d410f53-1717004620202][type:generic] = [executables:a84c4dbb-fa2c-4dc9-80be-b40bf48e5b91-1718060915369;]
  backgroundnormal = [source:local]/config/fancymenu/assets/bm_hub/exosphere.jpg
  backgroundhovered = [source:local]/config/fancymenu/assets/bm_hub/exosphere_hover.jpg
  underline_label_on_hover = false
  transparent_background = false
  restartbackgroundanimations = true
  nine_slice_custom_background = false
  label = 
  navigatable = true
  widget_active_state_requirement_container_identifier = 55617a10-0527-4c7a-826a-31c9df597fd3-1737256703263
  [loading_requirement_container_meta:55617a10-0527-4c7a-826a-31c9df597fd3-1737256703263] = [groups:][instances:]
  is_template = false
  template_apply_width = false
  template_apply_height = false
  template_apply_posx = false
  template_apply_posy = false
  template_apply_opacity = false
  template_apply_visibility = false
  template_apply_label = false
  template_share_with = buttons
  nine_slice_slider_handle = false
  element_type = custom_button
  instance_identifier = d6dbab0c-e05d-4d4c-90ac-dc8435bbe625-1717004620202
  appearance_delay = no_delay
  disappearance_delay = no_delay
  fade_in_v2 = first_time
  fade_out = no_fading
  auto_sizing = false
  auto_sizing_base_screen_width = 2562
  auto_sizing_base_screen_height = 1440
  auto_sizing_base_gui_scale = 3
  sticky_anchor = false
  anchor_point = element
  anchor_point_element = 079ea4ff-c7f2-4a4e-9c79-4e44ce9c8077-1718219647202
  x = 128
  y = 28
  width = 120
  height = 204
  stay_on_screen = false
  element_loading_requirement_container_identifier = c03595f9-7caa-4979-a59f-255f2c508729-1717004620202
  [loading_requirement_container_meta:c03595f9-7caa-4979-a59f-255f2c508729-1717004620202] = [groups:][instances:]
  enable_parallax = false
  invert_parallax = false
  animated_offset_x = 0
  animated_offset_y = 0
  load_once_per_session = false
  layer_hidden_in_editor = false
  advanced_rotation_mode = false
  advanced_vertical_tilt_mode = false
  advanced_horizontal_tilt_mode = false
  should_be_affected_by_decoration_overlays = true
  in_editor_color = #FFC800FF
  advanced_posx = -2147483648
  advanced_posy = -2147483648
  advanced_width = -2147483648
  advanced_height = -2147483648
  stretch_x = false
  stretch_y = false
  appearance_delay_seconds = 0.0
  disappearance_delay_seconds = 1.0
  fade_in_speed = 1.0
  fade_out_speed = 1.0
  base_opacity = 1.0
  parallax_intensity_x = 0.5
  parallax_intensity_y = 0.5
  rotation_degrees = 0.0
  advanced_rotation_degrees = 0.0
  vertical_tilt_degrees = 0.0
  advanced_vertical_tilt_degrees = 0.0
  horizontal_tilt_degrees = 0.0
  advanced_horizontal_tilt_degrees = 0.0
  label_scale = 1.0
  label_shadow = true
  nine_slice_border_x = 5
  nine_slice_border_y = 5
  nine_slice_slider_handle_border_x = 5
  nine_slice_slider_handle_border_y = 5
}

element {
  button_element_executable_block_identifier = cbbb1e6c-fe1b-428b-a102-657c5d410f53-1717004620202
  [executable_action_instance:f6d937a0-ec93-4314-a412-bf90d84e4e0d-1718060821851][action_type:openlink] = https://www.curseforge.com/minecraft/modpacks/bm-revelations-3
  [executable_block:cbbb1e6c-fe1b-428b-a102-657c5d410f53-1717004620202][type:generic] = [executables:f6d937a0-ec93-4314-a412-bf90d84e4e0d-1718060821851;]
  backgroundnormal = [source:local]/config/fancymenu/assets/bm_hub/revelations.jpg
  backgroundhovered = [source:local]/config/fancymenu/assets/bm_hub/revelations_hover.jpg
  underline_label_on_hover = false
  transparent_background = false
  restartbackgroundanimations = false
  nine_slice_custom_background = false
  label = 
  navigatable = true
  widget_active_state_requirement_container_identifier = 4d6c3cdd-a496-45e9-b931-5906adc02e54-1737256703263
  [loading_requirement_container_meta:4d6c3cdd-a496-45e9-b931-5906adc02e54-1737256703263] = [groups:][instances:]
  is_template = false
  template_apply_width = false
  template_apply_height = false
  template_apply_posx = false
  template_apply_posy = false
  template_apply_opacity = false
  template_apply_visibility = false
  template_apply_label = false
  template_share_with = buttons
  nine_slice_slider_handle = false
  element_type = custom_button
  instance_identifier = 33890dab-b2d9-4043-9cc4-f781c70625cf-1717004769638
  appearance_delay = no_delay
  disappearance_delay = no_delay
  fade_in_v2 = first_time
  fade_out = no_fading
  auto_sizing = false
  auto_sizing_base_screen_width = 2562
  auto_sizing_base_screen_height = 1370
  auto_sizing_base_gui_scale = 0
  sticky_anchor = false
  anchor_point = element
  anchor_point_element = 079ea4ff-c7f2-4a4e-9c79-4e44ce9c8077-1718219647202
  x = 0
  y = 28
  width = 120
  height = 204
  stay_on_screen = false
  element_loading_requirement_container_identifier = c03595f9-7caa-4979-a59f-255f2c508729-1717004620202
  [loading_requirement_container_meta:c03595f9-7caa-4979-a59f-255f2c508729-1717004620202] = [groups:][instances:]
  enable_parallax = false
  invert_parallax = false
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  animated_offset_y = 0
  load_once_per_session = false
  layer_hidden_in_editor = false
  advanced_rotation_mode = false
  advanced_vertical_tilt_mode = false
  advanced_horizontal_tilt_mode = false
  should_be_affected_by_decoration_overlays = true
  in_editor_color = #FFC800FF
  advanced_posx = -2147483648
  advanced_posy = -2147483648
  advanced_width = -2147483648
  advanced_height = -2147483648
  stretch_x = false
  stretch_y = false
  appearance_delay_seconds = 0.0
  disappearance_delay_seconds = 1.0
  fade_in_speed = 1.0
  fade_out_speed = 1.0
  base_opacity = 1.0
  parallax_intensity_x = 0.5
  parallax_intensity_y = 0.5
  rotation_degrees = 0.0
  advanced_rotation_degrees = 0.0
  vertical_tilt_degrees = 0.0
  advanced_vertical_tilt_degrees = 0.0
  horizontal_tilt_degrees = 0.0
  advanced_horizontal_tilt_degrees = 0.0
  label_scale = 1.0
  label_shadow = true
  nine_slice_border_x = 5
  nine_slice_border_y = 5
  nine_slice_slider_handle_border_x = 5
  nine_slice_slider_handle_border_y = 5
}

element {
  interactable = false
  source = **Revelations 3**
  source_mode = direct
  shadow = false
  case_mode = upper
  enable_scrolling = false
  auto_line_wrapping = false
  remove_html_breaks = true
  code_block_single_color = #737373FF
  code_block_multi_color = #565656FF
  headline_line_color = #A9A9A9FF
  separation_line_color = #A9A9A9FF
  hyperlink_color = #0771FCFF
  click_event_color = #0771FCFF
  hover_event_color = #0771FCFF
  quote_color = #818181FF
  quote_italic = false
  bullet_list_dot_color = #A9A9A9FF
  parse_markdown = true
  table_show_header = true
  table_alternate_row_colors = true
  table_line_color = #787878FF
  table_header_background_color = #323232FF
  table_row_background_color = #282828FF
  table_alternate_row_color = #3C3C3CFF
  element_type = text_v2
  instance_identifier = 41ab35ed-0846-4a8d-a176-b8cf8c3970d6-1718052538289
  appearance_delay = no_delay
  disappearance_delay = no_delay
  fade_in_v2 = first_time
  fade_out = no_fading
  auto_sizing = false
  auto_sizing_base_screen_width = 2562
  auto_sizing_base_screen_height = 1370
  auto_sizing_base_gui_scale = 0
  sticky_anchor = false
  anchor_point = element
  anchor_point_element = 33890dab-b2d9-4043-9cc4-f781c70625cf-1717004769638
  x = 0
  y = 162
  width = 120
  height = 15
  stay_on_screen = false
  element_loading_requirement_container_identifier = 66f44e2f-faa0-44b3-b874-29d16dffe725-1718052538289
  [loading_requirement_container_meta:66f44e2f-faa0-44b3-b874-29d16dffe725-1718052538289] = [groups:][instances:]
  enable_parallax = false
  invert_parallax = false
  animated_offset_x = 0
  animated_offset_y = 0
  load_once_per_session = false
  layer_hidden_in_editor = false
  advanced_rotation_mode = false
  advanced_vertical_tilt_mode = false
  advanced_horizontal_tilt_mode = false
  should_be_affected_by_decoration_overlays = false
  in_editor_color = #FFC800FF
  advanced_posx = -2147483648
  advanced_posy = -2147483648
  advanced_width = -2147483648
  advanced_height = -2147483648
  stretch_x = false
  stretch_y = false
  appearance_delay_seconds = 0.0
  disappearance_delay_seconds = 1.0
  fade_in_speed = 1.0
  fade_out_speed = 1.0
  base_opacity = 1.0
  parallax_intensity_x = 0.5
  parallax_intensity_y = 0.5
  rotation_degrees = 0.0
  advanced_rotation_degrees = 0.0
  vertical_tilt_degrees = 0.0
  advanced_vertical_tilt_degrees = 0.0
  horizontal_tilt_degrees = 0.0
  advanced_horizontal_tilt_degrees = 0.0
  base_color = #FFFFFFFF
  scale = 1.25
  text_border = 2
  line_spacing = 2
  quote_indent = 8.0
  bullet_list_indent = 8.0
  bullet_list_spacing = 3.0
  table_line_thickness = 1.0
  table_cell_padding = 8.0
  table_margin = 4.0
}

element {
  interactable = false
  source = {"placeholder":"local","values":{"key":"beyondmines.hub.projectdesc01"}}
  source_mode = direct
  shadow = false
  case_mode = upper
  enable_scrolling = false
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element {
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  source = ## %#ffc163%Join the BM Team! %#%%n%Beyond Mines is looking for new team members to help enhance modpacks and manage the growing community.%n%%n%### %#ffc163%Server Moderator %#%%n%- Manage official servers, help players with server-related questions, and maintain a positive community environment.%n%%n%### %#ffc163%Ingame Builder %#%%n%- Create custom structures for world generation that will be included in our modpacks.%n%%n%### %#ffc163%Resourcepack Artist %#%%n%- design resource packs for existing mods to create a coherent art style across our modpacks.%n%%n%### [Apply Now](https://beyondmines.net/join-team)
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  table_alternate_row_colors = true
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element {
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}

element {
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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element {
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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}

element {
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  disappearance_delay = no_delay
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  fade_out = no_fading
  auto_sizing = false
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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element {
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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}

element {
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  disappearance_delay = no_delay
  fade_in_v2 = no_fading
  fade_out = no_fading
  auto_sizing = false
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  auto_sizing_base_screen_height = 1440
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  anchor_point = element
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  [loading_requirement_container_meta:2f55fbf7-301e-4062-a79d-a4c8ade7f2a4-1791245851724] = [groups:][instances:]
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  load_once_per_session = false
  layer_hidden_in_editor = false
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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}

element {
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  inline_shader_source = // Glassmorphism border by Beyond Mines Creator Leonniclass.%%!serialized_property_newline!%%void mainImage(out vec4 fragColor, in vec2 fragCoord)%%!serialized_property_newline!%%{%%!serialized_property_newline!%%    vec2 screenSize = iResolution.xy;%%!serialized_property_newline!%%    float borderWidth = 12.0;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Distance to edges%%!serialized_property_newline!%%    vec2 edgeDist = min(fragCoord, screenSize - fragCoord);%%!serialized_property_newline!%%    float distToEdge = min(edgeDist.x, edgeDist.y);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Smooth border mask%%!serialized_property_newline!%%    float borderMask = smoothstep(borderWidth + 1.5, borderWidth - 1.5, distToEdge);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Get mouse position%%!serialized_property_newline!%%    vec2 mousePos = iMouse.xy;%%!serialized_property_newline!%%    vec2 toMouse = mousePos - fragCoord;%%!serialized_property_newline!%%    float distToMouse = length(toMouse);%%!serialized_property_newline!%%    vec2 mouseDir = normalize(toMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Mouse-Reactive Specular Highlights%%!serialized_property_newline!%%    // Fresnel effect - stronger at grazing angles%%!serialized_property_newline!%%    float normalDot = abs(distToEdge) / (borderWidth * 0.5);%%!serialized_property_newline!%%    normalDot = clamp(normalDot, 0.0, 1.0);%%!serialized_property_newline!%%    float fresnel = pow(1.0 - normalDot, 3.0);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Main specular highlight following mouse%%!serialized_property_newline!%%    float specularRadius = 120.0;%%!serialized_property_newline!%%    float specular = exp(-(distToMouse * distToMouse) / (specularRadius * specularRadius)) * 6.5;%%!serialized_property_newline!%%    specular *= fresnel * 1.4;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Edge-aligned shine (follows mouse direction)%%!serialized_property_newline!%%    vec2 edgeNormal = vec2(0.0, 0.0);%%!serialized_property_newline!%%    if (edgeDist.x < edgeDist.y) {%%!serialized_property_newline!%%        edgeNormal = vec2(sign(screenSize.x / 2.0 - fragCoord.x), 0.0);%%!serialized_property_newline!%%    } else {%%!serialized_property_newline!%%        edgeNormal = vec2(0.0, sign(screenSize.y / 2.0 - fragCoord.y));%%!serialized_property_newline!%%    }%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float edgeShine = max(0.0, dot(edgeNormal, mouseDir)) * 1.0;%%!serialized_property_newline!%%    edgeShine *= fresnel;%%!serialized_property_newline!%%    edgeShine *= smoothstep(300.0, 50.0, distToMouse);%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Inner glow%%!serialized_property_newline!%%    float innerGlow = smoothstep(borderWidth * 1.5, 0.0, distToEdge) * 0.3;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Dark Overlay (Opposite to Shine)%%!serialized_property_newline!%%    // Creates shadow opposite to bright shine for iOS depth%%!serialized_property_newline!%%    vec2 screenCenter = screenSize / 2.0;%%!serialized_property_newline!%%    vec2 fromCenter = mousePos - screenCenter;%%!serialized_property_newline!%%    vec2 oppositePos = screenCenter - fromCenter;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    float oppositeDist = distance(fragCoord, oppositePos);%%!serialized_property_newline!%%    float darkOverlay = exp(-(oppositeDist * oppositeDist) / (200.0 * 200.0)) * 5.0;%%!serialized_property_newline!%%    darkOverlay *= fresnel * 1.8;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // cool white for bright, subtle blue-dark for shadow%%!serialized_property_newline!%%    vec3 brightShine = vec3(0.98, 0.99, 1.0) * max(0.0, specular + edgeShine + innerGlow);%%!serialized_property_newline!%%    vec3 darkShadow = vec3(0.15, 0.1, 0.25) * darkOverlay;%%!serialized_property_newline!%%    vec3 finalColor = brightShine + darkShadow;%%!serialized_property_newline!%%    %%!serialized_property_newline!%%    // Output in Beyond Mines Modpacks%%!serialized_property_newline!%%    float alpha = borderMask * max(specular + edgeShine + innerGlow, darkOverlay * 0.5) * 0.5;%%!serialized_property_newline!%%    fragColor = vec4(clamp(finalColor, 0.0, 1.0), alpha);%%!serialized_property_newline!%%}%%!serialized_property_newline!%%
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}

