2016-03-31  Nenue  <Nenue>

[18eee961038e] [tip]
* ObjectiveFrame.lua:

- more action button debug


[3397aae1f44d]
* Core.xml, Init.lua, ObjectiveFrame.lua, ObjectiveInfo.lua, ObjectiveTracker.lua, ObjectiveTracker.xml, ObjectiveUI.lua, ObjectiveWidgets.xml:

- use the correct key value when searching for action buttons
- handle pre-built frames from XML


[a2396b03ce63]
* ObjectiveEvents.lua, ObjectiveFrame.lua, ObjectiveInfo.lua, ObjectiveTracker.lua, ObjectiveTracker.xml, ObjectiveUI.lua:

- identify action buttons by the associated QuestID instead of QuestLogIndex
- deferred button placement in general to a self-destructing OnUpdate
-- and defer self-destruct to a end of combat event if InCombatLockdown

- tracker wrapper has an experience/reputation bar; the two elements "feel" related and it's a very simple info display


2016-03-30  Nenue  <Nenue>

[b0447b382f36]
* BuffButton.lua, ObjectiveEvents.lua, ObjectiveFrame.lua, ObjectiveInfo.lua, ObjectiveSecure.xml, ObjectiveTracker.lua, ObjectiveTracker.xml, ObjectiveUI.lua:

sorting client events from maintenance logic
implemented all that action buttons entail for quest items


[3dbcad2b387d]
* BuffAnchors.lua, BuffButton.lua, BuffFrame.xml, Config.lua, Constants.lua, Core.xml, Init.lua, ObjectiveInfo.lua, ObjectiveTracker.lua, ObjectiveTracker.xml, ObjectiveUI.lua, RaidBuffTray.lua, Veneer.toc:

initial push


