Model Injuries 0.41.0 validation

359 unit/API checks passed; 21 optional checks skipped; zero failures/errors.
All 165 required native server test entries passed, including the validated give-up death test and restored-player survival-placement regression.
Gradle build runGameTestServer: BUILD SUCCESSFUL.
Tests include pain-driven limb disability, medication onset/expiration, persistent structural injuries, and server-tick hold/cancellation rules.
Native server loaded the existing First Aid New, TaCZ, Create/CBC and Sable/ragdoll dependencies.
Client/server source compiled with Java 21 / NeoForge 21.1.257 / Minecraft 1.21.1.

Graphical client behavior, Escape/O2 progression in single-player and fullpack/Essential multiplayer were not playtested.
No universal compatibility claim is made for custom pause screens or other death-overriding mods.
The blackout hold ends the sender's own character's life and follows normal death rules; no target ID can be sent.
Main protocol 30, schema 27; use matching client/server releases.
See PAIN_AND_BLACKOUT_041.md.

Additional regression: after disabled arms, stale carrying load and a legacy First Aid reach restriction, /injuries restore all immediately allows survival block placement. First Aid client interaction guard compiles; graphical client/input and custom-pack behavior still need playtesting.
Side-HUD findings wrap rather than truncating words. Principal item/status/treatment/blackout wording reviewed; no claim is made that every external mod translation was reviewed.

Fracture Point follow-up: exact 1.21.1 3.0.0-PT2 shader bytecode and Minecraft renderer order inspected; injury focus composes after the selected world post effect and before GUI. Final full build and all 165 required server tests passed with Fracture Point 3.0.0-PT2, GeckoLib 4.9.2 and Curios 9.5.1 loaded alongside prior integrations. The shipped focus shader passed 16 headless OpenGL render cases. Actual goggles appearance and fullpack client interactions remain untested.
