Oakshlaran:
	- Disabled nolib creation
	- Add saving of display settings
	Previously, users would have to set up any displays everytime their UI
	reloaded. This change has added the CharDisplays variable to save
	settings between sessions. Currently saved settings are:
	
	  -    position of a display
	  -    rotation/announce flag
	  -    locked flag
	  -    grow direction
	  -    autoinclude flag
	
	When the user logs in displays are now created to replicate the
	situation at the previous logout (though the lists are not populated),
	with the one small caveat that the display's name (as returned by
	GetName(), not the user chosen name) of the display may have changed.
	Because of this the position settings are not saved via SetUserPlaced,
	but are instead included in CharDisplays.
	
	In addition some functions were moved and renamed in an effort to bring
	a little more consistency to the structure of the code.
	
	Known issues:
	
	  -    If the user reloads during combat and drops combat while
	reloading, a call to BGColor* can occur for a nil frame
	
	issue: www.wowace.com/addons/oakinterruptsdisplay/tickets/1-save-display-list-settings/
	- Add show/hide slash commands
	Previously there was no way to hide a display, the user would have to
	delete it and then recreate when it was needed again (so you would just
	never hide it). To address this two new display interface functions were
	added and slash commands calling them included. Additionally the
	functions to create and close displays were renamed for consistency.
	
	issue: www.wowace.com/addons/oakinterruptsdisplay/tickets/3-show-hide-list/
	- Fix background when changing display direction
	- Add background colouring functions; fix highlight bug
	Previously when in combat, if a rotation list was edited (someone was
	removed or the order rearranged) the highlighting of frames did not
	update properly. Observed bugs were:
	
	 -    if the next interrupter was removed, when that frame was reused by
	      the FramePool, it would still be highlighted
	 -    if the order was rearranged incombat, the highlighting would not
	      update to reflect this
	 -    when leaving combat, if the highlighting was desynced from the
	      rotation it would not unhighlight everything
	
	To fix these issues general use background colouring functions were
	added to display.lua, intended to be used for all highlighting puposes.
	The colouring of new interrupter frames was moved out of InitFrame (as
	this function only fires when a new frame is created, not when reused)
	fixing the issue of reused frames being highlighted and colouring of a
	list is now done after rearrange.MouseUpdate which is when the
	rearrangement of the order takes place.
	- Fix rotation not updating properly when on cooldown
	- Fixed bug occuring when 'polling' data field changes.
	- Fixed bug introduced when updating dataobject spec to include 'polling'
	- Rotation logic and lock/unlock combat flag bump.
	- rotation now skips a player is they're disconnected
	    - lock/unlock combat flag is now case insensitive
	- The combat flag for lock/unlock is now case insensitive.
	- Bug fixes.
	- Fixed interrupt rotation logic bug always jumping to person after
	    whoever used an interrupt
	  - Fixed bug when removing interrupter from a list
	- Rearranged library inclusions; added .pkgmeta.
	- Initial comming.
