Oakshlaran:
	- Fix background when changing display direction
	- Add background colouring functions; fix highlight bug
	Previously when in combat, if a rotation list was edited (someone was
	removed or the order rearranged) the highlighting of frames did not
	update properly. Observed bugs were:
	
	 -    if the next interrupter was removed, when that frame was reused by
	      the FramePool, it would still be highlighted
	 -    if the order was rearranged incombat, the highlighting would not
	      update to reflect this
	 -    when leaving combat, if the highlighting was desynced from the
	      rotation it would not unhighlight everything
	
	To fix these issues general use background colouring functions were
	added to display.lua, intended to be used for all highlighting puposes.
	The colouring of new interrupter frames was moved out of InitFrame (as
	this function only fires when a new frame is created, not when reused)
	fixing the issue of reused frames being highlighted and colouring of a
	list is now done after rearrange.MouseUpdate which is when the
	rearrangement of the order takes place.
	- Fix rotation not updating properly when on cooldown
	- Fixed bug occuring when 'polling' data field changes.
	- Fixed bug introduced when updating dataobject spec to include 'polling'
	- Rotation logic and lock/unlock combat flag bump.
	- rotation now skips a player is they're disconnected
	    - lock/unlock combat flag is now case insensitive
	- The combat flag for lock/unlock is now case insensitive.
	- Bug fixes.
	- Fixed interrupt rotation logic bug always jumping to person after
	    whoever used an interrupt
	  - Fixed bug when removing interrupter from a list
	- Rearranged library inclusions; added .pkgmeta.
	- Initial comming.
